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BC Forums => BC Modding => Topic started by: Locke on July 06, 2010, 12:24:43 PM

Title: Regal Class
Post by: Locke on July 06, 2010, 12:24:43 PM
I need a little advice/help with my new project.

I have no idea what race it should be for!

I made it with the intention of having a multi-race ship; one made by the Klingons, Romulans and Federation that would be used as a sort of diplomatic cruiser for the entire Alpha Quadrant.  Or something like that . . .

But it doesn't look like that kind of a ship, now.  It looks more like what the title says: a waterstrider.  But it doesn't seem Federation to me.  Maybe Cardassian, maybe even Ferengi.  What do ya'll think?

EDIT 1: Changed name to Majestic.
EDIT 2: Changed name to Regal.
Title: Re: [Waterstrider] Class
Post by: Dalek on July 06, 2010, 12:27:21 PM
I can't imagine it with a Cardassian or Ferengi colour scheme. Would Dominion diplomatic carrier be pushing it a bit?
Title: Re: [Waterstrider] Class
Post by: Psyco Diver on July 06, 2010, 12:55:55 PM
Looks like NSEA too me.....
Title: Re: [Waterstrider] Class
Post by: Locke on July 06, 2010, 01:04:37 PM
Dominion diplomacy?  Isn't that an oxymoron? :funny  Although, after the war, perhaps something like that could exist.  After all, Odo went home, and his influence might alleviate some of the agoraphobia (or perhaps anthropophobia (http://phobialist.com/)?) in the Dominion.

And Psycho: I was actually thinking that exact thing while I was posting. :roll  Perhaps this could be some sort of sister ship to the Protector or something . . .
Title: Re: [Waterstrider] Class
Post by: Centurus on July 06, 2010, 02:40:02 PM
Make it a Xindi ship.  Or, if you want, make it a custom alien ship, where you create the race.
Title: Re: [Waterstrider] Class
Post by: deadthunder2_0 on July 06, 2010, 04:27:53 PM
a TNG ISC ship, or TNG Hydran
Title: Re: [Waterstrider] Class
Post by: Vladko1 on July 06, 2010, 05:11:58 PM
Make it a Xindi ship.  Or, if you want, make it a custom alien ship, where you create the race.
yeaahh, Xindi ship, from the water Xindi race ;)
Title: Re: [Waterstrider] Class
Post by: FarShot on July 06, 2010, 06:03:16 PM
GQ would probably be my second favorite series of all time if it were actually made.  We need more ships. ;)
Title: Re: [Waterstrider] Class
Post by: King Class Scout on July 06, 2010, 07:20:29 PM
hmm.  point those side-things a little, and it might make a decent Kessok as well.
Title: Re: [Waterstrider] Class
Post by: Hellsgate on July 07, 2010, 01:29:53 AM
That looks more Xindi-Aquatic than 'Road to 2409'  "Federation-One". I'd go with something more singular-hull, organic/fluid and inspired by the Delphin-Class @ "S.T.: Australia" as it looks less directly threatening and more appropriate to a "multi-race" vessel, in addition to the configurations of the quasi-canon Relativity and Enterprise-J. Unless you want to make this design you're making more like a spaceborne tin-man type design....the fins just don't say anything to me.   

Delphin-Class reference link:

http://i13.photobucket.com/albums/a284/uss_voyager/delphin007.jpg
Title: Re: [Majestic] Class
Post by: Locke on July 07, 2010, 06:32:01 PM
I've started in a new direction with this ship.  I started thinking more traditionally, and started taking design elements from other classes (not kitbashing, mind you) and incorporating them into this.  Much as SF Dreamyards did with the Excalibur.  If you look at the underside of the secondary hull, you can see some Excelsior-style recesses that could potentially be cargobays or shuttlebays.  The blending of the primary into the secondary hulls is supposed to be similar to the Intrepid class.  Other details will emerge as I get more into it.

There are obviously some things still in the process.  The tail is going to be completely redone.  The deflector will be "dug out" of the saucer some, and the underside of the saucer needs to get added to.  I'm still debating on nacelles (at least, what type).  I think this is post-Voyager, pre-Nemesis.  Suggestions in this area are always fun to read.  Let me know what you think!
Title: Re: [Majestic] Class
Post by: Locke on July 08, 2010, 11:55:34 AM
Did several things, here.  Created a shuttlebay on the tail, made the beginnings of the bridge and dug out the deflector.  I need to know what some folk think of the deflector setup.  I'm not exactly happy with it, since it's hidden so much inside the ship.  I'd rather it be more visible.  Does it need to be "visible" from the front for it to function as a deflector?  I don't remember any Roddenberry rules on that, but it may just be common sense.  Anyway, also added the start of the pylons.
Title: Re: [Majestic] Class
Post by: Biggins on July 08, 2010, 12:04:41 PM
Looking very nice!
Title: Re: [Majestic] Class
Post by: bankruptstudios on July 08, 2010, 12:20:15 PM
I like this ship!!!!!! Cookie! :thumbsup:

If you don't like the deflector, model in some deflector bands insted of a dish. This way your hull can flow to the saucer, and the bands will be full visible to the frount. That is the hole pond of the deflector, it removes space dust and other crap out of the way, plus it does other neat things as well. If it does not have at less an 80 or 90% clear line of sight to the fround, it would not be effective.
Title: Re: [Majestic] Class
Post by: Captain_D on July 08, 2010, 01:51:57 PM
Looks real nice. :thumbsup:

I personally think the deflector looks fine, it's the indention in the saucer that needs to either be reworked or taken out all together.

