Bridge Commander Central
BC Forums => BC Modding => Topic started by: Captain_Licard on May 18, 2010, 03:04:50 PM
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A Concept I have been working on, still a few bugs with the mesh I need to work out, let me know what you think.
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I think it needs some sort of secondary hull similar to science ships from ST: Online.
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Something like this? Its not a secondary hull per-say, but it has that feel to it in my opinion
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Why not you realise two versions? With the secondary, like the first pic and with secondary, like the second pic. Both types are very good, *cookied*
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Although that is a great idea, there is two problems
1. I like it better this way
2. I accidentaly overwrote the old style, although I probably could rebuild the parts I deleted.
P.S. Anyone want to texture this? I really don't know how to make textures :idk: :help:
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Here is an update, I have streamlined the secondary hull a bit more to give the ship a more streamlined appearance, I have also done some work on the bussards.
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wish I had more texturing practice in. i'm crap at aztecs, and have to keep asking Baz for advice :P I also can't get a good match for other people's designs (my stuff looks too primitive for some people's tastes). mabey Bones has some free time for texturing.
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If he can texture and (when its finished) convert the model for use in game, I would be very very very happy, also, I have been working on some ideas for a hardpoint
4 forward Torpedo Tubes, 2 aft
Torpedo Load: 85 Quantum Torpedos (nem_quantum)
7 Type XV Phaser Emitters
Regenerative Shielding
Light Ablative Armour
Max. Warp Speed: Warp Factor 8.7
Max. Impulse Speed: (whatever it is on the CG sovie)
Ive also been working on the main deflector area
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Another update, re-aligned the deflector, smoothed out the saucer a bit, and more work on those bussards.
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Update: More work on Bussards, dropped smoothing from hull, just didn't look good. She's probably almost done, going to begin to drop alot of unneeded poly's on the inside of the ship.
I await further comments.
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You really need to smooth that model out. I can understand a need for rough edges, but I shouldn't be able to count the polygons that make up your ship.
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You really need to smooth that model out. I can understand a need for rough edges, but I shouldn't be able to count the polygons that make up your ship.
Smoothing groups is usually one of the last things sorted out on a model. The current "roughness" is because the model is still a WIP.
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Well he did say he dropped smoothing from the hull because it didn't look good. Sounds like he wasn't planning on adding it back in.
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If that is the case, then yes smoothing is definitely needed. Overuse of smoothing can make a ship look really bad, and lack of smoothing makes it equally bad. I await further development on this mod.
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I don't know about this one, chucking sovvy nacelles on such an old hull design does not do it for me.. I would build your own nacelles to suit the ship. But keep up the good work. :thumbsup:
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Well he did say he dropped smoothing from the hull because it didn't look good. Sounds like he wasn't planning on adding it back in.
Is he trying poly smooth groups or just mesh or trubo smooth?
I only use poly smooth, the other 2 just generally turn a mesh in to a blob.
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noticed the name voter up there. for pete's sake, don't put Enterprise H on that thing, you'll never hear the end of it from prequal haters :P
Markyd: if there was some way of designing nacelles that don't look sovvy, yet say 2400, I'd like to see it. from what little bit I've seen of STO, the only really fresh design happens to be that little sphere headed ship (which I'm still dying to see someone convert).
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I don't know about this one, chucking sovvy nacelles on such an old hull design does not do it for me.. I would build your own nacelles to suit the ship. But keep up the good work. :thumbsup:
I am in the process of reforming them to match what I am going for.
@King Class Scout: The reason I put Enterprise H in the list was for "returning to its roots"
P.S. Another update, added a touch of PDW Proxima
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Well he did say he dropped smoothing from the hull because it didn't look good. Sounds like he wasn't planning on adding it back in.
Is he trying poly smooth groups or just mesh or trubo smooth?
I only use poly smooth, the other 2 just generally turn a mesh in to a blob.
Did I mention im doing this with Google Sketchup, poly smooth ain't in the options list. When smoothed, It turns into a blob.
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okay, that does it. I'm gonna screw around with the Sketchup I DLed and see if I can get my original ships finally into polies.
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Sketchup can only import 3ds and ACAD files. to get ships from BC, you need Nifskope(export as .obj) Model program(I use MeshLab, convert to .3ds) Shetchup, import 3ds.
