Bridge Commander Central

BC Forums => BC Modding => Topic started by: baz1701 on January 31, 2009, 04:42:33 PM

Title: refit connie
Post by: baz1701 on January 31, 2009, 04:42:33 PM
well here is the start of my version of my favorite ship
Title: Re: refit connie
Post by: Dawg81 on January 31, 2009, 05:32:55 PM
FINALLY THE CONNIE IS BACK COOKIE YAY YAY :D :D
Title: Re: refit connie
Post by: FarShot on January 31, 2009, 05:43:20 PM
I'll give you a million bananas dollars pounds euros puppies cookies to make the saucer separable.  :P
Title: Re: refit connie
Post by: baz1701 on January 31, 2009, 06:26:34 PM
I'll give you a million bananas dollars pounds euros puppies cookies to make the saucer separable.  :P

Sadly that is not within my power at the moment. Let me get the ship painted and flying first.
Title: Re: refit connie
Post by: anazonda on January 31, 2009, 06:50:34 PM
Now I may just give a stupid idea here. But isn't making a saucer seperable just to make 3 models:

1: Full ship with saucer, Secondary hull and what ever.
2: The Saucer alone.
3: The Stardrive section alone.

And then add the MVAM system to it and t?ll it to use the above models?
Title: Re: refit connie
Post by: DJ Curtis on January 31, 2009, 06:53:58 PM
pretty much.  but you also have to do an individual HP for each piece, and you also have to line up the two parts of the ship in the MVAM script which is kinda trial and error.

It's not that tough though, really.  Just adds more work.  Well worth it though.

I should note though, that on a connie, saucer sep was said by Gene to be a last ditch effort to save lives.  It needs a starbase to put it back together.
Title: Re: refit connie
Post by: baz1701 on January 31, 2009, 06:56:02 PM
If this girl seperates humpty dumpy can't be put back together again
Title: Re: refit connie
Post by: DJ Curtis on January 31, 2009, 07:04:01 PM
there may be a way to alter the mvam script of this ship so that it can't re-connect.  i'd ask MLeo about that.
Title: Re: refit connie
Post by: Dawg81 on January 31, 2009, 07:30:23 PM
have u considered using FTech to power up and down the nacelles????
Title: Re: refit connie
Post by: Kirk on January 31, 2009, 07:34:54 PM
You mean SubModels?
Title: Re: refit connie
Post by: baz1701 on January 31, 2009, 08:06:22 PM
well for the time being this ship will be released as a whole ship. If it gets modded to seperate then I'm happy for that.
Title: Re: refit connie
Post by: DJ Curtis on January 31, 2009, 09:27:17 PM
a lot easier to do it before hand, if it's worth anything to ya.
Title: Re: refit connie
Post by: baz1701 on February 01, 2009, 06:25:50 AM
Well if I ever get nifskope to work properly I will release the model with in two sections.
Title: Re: refit connie
Post by: baz1701 on February 01, 2009, 04:39:01 PM
Rebuilt the whole dorsal and torp bay, added sensor array and cut windows into saucer
Title: Re: refit connie
Post by: FarShot on February 01, 2009, 05:01:38 PM
All these perspective shots are either distorted... or the ship is.  :shock:
Can you post some orthographic pics?
Title: Re: refit connie
Post by: baz1701 on February 01, 2009, 05:21:36 PM
here you go
Title: Re: refit connie
Post by: Dawg81 on February 01, 2009, 08:08:27 PM
fantastic though i see errors in the impulse engines and around the shuttlebay needs to be thinned out at the top of the bay other than that im drooling
Title: Re: refit connie
Post by: eclipse74569 on February 01, 2009, 08:12:23 PM
And the three areas where the Starfleet Emblem needs to be rounded outward a bit.  Other than that, it's mighty fine!
Title: Re: refit connie
Post by: Shadowknight1 on February 01, 2009, 10:46:31 PM
Hm..something about it just seems very off.  I don't know what, but something seems off.
Title: Re: refit connie
Post by: Dawg81 on February 01, 2009, 10:57:49 PM
This may be of use to u if u dont already have the link baz these were taken after ST V hope they help http://www.starfleetmodeler.com/Starships/Constitution%20Refit%20Class/default.htm
Title: Re: refit connie
Post by: eclipse74569 on February 01, 2009, 11:13:27 PM
There we go...That's what I'm talking about lol.  The deflector housing is off...Those screenies show it :).  Otherwise it's shaping up!  A few tweeks and she's perfecto!
Title: Re: refit connie
Post by: baz1701 on February 02, 2009, 04:29:20 AM
Well I may rebuild the secondary hull, they seem to be my achilles hill.
Title: Re: refit connie
Post by: baz1701 on February 03, 2009, 04:14:29 PM
done some more work on the secondary hull, re-shaped the fantail and re-built the sensors around the deflector.

Also added the docking ports and torp tubes
Title: Re: refit connie
Post by: ZERO on February 03, 2009, 04:52:21 PM
I can see mesh errors a plenty, but, you have the shape of the ship very well modelled, nice work.
Title: Re: refit connie
Post by: Billz on February 03, 2009, 06:12:58 PM
Normally, I'm not a fan of the refit Enterprise. I don't dislike it but I don't find it to be the 'holy grail of Trek' like a few I have had experience with.

