Bridge Commander Central

BC Forums => BC Modding => Topic started by: FarShot on September 04, 2008, 07:12:41 AM

Title: UFP MobileHQ Camelot
Post by: FarShot on September 04, 2008, 07:12:41 AM
I love this design so much, I've decided I'll flow with it.  Prime has given me the OK to branch off from the Avalon thread...
...and this'll be our first (or second, if Avalon comes first) complete co-made ship!  Woot!  :D
I... - WE - present...  THE CAMELOT!

EDIT
A little bit was cut off on the key for the 3rd pic.
It should say "5 - Yacht Bay", you know, for the captains' and admirals' lovely yachts... :D
Title: Re: UFP MobileHQ Camelot
Post by: Villain on September 04, 2008, 07:20:09 AM
I'll be starting the basic model sometime this week.
Title: Re: UFP MobileHQ Camelot
Post by: Dawg81 on September 04, 2008, 08:07:25 AM
what capabilities will she have as in will she be able to service other starships or have a docking ports etc....?????
Title: Re: UFP MobileHQ Camelot
Post by: Adonis on September 04, 2008, 09:41:42 AM
Dude, the torp placements on her are too big given the size you gave to it. Pay extra attention to the deck count'n'placement and size of things one her accordingly. One thing I can say is that you'll be spending a LOT of time drawing windows on that thing.
Title: Re: UFP MobileHQ Camelot
Post by: Barihawk on September 04, 2008, 01:18:28 PM
Isn't the Excalibur pretty much like 3/4 the size of that sucker? :P
Title: Re: UFP MobileHQ Camelot
Post by: FourChan on September 04, 2008, 01:33:59 PM
I like the name so if this ship is made, I want a version named "Lancelot" Since we already have an Excalibur lol.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on September 05, 2008, 06:38:22 AM
I'd say Lancelot would be a ship to follow in supportive roles of Camelot (Possibly alongside the Avalon. :P)
Title: Re: UFP MobileHQ Camelot
Post by: FourChan on September 05, 2008, 12:11:01 PM
When this ship is made, I want it to be able to launch smaller ships, like a couple of Miranda class ships or intrepid.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on September 05, 2008, 03:02:06 PM
No offense, but this is about what FarShot wants. Plus, look at the ship comparison chart. An intrepid would take up far too much space. Ship servicing maybe (Clearly even), but to store them, and travel..
Title: Re: UFP MobileHQ Camelot
Post by: Dawg81 on September 05, 2008, 03:10:13 PM
I remember some time ago one Wicked Zombie and u guys better know who he is built a mobile command ship called the diamond star class (was never ported to BC)
she was able to carry 2 defiant class ships  in her along with alot of fighters for support now would this be feasible for this design to have similar setup?
Title: Re: UFP MobileHQ Camelot
Post by: gclark03 on September 05, 2008, 03:10:22 PM
FarShot should want this to be a true mobile starbase, but I, of course, have no influence on what he wants at all.


That said, it should be more like a carrier than a flagship. The Avalon, after all, could probably handle most command tasks, and I can't imagine a government with a Federation socialist-capitalist economy, which does have its limits, spending what amounts of trillions of dollars over budget to produce something like the Camelot on a massive scale.

Camelot, therefore, not only has to be unique, but it has to be HUGE. It has to have the ability to support several frigates in its ventral docking airlocks, for example, and it also has to have much of the firepower of the Excalibur, but none of the maneuverability.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on September 05, 2008, 03:54:13 PM
Perhaps a few defiant-clamps somewhere, that might look pretty cool (Mvam to launch, of course)
Title: Re: UFP MobileHQ Camelot
Post by: martyr on September 05, 2008, 04:52:32 PM
that would be awesome.

or even a couple of centaurs and a flight of peregrines
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on September 05, 2008, 05:05:17 PM
Small craft:
Peregrines
Ventures
Assorted shuttles
A new type of Delta Flyer (the Alpha Glider? Hahaha)

That would be interesting. The Centuar, hmm. bit old and cranky for a big TNG2 ship?
Title: Re: UFP MobileHQ Camelot
Post by: Dawg81 on September 05, 2008, 05:35:22 PM
Small craft:
Peregrines
Ventures
Assorted shuttles
A new type of Delta Flyer (the Alpha Glider? Hahaha)

That would be interesting. The Centuar, hmm. bit old and cranky for a big TNG2 ship?