Export: Export model as Google Earth 4 model. Find file, rename .kmz to .zip, extract the .dae file from the models sub directory, convert to 3ds via model program(MeshLab)
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noticed the name voter up there. for pete's sake, don't put Enterprise H on that thing, you'll never hear the end of it from prequal haters :P
Markyd: if there was some way of designing nacelles that don't look sovvy, yet say 2400, I'd like to see it. from what little bit I've seen of STO, the only really fresh design happens to be that little sphere headed ship (which I'm still dying to see someone convert).
Here are a few:
http://bc-central.net/forums/index.php/topic,2421.720.html The Mirtha Class
Rengers :- Archeron IMg provided
Megellan by Steve Davis IMg provided
Infact now im thinking about it there are plenty of ships with unique nacelle configurations.
Anyway.. nice progress. :thumbsup:
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If once you have finished and it is converted to 3DS I can help you get the model ready for the game if you like.
Drop me a PM if you do.
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If once you have finished and it is converted to 3DS I can help you get the model ready for the game if you like.
Drop me a PM if you do.
Thanks, Shes just about done. I just need some one to texture her and hardpoint her. when shes finished. I asked bones but I haven't gotten a reply if you can smooth her a bit when you convert it, that would be great.
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noticed the name voter up there. for pete's sake, don't put Enterprise H on that thing, you'll never hear the end of it from prequal haters :P
Markyd: if there was some way of designing nacelles that don't look sovvy, yet say 2400, I'd like to see it. from what little bit I've seen of STO, the only really fresh design happens to be that little sphere headed ship (which I'm still dying to see someone convert).
Here are a few:
http://bc-central.net/forums/index.php/topic,2421.720.html The Mirtha Class
Rengers :- Archeron IMg provided
Megellan by Steve Davis IMg provided
Infact now im thinking about it there are plenty of ships with unique nacelle configurations.
Anyway.. nice progress. :thumbsup:
That second ship has DJ Curtis written all over it
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http://bc-central.net/forums/index.php/topic,5101.0.html
its the Archeron by Rengers. Have a look at the thread, it has shuttles too ;)
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My email address is listed so send the 3DS there and I'll see what I can do.
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My email address is listed so send the 3DS there and I'll see what I can do.
She's done, sent her to ya. Now for for getting her a decent hardpoint.
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Alright so it looks like I have to rebuild the whole model do to mesh errors. Im begining immediatly
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As I recommended try getting Gmax if you can it will export far smoother that Sketchup.
Don't get dis-heartened I spent nearly a month on my first ship only to throw it away and start again.
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Yeah, but sketchup is far easier to use and has tutorials made by people who don't suffer from ADHD..
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I agree with Lionus, I will try Gmax, but I know sketchup inside and out. I basically have to jump through hoops to get a model into 3ds format. :P
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Alright I have made some progress, I sucsessfully converted the old model to .nif using the plugins for gmax. It displays in both Nifskope and in Model Proprty Editor, but not in game. Anyone here know why, or is it still a mesh issue. :idk: :idk: :help: :help:
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Oh yeah, if you selected the "other" option in the poll, please tell us what it is, thankyou
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USS Atlantis (NCC-05-A)
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Heres an update, just rebuilt the model, no bridge yet, that is coming. This model is much better in that it is all one mesh instead of individual parts:
Also, I like the name atlantis, but IF I do end up using that name, I will probably use a registry like this: NCC-05-C, seeing as this 25th century.
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:hithead: nacelles..
ahhhh i give up.
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Heres an update, I have completely dropped the sov-nacceles, also, have done some work on the deflector. Along with other cosmetic changes.
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Heres a quick update, using the Paint-Can feature in Sketchup, I have been working on a base hull texture, so I have painted it on the hull and recolored it in various places. I may not be able to map textures in Gmax, but that doesn't mean I can't make them in photoshop.
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That looks wayyy better. Nice work!
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Thanks, I will use the sovie naceles in a different model im doing. :) :) :) :SWvST:
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It seems that the registry has been chosen, so with out further ado, I christen the vessel U.S.S. Atlantis NCC-05-C :yay: :yay:
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Rendered shot of her in a space using the Unity Game Engine
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Got an idea, after looking for something to add, I came to the conclusion of adding a type of MVAM Fighter, seeing as the ship doesn't have a shuttlebay.
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There are far better fonts ofr ship registries. There's a whole font pack free on the internet somewhere.
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The new necelles do work better, so kudos for you for changing them, but i would still like to see summat more unique, ur own design or take.
still nice work mate, I agree with Dalek on the font mind :thumbsup:
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Ive been working on the MVAM fighter, I want it to have a good mix between the F-16 and the Type 9 Shuttle Craft.