That being said, this model is looking awesome. Khalibans model was good, but dated.

Is this going to use the FTech script 'TMP Warp Warm Up' like what is on Adonis's Akyazi, Oberth and Ashton models?
Title: Re: refit connie
Post by: ChronowerX_GT on February 03, 2009, 07:09:45 PM
Dude  :D
Title: Re: refit connie
Post by: Dawg81 on February 03, 2009, 09:14:38 PM
shaping up very nicely there Baz
Title: Re: refit connie
Post by: baz1701 on February 04, 2009, 04:54:54 AM
Thanks guys.
 
The ship is pretty much ready for textures now. But would anyone do me the honour of taking a look at it to see it they can correct the few errors in the mesh? Credit will be given.
Title: Re: refit connie
Post by: Villain on February 04, 2009, 05:25:53 AM
Very neat, Baz. I like it very much! Cookie for your efforts.
Title: Re: refit connie
Post by: CptBenSisko on February 04, 2009, 09:22:14 AM
The lower sensor dome could use some work..along with the impulse engines...and the the Bridge..check out WZs Connie refit..he got most of them spot on.....
Title: Re: refit connie
Post by: baz1701 on February 04, 2009, 09:33:45 AM
Well I'm not happy with the array but the bridge and impulse deck I am happy with and match my ref source.

Thanks for the feed back though.
Title: Re: refit connie
Post by: Dawg81 on February 04, 2009, 09:36:07 AM
could u post some perspective renders of the ventral side of the ship??
Title: Re: refit connie
Post by: baz1701 on February 04, 2009, 09:42:47 AM
sure I'll do it when I get home tonight.
Title: Re: refit connie
Post by: Billz on February 04, 2009, 11:33:29 AM
Could you get a close up of the shuttle bay?

I'm asking because it looks like there could a big mesh error but I need a close-up pic to verify that.
Title: Re: refit connie
Post by: StarTrekMike on February 04, 2009, 11:55:39 AM
I would also suggest that you check to make sure it is all welded (I think I have the term right) so that it damages well in game and does not suffer from dissapearing parts.

  other than that suggestion, I think it is coming along really well.

    Mike
Title: Re: refit connie
Post by: baz1701 on February 04, 2009, 11:59:39 AM
Pics will be posted by 18.30 GMT

The ships components are not attached as one yet as I'm still playing with it. The verts will be welded before I port it to nifskope.
Title: Re: refit connie
Post by: baz1701 on February 04, 2009, 01:02:47 PM
here are the pics
Title: Re: refit connie
Post by: ZERO on February 04, 2009, 01:24:11 PM
I know your not blind and can see the mesh errors on the bay doors yourself, if you cant fix them, i will help out.

im using max 2009 if your not i will need a .3ds or something.. 

zero.redhunter.x@googlemail.com
Title: Re: refit connie
Post by: Dawg81 on February 04, 2009, 06:29:40 PM
looking good baz the sensor dome on the saucer needs to be fixed the light apertures need to be widened more on all sides and the forward sticks out a little more than the others. Also it appeared to be an error on the fantail right below the shuttlebay cookie for your efforts
Title: Re: refit connie
Post by: baz1701 on February 05, 2009, 03:44:41 AM
I passed the mesh over to Zero last night to look at the fantail problems.

I will be rebuilding the sensor array as I agree it is not right.
Title: Re: refit connie
Post by: MarkyD on February 05, 2009, 06:28:58 AM
Nice work mate
Title: Re: refit connie
Post by: WileyCoyote on February 05, 2009, 09:13:48 AM
Very nice.  How did you create the overhang above the shuttlebay doors?
Title: Re: refit connie
Post by: baz1701 on February 05, 2009, 09:30:47 AM
I used boolan cut to form the basic shape. then line extrude the poly and collapes the verts after.
Title: Re: refit connie
Post by: baz1701 on February 08, 2009, 06:22:29 PM
I REbuilt the fan tail doors, and started thex mapping of the secondary hull.
Title: Re: refit connie
Post by: Dawg81 on February 08, 2009, 07:41:52 PM
Very nice though im not sure if the belly phaser banks were spread apart that far from each other
Title: Re: refit connie
Post by: eclipse74569 on February 08, 2009, 08:09:00 PM
They weren't, this isn't turning out bad, I can't wait to see it smoothed out though :)
Title: Re: refit connie
Post by: Billz on February 09, 2009, 07:01:49 AM
I'm sorry but that shuttlebay area is still very 'edgy'. It should be rebuilt.
Title: Re: refit connie
Post by: MarkyD on February 09, 2009, 10:24:56 AM
Good start on the textures mate.
Title: Re: refit connie
Post by: baz1701 on February 09, 2009, 01:49:01 PM
tried to sort out hanger doors
Title: Re: refit connie
Post by: FourChan on February 09, 2009, 04:45:06 PM
Nice, I like how it looks so far.
Title: Re: refit connie
Post by: MarkyD on February 09, 2009, 04:59:32 PM
definate improvement  :D
Title: Re: refit connie
Post by: Shadowknight1 on February 09, 2009, 05:50:15 PM
Hmmm...I still don't feel it with that secondary hull...this is a definite improvement in your ship building skills compared to the JJPrise though.
Title: Re: refit connie
Post by: baz1701 on February 27, 2009, 02:20:32 PM
Had another go at the secondary hull, still have smoothing problems
Title: Re: refit connie
Post by: Dawg81 on February 27, 2009, 07:37:09 PM
getting better baz u can hardly tell the errors now
Title: Re: refit connie
Post by: Phoenix Bondi on February 27, 2009, 08:44:23 PM
Impressive
Title: Re: refit connie
Post by: MarkyD on February 28, 2009, 07:19:15 AM
Looking good Baz, Im online now and for most of the day if you need a hand with that smoothing issue.
Title: Re: refit connie
Post by: baz1701 on March 02, 2009, 04:25:39 AM
Thanks Mark but I was away for the weekend, I will be online later this evening if your still up to nurse-maid me through my smoothing problems.
Title: Re: refit connie
Post by: baz1701 on March 02, 2009, 08:15:12 AM
I've been playing in my lunch break and done this
Title: Re: refit connie
Post by: MarkyD on March 02, 2009, 11:35:30 AM
No problems, I will be on from 1730 GMT
Title: Re: refit connie
Post by: eclipse74569 on March 02, 2009, 12:11:01 PM
I've been playing in my lunch break and done this

