Bridge Commander Central
BC Forums => BC Modding => Topic started by: baz1701 on January 31, 2009, 04:42:33 PM
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well here is the start of my version of my favorite ship
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FINALLY THE CONNIE IS BACK COOKIE YAY YAY :D :D
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I'll give you a
million bananas dollars pounds euros puppies cookies to make the saucer separable. :P
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I'll give you a million bananas dollars pounds euros puppies cookies to make the saucer separable. :P
Sadly that is not within my power at the moment. Let me get the ship painted and flying first.
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Now I may just give a stupid idea here. But isn't making a saucer seperable just to make 3 models:
1: Full ship with saucer, Secondary hull and what ever.
2: The Saucer alone.
3: The Stardrive section alone.
And then add the MVAM system to it and t?ll it to use the above models?
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pretty much. but you also have to do an individual HP for each piece, and you also have to line up the two parts of the ship in the MVAM script which is kinda trial and error.
It's not that tough though, really. Just adds more work. Well worth it though.
I should note though, that on a connie, saucer sep was said by Gene to be a last ditch effort to save lives. It needs a starbase to put it back together.
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If this girl seperates humpty dumpy can't be put back together again
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there may be a way to alter the mvam script of this ship so that it can't re-connect. i'd ask MLeo about that.
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have u considered using FTech to power up and down the nacelles????
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You mean SubModels?
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well for the time being this ship will be released as a whole ship. If it gets modded to seperate then I'm happy for that.
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a lot easier to do it before hand, if it's worth anything to ya.
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Well if I ever get nifskope to work properly I will release the model with in two sections.
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Rebuilt the whole dorsal and torp bay, added sensor array and cut windows into saucer
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All these perspective shots are either distorted... or the ship is. :shock:
Can you post some orthographic pics?
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here you go
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fantastic though i see errors in the impulse engines and around the shuttlebay needs to be thinned out at the top of the bay other than that im drooling
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And the three areas where the Starfleet Emblem needs to be rounded outward a bit. Other than that, it's mighty fine!
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Hm..something about it just seems very off. I don't know what, but something seems off.
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This may be of use to u if u dont already have the link baz these were taken after ST V hope they help http://www.starfleetmodeler.com/Starships/Constitution%20Refit%20Class/default.htm
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There we go...That's what I'm talking about lol. The deflector housing is off...Those screenies show it :). Otherwise it's shaping up! A few tweeks and she's perfecto!
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Well I may rebuild the secondary hull, they seem to be my achilles hill.
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done some more work on the secondary hull, re-shaped the fantail and re-built the sensors around the deflector.
Also added the docking ports and torp tubes
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I can see mesh errors a plenty, but, you have the shape of the ship very well modelled, nice work.
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Normally, I'm not a fan of the refit Enterprise. I don't dislike it but I don't find it to be the 'holy grail of Trek' like a few I have had experience with.
That being said, this model is looking awesome. Khalibans model was good, but dated.
Is this going to use the FTech script 'TMP Warp Warm Up' like what is on Adonis's Akyazi, Oberth and Ashton models?
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Dude :D
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shaping up very nicely there Baz
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Thanks guys.
The ship is pretty much ready for textures now. But would anyone do me the honour of taking a look at it to see it they can correct the few errors in the mesh? Credit will be given.
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Very neat, Baz. I like it very much! Cookie for your efforts.
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The lower sensor dome could use some work..along with the impulse engines...and the the Bridge..check out WZs Connie refit..he got most of them spot on.....
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Well I'm not happy with the array but the bridge and impulse deck I am happy with and match my ref source.
Thanks for the feed back though.
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could u post some perspective renders of the ventral side of the ship??
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sure I'll do it when I get home tonight.
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Could you get a close up of the shuttle bay?
I'm asking because it looks like there could a big mesh error but I need a close-up pic to verify that.
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I would also suggest that you check to make sure it is all welded (I think I have the term right) so that it damages well in game and does not suffer from dissapearing parts.
other than that suggestion, I think it is coming along really well.
Mike
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Pics will be posted by 18.30 GMT
The ships components are not attached as one yet as I'm still playing with it. The verts will be welded before I port it to nifskope.