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Mesh update, re-styled the nacceles to give them a more NX/hint of JJ look. shes just about done so im gonna need a texture, person to convert the model, and a hardpointer. Any takers??
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+ cookie for sticking with this.
The nacelle is a definite improvement for this style of ship... it just looks more the part. I made a tut this morning for a guy over at dyna that was struggling to make a sovvy necelle shape.
I will post it for you:-
Ok.
http://www.mediafire.com/?miz2mryhmym
the .zipx is the newest from winzip, you may need to dl the trial version to open
Tut done, using 3ds max 2010 and photoshop CS2, will work on anything from MAX 6 upward and Photoshop 5.0 upward. Gmax if it has the connect tool should be fine also, if not then use the slice plain or the cut tool for those segments.
Using Camstadia the free version, codecs found on their webby, but it works fine on VLC and MPC
Have a look, the reason i say this is that your bussard looks very high poly, and it may help. :thumbsup:
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I thought high-poly was a good thing?? Im gonna work on a few more mesh errors with the MVAM fighter before I declare her finished.
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Not for games mate..
Lower poly, is the way to go...
Still detailed and as many polies as you need.. but not wasted. ;)
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Not for games mate..
Lower poly, is the way to go...
Still detailed and as many polies as you need.. but not wasted. ;)
I don't think it has to many polies, at last count, the combined total was justover 11.5k, the ship itself at 7.3k, and the fighter at just over 2k
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BTW, I am declaring the model finished, no errors show up for both the ship and the fighter in MeshLab and in Gmax, so I think shes good. I now offer her up for converting, textureing, and hardpointing.
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If ur happy ur happy..
Im just trying to help.
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If ur happy ur happy..
Im just trying to help.
I know you are, but I like it the way it is, I just finished fixing all mesh errors, and I really don't wanna mess with it. Also, I just wanna get this model done so I can start working on my next project.
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I know you are, but I like it the way it is, I just finished fixing all mesh errors, and I really don't wanna mess with it. Also, I just wanna get this model done so I can start working on my next project.
Not to put a downer on your skills, but you should definitely do something about the smoothing of the model, before declaring it "finished". You'll find there will most likely end up being alot of complaints should this ship ever be released, with the model in it's current state.
It's better to put more time and effort into it, rather than rushing through only to get to "the next thing". Just a bit of advice :)
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Not to put a downer on your skills, but you should definitely do something about the smoothing of the model, before declaring it "finished". You'll find there will most likely end up being alot of complaints should this ship ever be released, with the model in it's current state.
It's better to put more time and effort into it, rather than rushing through only to get to "the next thing". Just a bit of advice :)
I took the smoothing issue into consideration and I applied smoothing to the model in Gmax. heres how it turned out after using the .nif plugins to convert and view it in nifskope
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Instant-cookie :D
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Instant-cookie :D
I sure like cookies!!! I used the auto-smooth feature in Gmax at level23 and I liked how it looked. I have done the same for the fighter and It looks great too. Now may I declare her finished? As a side note, to any texture-er, I have the files in .NIF so the conversion is already done.
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Now may I declare her finished?
Yes you may :D
Not trying to be overly critical, just giving some useful tips when and where I can. I don't call myself "the Wise" for nothing, you know :)
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Much better, you need to be careful with that auto smooth feature, but you did a good job.
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Much better, you need to be careful with that auto smooth feature, but you did a good job.
Thanks, as far as the auto smooth, i just set it at 0.1 and worked my way up until it smoothed the model the way I like it
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Alright, baz is texturing and it looks like were dropping MVAM and texturing in a shuttle bay. I still need a hardpointer though, and I created an Identically named thread in the scripting section.
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Ok took the night off my projects to check this model out.
I have made the model symetrical and applied some smoothing groups and fixed a couple of the mesh errors.
The model is also fully unwraped ready for texturing
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dude that's awesome. You never fail to amaze me. :bow:
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Just out of interest, what errors were there? I checked the model before I sent it and I also had already smoothed it. I can't wait to see her textured
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dude that's awesome. You never fail to amaze me. :bow:
Dude, im still a rookie when it comes to modding for this game, I can't script or texture, I can re-color textures and create meshes, but nothing major or spectcular.
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I couldn't resist showing you something similar I've been working on. It's for an Elite Force modding project, Star Trek : Freelance (http://www.stfreelance.com/homepage.html), so it'll probably never see the light of BC.
NOTE - Just wanted an excuse to show this, and this seemed like an alright time to mention it.