 Could go with the way the Intrepid Class is layed out. just a suggestion. :)
Title: Re: [Majestic] Class
Post by: Locke on July 08, 2010, 01:54:06 PM
Looks real nice. :thumbsup:

I personally think the deflector looks fine,it's the indention in the saucer that needs to either be reworked or taken out all together. Could go with the way the Intrepid Class is layed out. just a suggestion. :)

I'm thinking that's the way to go.  Squash-and-widen.
Title: Re: [Majestic] Class
Post by: Locke on July 08, 2010, 05:45:15 PM
Here we go: more updates.

I know the nacelles look a bit wonky.  I'm gonna fix that next.  But this is basically the mesh.  Although I'm having a bit of trouble deciding if I want to leave the bottom of the saucer like that.  I may end up adding something, but I don't know what.  Any suggestions?
Title: Re: [Majestic] Class
Post by: Dalek on July 08, 2010, 05:49:21 PM
I'd leave the under-saucer like that. Although make both grooves symmetrical. You could make the ship in one half and then just mirror it so its perfectly accurate.
Title: Re: [Majestic] Class
Post by: Nihilus on July 08, 2010, 06:15:10 PM
Holy Crap, that thing is AWESOME lol.  Count me in for Beta Testing :D
Title: Re: [Majestic] Class
Post by: Locke on July 08, 2010, 06:22:27 PM
Although make both grooves symmetrical. You could make the ship in one half and then just mirror it so its perfectly accurate.

What do you mean, "both grooves"?  The angle's a bit weird, but that's an extruded level.  Look at the third image to see what I mean.

And my creations are always symmetrical.  I take great pains to make sure of this.  There's not much more in the world of 3D design that bothers me as much as non-symmetrical mesh. ;)
Title: Re: [Majestic] Class
Post by: Dalek on July 08, 2010, 06:23:44 PM
Oh dear, that is one sneaky optical illusion...my bad. I was looking at the shadows produced by the bevels.
Title: Re: [Majestic] Class
Post by: TheConstable6 on July 08, 2010, 09:07:15 PM
you could add some curves to the pylon, make the nacelles sleeker and more narrow. maybe even move them out & up, to make it less of a Intrepid resemblance.

this may just be me ( :hithead:) but try as I might I just see Intrepid all the way.
Title: Re: [Regal] Class
Post by: Locke on July 08, 2010, 11:00:30 PM
Yeah, had to change the name again.  Majestic was already in use over at BC Files, and I just don't like having a ship named the same as another.  It creates confusions when you say "Oh, have you tried out the Majestic?" and the person says "Yeah, I like the really upgraded Excelsior feel it has." and you say "What?".  Or something like that.  Anyway, I wanted a unique name.  Regal, for now.

How about this, Patrickarace?  These are size comparisons.  The ship is meant to have a common ancestry with the ships of the era (Intrepid, Sovereign, Nova) but be a standalone ship.  I didn't want any kitbashing, and the model itself will have a couple of nifties that haven't been used by many people, and at least one that I don't think I've ever seen on a BC ship.

I really like the nacelles where they are, as they are high enough behind the saucer to get good clearance, but don't stick out overly much.  Of course, I make these things for other people to fly around, so I'll take your suggestion "under advisement" ;).
Title: Re: [Regal] Class
Post by: TheConstable6 on July 08, 2010, 11:08:45 PM
Thanks. The side-by-sides cleared it up. I'm starting to like it more and more. The bold curves on the dorsal front of the engineering hull (transitioning from the saucer) are $$$.

 :doh:

As a side-note, will this be a ship-of-the-line or a cruiser? Based on those size comparisons I'm thinking it's gonna pack some punch, but just how much?

As a second side-note, Regal is a wonderful name for a graceful ship   :thumbsup:
Title: Re: [Regal] Class
Post by: Locke on July 08, 2010, 11:29:55 PM
Well actually, she's probably not gonna have a high amount of armor or weaponry.  I intended this to be more of a diplomatic cruiser (see my first posts) and as such, she only needs some moderate weaponry.  Of course, diplomacy and BC are oil and water  :P but perhaps she could go well at a later date in ST: Excalibur.  I hear they intend to have some alternate functions like diplomatic duty and such.
Title: Re: [Regal] Class
Post by: TheConstable6 on July 08, 2010, 11:33:56 PM
Makes sense, is that also the reason for the smaller & more integrated engineering hull?

However....

Why must you mention Excalibur?????? The pain, the waiting, the pain  :banghead:
Title: Re: [Regal] Class
Post by: Locke on July 08, 2010, 11:49:16 PM
Makes sense, is that also the reason for the smaller & more integrated engineering hull?