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here are the pics
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I know your not blind and can see the mesh errors on the bay doors yourself, if you cant fix them, i will help out.
im using max 2009 if your not i will need a .3ds or something..
zero.redhunter.x@googlemail.com
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looking good baz the sensor dome on the saucer needs to be fixed the light apertures need to be widened more on all sides and the forward sticks out a little more than the others. Also it appeared to be an error on the fantail right below the shuttlebay cookie for your efforts
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I passed the mesh over to Zero last night to look at the fantail problems.
I will be rebuilding the sensor array as I agree it is not right.
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Nice work mate
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Very nice. How did you create the overhang above the shuttlebay doors?
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I used boolan cut to form the basic shape. then line extrude the poly and collapes the verts after.
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I REbuilt the fan tail doors, and started thex mapping of the secondary hull.
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Very nice though im not sure if the belly phaser banks were spread apart that far from each other
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They weren't, this isn't turning out bad, I can't wait to see it smoothed out though :)
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I'm sorry but that shuttlebay area is still very 'edgy'. It should be rebuilt.
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Good start on the textures mate.
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tried to sort out hanger doors
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Nice, I like how it looks so far.
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definate improvement :D
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Hmmm...I still don't feel it with that secondary hull...this is a definite improvement in your ship building skills compared to the JJPrise though.
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Had another go at the secondary hull, still have smoothing problems
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getting better baz u can hardly tell the errors now
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Impressive
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Looking good Baz, Im online now and for most of the day if you need a hand with that smoothing issue.
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Thanks Mark but I was away for the weekend, I will be online later this evening if your still up to nurse-maid me through my smoothing problems.
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I've been playing in my lunch break and done this
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No problems, I will be on from 1730 GMT
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I've been playing in my lunch break and done this
I'm guessing JJVerse refit? :) Not bad!
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Markyd has inpsired me to take another crack at this one.
Here is a aft section I'm finally happy with
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Looks great, must be hard to make it, you modellers are very talented.
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Finished the main parts, now for the detail
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Looks allot better mate at the rear :)
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Completed the sensor around the deflector. I am thinking of rebuilding the sensor array under the saucer, connectoing dorsal and torp bay and warp pylons.
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That is awesome.
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Torpedo bay and ventral saucer dome definitely need some rebuilding, but other than that, I don't see anything else wrong. Good job there baz. 8)
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Torpedo bay and ventral saucer dome definitely need some rebuilding,
They need a total rebuild, no fear of that.
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Torpedo bay and ventral saucer dome definitely need some rebuilding,
They need a total rebuild, no fear of that.
The neck fore is at a wrong position compared to the deflector housing, it needs to be further to front, so it cuts the two outermost rings around the deflector in half.
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the neck was built around the old secondary hull, as quoted above it is under revue with most of the ship.
The only parts I'm happy with are: -
Saucer
Engineering hull
Nacelles
The rest will be looked at before I un wrap to texture
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new sensor array built
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better...much better
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Ah, can't go wrong with another Connie. :D
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Not bad! I can't wait to see more!
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better...much better
^^^What he said.
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New neck and torp bay
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10X better :). Can't wait to see the finished result on the torpedo bay though...
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Torpedo bay looks slightly off for some reason...can we see a front on view of it?
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i agree...but its not the shape of it thats off...bring the launcher forward ever so slightly...and it will be perfect...
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it looks deseptive but the torp bay is correct
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They need more "lip" e.g. bits of the hull covering the top and bottom of the torpedo launchers.
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added a little more flare
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Perfect.
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Sorry to throw the thread back a while, but can I ask how you built the Nacelles? Each time I've tried I can't seem to get them down at all. The weird bulge at the end and the way the front curves off just never seems to sit right...
Meanwhile, she's looking a beaut mate.
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they are several parts to make up one nacelle
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Ahhh. I hope you don't mind if I use that for reference... :)
...Kind of amusing, my first attempt at the TOS connie set I made had less layers than that. :lol:
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Well, the TOS Connie's warp drive nacelles are far less complex than the TMP Connie's.
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No no, I meant the whole model. :P
But back on track, thanks for the diagram description, Baz. Can't wait to see this girl let loose!
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be my guess I followed a tutorial I found called building the big E.
good tips but for a different program.
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rebuild the warp pylons
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Looking very nice! Are you going to be modeling or texturing in the docking ports?
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Are you going to be modeling or texturing in the docking ports?