I'm guessing JJVerse refit? :)  Not bad!
Title: Re: refit connie
Post by: baz1701 on April 25, 2009, 01:02:17 PM
Markyd has inpsired me to take another crack at this one.

Here is a aft section I'm finally happy with
Title: Re: refit connie
Post by: szekeres2008 on April 25, 2009, 01:40:27 PM
 Looks great, must be hard to make it, you modellers are very talented.
Title: Re: refit connie
Post by: baz1701 on April 25, 2009, 05:33:26 PM
Finished the main parts, now for the detail
Title: Re: refit connie
Post by: MarkyD on April 26, 2009, 07:17:27 AM
Looks allot better mate at the rear  :)
Title: Re: refit connie
Post by: baz1701 on April 29, 2009, 08:49:27 AM
Completed the sensor around the deflector. I am thinking of rebuilding the sensor array under the saucer, connectoing dorsal and torp bay and warp pylons.
Title: Re: refit connie
Post by: Dalek on April 29, 2009, 08:55:59 AM
That is awesome.
Title: Re: refit connie
Post by: Shadowknight1 on April 29, 2009, 09:44:11 AM
Torpedo bay and ventral saucer dome definitely need some rebuilding, but other than that, I don't see anything else wrong.  Good job there baz.  8)
Title: Re: refit connie
Post by: baz1701 on April 29, 2009, 10:15:04 AM
Torpedo bay and ventral saucer dome definitely need some rebuilding,

They need a total rebuild, no fear of that.
Title: Re: refit connie
Post by: Adonis on April 29, 2009, 10:18:28 AM
Torpedo bay and ventral saucer dome definitely need some rebuilding,

They need a total rebuild, no fear of that.

The neck fore is at a wrong position compared to the deflector housing, it needs to be further to front, so it cuts the two outermost rings around the deflector in half.
Title: Re: refit connie
Post by: baz1701 on April 29, 2009, 10:33:13 AM
the neck was built around the old secondary hull, as quoted above it is under revue with most of the ship.

The only parts I'm happy with are: -

Saucer
Engineering hull
Nacelles

The rest will be looked at before I un wrap to texture
Title: Re: refit connie
Post by: baz1701 on April 29, 2009, 06:37:02 PM
new sensor array built
Title: Re: refit connie
Post by: CptBenSisko on April 29, 2009, 09:00:30 PM
better...much better
Title: Re: refit connie
Post by: FarShot on April 29, 2009, 09:54:59 PM
Ah, can't go wrong with another Connie. :D
Title: Re: refit connie
Post by: eclipse74569 on April 30, 2009, 12:05:16 AM
Not bad!  I can't wait to see more!
Title: Re: refit connie
Post by: Shadowknight1 on April 30, 2009, 09:13:28 AM
better...much better

^^^What he said.
Title: Re: refit connie
Post by: baz1701 on April 30, 2009, 09:37:40 AM
New neck and torp bay
Title: Re: refit connie
Post by: eclipse74569 on April 30, 2009, 09:51:40 AM
10X better :).  Can't wait to see the finished result on the torpedo bay though...
Title: Re: refit connie
Post by: Shadowknight1 on April 30, 2009, 10:13:25 AM
Torpedo bay looks slightly off for some reason...can we see a front on view of it?
Title: Re: refit connie
Post by: CptBenSisko on May 01, 2009, 09:08:22 AM
i agree...but its not the shape of it thats off...bring the launcher forward ever so slightly...and it will be perfect...
Title: Re: refit connie
Post by: baz1701 on May 02, 2009, 08:22:14 AM
it looks deseptive but the torp bay is correct
Title: Re: refit connie
Post by: Dalek on May 02, 2009, 08:26:44 AM
They need more "lip" e.g. bits of the hull covering the top and bottom of the torpedo launchers.
Title: Re: refit connie
Post by: baz1701 on May 02, 2009, 09:10:44 AM
added a little more flare
Title: Re: refit connie
Post by: Dalek on May 02, 2009, 09:35:11 AM
Perfect.
Title: Re: refit connie
Post by: Villain on May 02, 2009, 10:24:36 AM
Sorry to throw the thread back a while, but can I ask how you built the Nacelles? Each time I've tried I can't seem to get them down at all. The weird bulge at the end and the way the front curves off just never seems to sit right...