MarkyD is building a new runabout the arrow class over at dyna that may work if you are interested and screw mvam use the shuttle launching script
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on September 05, 2008, 05:41:06 PM
No. Those were just mad ideas. Although the Alpha Glider has given me an idea...
Title: Re: UFP MobileHQ Camelot
Post by: 1DeadlySAMURAI on September 05, 2008, 05:44:49 PM
Defiants as shuttles would be sweet.
There's more then enough room. :P
Title: Re: UFP MobileHQ Camelot
Post by: Villain on September 05, 2008, 06:03:12 PM
Yeah but you can't see  them latched onto the hull using SLF.
Title: Re: UFP MobileHQ Camelot
Post by: FourChan on September 06, 2008, 03:06:55 AM
Being like a newbie and going off topic, I remember way back when I was reading a star trek comic, they had the Defiant Class Latch onto a Galaxy Class (Which would be impossible due to the inertia dampeners) turning the Defiant into a like cannon with it's pulse phasers and quantum torpedoes. That'd be an interesting mod for someone to put together using MVAM lol
Title: Re: UFP MobileHQ Camelot
Post by: faro0485 on September 06, 2008, 03:08:33 AM
I believe they modded bigger star ships for Star Fleet Command.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on September 06, 2008, 04:31:30 AM
What's your point?
Title: Re: UFP MobileHQ Camelot
Post by: martyr on September 06, 2008, 06:26:36 AM
Small craft:
Peregrines
Ventures
Assorted shuttles
A new type of Delta Flyer (the Alpha Glider? Hahaha)

That would be interesting. The Centuar, hmm. bit old and cranky for a big TNG2 ship?

then doc mccoy's new minotaur
Title: Re: UFP MobileHQ Camelot
Post by: 1DeadlySAMURAI on September 06, 2008, 08:48:42 AM
And don't forget Doc Emmet L. Brown's Delorean! :P
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on September 07, 2008, 01:09:32 AM
Now, about the feasability (did I spell that right? lol), think about this...

They have a freakin huge spacedock a hundred years before this!!!  Slap on a couple warp nacelles and a warp core and you've got THIS!

Now then...
An Intrepid can fit, but shouldn't be held inside i.e. only serviced.  Larger ships can basically dock, with tubes or whatever linking them.

The Rotunda is what it sounds like: a city the size of a galaxy's saucer, sort of like an 8472 terrasphere.
Okay, not THAT big...  :P

I know that I drew the torpedo emplacements out of scale.  Get over it.

It IS 61 decks.

This is a huge ship.  Expect it to move slowly.

Prime is right.  Avalon is HIS concept, and he can make it his way.  I'm only gonna texture it.  And provide constructive criticism.  I expect the same from him.  Where Avalon is a Starfleet command ship, Camelot is a UFP equivalent.  If the Borg assimilate Earth, the UFP will stay here.  Avalon will be Starfleet's fleet command ship.  Starfleet is the UFP's arms and legs.  Avalon is the cerebellum, Camelot is the brain.  Excalibur is the palm at the center of the fingers, or the torso at the center of the appendages, or whatever you want it to be.

Whew, I think my soap box needs a break... :P
Title: Re: UFP MobileHQ Camelot
Post by: faro0485 on September 07, 2008, 03:18:24 AM
A mobile space station?
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on September 07, 2008, 10:48:10 PM
Basically, yes.  And plenty of cupholders.  :P
Title: Re: UFP MobileHQ Camelot
Post by: faro0485 on September 07, 2008, 11:39:54 PM
Then it should be as big as a Dison Sphere, and travel around the galaxy at transwarp speeds and stop at specific locations like a train.
Title: Re: UFP MobileHQ Camelot
Post by: 1DeadlySAMURAI on September 08, 2008, 04:47:35 AM
A Dyson Sphere is a bit much. Just something the size of the mushroom base is enough.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on September 09, 2008, 07:03:02 AM
if this craft was the size of a Dyson sphere, you may as well put every UFP member on it and abandon all the planets.
Title: Re: UFP MobileHQ Camelot
Post by: FourChan on September 10, 2008, 01:45:17 AM
For one, if the ship was as big as a Dyson Sphere, you'd kill everyone cause you'd warp into a star and boom, there goes your ship. Secondly that ship is huge, I wonder how many warp drives it would take to power it. Also something I was thinking, what would happen if it had a warp core breach? Abandon all planets? Lol.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on September 15, 2008, 07:07:54 AM
Whew... some of you may have wondered where I've been...