I will try and model them in but if they cause mesh errors then I'll just texture them in
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Dude, the fore of the neck is still wrong. It needs to be more forward. As I said, it needs to cut the upper outer two rings around the deflector in half. On the render of the CGI that Dalekanium posted it is done right (but the saucer port is wrong, the Connie has it only on the opposite side). Oh, and anyone from now on who makes the impulse crystal blue will be fed to fire dragons by me, it's light orange on both the 1701 and the 1701-A.
The nacelle is basicaly a combination of a chamferbox and a capsule BTW ;)
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Dude, the fore of the neck is still wrong. It needs to be more forward. As I said, it needs to cut the upper outer two rings around the deflector in half. On the render of the CGI that Dalekanium posted it is done right (but the saucer port is wrong, the Connie has it only on the opposite side). Oh, and anyone from now on who makes the impulse crystal blue will be fed to fire dragons by me, it's light orange on both the 1701 and the 1701-A.
The nacelle is basicaly a combination of a chamferbox and a capsule BTW ;)
maybe draw your thinkings on one of his images so he understands better ? :)
apart from that it is nice work, indeed!
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here you go
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Much, much better :)
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started the new impulse engine
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Hmmmm, it's not quite right. The top line of the engines needs to slope downwards almost like this: <>
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the angle is not great by it does slop up at the top.
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Ehhh...it doesn't look quite right though. :?
http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0415.jpg
^See what I mean?
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403 Forbidden
That's what I see :lol:
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yeah they don't like hotlinking anymore either...
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how about this pic of the actual model
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re-profiled the impulse
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make the width of it a little less...and shorten the impulse deck on the edge of the saucer vertically
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Yeah, what he said. You're getting there though. :)
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already sorted it
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i know you're gonna hate me..cuz im bein critical..but..you shortened it a little too much..bring it down a tiny bit..and bring the side angular pieces that are on the connecting dorsal up so they support the impulse deck cuz thats what they do LOL and don't hate me LOL
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Your right I hate you :P
But I listen, adjusted the impulse deck again. It is now as near as damit.
Also start the texture for the saucer. I know the grid lines don't line up yet, like I said it is a start.
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Looking sweet, is this going to have the low power/high power deflector?
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Baz, before you even attempt any form of texturing on her, you might would want to boolean the whole thing together (cause I can see you didn't). That way the model will damage correctly ingame and stuff. BC's engine like seamless, clean meshes.
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Baz, before you even attempt any form of texturing on her, you might would want to boolean the whole thing together (cause I can see you didn't). That way the model will damage correctly ingame and stuff. BC's engine like seamless, clean meshes.
That is the last thing I do prior to exporting.
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some more texture updates
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Oh wow! These textures are much better in comparison with the ones on your JJPrise. I'm impressed! :D
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Oh wow! These textures are much better in comparison with the ones on your JJPrise. I'm impressed! :D
Far more referance pics on this ship than the JJPrise
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Woah, the back of the bridge needs a little work...
Other than that, she's looking good
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Recheck the shape of the plasma grid, it looks off. Also, that recreational deck pic should span the round windows too.
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here are a few more studio model shots if ya need:
http://startrekpropauthority.blogspot.com/2008/05/detailed-photostudy-of-enterprise-8.html (scroll down a bit)
http://www.st-bilder.de/html/constitution2.html (page 3 starts the Ent-A)
http://www.cloudster.com/Sets&Vehicles/STMPEnterprise/STMPEnterpriseTop.htm
hope this help. your model's looking great so far, keep it up!
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You need to round off the edges slightly of the warp pylons and neck connecting the saucer to the engineering hull.
The way they are set up on your model right now makes it look like someone could cut their finger if they were to run them down the edges of the neck and warp pylons.
Other then that, its not bad.
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Recheck the shape of the plasma grid, it looks off. Also, that recreational deck pic should span the round windows too.
The deflector grid was traced off the official TMP blueprints.
I will adjust the rec deck windows.
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Recheck the shape of the plasma grid, it looks off. Also, that recreational deck pic should span the round windows too.
The deflector grid was traced off the official TMP blueprints.
I will adjust the rec deck windows.
LOL not the deflector grid dummy, the plasma grid :P And on second view, I'd say that the deflector has to go in deeper into the sec hull, about halfway between the matter field sensors and the deflector ring infront of it (the secod one that is lighted that is). FYI, the official TMP blueprints are hilariously innacurate.
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well what the hell is the plasma grid?
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well what the hell is the plasma grid?
That alone deserves a cookie for making my day.
I love the model, mate, and envy your learning ability.
