Bridge Commander Central
BC Forums => BC Modding => Topic started by: ChiefBrex on May 18, 2010, 09:01:05 PM
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Here's my latest project from BCS. It's the TOS Romulan Bird of Prey, aka Vas Hatham class. It's under 4K in polies. There will be two textural variants: An updated Classic TOS and a Continuity version (Green Hull and Bird of Prey pattern)
It's got 4 disruptor banks in the main hull, although I am considering releasing two additional disruptor variants: The disruptor banks in the wings, and a combination of the disruptors in the wings and in the main hull.
Anyway, here are some screenshots of the textures so far.
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/BirdofPreyClassic.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/RBop01.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/RBop02.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/RBoP01G.jpg)
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Gorgeous. We've been needing a new TOS BoP model. This will go great with Wiley's new TOS Enterprise.
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Spectacular! Have your first cookie.
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That's one hot looking ship. I don't think there's a single flaw in the textures. :hurr:
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Gorgeous. We've been needing a new TOS BoP model. This will go great with Wiley's new TOS Enterprise.
I'll be working on a new TOS Connie, but with 14 registries (list from ex astris scientia). But it'll have some elements of both the TOS and TMP Connies. But I will use Wiley's TOS Enterprise to balance this ship :D
@GMunoz: Thanks for the cookie! I hope to update the ship soon. I've got a job now, so my time is somewhat limited. But I will do my best to keep stuff up to date.
@Digital: There are some places where the textures are looking a little weird. But it's mostly a mapping issue. I can fix it easily. I'm glad you like the textures though :D
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I do like the green variant. Well done!
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Good stuff man. But shouldn't the TOS bussards be red? :idk:
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But it'll have some elements of both the TOS and TMP Connies
My first thought of this phrase was Phase II Enterprise, but I take it you have your own creative scheme in mind?
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Still loving them Brex. Keep it up!
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Yay, a TOS Rommie! :yay: :yay: :yay:
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yes...ive seen this but still, the most awsome BOP ive seen! cookie for you!
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Good stuff man. But shouldn't the TOS bussards be red? :idk:
No. The TOS BOP bussards are blue, when lit.
There is no version with red bussards.
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Nicely done mate, your skills have improved greatly, what does the underside of the green variant look like?
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I have the two standalone BoP's that are already at filefront. one of them is the plain white, the other is "Unrestored film correct", even down to the appearance of the plasma weapon. this has a lot more detail, especially in the aft section.
as for the Green one? treat it as though the roms lost enough ships helping with the dominion wars that they had to dig out a few of these to fill in the gaps (except they're armed to the teeth), and used their current ship schemes on it.
Plasma Cookies-ahoy!
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I have the two standalone BoP's that are already at filefront. one of them is the plain white, the other is "Unrestored film correct", even down to the appearance of the plasma weapon. this has a lot more detail, especially in the aft section.
as for the Green one? treat it as though the roms lost enough ships helping with the dominion wars that they had to dig out a few of these to fill in the gaps (except they're armed to the teeth), and used their current ship schemes on it.
Plasma Cookies-ahoy!
I'm assuming the Green BoP is the ENT-era version, and not a refitted TNG-era Romulan BoP tbh. Nice to see you back here at BCC, ChiefBrex. And well done on your BoP (both variants). I just added to your supply of cookies :P
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But it'll have some elements of both the TOS and TMP Connies
My first thought of this phrase was Phase II Enterprise, but I take it you have your own creative scheme in mind?
I'll let you know once I start modeling it XD. Still working what I want to do with it.
Anyway, thanks for the positive comments on the BoP all! I'm going to work on it when I can.
@MarkyD: I haven't started working on the Bird of Prey Pattern on the green variant. I'm hoping to model it after the look on the 22nd-Century BoP, D'deridex and Norexan warbirds, so that it's consistent. If that doesn't work, I'll do a simple outline XD
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Brex...new Rommie looks spectacular...whats the poly count on this bad boy...keep up the good work!!