Was grounded, so I couldn't get on my comp.  :(  Anyways, Prime you were telling me about your model.  I'm not likely to run into you on Xfire these days, so could you just post some screenies here?
Title: Re: UFP MobileHQ Camelot
Post by: Villain on December 19, 2008, 07:02:23 AM
Okay, so I'm slowly working off the really rough model I made ages ago, but here is a first glance. I put the Sovvie in for an idea of size, though the perspective kinda kills it.She won't have all those errors and sharp edges when she's done (The saucer is still the basic one I made, as well as most of the whole thing but..)
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on December 19, 2008, 04:14:56 PM
Looking good, Prime.  I'll draw a couple follow up pics, showing the front and aft in more detail.
Title: Re: UFP MobileHQ Camelot
Post by: Technerd89 on December 20, 2008, 05:07:47 AM
its a nice concept, but il admit to disliking the large protrusion on the saucer.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on December 20, 2008, 09:21:54 AM
On the front?  That's the opening to the main hanger.  If they came from the back, it'd be too small.  That's a shuttle/fighter bay.  The front is where the big ships go in.  And in case of an emergency, the whole top half of the saucer separates, exposing the main bay from above
Title: Re: UFP MobileHQ Camelot
Post by: Bigkap on December 21, 2008, 10:01:53 AM
I like it so far! It's a very interesting concept.
Title: Re: UFP MobileHQ Camelot
Post by: Nighthawk on December 22, 2008, 01:02:48 PM
I had an old design under the name of Zeus somewhere, dunno if here or in BCU, but it was something like this. sort of a big, slow, command vessel, with site to dock a Defiant on the back ala amphibious assault ship and a bunch of fighters.
also was equipped with side cannons just like the camelot. since it can't turn fast, I thought a bit of extra cover would come in handy.

that, and I love the 18th century look of cannons on the side  :lol:

one thing you should revise, tho: a phaser arc that big would take a lot more energy and time to recharge than a common Galaxy-like bank. granted, it packs a hell of a punch, but with something this big you can't aim that easily and every shot counts.
I say you split it into several smaller banks around the ship, covering more spots, like those on the Emperor's uber-Neghvar of DS9.
and that hangar on the front, I tried it too on the zeus, but didn't fit right. it would work better on the back. being on the front, if a ship comes in to dock, it wouldl have to shorten the maneuvering distance and time. coming from the back, it can slow down and gain distance to the hangar. yes, tractor beams help a lot, but this way it shares more resemblance to an actual modern carrier.

funny how this is turning to be the ST equivalent of the star destroyer  :shock:
Title: Re: UFP MobileHQ Camelot
Post by: Villain on December 23, 2008, 04:50:52 AM
Right, so I did a little bit more. Unsure if I'll be able to do any more work until boxing day so I figured I'd show what's been done now.

Yes, I see the errors, the saucer hasn't been redone yet so they'll be there until it is. :arms:
Title: Re: UFP MobileHQ Camelot
Post by: ANGEL on December 23, 2008, 05:05:47 AM
This is a really good idea. looks good too
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on December 23, 2008, 05:28:31 AM
I believe you have just made the personification of the word "butch". Incredible!
Title: Re: UFP MobileHQ Camelot
Post by: NeoKaede on December 23, 2008, 06:45:45 AM
I hope the nacelles won't be pointy like those of the Sovereign. This thing needs something blocky, fat and powerful :D. And what's that thing at the back, a secondary bridge?
Title: Re: UFP MobileHQ Camelot
Post by: Villain on December 23, 2008, 06:52:54 AM
Farshots sketches are on the first page. The front and aft nubble things are quantum turrets.
Title: Re: UFP MobileHQ Camelot
Post by: NeoKaede on December 23, 2008, 06:57:45 AM
Should've known better and checked the first pages, sorry.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on December 23, 2008, 07:01:59 AM
Eh, I only read the front page if it's the page that loads on redirect. :arms: There -may- be an update tomorrow, depends if I get back early enough. (The bridge module hasn't been built yet)
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on December 23, 2008, 08:49:24 AM
Doing a good job with it Prime.  Only one thing - the front hanger extends the entire height of the saucer.
I'd show you a front pic, only my scanner doesn't work.  I'll try Fireworks.