Meanwhile, she's looking a beaut mate.
Title: Re: refit connie
Post by: baz1701 on May 02, 2009, 11:50:06 AM
they are several parts to make up one nacelle
Title: Re: refit connie
Post by: Villain on May 02, 2009, 12:40:35 PM
Ahhh. I hope you don't mind if I use that for reference... :)

...Kind of amusing, my first attempt at the TOS connie set I made had less layers than that. :lol:
Title: Re: refit connie
Post by: Shadowknight1 on May 02, 2009, 12:44:39 PM
Well, the TOS Connie's warp drive nacelles are far less complex than the TMP Connie's.
Title: Re: refit connie
Post by: Villain on May 02, 2009, 12:49:17 PM
No no, I meant the whole model. :P

But back on track, thanks for the diagram description, Baz. Can't wait to see this girl let loose!
Title: Re: refit connie
Post by: baz1701 on May 02, 2009, 12:53:59 PM
be my guess I followed a tutorial I found called building the big E.

good tips but for a different program.
Title: Re: refit connie
Post by: baz1701 on May 05, 2009, 08:14:16 AM
rebuild the warp pylons
Title: Re: refit connie
Post by: Kirk on May 05, 2009, 08:33:01 AM
Looking very nice! Are you going to be modeling or texturing in the docking ports?
Title: Re: refit connie
Post by: baz1701 on May 05, 2009, 08:42:51 AM
Are you going to be modeling or texturing in the docking ports?

I will try and model them in but if they cause mesh errors then I'll just texture them in
Title: Re: refit connie
Post by: Adonis on May 05, 2009, 06:10:17 PM
Dude, the fore of the neck is still wrong. It needs to be more forward. As I said, it needs to cut the upper outer two rings around the deflector in half. On the render of the CGI that Dalekanium posted it is done right (but the saucer port is wrong, the Connie has it only on the opposite side). Oh, and anyone from now on who makes the impulse crystal blue will be fed to fire dragons by me, it's light orange on both the 1701 and the 1701-A.

The nacelle is basicaly a combination of a chamferbox and a capsule BTW ;)
Title: Re: refit connie
Post by: JamesTiberiusKirk on May 05, 2009, 06:37:02 PM
Dude, the fore of the neck is still wrong. It needs to be more forward. As I said, it needs to cut the upper outer two rings around the deflector in half. On the render of the CGI that Dalekanium posted it is done right (but the saucer port is wrong, the Connie has it only on the opposite side). Oh, and anyone from now on who makes the impulse crystal blue will be fed to fire dragons by me, it's light orange on both the 1701 and the 1701-A.

The nacelle is basicaly a combination of a chamferbox and a capsule BTW ;)

maybe draw your thinkings on one of his images so he understands  better ?  :)

apart from that it is nice work, indeed!
Title: Re: refit connie
Post by: baz1701 on May 05, 2009, 06:45:57 PM
here you go
Title: Re: refit connie
Post by: Adonis on May 05, 2009, 07:00:34 PM
Much, much better :)
Title: Re: refit connie
Post by: baz1701 on May 06, 2009, 08:24:57 AM
started the new impulse engine
Title: Re: refit connie
Post by: Shadowknight1 on May 06, 2009, 09:02:16 AM
Hmmmm, it's not quite right.  The top line of the engines needs to slope downwards almost like this: <>
Title: Re: refit connie
Post by: baz1701 on May 06, 2009, 09:06:41 AM
the angle is not great by it does slop up at the top.
Title: Re: refit connie
Post by: Shadowknight1 on May 06, 2009, 09:32:00 AM
Ehhh...it doesn't look quite right though.  :?

http://movies.trekcore.com/gallery/albums/tmp/themotionpicture0415.jpg

^See what I mean?
Title: Re: refit connie
Post by: Shino Tenshi on May 06, 2009, 11:15:16 AM
403 Forbidden