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finally something to pit against GMunoz's excellent TOS feds.
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actually, this one
http://bridgecommander.filefront.com/file/Romulan_BOP_TOS_era_revamped;71365
and this one. it's not green, it's Cyan. looks like the old pre-restoration TOS film stock
http://bridgecommander.filefront.com/file/TOS_Romulan_BoP;38688
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but didn't those have scaling issues? :lostit:
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*smirk* i'm too busy shooting to worry about scale :evil:
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Im curious does anyone know what the deal with the three circles are? They've always puzzled me. They obviously have a real in universe purpose. Landing struts mayhaps? We do see one on a landing pad in the Narada afterall.
@Chief Brex
The green version could use some color variation like painting the aft section of the engines a darker green. I think it would look better that way but ofcourse thats up to you.
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Again, thanks for all the positive comments again.
@Immo: I haven't done much with the Green BoP save the basic hull concept and the bussards (made by Mark, an Admin of BCC). I haven't done anything else with them yet.
But disruptors and impulse engines will all be greenish, to be consistent with the Rommies. Haven't decided on the Grey/Blue version yet.
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well, this is certainly an awesome return you've made Chief
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about the "circles" on the underside of the BOP: they're actually landing pads I found this out when I was browsing a trek blueprint database.
http://www.cygnus-x1.net/links/lcars/index.html
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Landind struts/gear you mean..? :thumbsup: :angel
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Very Cool, I don't really like TOS ships but this is pretty cool. You should make a version that has tos federation markings and textures like the Federation Romulan Warbird over on Legacy Files. :)
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about the "circles" on the underside of the BOP: they're actually landing pads I found this out when I was browsing a trek blueprint database.
http://www.cygnus-x1.net/links/lcars/index.html
That's actually the blueprint I based my design off of XD. It's the best Romulan BoP blueprint available on the net. And yea, the circles are Landing gear. The forward two usually have a box extension on them, where the stairs/elevators are that allow the crew to disembark when the ship is landed.
And the poly count is just over 4K. Like around 4,200, or thereabouts. I would've done more details, but I had problems getting Max to behave with them, so I dropped the added details.
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I noticed, while going over the blueprints again, that a rom BoP is shuttle capable.
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Sure is. It's got two shuttlebays on the dorsal aft of the ship, right above the impulse engines ironically. The original blueprints call for the shuttle doors to be flush with the hull, but I took a little artistic licensing, and modified them a little. Means the bays are a little smaller, but they're still big enough to house a shuttle.
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Sure is. It's got two shuttlebays on the dorsal aft of the ship, right above the impulse engines ironically. The original blueprints call for the shuttle doors to be flush with the hull, but I took a little artistic licensing, and modified them a little. Means the bays are a little smaller, but they're still big enough to house a shuttle.
what type shuttle, have you designed one from the era?
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the info on the blueprints says it's a 3 man jobbie, and were used more before they "borrowed" transporter technology off the Klingons. mabey we can find something floating around to help Brex out.
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Excellent, very clean.
Cookie.
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Dude, that looks NICE! Cookie for you!
Oh, and hi, everyone.
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Updated renders:
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/Dorsal.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/RBoP01UpD.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/RBoPUpD02.jpg)
Impulse engines aren't finished yet. They need some details. Learning to burn and age the textures, so they don't look too clean. Any suggestions would help. Phaser's given me some suggestions, but the more help, the better.
Also, how do you guys like the Nemesis Emblem? Or would you prefer the TNG one, or even...*gulp* the TOS version?
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sweet job :D
hmm not to sure about the Nem Emblem.. almost didn't catch it with the light....
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I like the ship. Lose the emblem completely though.
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I like the ship. Lose the emblem completely though.
^This.
