Bridge Commander Central

BC Forums => BC Modding => Topic started by: Vladko1 on December 08, 2009, 10:35:48 AM

Title: Prototype Guitar ships
Post by: Vladko1 on December 08, 2009, 10:35:48 AM
Because I see that many people like the idea for guitar ships, I made this topic. Everyone who made guitar ship can post it here. Here we can put ideas and some tips about the "SHIPS OF STEEL" ;) . I am starting with this:
USS Scott Ian, Rhythm class starship. For now only tha main hull is ready. Here is a pic of the original guitar
http://www.dv247.com/assets/products/44720_l.jpg
Title: Re: Prototype Guitar ships
Post by: baz1701 on December 08, 2009, 10:58:17 AM
Drop the guitar theme and add some detail you have a nifty Ferengi ship there.
Title: Re: Prototype Guitar ships
Post by: King Class Scout on December 08, 2009, 10:58:52 AM
I'm glad you decided to cash in on this.  it was me mentioning the original Trekie of Steel (and me being totally impressed by it) that brought you in.  I've got a few ideas myself fro the guitar ship (which, btw, is a royal mess to unwrap...I was gonna make a new skin for you).

there should at least be a bass as the equivalent of a destroyer or heavy cruiser.  and I've got name ideas and one I might just make myself...a Double Neck Bass as a royally heavy shooter.  also, could you add some tuning pegs as well,  because it just doesn't look right without them.

Edit: he's got a point!  guitar bodies modified to Ferengi ships...cool concept.  God knows some more Ferengi are needed (as there's only one custom ship for them)  I'd also suggest some back formation, swiping ferengi (and, as far as I'm concerned, some Cardy) ships to guitar up!
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 08, 2009, 11:18:46 AM
If someone likes to make ferengy ship, here is my main hull model for the guitar.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 08, 2009, 11:55:41 AM
Here some progress.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 08, 2009, 12:51:50 PM
I made and the bridge. Here some screens. ;)
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 08, 2009, 02:13:00 PM
Finally it is almoast ready. Now I am gathering information about styles of textures and colour. And can BC support reflection map?
Title: Re: Prototype Guitar ships
Post by: Bren on December 08, 2009, 07:03:09 PM
Looks like the body of the guitar could be larger, it's a bit out of proportion with the neck, going by your reference pic.
Title: Re: Prototype Guitar ships
Post by: 1DeadlySAMURAI on December 08, 2009, 07:07:02 PM
Unless he remakes it to an Erlewine Chiquita. That the guitar MJF used in Back to the Future in the "Big Amp" scene.
Title: Re: Prototype Guitar ships
Post by: Bones on December 09, 2009, 11:14:56 AM
Unless he remakes it to an Erlewine Chiquita. That the guitar MJF used in Back to the Future in the "Big Amp" scene.
ah that guitar was pretty awesome :D
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 09, 2009, 11:46:08 AM
Can anyone tell me about is BC supporting reflection map?
Title: Re: Prototype Guitar ships
Post by: King Class Scout on December 09, 2009, 01:03:53 PM
BC is probably too old for that (someone would have to write a script for it)
Title: Re: Prototype Guitar ships
Post by: Dalek on December 09, 2009, 01:06:04 PM
Not even a script would make it reflect. The engine BC uses is too old.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 09, 2009, 01:52:11 PM
To bad. I will try to compensate with the speculars. Here is almoast finished.
Title: Re: Prototype Guitar ships
Post by: limey BSc. on December 09, 2009, 02:31:32 PM
Not even a script would make it reflect. The engine BC uses is too old.

Wasn't there a bridge retexture released a while back that had live reflections?
Title: Re: Prototype Guitar ships
Post by: Dalek on December 09, 2009, 02:33:21 PM
It's slipped by me. :P
Title: Re: Prototype Guitar ships
Post by: Bones on December 09, 2009, 03:25:58 PM
No these weren't live reflections, just stills pasetd onto LCARS panels textures nothing more :(
Title: Re: Prototype Guitar ships
Post by: Dalek on December 09, 2009, 03:30:44 PM
I had a feeling it was that. Anyway, back on topic. :)
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 09, 2009, 03:35:21 PM
Here are with the reflection maps.
Title: Re: Prototype Guitar ships
Post by: Dalek on December 09, 2009, 03:37:36 PM
Yeah, shame they wouldn't work in BC. :(
Title: Re: Prototype Guitar ships
Post by: Bones on December 09, 2009, 03:55:57 PM
Here are with the reflection maps.
Now when I'm looking on those golden parts idea came to my (genius :funny) mind, reflections...well fake reflections at least could be achieved by wraping these parts with multi colored gradient, let's say 8 different shades of brown, yellow, gold and white in one gradient + very dimm, barely visible glow via alpha channel (just like Khaliban simulated pearl glow on his Constitution refit hull textures) and strong golden specular for shininess :D this could work pretty nicely actually ;)
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 09, 2009, 04:24:03 PM
Bones, that is one good idea! Very good idea + part of the team = cookie :funny
Title: Re: Prototype Guitar ships
Post by: MarkyD on December 10, 2009, 08:59:21 PM
The gradient idea would work, but then only at certain angles.. so from others I think it would just look bad.