That's what I see  :lol:
Title: Re: refit connie
Post by: Nebula on May 06, 2009, 11:18:29 AM
yeah they don't like hotlinking anymore either...
Title: Re: refit connie
Post by: baz1701 on May 06, 2009, 11:19:29 AM
how about this pic of the actual model
Title: Re: refit connie
Post by: baz1701 on May 06, 2009, 03:04:22 PM
re-profiled the impulse
Title: Re: refit connie
Post by: CptBenSisko on May 06, 2009, 05:24:55 PM
make the width of it a little less...and shorten the impulse deck on the edge of the saucer vertically
Title: Re: refit connie
Post by: Shadowknight1 on May 06, 2009, 05:34:49 PM
Yeah, what he said.  You're getting there though. :)
Title: Re: refit connie
Post by: baz1701 on May 06, 2009, 05:38:09 PM
already sorted it
Title: Re: refit connie
Post by: CptBenSisko on May 06, 2009, 06:29:48 PM
i know you're gonna hate me..cuz im bein critical..but..you shortened it a little too much..bring it down a tiny bit..and bring the side angular pieces that are on the connecting dorsal up so they support the impulse deck cuz thats what they do LOL and don't hate me LOL
Title: Re: refit connie
Post by: baz1701 on May 06, 2009, 06:56:38 PM
Your right I hate you :P

But I listen, adjusted the impulse deck again. It is now as near as damit.

Also start the texture for the saucer. I know the grid lines don't line up yet, like I said it is a start.
Title: Re: refit connie
Post by: FourChan on May 06, 2009, 08:15:46 PM
Looking sweet, is this going to have the low power/high power deflector?
Title: Re: refit connie
Post by: Adonis on May 06, 2009, 09:11:05 PM
Baz, before you even attempt any form of texturing on her, you might would want to boolean the whole thing together (cause I can see you didn't). That way the model will damage correctly ingame and stuff. BC's engine like seamless, clean meshes.
Title: Re: refit connie
Post by: baz1701 on May 07, 2009, 03:52:57 AM
Baz, before you even attempt any form of texturing on her, you might would want to boolean the whole thing together (cause I can see you didn't). That way the model will damage correctly ingame and stuff. BC's engine like seamless, clean meshes.

That is the last thing I do prior to exporting.
Title: Re: refit connie
Post by: baz1701 on May 07, 2009, 04:06:17 PM
some more texture updates
Title: Re: refit connie
Post by: FarShot on May 07, 2009, 05:08:38 PM
Oh wow!  These textures are much better in comparison with the ones on your JJPrise.  I'm impressed! :D
Title: Re: refit connie
Post by: baz1701 on May 07, 2009, 06:37:47 PM
Oh wow!  These textures are much better in comparison with the ones on your JJPrise.  I'm impressed! :D

Far more referance pics on this ship than the JJPrise
Title: Re: refit connie
Post by: Shadowknight1 on May 07, 2009, 07:20:04 PM
Woah, the back of the bridge needs a little work...

Other than that, she's looking good
Title: Re: refit connie
Post by: Adonis on May 07, 2009, 07:24:49 PM
Recheck the shape of the plasma grid, it looks off. Also, that recreational deck pic should span the round windows too.
Title: Re: refit connie
Post by: Erk on May 07, 2009, 07:44:01 PM
here are a few more studio model shots if ya need:

http://startrekpropauthority.blogspot.com/2008/05/detailed-photostudy-of-enterprise-8.html   (scroll down a bit)

http://www.st-bilder.de/html/constitution2.html  (page 3 starts the Ent-A)

http://www.cloudster.com/Sets&Vehicles/STMPEnterprise/STMPEnterpriseTop.htm


hope this help. your model's looking great so far, keep it up!
Title: Re: refit connie
Post by: Billz on May 07, 2009, 08:03:09 PM
You need to round off the edges slightly of the warp pylons and neck connecting the saucer to the engineering hull.

The way they are set up on your model right now makes it look like someone could cut their finger if they were to run them down the edges of the neck and warp pylons.

Other then that, its not bad.
Title: Re: refit connie
Post by: baz1701 on May 08, 2009, 05:52:40 AM
Recheck the shape of the plasma grid, it looks off. Also, that recreational deck pic should span the round windows too.

The deflector grid was traced off the official TMP blueprints.

I will adjust the rec deck windows.
Title: Re: refit connie
Post by: Adonis on May 08, 2009, 06:44:00 AM
Recheck the shape of the plasma grid, it looks off. Also, that recreational deck pic should span the round windows too.

The deflector grid was traced off the official TMP blueprints.

I will adjust the rec deck windows.

LOL not the deflector grid dummy, the plasma grid :P And on second view, I'd say that the deflector has to go in deeper into the sec hull, about halfway between the matter field sensors and the deflector ring infront of it (the secod one that is lighted that is). FYI, the official TMP blueprints are hilariously innacurate.
Title: Re: refit connie
Post by: baz1701 on May 08, 2009, 08:14:14 AM
well what the hell is the plasma grid?
Title: Re: refit connie
Post by: Villain on May 08, 2009, 08:37:18 AM
well what the hell is the plasma grid?

That alone deserves a cookie for making my day.

I love the model, mate, and envy your learning ability.
Title: Re: refit connie
Post by: Shadowknight1 on May 08, 2009, 08:51:20 AM
well what the hell is the plasma grid?

Agreed.  :?

But Adonis is right about the blueprints.  You're far better off just using the studio model and movies as your reference.
Title: Re: refit connie
Post by: baz1701 on May 08, 2009, 09:22:30 AM
I've smoothed the edges on the dorsal and pylons and added the windows.