Otherwise, she looks grand. :yay:
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I like the idea of having an emblem in the way you have placed it onto the ship, faded in and burnt it looks good, but from the comments above maybe you should use an image more fitting for the era, that's if there is one. :thumbsup:
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I have a copy of the TOS rom badge. however, everything states that the bird on the BoP IS the trademark. since everything was redone on TOS, probably none of the original FX footage survives except on very ancient videotape copies of the series. I'd say leave it off alltogether. the Romulans don't seem to use their Imperial Device on their ships anyway.
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Think of it this way... if they had the tools when this was originally done that we have today, would they have included the extra insignia... id like to bet they had plenty of ideas they could not fulfill.
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After doing some research, I can safely say that Romulans do use their device on their ships (see below images). Hence why I decided to include it on the BoP, as they would have it on there as well. The only question is where on the BoP it would/should be located (I prefer the wings, but can also place it on the main hull), and which version of the device it should be: the TOS one, the TNG one, or the NEM one.
(http://i101.photobucket.com/albums/m61/ChiefBrex/Star%20Trek%20Images/romulan-shuttle-top.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Star%20Trek%20Images/warbird-christies1.jpg)
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the scource I found with the TOS rom badge based it on a device seen in the background on a wall in, I believe, the one where they swiped the cloaking device. I'm not sure if it's free or not, though.
edit:the place where you got the top image has the badge.
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I figured as much hehehe. So the question remains: TOS device, TNG device, or NEM device? I take it KCS is suggesting TOS.
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Keep it where it us but make it TOS
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and pull the same effect...a "low visibility" version.
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Yep, I agree do what you did with the NEM version but with the TOS design.
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Alright. So should the TOS device be colored or gray?
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gray! xD
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Gray for sure.
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Okay, here's the TOS emblem on the wings. Also updated the basic hull texture for a more weathered look.
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/DorsalUpD01.jpg)
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Looks nice, but can you improve the quality of the shadowing in your renders? They look a bit distracting.
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I would only use one emblem on the one side. But it does feel better with that insignia :thumbsup:
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yeah, I can't do that. I'm using symmetry on the Unwrap, and 1 texture map. To do what you suggested Marky, would mean asymmetry, and 2 maps.
Which means, I'd have to move the emblem from the wings to the main hull, if you only want the one.
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Not really mate.. if your using symmetry (which is the best thing to do, so kudos for that.)
Simply cut that section of the model away..
So that it is a separate from the rest of the mesh.. then map it accordingly. :thumbsup:
AS in cut a section around the insignia, weld and correct the model.. the insignia will then be on its own face which can me mapped how you see fit even with the symmetry in place.
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True, but the problem is, the map makes use of the entire space. There's really not space for an extra piece like that. Not without resizing other parts, to make them smaller, and mess up the scaling. So, I really don't have the choice. If I do this, it will mean having to make a second map, and retexture the whole thing. TBH, I don't think it's worth it.
If, then, I'd move it to the main hull, toward the nose, so that there's only 1 copy of the emblem on the hull.
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that might work. the badge is symmetrical. I avoided overlay areas with my reskins when I put my own badges on. good luck.
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Lol..
I was just going to type a long explanation of how to do it. but I have not got the time, if you like you can send me the mesh and textures and Ill make the adjustment very quickly to show you what I mean. But thats up to you, its your ship and if you want too badges then who am I to argue ;)
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Honestly bro, with my new job, I don't really have the time to send the mesh and textures, let alone work on it right now myself. Hence the lack of visual updates :cry:
Anyway, I'll update things when I can! Keep an eye out.
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Updated Images folks. Moved the Romulan device and tweaked some of the textures. C&C welcome as always.
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/DorsalUpD02.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/RBoP01UpDA.jpg)
(http://i101.photobucket.com/albums/m61/ChiefBrex/Renders/RBoP02UpDA.jpg)
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center two windows on the bridge are a little too close.
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yep they are. I need to move them around a bit. FYI - They're not windows, they're sensors.
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Ah. Potato, potahto. :idk:
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he's right, though. every one of those little circles on the hull of a Rom Bop is part of the sensor suite
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Sorry for the lack of updates. I've been busy with work, and buying a new car. I will try to get some more work done on it soon.