More room in the primary hull = larger ambassadorial suites.  In fact, the rear half of the bridge section is actually a state dining room with full facilities.  I'll model that in, I think.  Large windows and a bright interior should show it off nicely.  There are also going to be several corridor settings around the saucer, just as on the Intrepid.  Although these will feature more stately scenes.  Ones that befit a luxurious ship capable of interstellar negotiations.
Title: Re: [Regal] Class
Post by: Darkthunder on July 08, 2010, 11:51:43 PM
Would it be possible to post a proper topdown view of the Intrepid and Regal classes side by side?

Currently, i'd estimate the Regal to be around 2.5-3 times larger than an Intrepid, would that be a fair assessment? If so, that would make this ship around 850-1000 meters in length, making it easily the largest Starfleet vessel of the era. I think the size would only be rivaled by the Excalibur.
Title: Re: [Regal] Class
Post by: Locke on July 09, 2010, 01:34:37 AM
Would it be possible to post a proper topdown view of the Intrepid and Regal classes side by side?

Currently, i'd estimate the Regal to be around 2.5-3 times larger than an Intrepid, would that be a fair assessment? If so, that would make this ship around 850-1000 meters in length, making it easily the largest Starfleet vessel of the era. I think the size would only be rivaled by the Excalibur.

Only off in your estimate by a bit: 834.897 meters.  About 2/3 the size of Excalibur, and just about 150 meters longer than the Sovereign.  A very large ship for a very large purpose.  I wasn't kidding when I was talking about traveling in luxury.  I'll work up a rough deck list in the next few days, once I get the main mesh finalized.  Probably something like four or five lounges.  Wide, spacious corridors, with plenty of windows.  Almost like walking the outer walkway on the top deck of the Promenade on DS9.  Apartments instead of quarters.  Something you can actually live in.  Perhaps a semi-permanent group of ambassadors aboard for traveling to other worlds and making negotiations.  Kind of like a mobile Babylon 5 or something.
Title: Re: [Regal] Class
Post by: Psyco Diver on July 09, 2010, 01:18:13 PM
Only off in your estimate by a bit: 834.897 meters.  About 2/3 the size of Excalibur, and just about 150 meters longer than the Sovereign.  A very large ship for a very large purpose.  I wasn't kidding when I was talking about traveling in luxury.  I'll work up a rough deck list in the next few days, once I get the main mesh finalized.  Probably something like four or five lounges.  Wide, spacious corridors, with plenty of windows.  Almost like walking the outer walkway on the top deck of the Promenade on DS9.  Apartments instead of quarters.  Something you can actually live in.  Perhaps a semi-permanent group of ambassadors aboard for traveling to other worlds and making negotiations.  Kind of like a mobile Babylon 5 or something.

I like the concept, a starfleet vessel that isn't meant for exploring or righting, but the diplomacy aspect. Cool, I'm guessing limited weapons and shields, if it has to go into hostile areas to discuss truces I would figure it would used escorts then. Taking over from what the Galaxy class main job was other than exploring
Title: Re: [Regal] Class
Post by: Locke on July 09, 2010, 02:57:12 PM
Yeah, that's pretty much what I was thinking.  Although there will be heavier shielding, because you never know when negotiations can go awry.  I'm thinking that I'll include a normal complement of quantum torpedoes, as well as a select number of "ship-killer" projectiles (6-10?), much like the nuke that came with the ID4 set, in three launchers (2 fore, 1 aft).  Phasers will be normal, but much like the ones on the Sentinel.  But the styling of the weapons will be subdued, so to keep the diplomatic aspect intact.
Title: Re: [Regal] Class
Post by: Psyco Diver on July 09, 2010, 03:42:58 PM
Not very diplomatic carrying "ship killers" lol "Sign the treaty or else" Personally I would like to see basic phaser coverage with type XII burst type phasers carrying a limited amount of torpedos like 50 quantoms and 100 photons. Heavy shields make sense cause I would imagine the hull is weaker than normal considering all the windows you suggested and open interior.
Title: Re: [Regal] Class
Post by: TheConstable6 on July 09, 2010, 04:09:14 PM
I on the other hand like ship killers

 :dance
Title: Re: [Regal] Class
Post by: Biggins on July 09, 2010, 05:01:26 PM
I'm with psycho driver, the weaker hull makes sense. you could always come up with a ship (or shuttle) that goes with it as an escort craft :)
Title: Re: [Regal] Class
Post by: Locke on July 09, 2010, 06:17:36 PM
I'm with psycho driver, the weaker hull makes sense. you could always come up with a ship (or shuttle) that goes with it as an escort craft :)

Hmmm . . . wasn't there a ship that was released recently that could serve that purpose perfectly?

Oh, yeah! (http://bridgecommander.filefront.com/file/Sentinel_NX99000;115569) ;)

That is kinda what I was thinking of when I started making this ship a diplomatic cruiser.  I dropped the Sentinel into the scene to see how large the thing actually was and it just went from there.

I'm probably gonna keep the ship-buster types, since a cruiser of this size will need a last-ditch weapon to help itself out.  They won't move, corner or target quickly, so smaller ships (like BoPs and the like) won't even have to dodge them, really.  It's more to guard against capital ships.