Finally nice to have a use for my tmp sets!
Title: Re: refit connie
Post by: Adonis on May 08, 2009, 10:35:06 AM
well what the hell is the plasma grid?

OK, Federation starship 101 crash course:
Title: Re: refit connie
Post by: baz1701 on May 08, 2009, 10:45:26 AM
oh forgive it is so obvious!!!! :roll: lol
Title: Re: refit connie
Post by: Vortex on May 08, 2009, 11:39:58 AM
You missed the bridge. xD

Nice model Baz!!
Title: Re: refit connie
Post by: Shadowknight1 on May 08, 2009, 12:20:55 PM
Actually baz, I had a feeling that's what he meant by that.  :P
Title: Re: refit connie
Post by: MarkyD on May 09, 2009, 02:38:37 PM
Good stuff baz,  :)
Title: Re: refit connie
Post by: Billz on May 09, 2009, 04:34:33 PM
You need to round off the edges slightly of the warp pylons and neck connecting the saucer to the engineering hull.

The way they are set up on your model right now makes it look like someone could cut their finger if they were to run them down the edges of the neck and warp pylons.

Other then that, its not bad.

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Title: Re: refit connie
Post by: baz1701 on May 09, 2009, 04:36:34 PM

/\
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??
Title: Re: refit connie
Post by: MarkyD on May 09, 2009, 05:05:23 PM
I think he is trying to tell you to chamfer some edges mate, on the four corners of the pylons etc, to round off the overall shape.
Title: Re: refit connie
Post by: baz1701 on May 09, 2009, 05:06:56 PM
they already are
Title: Re: refit connie
Post by: Billz on May 09, 2009, 05:07:13 PM
I think he is trying to tell you to chamfer some edges mate, on the four corners of the pylons etc, to round off the overall shape.

*cookied*
Also, you should chamfer (round off) the 4 edges of the neck connecting the saucer to the secondary hull.

Baz, to chamfer means to round an edge off so that it doesnt look so sharp and edgey.
If you look at the pictures of the movie model linked in an earlier post, you'll notice that the edges of the neck and warp pylons are rounded and not sharp and edgey.

I have highlighted the the bits that you may want to consider tweaking. It should be done with these and any other edges that are on the other warp pylon not shown in the picture aswell as the back of the neck.
Title: Re: refit connie
Post by: baz1701 on May 09, 2009, 05:09:42 PM
Again that has already been done.
Title: Re: refit connie
Post by: baz1701 on May 09, 2009, 05:39:00 PM
bridge now textured
Title: Re: refit connie
Post by: Dalek on May 09, 2009, 05:42:21 PM
I was just thinking, shouldn't the saucer textures go straight to the edge?
Title: Re: refit connie
Post by: baz1701 on May 09, 2009, 05:44:06 PM
I have done it to the pylons and dorsal since I posted that pic
Title: Re: refit connie
Post by: MarkyD on May 09, 2009, 06:12:59 PM
It looks good mate, textures look great also,

as far as chamferring, the neck looks like it needs a slightly bigger one, and the pylons need much bigger ones, to match the tear drop shape.. 

but thats just my opinion mate, we are all being picky and your models improve 200% with each release. Good luck mate  8)
Title: Re: refit connie
Post by: baz1701 on May 10, 2009, 05:46:06 PM
impulse engine done
Title: Re: refit connie
Post by: WileyCoyote on May 10, 2009, 06:01:20 PM
It's looking nice, but I don't remember the Enterprise having a thick red stripe between the pylons.
Title: Re: refit connie
Post by: Centurus on May 10, 2009, 06:03:45 PM
I'd say leave it.  Gives it a bit of individuality.  Just break up the stripe's monotony with hull plating effects in the paint.
Title: Re: refit connie
Post by: baz1701 on May 10, 2009, 06:05:37 PM
your right the line is not there, it will be gone on the final texture, the current one is more a guild at the moment
Title: Re: refit connie
Post by: eclipse74569 on May 10, 2009, 09:09:15 PM
That and shorten the Impulse Crystal texture at the top to where it's just around the globe part....
Title: Re: refit connie
Post by: Adonis on May 11, 2009, 03:54:56 AM
The windows on deck 2 (except the officers lounge ones) are too big, downsize them.
Title: Re: refit connie
Post by: eclipse74569 on May 12, 2009, 04:11:05 AM
There's also one other thing I just noticed....The Aztec pattern on the saucer....the panneling should be one pattern per shield grid.? like this

light? ? ? ?? dark
shieldgrid? Shield grid
dark? ? ? ?? light
shieldgrid? shield grid
light? ? ? ?? dark
shield grid shield grid

etc.? all the way around the saucer.? The way you have it it's two per gridline...

Light          Dark
Dark           Light
Shieldgrid..........  Etc.
Title: Re: refit connie
Post by: baz1701 on May 12, 2009, 04:46:46 AM
I beg to differ
Title: Re: refit connie
Post by: baz1701 on May 12, 2009, 08:22:03 AM
Pylons and nacelles done
Title: Re: refit connie
Post by: Villain on May 12, 2009, 12:12:01 PM
Gorgeous mate!
Title: Re: refit connie
Post by: eclipse74569 on May 12, 2009, 12:34:32 PM
I beg to differ

You misunderstand me........