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well what the hell is the plasma grid?
Agreed. :?
But Adonis is right about the blueprints. You're far better off just using the studio model and movies as your reference.
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I've smoothed the edges on the dorsal and pylons and added the windows.
Finally nice to have a use for my tmp sets!
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well what the hell is the plasma grid?
OK, Federation starship 101 crash course:
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oh forgive it is so obvious!!!! :roll: lol
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You missed the bridge. xD
Nice model Baz!!
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Actually baz, I had a feeling that's what he meant by that. :P
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Good stuff baz, :)
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You need to round off the edges slightly of the warp pylons and neck connecting the saucer to the engineering hull.
The way they are set up on your model right now makes it look like someone could cut their finger if they were to run them down the edges of the neck and warp pylons.
Other then that, its not bad.
/\
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/\
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??
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I think he is trying to tell you to chamfer some edges mate, on the four corners of the pylons etc, to round off the overall shape.
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they already are
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I think he is trying to tell you to chamfer some edges mate, on the four corners of the pylons etc, to round off the overall shape.
*cookied*
Also, you should chamfer (round off) the 4 edges of the neck connecting the saucer to the secondary hull.
Baz, to chamfer means to round an edge off so that it doesnt look so sharp and edgey.
If you look at the pictures of the movie model linked in an earlier post, you'll notice that the edges of the neck and warp pylons are rounded and not sharp and edgey.
I have highlighted the the bits that you may want to consider tweaking. It should be done with these and any other edges that are on the other warp pylon not shown in the picture aswell as the back of the neck.
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Again that has already been done.
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bridge now textured
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I was just thinking, shouldn't the saucer textures go straight to the edge?
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I have done it to the pylons and dorsal since I posted that pic
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It looks good mate, textures look great also,
as far as chamferring, the neck looks like it needs a slightly bigger one, and the pylons need much bigger ones, to match the tear drop shape..
but thats just my opinion mate, we are all being picky and your models improve 200% with each release. Good luck mate 8)
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impulse engine done
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It's looking nice, but I don't remember the Enterprise having a thick red stripe between the pylons.
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I'd say leave it. Gives it a bit of individuality. Just break up the stripe's monotony with hull plating effects in the paint.
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your right the line is not there, it will be gone on the final texture, the current one is more a guild at the moment
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That and shorten the Impulse Crystal texture at the top to where it's just around the globe part....
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The windows on deck 2 (except the officers lounge ones) are too big, downsize them.
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There's also one other thing I just noticed....The Aztec pattern on the saucer....the panneling should be one pattern per shield grid.? like this
light? ? ? ?? dark
shieldgrid? Shield grid
dark? ? ? ?? light
shieldgrid? shield grid
light? ? ? ?? dark
shield grid shield grid
etc.? all the way around the saucer.? The way you have it it's two per gridline...
Light Dark
Dark Light
Shieldgrid.......... Etc.
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I beg to differ
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Pylons and nacelles done
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Gorgeous mate!
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I beg to differ
You misunderstand me........
Here's a picture to better illustrate what I'm trying to tell you!
One is your picture, the other one is what it should look like :). Not trying to nitpic or be rude or anything, just trying to be of help!
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Doesn't make much difference to me. And it's only the smallest of details and I'm (usually) good at noticing the finer details.
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yeah, I'm not knocking his work at all, it's a great job so far LOL.? but i'm a bit OCD :oops:
Besides, it's his ship :) I'd still download it :P
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I see what you mean. but it is a miracle I did it so well first time.
No worries on pointing it out but I can live with it.
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I see what you mean. but it is a miracle I did it so well first time.
No worries on pointing it out but I can live with it.
No biggie man. I can too! As I said it's your ship, I'd still dl it ;)
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pretty much done bar a few tweaks and hull markings
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The blue stripe on the neck needs to be less saturated.
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The starfleet insignia by the sides of the deflector dish seem to be stretched a little. You might want to shorten them. Buts its looking great. Could we get some close-up pictures of your ship?
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here you are
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leave the torpedo tubes black..if you are going to make them red..only have the inner flat part glow red not the entire tube itself...
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Hmm...something seems off in that orthographic view...I don't know what though...I'll get back to ya.
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Not being funny, but I'm happy with it. I have matched the parts and textures to the actual model, if something is not 100% right then it is because I'm still learning to model.
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I have matched the textures to the actual model
Which is untrue...