Lol, the phasers ARE too big.  I didn't really mean them to be like that.  Maybe I'll put a bunch of tiny phaser strips with small coverage.
Title: Re: UFP MobileHQ Camelot
Post by: El on December 23, 2008, 11:12:12 AM
For something that big, it will probably look better with point emitters for the phasers.
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on December 23, 2008, 11:14:30 AM
Hmm (to what El said). Otherwise the phasers might look like gigantic worms.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on December 23, 2008, 11:26:20 AM
Several Sovvie style phaser placements would be awesome I believe, like, have one brace of phaser strip, then one like 30 meters above that one or something. Then you get a dual phaser effect, and it would kinda make sense. I mean, the thing has the power for it...
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on December 23, 2008, 11:28:54 AM
I wouldn't be surprised if it farted oranges with that kinda power.

Mibbe some point emitters and Sovie strips?
Title: Re: UFP MobileHQ Camelot
Post by: El on December 23, 2008, 11:29:41 AM
How about having phaser 'circle' strips?
Basically small strips forming complete circles dotted around the hull., a little like turrets.

It would avoid stupidly long strips. (And Dalekanium's 'Worm' analogy).
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on December 23, 2008, 11:31:54 AM
I can imagine this being riddled wth pulse phaser turrets. So they could do broadsides.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on December 23, 2008, 11:47:08 AM
May wanna hold out for Farshots plans. I don't want to stray from his initial idea.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on December 23, 2008, 12:40:08 PM
New poll:  Which design dost thou desire?

Couple #1
Classic Arcs

Couple #2
Circles

Couple #3
Phaser Cannons

Pulse Phaser Cannons will be broadside weapons mounted near Quantum turrets.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Kirk on December 23, 2008, 12:46:35 PM
Cannons need to have a comeback. Plus, the word broadside is awesome.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Villain on December 23, 2008, 12:50:55 PM
USS BIGMcLARGEHUGE! I mean Broadside!

He's totally right. A few cannons couldn't hurt. ;)
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Dalek on December 23, 2008, 12:51:51 PM
Yeah, I meant pulses with whatever phaser we decide upon. This will not be an HQ without pulses.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on December 23, 2008, 02:09:33 PM
I'll be including pulses no matter what, so pick a phaser style.  I always loved the way pulses could negate shields when fired very rapidly.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Shino Tenshi on December 23, 2008, 03:00:56 PM
Hm... have you considered doing some kind of mixtures of those 3 phaser-ideas?
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on December 23, 2008, 03:11:58 PM
If I have a close run-off, then sure.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Technerd89 on December 24, 2008, 04:23:20 AM
i have to suggest point-defense style phasers. when you consider the shear size of this ship, its going to be moving and turning very slowly and wherever it is positioned would be the "center point" of any medium to large scale battle. that means alot of blind spots. imagine dozens of fighters zipping around it in close proximity, or a few defiant-sizes ships making strafing runs.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Maxloef on December 24, 2008, 05:11:25 AM
must...resist... but...cant...

Camelot! Camelot! Camelot!, its only a modell... SSHH!!! x]

nice work looks like its gonna be a big ship maybe use big names? USS Collosus?
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Villain on December 24, 2008, 05:56:17 AM
The ships name is Camelot, in theme of Arthurian names. Somehow, I can't imagine there being two of these in service at once.

As for phasers, cannons only would be suicidal in a world where beam technology exists. Star Destroyers didn't have them because, well, they didn't have beam guns, only beam sabers. Cannons are useless once you know you've missed, phasers can be corrected mid-fire. It's only logical it would be a mix of strips or circles and cannons, not only because of fighters, but point defense!


Anyway, as FarShot pointed out, I totally botched the hangar, so I spent all night fixing it! I love working on this ship that much. So here is the rebuilt hangar, it's huuuuuge.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on December 24, 2008, 09:54:02 AM
Thanks Prime.  That works out nicely!  Now imagine that opening...

Hundreds of fighters and shuttles constantly flying in and out, flight lanes being diverted for an Intrepid class starship coming in for repair...
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Dalek on December 24, 2008, 12:13:57 PM
HOly f*** she's big! And she looks oddly pretty and aggressive at the same time.