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I quite like it, if it werent such low poly, it would probably do alright.
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Just out of interest, what errors were there? I checked the model before I sent it and I also had already smoothed it. I can't wait to see her textured
The main problem was it was not symetrical (a mirror image).
There were some double faces as well. These things can happen when convert from one format to another to another.
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texturing under way
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Interesting take on the Galaxy/Neb nacelles.
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Good job mate :thumbsup:
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I like how its turning out, however, she's going to be equipped with quantums so the torp tubes need to be blue, other then that, its turning out nice!
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Interesting take on the Galaxy/Neb nacelles.
I tried to make them carry the heir of the Galaxy class with the roots of the NX-Class
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Excellent stuff. Defiant meets NX-01. Can't wait to see the 2370's/2380's style re-developed bridge. Though. honestly, I was expecting more of a Defiant style pigsnout deflector tucked right under the dual forward pulse phaser ports. But all in all, i love the work you've put into it.
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That is the whole ship textured now (other than the bridge).
Will be adding some more detail but you get the idea now.
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That is the whole ship textured now (other than the bridge).
Will be adding some more detail but you get the idea now.
Lookin good, im just curious as to what that little dot is just above the deflector. Is that just a logo or somethin else?
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Just got a great Idea!! :yay: make that dot thing just under the torpedo tubes a pulse phaser? it is the 25th century and this ship needs to be powerful I can't wait to see her with more detail and some spec maps.
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it is a torp tube
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Not to sound too offensive, but tacking a squished-Galaxy Class stardrive onto the underside of the NX-01 saucer, really didn't do much to improve the design.
Frankly, I'm not sure why there is a need for a 25th Century NX-Class, considering the 24th Century version is the Akira Class. A total retexturing of the existing Akira Class + new updated nacelle look, would do alot for making it seem like a 25th Century refit.
This is ofcourse just my opinion, so please feel free to disregard anything in this post :P
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it is a torp tube
Doesn't make much sense, considering there are two above that.
Not to sound too offensive, but tacking a squished-Galaxy Class stardrive onto the underside of the NX-01 saucer, really didn't do much to improve the design.
Frankly, I'm not sure why there is a need for a 25th Century NX-Class, considering the 24th Century version is the Akira Class. A total retexturing of the existing Akira Class + new updated nacelle look, would do alot for making it seem like a 25th Century refit.
This is ofcourse just my opinion, so please feel free to disregard anything in this post :P
Pretty much mine as well. Though I didn't feel like voicing it.
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I intended the launcher below the two main ones the probe launcer.
As for the design, every one has to start somewhere.
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Doesn't make much sense, considering there are two above that.
Pretty much mine as well. Though I didn't feel like voicing it.
The reason I wanted to create this vessel was to replace the 24th century refit, I had it, it stunk and didn't, look anything like an NX-Class. As far as the galaxy stardrive, I needed a secondary hull of some sort seeing as I had replaced the default deflector position with the torp tubes. The galaxy stardrive made the most sense.
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This was the best iteration of the secondary hull IMO.
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It wouldn't have been so bad if you had at least removed the nacelle pylons from the galaxy hull. :P
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I threw that secondary hull out because it made the mesh look to much like the Beta Centauri, Also, I kept the pylons on the galaxy hull as support beams and phaser array locations.
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Either way that is the saucer done.
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Nice :D :D, now all thats needed is the secondary impulse engines, the bridge, and a little less red on the registry.
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Suggested Ship-Class Names:
Mandela-Class
Navajo-Class
Sarajevo-Class
Montreal-Class
Vonnegut-Class
Seattle-Class
Akyazi A-Class
Yeah, i'm more of a fan of the last version of the lengthier-looking hull shown here. The galaxy-class secondary hull throws off the scale of the whole thing. Like tacking dolly parton's chest on a 10 year old boy. The NX was much much smaller than the galaxy and the galaxy-class hull just looks, well,.. tacked-on (unless you're considering a limited MVAM.) The mismatched hulls look like a nightmare for the CoE personnel at Anteres Shipyards or Utopia Planetia. Whereas the one shown below looks more aerodynamic and consistant with the flow of the rest of the design. Doesn't leave gaps/spaces for someone to wedge a lucky phaser or microtorpedo shot by a fighter, runabout, or capital ship. This version looks more appealing in terms of V/TOL, as it looks roomier for landing feet/pylons during planetfall for repairs, dedicated compartments for workbees, weapons, shuttles, ODN/EPS access, internal re-arrangements for multimission capabilities, et al. This version would look sweeter on an M.S.D. in terms of deck layout, turbolift alignments, etc. and likely easier handling in an atmosphere while flying dependant on just your Reaction Control System thrusters.