I created an atrium-type area at the front.  It would be used for parties and the like, but I'm not sure if I'm gonna keep it.  Seems to make the ship look a little angry.  Not something you want to invoke when trying to initiate peace or trade agreements.
Title: Re: [Regal] Class
Post by: Biggins on July 09, 2010, 06:35:00 PM
I like it! But have you thought of anywhere else to place it? on the secondary of the secondary hull like the connie refit for example?
Title: Re: [Regal] Class
Post by: Locke on July 09, 2010, 07:52:21 PM
Well, I was thinking of other spots, but the only other one that comes to mind is on the "neck" where the primary joins the secondary.  The underbelly of the secondary hull just wouldn't work, since engineering is gonna be there as well as the cargobays.  And you don't want ambassadors or heads of state having to walk past your broom closet and water heater every time they want to get a good view of space.

The Atrium functions as Ten Forward, the Promenade and Quark's all in one.  I'm gonna add some low-poly trees and plants in there as well as some "kiosks" on the walls (textures only).

I've also added a large table and chairs, along with a bar :dance, into the reception area just behind the bridge.
Title: Re: [Regal] Class
Post by: Captain_D on July 09, 2010, 08:09:34 PM
Love the look of the deflector/hull now, fits the design nicely IMHO. The reception area looks great.

 The "horseshoe" should maybe be tapered or smoothed into the hull more. looks too harsh. The Atrium might would work on that section.

The middle of it would make a nice place for a yacht, fighter, or a sensor dome. Sure you got something planned there.

The engines look great design wise. All I think they need is to be taken in vertically about 25 to 30 percent or thicken the pylons. That's my two cents anyway.  :D

Keep those pics comming, great work so far :thumbsup:
Title: Re: [Regal] Class
Post by: Darkthunder on July 09, 2010, 08:14:49 PM
Love the look of the deflector/hull now, fits the design nicely IMHO.

 The "horseshoe" should maybe be tapered or smoothed into the hull more. looks too harsh. The Atrium might would work on that section.

The middle of it would make a nice place for a yacht, fighter, or a sensor dome. Sure you got something planned there.

The engines look great design wise. All I think they need is to be taken in vertically about 25 to 30 percent or thicken the pylons. That's my two cents anyway.  :D

Keep those pics comming, great work so far :thumbsup:

Definitely thicken the pylons. Those things look like they would be ready to snap at a moments notice.
Title: Re: [Regal] Class
Post by: deadthunder2_0 on July 09, 2010, 08:16:26 PM
the sentinel would go great under the saucer
Title: Re: [Regal] Class
Post by: RifleMan80 on July 09, 2010, 08:22:12 PM
Sweet! Like the Constitution models by McCoy and WC, you will be able to see the inside of the ship. If the windows and the spaces are big enough, I could make a small video clip of what a ship looks like from the "First Person" view inside the windows on BC.

However, I am not a fan of the engines. But that is all. This ship looks like shes gonna be a monster.

Kudos!
Title: Re: [Regal] Class
Post by: Locke on July 10, 2010, 12:18:50 AM
However, I am not a fan of the engines. But that is all. This ship looks like shes gonna be a monster.

Any suggestions on those?  I can always use new ideas . . . if I don't use it on this one, I may need it later.
Title: Re: [Regal] Class
Post by: RifleMan80 on July 10, 2010, 01:02:24 AM
Any suggestions on those?  I can always use new ideas . . . if I don't use it on this one, I may need it later.

The engines kind of remind me of Romulan warp nacelles. Tall, fat, robust engines, with them attached to the pylons on the center of one side ( though these go a little further up ). I do like the finned aft section of them nacelles, but there is something "Romulanish" about them that just doesn't appeal to me. Romulan engines on a Federation ship. Ugh lol.
 In my opinion, I would put sovereign-like nacelles on it, slightly swooped back, but not quite as "petite" as the sovereign's.
I still love the overall design though. Keep up the good work on her. She will make an excellent movie star hehehe.
Title: Re: [Regal] Class
Post by: Nihilus on July 10, 2010, 01:03:47 AM
Any suggestions on those?  I can always use new ideas . . . if I don't use it on this one, I may need it later.

I don't know, I kinda like those Nacelles.  If you don't use them on this one it would be neat to see them on something else.
Title: Re: [Regal] Class
Post by: RifleMan80 on July 10, 2010, 01:12:45 AM
I don't know, I kinda like those Nacelles.  If you don't use them on this one it would be neat to see them on something else.

A joint starship project between the Romulans and the Federation. Yall got good imaginations, I am sure someone would take that into consideration lol.
Title: Re: [Regal] Class
Post by: Locke on July 10, 2010, 01:35:17 AM
A joint starship project between the Romulans and the Federation. Yall got good imaginations, I am sure someone would take that into consideration lol.

I did say I wanted an ambassadorial ship built by a multi-species effort from the Alpha Quadrant.  Maybe this isn't pre-Nemesis . . . perhaps after the destruction of Romulus, it's inhabitants were forced to reconcile their differences with the Vulcans (and by proxy, the Federation) and come "home".  So now their technology is our technology.  And with the Dominion in disarray and the Romulans in a downward spiral, the quadrant is in a unique position to actually breathe the heady air of peace and prosperity (at least, for all those with their planets intact . . . :evil:).  May the mighty hand of the Federation reach as far as our imaginations will carry it!