Here's a picture to better illustrate what I'm trying to tell you!

One is your picture, the other one is what it should look like :).  Not trying to nitpic or be rude or anything, just trying to be of help!
Title: Re: refit connie
Post by: Dalek on May 12, 2009, 12:38:32 PM
Doesn't make much difference to me. And it's only the smallest of details and I'm (usually) good at noticing the finer details.
Title: Re: refit connie
Post by: eclipse74569 on May 12, 2009, 12:42:06 PM
yeah, I'm not knocking his work at all, it's a great job so far LOL.? but i'm a bit OCD :oops:

Besides, it's his ship :) I'd still download it :P
Title: Re: refit connie
Post by: baz1701 on May 12, 2009, 12:54:45 PM
I see what you mean. but it is a miracle I did it so well first time.

No worries on pointing it out but I can live with it.
Title: Re: refit connie
Post by: eclipse74569 on May 12, 2009, 01:10:18 PM
I see what you mean. but it is a miracle I did it so well first time.

No worries on pointing it out but I can live with it.

No biggie man.  I can too!  As I said it's your ship, I'd still dl it ;)
Title: Re: refit connie
Post by: baz1701 on May 13, 2009, 01:49:36 PM
pretty much done bar a few tweaks and hull markings
Title: Re: refit connie
Post by: Dalek on May 13, 2009, 01:56:10 PM
The blue stripe on the neck needs to be less saturated.
Title: Re: refit connie
Post by: Billz on May 13, 2009, 04:29:13 PM
The starfleet insignia by the sides of the deflector dish seem to be stretched a little. You might want to shorten them. Buts its looking great. Could we get some close-up pictures of your ship?
Title: Re: refit connie
Post by: baz1701 on May 13, 2009, 04:36:54 PM
here you are
Title: Re: refit connie
Post by: CptBenSisko on May 13, 2009, 04:49:51 PM
leave the torpedo tubes black..if you are going to make them red..only have the inner flat part glow red not the entire tube itself...
Title: Re: refit connie
Post by: Shadowknight1 on May 13, 2009, 05:23:43 PM
Hmm...something seems off in that orthographic view...I don't know what though...I'll get back to ya.
Title: Re: refit connie
Post by: baz1701 on May 13, 2009, 05:26:32 PM
Not being funny, but I'm happy with it. I have matched the parts and textures to the actual model, if something is not 100% right then it is because I'm still learning to model.
Title: Re: refit connie
Post by: Adonis on May 13, 2009, 06:55:01 PM
I have matched the textures to the actual model

Which is untrue...
Title: Re: refit connie
Post by: Kirk on May 14, 2009, 12:25:28 AM
Which is untrue...
Adonis, I really respect you and I'm a fan of your work, but I think you need to cut Baz some slack. :P He's come leaps and bounds since his first models he posted here and comments like yours won't serve to help him improve, they will only belittle. That being said, Baz, I really like how this looks, even if it is missing some details that I would like to see.
Title: Re: refit connie
Post by: baz1701 on May 14, 2009, 03:49:13 AM

Which is untrue...

I am not opening this thread up to an argument but I do not like being called a liar.

All the textures are based on photo reference of the actual studio model if they are not 100% the same well I can live with it as again I stress this is only my 4th ship I have made and I'm still learning.

At the end of the day I build my ships for me and release for anyone who wants it. I am not holding a gun to anyones head to download it when I'm done.

Every time I post an update I steal my self for the first comment that points out something is not right. Though these comments often help some are just nitpicking. And I will follow the advise of another fellow modeller (and a very good one at that) who advised me to look and see if the comment had merit and if not ignore it.
Title: Re: refit connie
Post by: Dalek on May 14, 2009, 04:05:03 PM

Which is untrue...

I am not opening this thread up to an argument but I do not like being called a liar.


And that's where this conversation ends. If you have any more problems, settle it over PM's otherwise wars will start. Believe me, I've been there and it's a dark place.

How about some more pretty renders of this beaut baz?

You are not a moderator, if you believe a thread needs moderation then use the Report Post button - El
Title: Re: refit connie
Post by: baz1701 on May 14, 2009, 05:01:20 PM
here so beauty shots

All the windows now have a set behind them. I have yet to add windows to the secondary hull yet
Title: Re: refit connie
Post by: Kirk on May 14, 2009, 05:21:19 PM
Hmm, poly count?
Title: Re: refit connie
Post by: Shadowknight1 on May 14, 2009, 05:23:31 PM
Sorry baz, I'm not trying to be nitpicky.  :(

Those are some nice renders there though
Title: Re: refit connie
Post by: baz1701 on May 15, 2009, 03:37:07 AM
Hmm, poly count?

17.539 polys or 19.426 verts
Title: Re: refit connie
Post by: Phoenix Bondi on May 15, 2009, 05:07:14 AM
i dont like it! *sarcasum*

im trying so damn hard and im on my wat 5th ship and ur better than me  :arms:


;) good work bazz, and good luck
Title: Re: refit connie
Post by: Adonis on May 15, 2009, 09:33:04 AM
Hmm, poly count?

