Bridge Commander Central

BC Forums => BC Modding => Topic started by: GRUNT on October 01, 2008, 06:21:37 PM

Title: Edward class(TMP era) - WIP
Post by: GRUNT on October 01, 2008, 06:21:37 PM
Edward class - Troop transport/Cargo ship
http://www.cygnus-x1.net/links/lcars/blueprints/vance/Schematic_TMP_Edward.jpg

The only things i am actually having trouble with are the nacelles, nacelles pylons, and the lower sensor array on the saucer. Not sure exactly what technique to use on those.

This is my first model I've done in 3ds Max. Suggestions/Constructive Criticism welcome.

EDIT: The mesh isn't smoothed, yet.



Title: Re: Edward class(TMP era) - WIP
Post by: Adonis on October 01, 2008, 06:55:07 PM
As for the nacelles, you're in for the headache of your life...
Title: Re: Edward class(TMP era) - WIP
Post by: intrepid90 on October 01, 2008, 07:00:31 PM
maybe adding it directly to the hull without pylons?
Title: Re: Edward class(TMP era) - WIP
Post by: Adonis on October 01, 2008, 07:08:07 PM
maybe adding it directly to the hull without pylons?

No, no, the shape of the nacelle, it's sooo damn awkward that you'll be taking tranquilizers by the time you're done it right.
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 01, 2008, 07:45:49 PM
Ill try, anyway.
it's sooo damn awkward that you'll be taking tranquilizers by the time you're done it right.
Id need a tranquilizer anyhow with the crap week ive had. LOL.  :lol:
Title: Re: Edward class(TMP era) - WIP
Post by: FourChan on October 01, 2008, 09:46:17 PM
Looking good Grunt. When you're done with this and get it on BC Files, I have a request for you since you're good at TMP Ships. :)
Title: Re: Edward class(TMP era) - WIP
Post by: Aeries on October 02, 2008, 12:05:10 AM
Ayyeeee, this'll be a neat one!  :)
Title: Re: Edward class(TMP era) - WIP
Post by: anazonda on October 02, 2008, 01:41:42 AM
Finally some more turkey-ships.... looking forward to this.
Title: Re: Edward class(TMP era) - WIP
Post by: Starforce2 on October 02, 2008, 07:32:43 PM
yea it's not a bad looking ship thus far. You could also cheat and kitbash with exsisting p81 nacelles. ;)
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 02, 2008, 07:47:05 PM
Looking good Grunt. When you're done with this and get it on BC Files, I have a request for you since you're good at TMP Ships. :)
Depends on what it is.  :P

Finally some more turkey-ships.... looking forward to this.
Dang turkeys(lol).  :arms:

yea it's not a bad looking ship thus far. You could also cheat and kitbash with exsisting p81 nacelles. ;)
Ill try, then cheat.  :lol:

Just added some mesh details, etc.
Title: Re: Edward class(TMP era) - WIP
Post by: FourChan on October 02, 2008, 08:52:31 PM
Well it's a TOS Series ship that I've been gawking at.  Reminds me of a TOS version of the Springfield Class

http://www.ex-astris-scientia.org/my_ships/hercules.jpg

http://www.ex-astris-scientia.org/my_ships/hercules.htm Full page of Specs :P
Title: Re: Edward class(TMP era) - WIP
Post by: gdata on October 04, 2008, 08:28:17 AM
The model looks really good. Are you going to create your own texture or use Moonrakers?
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 04, 2008, 01:26:48 PM
Most likely Moonrakers, but since im not at texturing yet. I wont worry about it.
Title: Re: Edward class(TMP era) - WIP
Post by: gdata on October 04, 2008, 04:13:01 PM
Hehe...that's probably a good attitude... Good luck then ;)
Title: Re: Edward class(TMP era) - WIP
Post by: FourChan on October 04, 2008, 04:18:18 PM
I can't wait, Gonna send in some POTDs with your ship when it's done :P
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 04, 2008, 09:23:52 PM
Ive smoothed a few finished mesh pieces. I've decided to kitbash with Moonraker's nacelles. The textures will look similar to Moonrakers, or parts from Moonrakers.

Opinions?