(How much did that sound like an empire-building speech?) ;)
Title: Re: [Regal] Class
Post by: Locke on July 10, 2010, 03:53:16 AM
Just a quickie before bed! ;) :P

Doubled the thickness of the pylons and added some texture to the coils and bussards.  Does that help with the Rommie influences, Rifleman?
Title: Re: [Regal] Class
Post by: Locke on July 10, 2010, 03:13:14 PM
I've started with the deflector array, but I can't decide on a part of it.  Check out the images and tell me which one (1,2,3,4) you like, or if you don't like any of them, or if the whole thing needs to be redone . . . whatever.

Lastly, does anyone know of a good Targa compiling program besides TGATool?  I converted a texture to targa earlier (bmp-->tga) and I got the last image in the set that you see!  The colors were all wacky.  What gives?  I saved as a targa with alpha, 2048x2048x24 with black-and-white alpha, and I get that.  I tried using my normal program (DXTBmp) but it can't handle anything over 1024, and I really want to give this thing nice textures.  Am I missing something in TGATool?
Title: Re: [Regal] Class
Post by: Nihilus on July 10, 2010, 03:19:38 PM
I like the second one the best.  I hope you add some blue around it though.  The deflector always seem naked without a little blue in there lol.  It's also not to far fetched to have a joint Federation/Romulan design.  Wasn't the Klingon Vorcha class supposed to have been co-development?  Well, maybe not co-developed and shared between the two but human design sure is in the Vorcha's own Nacelles.
Title: Re: [Regal] Class
Post by: cinqnic on July 10, 2010, 04:06:47 PM
hi there
i think that number two is voyager ish and the 3rd  abit enterprise e ish, 4 a mix between the 2, i think the that the 3rd looks better
Title: Re: [Regal] Class
Post by: Captain_D on July 10, 2010, 04:33:19 PM
I'm with the second one. Instead of the orange, I think more toward the sovereigns yellow or gold would look nicer colorwise. I like blue too and would suggest the circle have it in it, but then I think it would look like a big eye. :D

Like the design. :thumbsup:
Title: Re: [Regal] Class
Post by: TheConstable6 on July 10, 2010, 04:58:09 PM
I like #4......just don't do #5!
Title: Re: [Regal] Class
Post by: Locke on July 10, 2010, 05:06:18 PM
The blue that everyone wants will be behind the deflector itself, much as the Intrepid deflector has, although the blue will be a lighter color, similar to the one on the Sentinel.

Looks like #2 is the top at the moment.  I think I'll let a couple of more folks chime in if they want before I stick with something.  In the meantime, I'll be working on the rest!
Title: Re: [Regal] Class
Post by: RifleMan80 on July 10, 2010, 05:42:21 PM
#2 Deflector definitely!
Title: Re: [Regal] Class
Post by: deadthunder2_0 on July 10, 2010, 06:07:52 PM
Dude make a poll
Title: Re: [Regal] Class
Post by: Dalek on July 10, 2010, 06:10:48 PM
He doesn't absolutely have to. Polls are better for mass opinion, like MotM.

I like thte second design as well. :)
Title: Re: [Regal] Class
Post by: Locke on July 10, 2010, 10:53:48 PM
Well, okay.  Number 2 it is.  Funnily enough, that's the one I started with, but I began playing with transparencies and blend modes and came up with the rest.  Guess my first intuition was right on the money!  (Although the rest are going in a portfolio or something for later use . . .)
Title: Re: [Regal] Class
Post by: Locke on July 11, 2010, 03:27:41 AM
GLOWS!!

. . . and other little changes.

I didn't realize it when I was making these (or the mesh) but the fourth shot looks a little demonic!  And just FYI: those glows are the correct size - a torpedo can fit through them with plenty of room to spare . . .
Title: Re: [Regal] Class
Post by: Villain on July 12, 2010, 01:07:37 AM
Well, the ship fits the name, that's a given. :) Dishin' out Federation justice in style.
Title: Re: [Regal] Class
Post by: Locke on July 12, 2010, 05:38:28 PM
I'm currently working on the conference/reception room just aft of the bridge, and I need some help.

As you can see in the shot, the main purpose of the room is to function as an ambassadorial chamber, with each race on the wall getting a seat.  Unfortunately, as you can see in the shot as well, I only have 6 races.  I need a 7th to round out the group (the 8th would be for a visiting dignitary).  I already have the four main ones, as well as the Vulcans and Ferengi (why not!), but I need another to round out the group.  What race should it be?  Dominion?
Title: Re: [Regal] Class
Post by: Nihilus on July 12, 2010, 05:45:32 PM
Dominion sounds like a good idea to finish it.  Or if you wanted to really be crazy you could add a Delta Quadrant race, like the Talaxians or something.  Although I have no idea what their symbol looks like lol.
Title: Re: [Regal] Class
Post by: Captain_D on July 12, 2010, 06:43:26 PM
Dominion sound ok to me too, but NOT the BORG, because then of course, negotiation would be irrelevant.  :funny

Looks great how you have it set up.