I was just wondering, what are the chances of having a size comparision piccy of the Camelot compared to the Excalibur? The way I see it, the Excalibur will still look small but impressive next to the Cammie. And if anything, I wouldnt mind seeing the Excalibur dominated.



Please watch your swearing outside of freepost and such -starforce2
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Villain on December 25, 2008, 05:44:25 AM
Language language language. ;)

I've actually been meaning to do up a size comparison, so...
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on December 26, 2008, 10:16:01 PM
Okay, arcs and phaser cannons are the most popular, so I'll do a mix.  Large arcs, but few, with lots of phaser cannons, most of them broadside.

New poll coming soon, this time about fighter craft...  Post any ideas if you have some.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Technerd89 on December 27, 2008, 12:02:00 AM
consider the size of the doors. where are they going to be while open in relation to the ship? swing inward/outwards? swinging outwards is out of the question IMO, inward wouldnt be so bad, but still a little plain. perhaps a collapsing mechanism. unfortunately the latter would be very difficult to do with FTech (i assume your gonna top it off with movable doors)
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on December 27, 2008, 12:21:01 AM
Good question, glad someone asked. 8)

I was thinking collapsible doors would be best, but like you said, that would be hard to do with FTech.  If someone would tell me how to do it, I'd greatly appreciate it.

But I'm not too worried about that right now - we're still in just the modeling phase.  :D
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Kirk on December 27, 2008, 01:01:03 AM
You could cheat and simply have the canons emerge through the hull. If people moan, say they are stored in a holographic buffer and are regenerated when needed, molecule by molecule. :D
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Dalek on December 27, 2008, 01:03:19 PM
For the fighter complement:

(I am guessing here)
2 Defiants
15 Arrow Class Runabouts
10 Danube Class Runabouts (some with rollbar)
Some new sort of fighter: 50-100 individual fighters
Assorted shuttles (e.g. any class that would be considered appropiate of the timeline): 50
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: MarkyD on December 27, 2008, 01:11:41 PM
Looks good, whats the scaling of the two front hangers? doesnt look like a galaxy would fit in for example... ? I dunno....  Why not remove the centre piece so it would suit multiple roles...  looks great so far, and i look forward to seeing the textures as for summat this big, their gonna have to be pretty empressive  8)
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Technerd89 on December 27, 2008, 11:02:01 PM
for the doors, perhaps a replication system similar to to the deploying of voyagers ablative armor? im not sure how it will translate to Ftech, but it sounds like simply modeling segments of the door panels to appear/disappear in sequence.

edit: perhaps something like this animation i prepared. obviously the fade thing wont work ingame...but just a theory
(http://www.lilacorn.net/technerd89/imagedump/shutterdooridea.gif)
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on December 28, 2008, 12:40:56 AM
The whole thing opens, there shouldn't be a bar in the center.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: szekeres2008 on December 29, 2008, 01:20:26 PM
This ship is soo  good, can't wait to play with it, this ship would be the ideal choice for ol' Homeworld's Sacrifice of angels mod mothership.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Dalek on December 29, 2008, 01:22:39 PM
I'm just trying to imagine different opening scenarios...nah, an opening door would never work. Could tut door slide into the wall?
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: yanlou on December 30, 2008, 01:25:14 PM
1 idea for the hanger problem!,
the top half thats above the saucer could fold inwards like a flap on a card board box, and th bottom half opens like a space stations doors.
just an idea tho something i can see it doing.
just incase people dont understand what i mean iv done a pic, i hope it makes it easier to understand
(http://i130.photobucket.com/albums/p258/yanlou/hanger.jpg)
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Villain on December 30, 2008, 01:53:41 PM
Space station.. Hmm.. Hangar... Maybe an extended runway.. Like, for running lights or something...
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: NeoKaede on December 30, 2008, 04:50:31 PM
?Why not a horizontal separation? The upper half opens upward, and the lower half, downwards, and acts as a runway with lights and markings. You know, like the hangar doors from the White Base.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Villain on December 30, 2008, 04:54:44 PM
That's pretty much what I said only better explained. :P AGH! The White Base! I completely forgot about that model!
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Jay Crimson on December 30, 2008, 05:01:57 PM
Is it strange for me to vote no phasers? :P Instead giving her some torpedo or pulse-phaser emplacements much like a starbase? I always have the feeling that the biggest ships out there need some serious escorting because of their size and sluggyness, instead having some fixed placements.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on December 30, 2008, 10:14:48 PM
Give whatever recommendations you want, no quarrels there.  8)

