Bridge Commander Central
BC Forums => BC Modding => Topic started by: gdata on April 17, 2009, 01:21:14 PM
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I have a question to all the modelling experts here. How do you model your Federation starship "necks". Let's say I have my saucer and my secondary hull and I want a smooth transition. How would I do that best? Thank you in advance!
@The Moderators: my apologies, if this should go in another forum, feel free to move it where ever it belongs
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There's actually some really decent tutorials out there that explain just that...
There's a few methods, though...
1: a- cut in the shape of the neck into the saucer & extrude several times into the exact shape you want, use Chamfer on not-so-smooth places to smooth it out a bit then apply your smoothing groups...
2. Make the neck from a primitive or some other similar method then boolean it in, making the target weld tool your best friend in the cleanup task...
I could go into more detail, but that's basically the two main ways of doing it... Just open up max, and start playing... that's how I learned everything that I know... that and interrogating Lint, Adonis, Senator and a few others... xD But don't do that... they'll get grumpy after a while. <3
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I have a question to all the modelling experts here. How do you model your Federation starship "necks". Let's say I have my saucer and my secondary hull and I want a smooth transition. How would I do that best? Thank you in advance!
@The Moderators: my apologies, if this should go in another forum, feel free to move it where ever it belongs
i have a link http://discovery.scifi-art.com/1701/l5.htm
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There's actually some really decent tutorials out there that explain just that...
There's a few methods, though...
1: a- cut in the shape of the neck into the saucer & extrude several times into the exact shape you want, use Chamfer on not-so-smooth places to smooth it out a bit then apply your smoothing groups...
2. Make the neck from a primitive or some other similar method then boolean it in, making the target weld tool your best friend in the cleanup task...
I could go into more detail, but that's basically the two main ways of doing it... Just open up max, and start playing... that's how I learned everything that I know... that and interrogating Lint, Adonis, Senator and a few others... xD But don't do that... they'll get grumpy after a while. <3
Okay, I will abuse 3ds max a little bit ;) and find out which option looks best. Thanks.
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There's actually some really decent tutorials out there that explain just that...
There's a few methods, though...
1: a- cut in the shape of the neck into the saucer & extrude several times into the exact shape you want, use Chamfer on not-so-smooth places to smooth it out a bit then apply your smoothing groups...
2. Make the neck from a primitive or some other similar method then boolean it in, making the target weld tool your best friend in the cleanup task...
I could go into more detail, but that's basically the two main ways of doing it... Just open up max, and start playing... that's how I learned everything that I know... that and interrogating Lint, Adonis, Senator and a few others... xD But don't do that... they'll get grumpy after a while. <3
Okay, I will abuse 3ds max a little bit ;) and find out which option looks best. Thanks.
Np. :]
If you're around 10 hours from now, hit me up then if you run into any trouble. That or post around here and I'm pretty sure one of the more experienced modelers will be more than willing to lend you a hand. Good luck. :]