 Nice :thumbsup:
Title: Re: [Regal] Class
Post by: cinqnic on July 12, 2010, 06:47:36 PM
if you wanted to be really crazy add the star wars symbol, its about time we started talking to them
ie one of these
Title: Re: [Regal] Class
Post by: TheConstable6 on July 12, 2010, 06:50:30 PM
 :hide

Jem'Hadar........
Title: Re: [Regal] Class
Post by: Kirk on July 12, 2010, 10:00:03 PM
That has to be the ugliest carpet ever.
Title: Re: [Regal] Class
Post by: deadthunder2_0 on July 13, 2010, 12:18:33 AM
Vulcans are part of the federation
Title: Re: [Regal] Class
Post by: Locke on July 13, 2010, 12:23:42 AM
Vulcans are part of the federation

Yeah, but I was running out of symbols.  I put the Ferengi in there, for Pete's sake. :roll

I guess the Dominion is next, and if anyone thinks of any others, I can replace the Vulcans.
Title: Re: [Regal] Class
Post by: deadthunder2_0 on July 13, 2010, 12:30:34 AM
the Voth...
after all, they are from earth
Title: Re: [Regal] Class
Post by: Locke on July 13, 2010, 02:52:02 AM
The Voth are from the Delta Quadrant though . . . too far away to have an ambassador on a Federation ship.  And weren't they kinda jerks, too?

Not too much to update.  Found a better carpet (for what it's worth) and added the Dominion.  Also added a couple of glows, as well as some shadowing.  I'll add the rest tomorrow.  The other shot is of the Atrium.  Those aren't the actual shadows and glows, that's from light rigging in Max so I could figure out what shadows went where.  Still working on that one.  And before anyone says anything, that isn't carpet: it's grass! ;)
Title: Re: [Regal] Class
Post by: Nihilus on July 13, 2010, 04:19:40 AM
The Voth are from the Delta Quadrant though . . . too far away to have an ambassador on a Federation ship.  And weren't they kinda jerks, too?

Not too much to update.  Found a better carpet (for what it's worth) and added the Dominion.  Also added a couple of glows, as well as some shadowing.  I'll add the rest tomorrow.  The other shot is of the Atrium.  Those aren't the actual shadows and glows, that's from light rigging in Max so I could figure out what shadows went where.  Still working on that one.  And before anyone says anything, that isn't carpet: it's grass! ;)

Looks pretty nice.  The Voth may have been jerks and from the Delta Quadrant, but they also had superior technology, including Transwarp Drive.  I'm sure at least some of them would eventually be curious about that Professors findings.
Title: Re: [Regal] Class
Post by: bankruptstudios on July 13, 2010, 07:21:00 AM
Nest a thought, but should the Hull your working on be located elce where on the ship? Attached to the bridge is a sevear security breach.
Title: Re: [Regal] Class
Post by: deadthunder2_0 on July 13, 2010, 11:19:06 AM
well it might not be attached to the bridge, as in no door
Title: Re: [Regal] Class
Post by: Locke on July 13, 2010, 12:19:56 PM
Actually, both of the doors you see on the far wall lead to the bridge.  But it isn't necessarily easy-access.  The doors are set to certain bio-electric patterns, and the consoles on the bridge will not respond to anyone except the authorized user.  This is accomplished by fingerprints, more bio-electric scanning and constant DNA analysis.  After all, the bridge on ANY starship has prevention techniques just like this: you had to have clearance to access the bridge on the Enterprise D, and STILL people were beaming directly there every other week! :P
Title: Re: [Regal] Class
Post by: TheConstable6 on July 13, 2010, 12:32:04 PM
Breen? Tholians?
Title: Re: [Regal] Class
Post by: Locke on July 13, 2010, 12:40:42 PM
Breen? Tholians?

I don't think the Tholians would deign to set foot upon a Federation starship if they didn't absolutely have to.

I thought about the Breen, but the amount of information on them just didn't seem large enough.  Are they a major power in the galaxy?  They seemed more like coattail chasers in the Dominion War.  Although they are a powerful race.  Perhaps they'll get a seat . . .
Title: Re: [Regal] Class
Post by: cinqnic on July 13, 2010, 04:06:48 PM
wow love the work i tried to do what you are doing with the decade class but never as good as your work, keep up the good work,
Title: Re: [Regal] Class
Post by: BFGfreak on July 14, 2010, 01:50:44 AM
I know that since I'm new here, I probibly don't have too much say in things, but what about that one race from SFC2, the name escapes me at the moment, I think it's called the ISC. It would be a nice little easter egg for anyone who's played that game, besides, what's funner then referencing a one time villain race that is only dangerous that one episode.
Title: Re: [Regal] Class
Post by: Locke on July 14, 2010, 02:46:34 AM
wow love the work i tried to do what you are doing with the decade class but never as good as your work, keep up the good work,

Thanks!  I like the look of your Decade class, although I'm not a fan of TNG era ships.  The one thing I can immediately see that you might have missed is including depth in the window frames.  If you look at my images, you will see a noticeable thickness to the hull where the window frame is.  Also look at closeups of Voyager's windows as well as the later seasons of DS9 and the Promenade to get the idea.  With that added, you'll get much more of the feeling of a piece of glass (or transparent aluminum!) between you and the interior of the ship.

I know that since I'm new here, I probibly don't have too much say in things, but what about that one race from SFC2, the name escapes me at the moment, I think it's called the ISC. It would be a nice little easter egg for anyone who's played that game, besides, what's funner then referencing a one time villain race that is only dangerous that one episode.