EDIT: 6933 polys...lol.
Title: Re: Edward class(TMP era) - WIP
Post by: Barihawk on October 04, 2008, 10:05:33 PM
The center section looks VERY dull. Perhaps add ribbing to the hull like on the J-Class or something just to give it something to do. Would give it more of that cargo/troop ship look, too.
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 04, 2008, 10:39:26 PM
The center section looks VERY dull. Perhaps add ribbing to the hull like on the J-Class or something just to give it something to do. Would give it more of that cargo/troop ship look, too.
The details on the top, or the fact that the cargo containers make up the ship?
Title: Re: Edward class(TMP era) - WIP
Post by: Captain_April on October 04, 2008, 10:59:09 PM
maybe you should make a VARIANT (not questioning the original design, like you said) where the nacelles are over the middle of the cargo section, and maybe with 4, two on the top, two on the bottom, like the Constellation Class (http://memory-alpha.org/en/wiki/Constellation_class)?  it looks alittle lopsided to me.
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 04, 2008, 11:06:57 PM
maybe you should make a VARIANT (not questioning the original design, like you said) where the nacelles are over the middle of the cargo section, and maybe with 4, two on the top, two on the bottom, like the Constellation Class (http://memory-alpha.org/en/wiki/Constellation_class)?  it looks alittle lopsided to me.
Sure, should be an intresting outcome.  :)

Note - Since its a variant question, its ok since it doesnt refer to the design(i hope i worded that right, lol)...i was just a tad strict when writing my first post. edit time.  :dance
Title: Re: Edward class(TMP era) - WIP
Post by: Centurus on October 04, 2008, 11:32:10 PM
Are those Moonraker's old nacelles?
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 04, 2008, 11:40:16 PM
Are those Moonraker's old nacelles?
Actaully they're the nacelles from his Legacy version...
Title: Re: Edward class(TMP era) - WIP
Post by: Adonis on October 05, 2008, 10:42:47 AM
Fix up the nacelle smoothing.
Title: Re: Edward class(TMP era) - WIP
Post by: kruunch on October 05, 2008, 07:31:09 PM
Hey,

     Looking good. I LOVE FASA and Fasa inspired shps. You do realize an Edward is essentially a streeeeched
Overfield class. In fact it will be very easy for you to also make a Overfield if you like.

http://home.comcast.net/~ststcsolda/federation/overfield/overfield.html

The main differences are its not as long (maybe a third as long) and the nacelles are mounted on the sides
with the pylons attaching to the top, much like a Klingon D-10, although the mounts are not canted and are mounted amidships

Just a thought...well done!

Qapla!
Kruunch

PS What version of 3dmax are you using?

Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 05, 2008, 07:45:50 PM
Looking good. I LOVE FASA and Fasa inspired shps.
Thanks.

You do realize an Edward is essentially a streeeeched
Laweya class. In fact it will be very easy for you to also make a Laweya if you like. I'll post or link to some pics.

The main differences are its not as long (maybe a third as long) and the nacelles are mounted on the sides
with the pylons attaching to the top, much like a Klingon D-10, although the mounts are not canted.
Actually i didn't. I found the design here: http://www.cygnus-x1.net/links/lcars/vance.php . Thanks for pointing that out, and yes i would like to see the Laweya's schematics.

What version of 3dmax are you using?
I use Max 5, Max 8, and Max 9. I'm using 3ds Max 8 for this model.
Title: Re: Edward class(TMP era) - WIP
Post by: Barihawk on October 05, 2008, 07:53:14 PM
The center section looks VERY dull. Perhaps add ribbing to the hull like on the J-Class or something just to give it something to do. Would give it more of that cargo/troop ship look, too.
The details on the top, or the fact that the cargo containers make up the ship?

The mid hull should be cargo containers :P. Or at least have prominent modules.
Title: Re: Edward class(TMP era) - WIP
Post by: Centurus on October 06, 2008, 01:39:34 AM
Are those Moonraker's old nacelles?
Actaully they're the nacelles from his Legacy version...

OOOHHH!!!  I'd love to know how you got them.  :-D
Title: Re: Edward class(TMP era) - WIP
Post by: Maxloef on October 06, 2008, 03:34:48 AM
Grunt just like me and moonraker are on the Ultimate Universe team as moddelers ;)
Title: Re: Edward class(TMP era) - WIP
Post by: kruunch on October 06, 2008, 09:26:24 AM
Hey Grunt

Actually I slightly misspoke


>Overfield<

is the one that's just shorter and with amidships downward mounted nacelles as you see here


http://home.comcast.net/~ststcsolda/federation/overfield/overfield.html


>Laweya<

is shorter with a wider truncated "wedge" saucer (like maybe 1/3 of a pie) which extends beyond the edges of the secondary cargo hull unlike Overfield and Edward, and amidships UPward mounted nacelles as you see here

http://home.comcast.net/~ststcsolda/federation/laweya/laweya.html

one idea I have to get an idea of the various lengths quickly and easily is to count the number of top mounted hatch pairs, although the >Edward< pic you have posted doesn't have any....the other thing you can do is measure by saucer or in this case half saucer diameters.  A TMP Connie saucer is 131 meters in diameter, so a "half saucer" is 65.5 meters.

Another observation I made is that while on Edward the secondary hull is substantially wider than the primary, on Overfield the secondary is only slightly wider, while on Laweya as mentioned the primary is actually wider than the secondary.