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It does seem like an odd design choice but still, looks pretty good to me.
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you guys DO realize that there is one NX refit Per Century, now? Vladko included a TOS refit in his Christmas pack, PLUS the akiras. someone needs to make a TMPed NX to finish the era set :P
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Ive got a JJ season 5 and a tmp nx in the works lol :D
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I asked Licard if I could take a stab at blending the bottom section in to the ship since some feel it is out of place.
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That got it nicely!!
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Definitely an improvement. :yay:
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Yes, definitely. Although that section at the back I'd turn into a shuttlebay or 2. And what happened to that section in the middle of the pylons between the nacelles? It looks rather daft meeting at a point with no apparent purpose.
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You mean the warp core.
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That was a warp field governor, not the warp core. Its purpose was to make sure the warp field was symmetrical by regulating plasma flow.
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Boys, boys! Splitting hairs!
I think it actually makes the entire ship seem more... Finished, with or without the thing. If you remove the two struts it starts to look odd and not very Fed-like. They're part of the defining silouhette of the NX.
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She looks great, I think a new textured shuttlebay is in order.
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I didn't say remove the struts. They just look like they're missing something without that warp-whatever thingy in the middle.
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perhaps an akira weapons pod?
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That sounds like a good idea, but why not have two variants? one with the weapons pod, one without. Like a war refit.
By the way, Baz, she looks great, Once you have finished textureing, im gonna attemt the hard point myself.
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Okay, the pod between the nacelles is only a warp field governor, not a weapons pod or anything else. I don't think a weapons pod should be placed there, since it has no forward clearance, so it would be a waste of space for it to be dedicated to aft weapons. I think the best idea would to simply have a multipurpose pod there in the style of the NX, with a docking port, some sensor palettes, and a glowing bulb (sensor dome?)
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well I think my work here is done.
I will export and get it back to Licard to do his stuff.
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in game.
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Much much better, though I'd leave the module on the aft as an underslung towing-position module (Oberth-Class type) or overhead (Miranda-Class) type rollbar unit.
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If you change its position, you change the profile. The added deflector has already distorted it enough, IMO.
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True, though by this time (Late TMP/Early TNG by the Ambassador-style nacelles,) the Loknar/Phobos-Class based catamaran style warp field tech has evolved/shifted enough to have any warp-field strengthening devices embedded inside the primary hull or somewhere inside the armor-plating of both of the ship's nacelle pylons and/or catamarans rather than left outside, severely exposed between the impulse engines. One would hope, anyway. Being able to dock a variety of mission-specific ventrally-towed modules on this design would make for an interesting companion to the other multi-role ships that have been reconfigured to the end of the universe (at Treknology.Org and other sites,) such as the Excelsior-Class and Constitution-Class. Either towed directly against the hull or extended below it on arms, would be interesting. Just an idea.
Examples/References:
http://www.shipschematics.net/startrek/images/federation/rescuehospital_angueira.jpg
http://www.shipschematics.net/startrek/images/federation/cargoxporttug_anaxagoras.jpg
http://www.shipschematics.net/startrek/images/federation/cargoxporttug_newyork.jpg
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I have to say that I like the idea, but the textures look a little bare to be a TNG refit.
Heck, it doesn't even have RCS thrusters on it anymore.
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Well, if you want it to tow stuff that's fine, but I think a refit of Earth's most famous 22nd century ship class would be more of a tribute ship than a backwater tractor.
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Guys please remember this is the guys first ship, so alittle encouragement.
I'm sure you all remember everyone elses first ship including my own (and yes it was awful).
So please cut him some slack, he will get better and for a first ship it an't half bad.
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i couldnt have said that better myself, baz :)
*cookied*
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I had to fix the reg so I added the missing RCS thrusters
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oh so that was those yellow things are, as another update, the hardpoint will be weaker than planned due to my newbie skill with MPE :P
so it will only have forward torps and two dorsal phasers, three ventral, and no aft
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you should do at less one aft, the nx has one phase cannon aft. Looks good. :thumbsup:
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No rear torpedo launchers? The NX-01 had two. :(
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I-ll try and texture my own in, I have bothered baz enough already. Actually the hardpoint currently has them , they just arernt aligned to anything.