As for doors, I like the running lights thing.  Perhaps I'll go with that...
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Villain on December 31, 2008, 01:05:48 PM
I like it because it would give that feel of a carrier, having that front-strip of extra hangar flooring for emergency landings and such, Can totally picture Peregrines and Danubes all racing to the hangar so the ship can take off at warp to escape something that totally isn't a basestar.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: Villain on February 10, 2009, 09:34:24 AM
Question: We have FTech for animated models, yes, but can texture animations be set to trigger when FTech starts? So like, as the moving model actually moves, some kind of running lights or something could start up?
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: NeoKaede on February 10, 2009, 11:47:15 AM
Well, I suppose you can just use those animated textures in the "open"model (the one loaded after the door animation). The door textures won't be animated during the moving part, but I think it looks better: the running lights will start only after everything is open and the ship is ready to receive incoming crafts.

Or you can do whatever you want :P
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on February 10, 2009, 04:34:52 PM
We could have 2 models of the plating where the running lights are, one unanimated slightly above the other, and then when we open the doors, that thing vanishes, revealing the animated lights just underneath.  If it's just like .001 above or something, no one would notice it.
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FourChan on February 10, 2009, 06:43:36 PM
I like how this ship is shaping out. If a ship has a problem like the enterprise during battle it can dock with it?
Title: Re: UFP MobileHQ Camelot - Phaser Style Poll
Post by: FarShot on February 10, 2009, 06:50:03 PM
Yes, although during battle, it most likely would dock with the Avalon, which is Starfleet's, this being the UFP's.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on April 17, 2009, 04:53:07 PM
Prime, I'd appreciate if further progress were posted here.

Moderators, is it possible to put the posts relating to the Cammie from the other thread into this one?  I'd like to keep them united, so newcomers to this ship can refer back and such.

Please and thank you! :D
Title: Re: UFP MobileHQ Camelot
Post by: Villain on April 17, 2009, 05:47:30 PM
Updated images posted as requested. Should be a model update again early this week.
Title: Re: UFP MobileHQ Camelot
Post by: tiqhud on April 17, 2009, 08:36:23 PM
Oh that's nice, however in order for DOCKING to take place you got to check 'stationary'  in the ships property of the Hardpoint, and that prevents it from being mobil, but you can still launch shipps and recover, you just can't dock.
Title: Re: UFP MobileHQ Camelot
Post by: Toa_Kaita on April 17, 2009, 11:28:52 PM
Looks really great!  :D

And why not use the Valkyrie as an additional Starfighter?
Title: Re: UFP MobileHQ Camelot
Post by: Villain on April 18, 2009, 05:51:46 AM
Oh that's nice, however in order for DOCKING to take place you got to check 'stationary'  in the ships property of the Hardpoint, and that prevents it from being mobil, but you can still launch shipps and recover, you just can't dock.

I just assumed with the way I understood shuttlebay systems in BC (That you choose the size or something similar) Picking something that allowed you to launch/retrieve say a Sovvie, then it should be able to store a few defiants in a SLF manner? Please correct me if I'm wrong. Or is it possible for the deployed mode to be stationary and the retracted mode to be mobile?
Title: Re: UFP MobileHQ Camelot
Post by: JamesTiberiusKirk on April 18, 2009, 06:58:35 AM
With MVAM that should be possible, because the created ships (stardrive and sauver for example) are seperate ships.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on April 18, 2009, 07:49:03 AM
With MVAM that should be possible, because the created ships (stardrive and sauver for example) are seperate ships.

Well there you go. According to BC it would be a proper mobile starbase. :P
Title: Re: UFP MobileHQ Camelot
Post by: tiqhud on April 18, 2009, 08:13:33 AM
Oh that's nice, however in order for DOCKING to take place

I just assumed with the way I understood shuttlebay systems in BC (That you choose the size or something similar) Picking something that allowed you to launch/retrieve say a Sovvie, then it should be able to store a few defiants in a SLF manner? Please correct me if I'm wrong. Or is it possible for the deployed mode to be stationary and the retracted mode to be mobile?
that was speaking of standard BC only, I do not know MVAM, nor do I even use it, But Yep you can Have a Ship launch anything , as long as the shuttle bay property has the right size, TO RETRIEVE, I ve launched a galaxy from a Tos Akira, just couldn't retrieve .
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on April 18, 2009, 09:34:21 PM
Prime, there are a couple things in that mesh that are off.