Good idea though, nice job on the guitar, looks nothing like a ship mind.

still quirky. good stuff. ;)
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 18, 2009, 08:25:24 AM
Ooooooooopssss. Alpha error :funny :funny But it is cool. If you like the glow of the hull will remain.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 18, 2009, 08:45:04 AM
Fixed!!!
Title: Re: Prototype Guitar ships
Post by: King Class Scout on December 18, 2009, 09:31:21 AM
suh-WEET!  thee been heavy metal cookied!
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 18, 2009, 09:41:06 AM
Here are and the sounds made by me. King cookie for the great ideas you gave. When I have time I will do the other guitars.
EDIT: The ships have two types of photons. The one is heavy metal photon torp. It is slow with hude damage and one thrash metal photon torp which is faster but with less damage.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 18, 2009, 10:36:16 AM
I dont know what to write down in the phaser sound in the HP in MPE to use this sound :( I made the autoload sound pack.
Title: Re: Prototype Guitar ships
Post by: King Class Scout on December 18, 2009, 04:22:58 PM
generally, you package them loose with the sfx folder when you make up the ship package.  tab 2 of the phaser spec setup holds the place for the sound.

I've downloaded the chord sounds and retrofitted them to the original guitar ship.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 18, 2009, 04:25:50 PM
I will make this later. My NX hardpoint isnt working  :'(
Title: Re: Prototype Guitar ships
Post by: deadthunder2_0 on December 18, 2009, 05:04:54 PM
i can fix it
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 18, 2009, 05:12:09 PM
I will try to make this by my own. I wanna learn how to do things like that, because I dont want to disturb other people. If I  can make it will ask for help at Monday. King, I will try to do it. Thanks for the information.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 19, 2009, 08:28:51 AM
BC cant read the wav file :( Everything is right. In the HP I wrote chordsound for the sound. Later renamed the saiund pack to the name of the ship. Ive opened the file and after the paths for the sound I wrote chordsound Start and chordsound Loop. Any ideas?
Title: Re: Prototype Guitar ships
Post by: deadthunder2_0 on December 19, 2009, 04:20:32 PM
it can't, have you tried mp3, i thought that is what it used, but i don't care about format when hping
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 19, 2009, 04:25:15 PM
BC is using only WAV format. BC and my phone can read only several kinds of wav. If my phone read this, the sound is not the problem. The problem is with the autoload sound pack.
Title: Re: Prototype Guitar ships
Post by: deadthunder2_0 on December 19, 2009, 04:35:43 PM
email me the sound names, i will make a sound pack
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 19, 2009, 04:39:45 PM
I have the sound pack made right, but I still dont know what to write for phaser sound. Even I used BCUT for making the sound pack, not manualy on notepad.
This is the sound pack:

Foundation.SoundDef("sfx/Weapons/chordsound_a.wav", "chordsound Start", 1)
Foundation.SoundDef("sfx/Weapons/chordsound_b.wav", "chordsound Loop", 1)

And I wrote "chordsound" for phaser sound for the phasers.
Title: Re: Prototype Guitar ships
Post by: deadthunder2_0 on December 19, 2009, 04:41:36 PM
strange, bcut works very well, email me the sounds
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 19, 2009, 04:48:37 PM
Wooow, The sounds arent working on the phone, but the others BC sounds work. I will reconvert to 1441kbps wav
Title: Re: Prototype Guitar ships
Post by: Vladko1 on December 19, 2009, 04:56:52 PM
PROBLEEEM SOLVED. The problem was because the wave sounds were over 1441 and mostly with 2 channels. The Guitar ship is now with cool sound. packing and uploading.
Title: Re: Prototype Guitar ships
Post by: King Class Scout on December 19, 2009, 08:02:21 PM
that was probably the problem with the original sound pack for the Trekie of Steel as well.  I'll try and resave them the way you've set it.
Title: Re: Prototype Guitar ships
Post by: Vladko1 on April 24, 2010, 03:38:32 AM
I started to make new, more beautiful and powerful GuitarShip. Here is some renders from the very beggining :P :D
Title: Re: Prototype Guitar ships
Post by: deadthunder2_0 on April 24, 2010, 10:27:03 AM
hey ever tried a acoustic guitar ship, as a carrier?
Title: Re: Prototype Guitar ships
Post by: King Class Scout on April 24, 2010, 10:52:14 AM
bwah...I'm still trying to talk him into a double necked bass as a Destroyer (standard bass as a Battleship, etc)

i got a cute idea...how about a Ukelele as a scout, a Bazuki as a missle cruiser...
Title: Re: Prototype Guitar ships
Post by: Vladko1 on April 24, 2010, 10:56:54 AM
Acoustic is not soo hard, this will be solo guitar and will have many powerful phasers (6 strings) and other 2, bottom/front and one bottom/rear. Bass's strings will not be soo powerful but for them can fire powerful torpedoes :P I think to make a pick as a small shuttle for one person, or other ideas for pick? OOhhh, idea, MVAM and then appears a pick on the strings and then the phasers are more powerful :P
Title: Re: Prototype Guitar ships
Post by: King Class Scout on April 24, 2010, 04:40:00 PM
all you need now is an amp for a starbase  :funny
Title: Re: Prototype Guitar ships
Post by: Vladko1 on April 24, 2010, 05:03:34 PM
all you need now is an amp for a starbase  :funny
I was started to make an ugly one in rhino, but after I finish the GuitarShip's Ill make new one :thumbsup: Ill make one Guitar Pack ;)
Title: Re: Prototype Guitar ships
Post by: deadthunder2_0 on April 24, 2010, 07:09:37 PM
ooh, and a Pick class shuttle!
Title: Re: Prototype Guitar ships
Post by: King Class Scout on April 24, 2010, 07:33:58 PM
i better send you the deep purple after all :P