17.539 polys or 19.426 verts

With all do respect, that's a lot.
Title: Re: refit connie
Post by: baz1701 on May 15, 2009, 09:45:48 AM
thats prior to collapsing and joining together.

Title: Re: refit connie
Post by: Phaser on May 15, 2009, 09:53:48 PM
You're texturing it before collapsing it into one mesh?

It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?
Title: Re: refit connie
Post by: Adonis on May 15, 2009, 11:51:02 PM
You're texturing it before collapsing it into one mesh?

It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?

I do it that way too, altho, I think that in my and Baz's case that doesn't quite mean the exact same thing...cause when I collapse a mesh of mine, the poly count remains the same.
Title: Re: refit connie
Post by: baz1701 on May 16, 2009, 05:21:58 AM
ok just done a trial collapse and the verts remained the same. The poly count is the same as my JJprise mk3 around 17.5K polys. That ship works fine so I can not see a problem with this one.
Title: Re: refit connie
Post by: baz1701 on May 16, 2009, 06:13:20 PM
Got the reg on will glow map it tomorrow and export.
Title: Re: refit connie
Post by: Phaser on May 16, 2009, 11:04:39 PM
You're texturing it before collapsing it into one mesh?

It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?

I do it that way too, altho, I think that in my and Baz's case that doesn't quite mean the exact same thing...cause when I collapse a mesh of mine, the poly count remains the same.
ok just done a trial collapse and the verts remained the same. The poly count is the same as my JJprise mk3 around 17.5K polys. That ship works fine so I can not see a problem with this one.
Good to know!  Glad it's not going to be a problem.
Title: Re: refit connie
Post by: baz1701 on May 17, 2009, 01:24:45 PM
Have the ship in game now. Currently work on Dalekanium2's JJprise HP's from my first ship.

I'm sure a few tweaks before release.
Title: Re: refit connie
Post by: Billz on May 17, 2009, 02:23:29 PM
Thos registery lights need to be done alot better.
Title: Re: refit connie
Post by: CptBenSisko on May 17, 2009, 03:00:17 PM
eliminate the lights on the sides of the dorsal and ventral primary hull...the top of the saucer only has the registry illuminated..and the ventral side has much smaller lights on the port and starboard and aft sections...the forward where the registry is the largest but still smaller than that
Title: Re: refit connie
Post by: baz1701 on May 17, 2009, 05:31:43 PM
I have altered the lights
Title: Re: refit connie
Post by: CptBenSisko on May 17, 2009, 05:38:54 PM
much better...except for the lights on the top of the saucer...if not I can always take them out.. LOL
Title: Re: refit connie
Post by: Billz on May 17, 2009, 05:58:44 PM
much better...except for the lights on the top of the saucer

What he said.
Title: Re: refit connie
Post by: Centurus on May 17, 2009, 08:51:55 PM
Is it just me, or is the ventral saucer registry in the wrong place?
Title: Re: refit connie
Post by: eclipse74569 on May 17, 2009, 10:02:07 PM
Is it just me, or is the ventral saucer registry in the wrong place?

No it's right...
Title: Re: refit connie
Post by: Centurus on May 17, 2009, 10:30:43 PM
It looks way too close to the outer edge of the saucer to me.  Oh well.
Title: Re: refit connie
Post by: eclipse74569 on May 17, 2009, 10:39:43 PM
I think a lot of it has to do with the angle the ship is shot in :)

This is looking great though.  Although I still don't think the impulse crystal is supposed to be that big...it's something minor!
Title: Re: refit connie
Post by: CptBenSisko on May 18, 2009, 12:12:10 AM
it def glows like that but...if you look at the scene from ST2:WOK its more white than it is blue...and the line detail is much smaller than that....
Title: Re: refit connie
Post by: eclipse74569 on May 18, 2009, 12:43:49 AM
I know it glows...but what I'm saying is he has it glowing beyond the "ball" of the crystal.? The glow should end at the base of the "ball".? But like I said, it's not major.
Title: Re: refit connie
Post by: Shadowknight1 on May 18, 2009, 01:27:24 PM
It looks way too close to the outer edge of the saucer to me.  Oh well.

It is, it should be a little bit closer to the phaser bank.  Still looks good though.
Title: Re: refit connie
Post by: baz1701 on May 18, 2009, 01:37:25 PM
it is the phaser that is in the wrong place on review
Title: Re: refit connie
Post by: Centurus on May 20, 2009, 06:19:18 PM
The registry looks more or less the appropriate distance from the phaser banks, but the phasers might be a bit too far from where they're supposed to be.
Title: Re: refit connie
Post by: Aeries on May 20, 2009, 10:00:40 PM
They're supposed to sit forward of the sensor edge thingy in front of them.
Title: Re: refit connie
Post by: Dalek on May 21, 2009, 04:29:26 PM
Yeah, the reg is just fine. The phaser needs to move forward a bit though.
Title: Re: refit connie
Post by: baz1701 on May 21, 2009, 05:33:05 PM
moving the phasers is on the list. :D