It would probably be fun to do that, but if I were going to include a non-canon race it would probably need to be the Kessok, for obvious reasons.

Something I was thinking of a while back, and a little off-topic: why has the Federation never encountered a group like itself?  Surely there has to be at least one civilization in the galaxy that learned to exist peacefully and use diplomacy.  There have been many races that the crews of the various ships have encountered that this is true for, but no alternative to the Federation.  Everyone else has either been bad news (the Dominion) or self-centered (the Romulans, Cardassians, Klingons, etc).
Title: Re: [Regal] Class
Post by: Side 3 on July 14, 2010, 02:56:52 AM
Same reason we never saw a Connie (in one piece) in TNG. Confusion over the hero.
Title: Re: [Regal] Class
Post by: Locke on July 14, 2010, 10:10:07 AM
Same reason we never saw a Connie (in one piece) in TNG. Confusion over the hero.

Because we who consumeth the Trek are such morons . . .  :roll
Title: Re: [Regal] Class
Post by: Villain on July 14, 2010, 10:32:59 AM
Morelike the average joe who watcheth, but hey... I actually like that the Connie never turned up. There'd be problems of the new bad boy in town taking the old girls thunder.
Title: Re: [Regal] Class
Post by: Nihilus on July 14, 2010, 03:52:14 PM
Because we who consumeth the Trek are such morons . . .  :roll

Sadly it's true.  That's why there were no Sovereign Class ships on DS9 during the Dominion War.  When the Defiant was kicking butt, they didn't want people going "Hey!  Was the the Enterprise back there?"

Although a conflict that large should have had a guest appearance of one of the Federation's most advanced ships somewhere in there.  A mention at least.
Title: Re: [Regal] Class
Post by: JamesTiberiusKirk on July 15, 2010, 11:38:05 AM
When DS9 endet, was First Contact already out? I think so, right?
Title: Re: [Regal] Class
Post by: Dalek on July 15, 2010, 12:15:55 PM
When DS9 endet, was First Contact already out? I think so, right?

Yes. FC and the start of the Dominion war were in roughly the same year (2373).
Title: Re: [Regal] Class
Post by: Darkthunder on July 15, 2010, 12:17:21 PM
When DS9 endet, was First Contact already out? I think so, right?
DS9 (the series) ended in 1999, First Contact came out in 1996.

Canonically, DS9 took place over a period of 2368-2375, with First Contact happening in 2373/2063. And the Dominion War lasting between 2373-2375.
Title: Re: [Regal] Class
Post by: Locke on July 15, 2010, 05:10:06 PM
Okay, back on topic:

Small update.  Did some large windows and cutouts.

I'm trying to figure out how to do phaser strips.  I found this tutorial (http://bridgecommander.filefront.com/file/Phaser_strip_tutorial;55648) on BC Files.  While useful, it only describes making them on a flat surface.  I need to create them along the top of the saucer, which has angles in all three axes.  Does anyone know of a fast or accurate way to do this, or am I just stuck figuring it out how best I can do it?
Title: Re: [Regal] Class
Post by: Villain on July 15, 2010, 05:24:55 PM
Stencil the outline of the phaser onto the main mesh, then bevel it out to your desired size.
Title: Re: [Regal] Class
Post by: FarShot on July 15, 2010, 05:36:40 PM
What program are you using?

If it's Max, I would go into a top orthographic view, and switch to either hidden line or wireframe.  From there, I would use the cut tool to create new polies for the phasers, then bevel.  Make sure to set the bevel tool to local normal.  Don't forget to make sure to square and triangle all your polies. ;)
Title: Re: [Regal] Class
Post by: Locke on July 16, 2010, 12:47:39 AM
Okay, well I'm giving myself a headache doing this.  WTF?! :mad:

Stencil the outline of the phaser onto the main mesh, then bevel it out to your desired size.

Doing this creates a skewed outline that isn't a uniform width.  If I do this on a slanted surface, I get outlines that change width every few meters, ending up with one end significantly smaller than the other.

If it's Max, I would go into a top orthographic view, and switch to either hidden line or wireframe.  From there, I would use the cut tool to create new polies for the phasers, then bevel.  Make sure to set the bevel tool to local normal.  Don't forget to make sure to square and triangle all your polies. ;)

Yes, I am using Max.  But the same problem arises: I'm cutting a flat surface out of a slanted one.  From the top view it will look normal, but from the side (and especially from a perspective view) it will look completely different and non-uniform.

This is extremely frustrating. :banghead:


 :help:
Title: Re: [Regal] Class
Post by: FarShot on July 16, 2010, 12:57:56 AM
Can you get a pic, non-render, with edged faces, wireframe, or hidden line turned on?
Title: Re: [Regal] Class
Post by: Locke on July 16, 2010, 01:02:32 AM
Can you get a pic, non-render, with edged faces, wireframe, or hidden line turned on?