1.  You don't have the notches in the side of the saucer, although I think you just are considering that as a detail to put on later.

2.  The area around the aft door is off.  I'll try and get another drawing up showing how it should be.

3.  The gray strip on the nacelle sketch is a modelled part.
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on April 19, 2009, 06:32:08 AM
I know whats been bugging me about the Camelot. In my opinion, there isn't enough secondary hull. We've got this whacking great big saucer section and the almost younger brother engineering hull.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on April 19, 2009, 01:58:39 PM
I PM'd Prime to draw it out backwards a few days ago.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on July 12, 2010, 12:30:10 AM


Anybody remember this? I stumbled on it while I was looking for something else (Why my directory structure used to be so poor I'll never know) but... I figured I owed it to Farshot to get it back in gear. ;)

I've rebuilt her with the orthos I made way back and the brilliant sketches FS made, currently stands at 12k polys, should settle around 16k when I'm done. Had to take some creative liberty with the front of the saucer (No room for deflector, hope you don't mind, bud!).

Perhaps I could call upon your creative genius to help me out with something soon? ;)

Enjoy!
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on July 12, 2010, 07:41:56 AM
Holy carp, Villain/Prime, inappropriate comment removed  When I saw this had some new post, I thought some noob was asking for a status update.  I am so glad to be wrong!

Whatever you need buddy, I'm here.  The model looks pretty good!  I have no idea where my original sketches have floated off to, so the scans will have to do in that regard.


jb76 edit - you should know better than posted something blatantly inappropriate - please dont post such things in the future anymore ok?  
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 12, 2010, 03:42:39 PM
Holy carp, Villain/Prime, inappropriate comment removed  
Keep it to yourself please for everyone's sake.  :roll The ship looks really nice, but for me it needs some refinements- no offense Farshot.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on July 12, 2010, 05:33:22 PM
Sorry guys.  Just a little too happy. :angel

Anyways, yeah you're right Wiley.  After looking back at this design, I definitely see some things I'd change.

In particular, what do you have in mind?
Title: Re: UFP MobileHQ Camelot
Post by: JimmyB76 on July 12, 2010, 05:34:50 PM
Sorry guys.  Just a little too happy. :angel
lol yeh, id say :P
there are some things in life that dont need to be publicly broadcast however ;)
Title: Re: UFP MobileHQ Camelot
Post by: Vortex on July 12, 2010, 11:29:05 PM
there are some things in life that dont need to be publicly broadcast however ;)

Lindsay Lohan? :p

Nice looking ship.
Title: Re: UFP MobileHQ Camelot
Post by: bankruptstudios on July 13, 2010, 07:32:15 AM
Lindsay Lohan? :p

Nice looking ship.

Cookie for that, you beat me to it. :funny :funny :funny
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 13, 2010, 09:37:56 AM
Quote
In particular, what do you have in mind?
No offense again, but your design looks a bit clunky. Judging from the era this is supposed to be Post-Nem/ST:O era? Your ideas for the mobile starbase are good but other people like myself may interpret the ship differently. What if starfleet had more alien influences?

My version takes elements from the ST:3 spacedock, Copernicus station from Borg Invasion 4-D, the USS Typhon from ST: Invasion and some bits of my own design. Only torpedoes and pulse cannons are used. I kept some bits from Farshot's version- the front hangar door, the rotunda deck (new location) and the seperatable command section. I still have yet to design the other views and I just want everyone's opinion of it before I continue. I still have to redesign the warp nacelles and the secondary hull. This is a rough sketch.
Title: Re: UFP MobileHQ Camelot
Post by: Biggins on July 13, 2010, 04:51:29 PM
wow Wiley...she's a beauty :P
Title: Re: UFP MobileHQ Camelot
Post by: Dalek on July 13, 2010, 04:59:11 PM
No offense Wiley but that just looks like a slightly flatter oversized Nova with extra bits added on. If the nacelles were perhaps lowered to be perpendicular to the hull instead of at an angle above the hull, then it would still look a little like the original Camelot design with your design elements.
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 13, 2010, 05:10:37 PM
Quote
If the nacelles were perhaps lowered to be perpendicular to the hull instead of at an angle above the hull, then it would still look a little like the original Camelot design with your design elements.
That is what I was intending to do on a later revision, and maybe integrate the nacelles into the hull somehow. The current arrangement does look like a smaller ship. The secondary hull/engine area is just a rough version.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on July 13, 2010, 05:36:17 PM
Holy carp man, I am so honored that a modder of your esteem would even consider redesigning the Camelot, let alone producing a concept sketch like that! :eek  I'm not even sarcastic, I'm gonna cookie you for the rest of today as often as I can.