Qapla!
Kruunch
Title: Re: Edward class(TMP era) - WIP
Post by: Centurus on October 06, 2008, 11:39:05 AM
Grunt just like me and moonraker are on the Ultimate Universe team as moddelers ;)

Ahhh, nevermind then.
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 07, 2008, 06:56:40 PM
Ive remade the saucer with more poly's. Current poly count is 7,795.

Grunt just like me and moonraker are on the Ultimate Universe team as moddelers ;)
Yup.

kruunch - Noted.  8) :D

EDIT: Gah! Dang mesh errors,  :arms:
EDIT 2: Fixed errors, new pic
EDIT 3: I think its ready for texturing.  :D
Title: Re: Edward class(TMP era) - WIP[Model Finished]
Post by: Kirk on October 07, 2008, 11:21:35 PM
The bottom is so barren of life.
Title: Re: Edward class(TMP era) - WIP[Model Finished]
Post by: Aeries on October 07, 2008, 11:32:31 PM
The bottom is so barren of life.

What'd you expect? a lively village of post-industrials? :P

Kidding. But Kirk does have a point. Got any plans for that area? :]
Title: Re: Edward class(TMP era) - WIP[Model Finished]
Post by: GRUNT on October 12, 2008, 02:24:53 PM
The bottom is so barren of life.

What'd you expect? a lively village of post-industrials? :P

Kidding. But Kirk does have a point. Got any plans for that area? :]
Im rebuliding the saucer and hull...let me see what i can do  8)
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 12, 2008, 08:31:00 PM
Need some help here...

For the Edward Ive made its saucer be partially integrated into the hull, much like the Miranda. The hard part is not have a visible seem on the bottom.  :?


I know, i went cut crazy.  :lol:
Title: Re: Edward class(TMP era) - WIP
Post by: Aeries on October 12, 2008, 11:37:38 PM
Need some help here...

For the Edward Ive made its saucer be partially integrated into the hull, much like the Miranda. The hard part is not have a visible seem on the bottom.  :?


I know, i went cut crazy.  :lol:

Ohhh, darn. Try capping the hole and pro boolean the saucer in?
Title: Re: Edward class(TMP era) - WIP
Post by: Adonis on October 13, 2008, 12:32:11 AM
OK, that wireframe is one royal piece of mess. You don't need 3/4 of the circular segments on the saucer, and the "pod" area simply needs a redo.
Title: Re: Edward class(TMP era) - WIP
Post by: Phoenix Bondi on October 13, 2008, 05:30:11 PM
come on man, give him a break he's only a noob (hey grunt/max) just like me, he's going to do things the hard way / messy way as its the first thing that comes to us noob's dont slash like that, tell him HOW he can fix it
Title: Re: Edward class(TMP era) - WIP
Post by: Adonis on October 13, 2008, 06:11:37 PM
come on man, give him a break he's only a noob (hey grunt/max) just like me, he's going to do things the hard way / messy way as its the first thing that comes to us noob's dont slash like that, tell him HOW he can fix it

I did. And besides, he only needs to ask about specifics.
Title: Re: Edward class(TMP era) - WIP
Post by: kruunch on October 19, 2008, 09:03:06 PM
Hey Grunt Old Boy, Any News? How's she coming along?
Title: Re: Edward class(TMP era) - WIP
Post by: anazonda on October 20, 2008, 01:39:57 AM
come on man, give him a break he's only a noob (hey grunt/max) just like me, he's going to do things the hard way / messy way as its the first thing that comes to us noob's dont slash like that, tell him HOW he can fix it

LOL... You should have read Adonis first comment on one of my training meshes then. He is polite here compared to that.

(Adonis: No hard feelings btw :P )
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 28, 2008, 10:30:53 AM
No updates on 'er yet, been either sick or away from home.  :argh:
Title: Re: Edward class(TMP era) - WIP
Post by: kruunch on October 28, 2008, 11:41:44 AM
Sick? Try a little cordrazine. Not too much though  :D
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 28, 2008, 06:08:02 PM
I want to get a Miranda look on the Ed, but i can't seem to find a way to do it...help, please?
Basically i want A. to look similar to B. OR worded

Me hopes me worded that right. ^.^

EDIT: OR worded another way: How can i get that mesh of the hull under the saucer to be 'gone'?


Title: Re: Edward class(TMP era) - WIP
Post by: limey BSc. on October 28, 2008, 06:23:34 PM
Boolean tool.
Title: Re: Edward class(TMP era) - WIP
Post by: GRUNT on October 28, 2008, 06:46:02 PM
Boolean tool.
I have tried Boolean actually, though i probably did it wrong. :S
Title: Re: Edward class(TMP era) - WIP
Post by: Aeries on October 28, 2008, 07:14:45 PM
Boolean tool.
I have tried Boolean actually, though i probably did it wrong. :S

Pro Boolean -> Union. That's what I usually do, anyways...