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Which is untrue...
Adonis, I really respect you and I'm a fan of your work, but I think you need to cut Baz some slack. :P He's come leaps and bounds since his first models he posted here and comments like yours won't serve to help him improve, they will only belittle. That being said, Baz, I really like how this looks, even if it is missing some details that I would like to see.
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Which is untrue...
I am not opening this thread up to an argument but I do not like being called a liar.
All the textures are based on photo reference of the actual studio model if they are not 100% the same well I can live with it as again I stress this is only my 4th ship I have made and I'm still learning.
At the end of the day I build my ships for me and release for anyone who wants it. I am not holding a gun to anyones head to download it when I'm done.
Every time I post an update I steal my self for the first comment that points out something is not right. Though these comments often help some are just nitpicking. And I will follow the advise of another fellow modeller (and a very good one at that) who advised me to look and see if the comment had merit and if not ignore it.
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Which is untrue...
I am not opening this thread up to an argument but I do not like being called a liar.
And that's where this conversation ends. If you have any more problems, settle it over PM's otherwise wars will start. Believe me, I've been there and it's a dark place.
How about some more pretty renders of this beaut baz?
You are not a moderator, if you believe a thread needs moderation then use the Report Post button - El
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here so beauty shots
All the windows now have a set behind them. I have yet to add windows to the secondary hull yet
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Hmm, poly count?
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Sorry baz, I'm not trying to be nitpicky. :(
Those are some nice renders there though
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Hmm, poly count?
17.539 polys or 19.426 verts
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i dont like it! *sarcasum*
im trying so damn hard and im on my wat 5th ship and ur better than me :arms:
;) good work bazz, and good luck
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Hmm, poly count?
17.539 polys or 19.426 verts
With all do respect, that's a lot.
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thats prior to collapsing and joining together.
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You're texturing it before collapsing it into one mesh?
It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?
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You're texturing it before collapsing it into one mesh?
It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?
I do it that way too, altho, I think that in my and Baz's case that doesn't quite mean the exact same thing...cause when I collapse a mesh of mine, the poly count remains the same.
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ok just done a trial collapse and the verts remained the same. The poly count is the same as my JJprise mk3 around 17.5K polys. That ship works fine so I can not see a problem with this one.
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Got the reg on will glow map it tomorrow and export.
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You're texturing it before collapsing it into one mesh?
It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?
I do it that way too, altho, I think that in my and Baz's case that doesn't quite mean the exact same thing...cause when I collapse a mesh of mine, the poly count remains the same.
ok just done a trial collapse and the verts remained the same. The poly count is the same as my JJprise mk3 around 17.5K polys. That ship works fine so I can not see a problem with this one.
Good to know! Glad it's not going to be a problem.
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Have the ship in game now. Currently work on Dalekanium2's JJprise HP's from my first ship.
I'm sure a few tweaks before release.
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Thos registery lights need to be done alot better.
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eliminate the lights on the sides of the dorsal and ventral primary hull...the top of the saucer only has the registry illuminated..and the ventral side has much smaller lights on the port and starboard and aft sections...the forward where the registry is the largest but still smaller than that
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I have altered the lights
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much better...except for the lights on the top of the saucer...if not I can always take them out.. LOL
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much better...except for the lights on the top of the saucer
What he said.
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Is it just me, or is the ventral saucer registry in the wrong place?
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Is it just me, or is the ventral saucer registry in the wrong place?
No it's right...
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It looks way too close to the outer edge of the saucer to me. Oh well.
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I think a lot of it has to do with the angle the ship is shot in :)
This is looking great though. Although I still don't think the impulse crystal is supposed to be that big...it's something minor!
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it def glows like that but...if you look at the scene from ST2:WOK its more white than it is blue...and the line detail is much smaller than that....
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I know it glows...but what I'm saying is he has it glowing beyond the "ball" of the crystal.? The glow should end at the base of the "ball".? But like I said, it's not major.
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It looks way too close to the outer edge of the saucer to me. Oh well.
It is, it should be a little bit closer to the phaser bank. Still looks good though.
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it is the phaser that is in the wrong place on review
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The registry looks more or less the appropriate distance from the phaser banks, but the phasers might be a bit too far from where they're supposed to be.
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They're supposed to sit forward of the sensor edge thingy in front of them.
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Yeah, the reg is just fine. The phaser needs to move forward a bit though.
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moving the phasers is on the list. :D