While it takes it away from the starbase-with-warp-nacelles towards more of a big starship feel, it looks pretty freakin sexy.  I tried with my nacelles and round saucer to capture the look of the Excalibur.  If you did a v2, I'd love to see more elements inspired by said Excalibur.

+1 cookie
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 14, 2010, 12:05:20 AM
Quote
While it takes it away from the starbase-with-warp-nacelles towards more of a big starship feel, it looks pretty freakin sexy. If you did a v2, I'd love to see more elements inspired by said Excalibur.
That is pretty much what the Excalibur was- a large starship with lots of windows. The same design could still fit even if it was a ship of half the size. I do have a new sketch inked and done, but it will be tomorrow until it gets posted here.
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 14, 2010, 10:36:13 AM
Sorry for the double post, but here's another version. I've added a revised secondary hull and added extra docking doors to the saucer design. I think I am making the overall ship design too small, too non-federation, and maybe too far into the future.
Title: Re: UFP MobileHQ Camelot
Post by: Villain on July 14, 2010, 10:45:56 AM
Actually, it looks quite neat, and seems to fit the fed design theme.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on July 14, 2010, 05:45:05 PM
This is essentially everything I want in the Camelot, but the design aesthetic is definitely as you said a bit too far in the future.  It has a very STO feel to it:  If Cryptic wanted to design an equivalent to the Klingon carrier ship, this would be it.

Also, the proportions seem to indicate a souped-up Nova or Rhode Island.  The nacelle to saucer ratio should be smaller, as the Camelot was not intended to be a fast ship.
Title: Re: UFP MobileHQ Camelot
Post by: Vortex on July 14, 2010, 07:43:46 PM
Cookie for that, you beat me to it. :funny :funny :funny

Yummy! Thanks. :)

Wiley, that second concept looks great. How about putting the ships/bases name just above the hangar entrance and the registry below?
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 15, 2010, 07:15:01 PM
Here's some more sketches straight from my sketchbook. :) I was experimenting with using a standard spacedock saucer with an Excalibur hull, the other is a spacedock saucer with a Typhon-styled hull.
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on July 15, 2010, 07:18:36 PM
Man, why don't we see your sketches more often?  Just looking at those is awesome! :D

I like all these ideas!  If every single one was made into a ship, I'd fly them all side-by-side as a mobile starbase fleet!
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 15, 2010, 07:21:41 PM
Quote
Man, why don't we see your sketches more often?
I do not sketch a lot.
Quote
I like all these ideas!  If every single one was made into a ship, I'd fly them all side-by-side as a mobile starbase fleet!
Every single one may not be made but one or two probably will. Maybe I could build one as a MkII?
Title: Re: UFP MobileHQ Camelot
Post by: FarShot on July 15, 2010, 07:26:11 PM
Dude, I'd be an idiot not to let you make these.  And I'm not an idiot (most of the time :angel).  Go ahead! ;)
Title: Re: UFP MobileHQ Camelot
Post by: cinqnic on July 16, 2010, 07:52:12 AM
Here's some more sketches straight from my sketchbook. :) I was experimenting with using a standard spacedock saucer with an Excalibur hull, the other is a spacedock saucer with a Typhon-styled hull.
are you planning some thing like this. i would stick with the other sketches
Title: Re: UFP MobileHQ Camelot
Post by: WileyCoyote on July 16, 2010, 08:29:44 AM
Quote
are you planning some thing like this. i would stick with the other sketches
That pretty much what it looks like. But I wasn't happy with the third set of sketches.