EDIT: screenie of her and the original atlantis
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Textures still lack alot of detail, such as... windows. And I can't tell, but I don't think you have any aztec panelling either, which is common to TNG-era ships.
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Textures still lack alot of detail, such as... windows. And I can't tell, but I don't think you have any aztec panelling either, which is common to TNG-era ships.
A ship this small wouldn't have an Aztec pattern would it? The Equinox class doesn't have any. I don't even think Voyager had a distinctive Aztec pattern and she's twice as big as this.
But I like it. It's further along than anything I've made. I haven't made anything yet haha.
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Well, in any event, she looks good. Can't wait for someone like Bmused at Scifi-meshes to whip up an Engineering console M.S.D. for her, for when someone sketches and/or renders a bridge for this design upgrade.
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A ship this small wouldn't have an Aztec pattern would it? The Equinox class doesn't have any. I don't even think Voyager had a distinctive Aztec pattern and she's twice as big as this.
yeah they both do have clear aztecing dude...
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I'll add a aztec-like patter in the speculars.
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no aztec pattern yet, but here is a shot with custom speculars
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UPDATE: added aztecing
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Nice, adds a TNG feel it was lacking, besides of course the bottom and nacelles.
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what did you do as that looks like the aztec I added?
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what did you do as that looks like the aztec I added?
Thats cause it is, I just modified the highlights on the textures and speculars to make it more distinct. Also, i have agreed t0 let FarShot add windows to the saucer texture. I let him do it knowing how busy you are with your own projects.
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yeah they both do have clear aztecing dude...
Perhaps the Intrepid Class does on closer inspection, but it's still not as noticeable or dramatic as a ship as large as the Galaxy Class. And the Nova class doesn't have any at all from what I can see. They could be covered up by the burn marks but if you look at the area around the two forward windows starboard side, you can see it's one big panel. The Aztec pattern is supposed to be all the different hull plates made up into a pattern. A ship this small simply has a set of large panels so it doesn't glisten in the sunlight like a Galaxy class which is made up of hundreds of smaller panels.
Of course this is what I gather. I'm not a modeler or anything so these are just outside observations.
(http://drexfiles.files.wordpress.com/2009/05/equinox_beauty-copy.jpg?w=655&h=492)
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Either way, im keeping it as it gives it a throwback to the NX-01
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Perhaps the Intrepid Class does on closer inspection, but it's still not as noticeable or dramatic as a ship as large as the Galaxy Class. And the Nova class doesn't have any at all from what I can see. They could be covered up by the burn marks but if you look at the area around the two forward windows starboard side, you can see it's one big panel. The Aztec pattern is supposed to be all the different hull plates made up into a pattern. A ship this small simply has a set of large panels so it doesn't glisten in the sunlight like a Galaxy class which is made up of hundreds of smaller panels.
Of course this is what I gather. I'm not a modeler or anything so these are just outside observations.
(http://drexfiles.files.wordpress.com/2009/05/equinox_beauty-copy.jpg?w=655&h=492)
you do realize that that picture doesnt show the spec maps so aztecing isnt really as clear as it should be
heres the best examplle i could find, i agree it isnt as clear as a galaxy class...but yeah a galaxy class is like 4 times as big...
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I GIVE UP!!!!!!!!!!!!!!!!!!!! :hithead: :hithead: :hithead:
i can't get the hardpoint to work right!!!!!!!! :banghead: :banghead:
Anyone here want to hardpoint her PLEASE!!!!!!!!! :help: :help: :help:
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I'll take a shot at the harpoint. been doing quite a few repairs, lately.
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thanks, I'll email you the files.
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Why no phasers aft along the nacelle pylons, or along the back of the saucer (if you remove the warp field governor & the pylons supporting it)? Perhaps a phaser blister, a small dome under the warp field governor that sprays a widened beam like a flashlight beam and does equal damage to a contemporary phaser strip over a slightly wider area on an enemy contact?
Perhaps a small decimal-sized phaser strip-segment just above and/or below the impulse engines?
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oy, gimmie a minute. it's planting time out here.
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Why no phasers aft along the nacelle pylons, or along the back of the saucer (if you remove the warp field governor & the pylons supporting it)? Perhaps a phaser blister, a small dome under the warp field governor that sprays a widened beam like a flashlight beam and does equal damage to a contemporary phaser strip over a slightly wider area on an enemy contact?
Perhaps a small decimal-sized phaser strip-segment just above and/or below the impulse engines?
their ther, just not in the pics.
new sig below
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Orthos available soon of the Navajo-Class?