Here it is.  The red curve is a spline where I want the phaser to sit.  However, I want it to follow the curve of the hull as well as the angle of the polys.  Any clues?
Title: Re: [Regal] Class
Post by: Villain on July 16, 2010, 01:19:10 AM
Damnit, why must I be the only one here aside from RC who uses lightwave?! :banghead: I have no clue what max can and can't do or how it does it, but I can almost guarantee I could solve the problem in Lightwave.  :idk: If stencilling didn't work, play with the shape of the stencil to achieve what you want, I guess. Though I'm sure someone else will have a better idea, as you're all max users and those "other" ones. :P

EDIT: Looking deeper into it, I don't see why a boolean/stencil solution wouldn't work... It's not THAT angular...
Title: Re: [Regal] Class
Post by: FarShot on July 16, 2010, 01:31:00 AM
I give up.  I'm glad I'm not modelling phasers anytime soon. :banghead:
Title: Re: [Regal] Class
Post by: Villain on July 16, 2010, 01:45:20 AM
Could pass it to me if you want, I could give it a shot.
Title: Re: [Regal] Class
Post by: Locke on July 16, 2010, 02:26:49 AM
It's nearly always a "duh!" moment, with me . . . :roll

I found a way to make them in around 1 minute!

1. Create spline.  It should trace the contour of the hull where the phaser strip is going to be.

2. Under "Rendering Options" in the dialogue window, click "Enable in Viewport".  Set "Radial", then your "Thickness" to your preferred amount (usually around 4 meters).  Set "Sides" to 6 for an angular version, 8 or above for a more rounded look.

3. Zoom in on one end of the new phaser.  Start playing with the "Rotation" in either direction so that two opposing edges hit the hull dead-on. (Or as near as is possible)

3a. This step is optional.  Apply either "Edit Mesh" or "Edit Poly" modifier (whichever you prefer) and enter face edit mode.  Start selecting unseen polys/faces and deleting them.

4. Change to an orthographic view (top, bottom or side) and select the vertices of the tapered edge of the strip.  Move these until you get a semi-beveled end to your strip.

5. Done.

Sure, the ends are a bit unrefined, but that could be remedied fairly easily.  And this gets the job done fairly quickly.

All it took was some fresh thought! :D
Title: Re: [Regal] Class
Post by: Toa_Kaita on July 16, 2010, 02:32:45 AM
Nice! She looks great! :D
Title: Re: [Regal] Class
Post by: Villain on July 16, 2010, 02:33:52 AM
Hooray! Now she has some bite. ;) Glad you figured it out bud!
Title: Re: [Regal] Class
Post by: Locke on July 16, 2010, 11:07:11 AM
I'm prepping to texture, and I ended up making these out of the wireframe.  Call it "enhanced wireframe mode" . . . ;)
Title: Re: [Regal] Class
Post by: Villain on July 16, 2010, 11:18:30 AM
Almost looks like the spaceframe. Neat.
Title: Re: [Regal] Class
Post by: tiqhud on July 16, 2010, 11:29:53 AM
Almost looks like the spaceframe. Neat.
Ya it does
Title: Re: [Regal] Class
Post by: Toa_Kaita on July 16, 2010, 03:15:21 PM
 :yeahthat:

Perhaps you can release the starship frames like cliperkins did a while back for several ships?
Title: Re: [Regal] Class
Post by: Locke on July 16, 2010, 06:36:41 PM
Hmmm . . . only if the need is there.  Right now I'm just trying to get the thing into BC . . . :roll

Am I going too overboard with the detail, here?  Should I just texture these on?
Title: Re: [Regal] Class
Post by: Kirk on July 16, 2010, 11:05:33 PM
Texture those and the interiors because they'll look rubbish in BC's engine.
Title: Re: [Regal] Class
Post by: Locke on July 16, 2010, 11:47:42 PM
Texture those and the interiors because they'll look rubbish in BC's engine.

You mean texture them instead of poly modeling them?  The interiors will look fine.  They look great on most other ships I see with them.
Title: Re: [Regal] Class
Post by: Nihilus on July 17, 2010, 02:02:14 AM
Is it possible for pieces of ships to be blown off?  I mean I know pieces of ships can break away but you usually see right through the ship then.  It would be interesting if you could see the top of that room break away and you see right into the room itself.  Kind of like when the bridge of the alternate reality NX-01 was blow away.
Title: Re: [Regal] Class
Post by: Nebula on July 17, 2010, 02:08:00 AM
one of DJ's ships is like this...
Title: Re: [Regal] Class
Post by: Locke on July 17, 2010, 02:45:27 AM
Is it possible for pieces of ships to be blown off?  I mean I know pieces of ships can break away but you usually see right through the ship then.  It would be interesting if you could see the top of that room break away and you see right into the room itself.  Kind of like when the bridge of the alternate reality NX-01 was blow away.

I suppose it depends on the level of damage inflicted in that spot.  If you think about it, the only difference between the room I'm creating and the space between a Romulan Warbird hulls is the size.  And when you blast away most of a Warbird's dorsal or ventral hull, the other one is still there, right?  So it should show, as long as the damage is minimal in that section.
Title: Re: [Regal] Class
Post by: Captain_D on July 17, 2010, 04:21:20 AM
I was in one of the Wiley Connies, and the deflector took heavy damage. Let's just say I really got a great view of the trees that he made.  :D
Yea, I imagine there will be some cool looking damage like that with this ship.

I personally love how the pods look myself, The more detail the better I say. If you think they will translate badly in conversion to BC, I would go texturing rout. And a cookie for figuring out your phaser strip problem.  :yay:

She looks awesome so far. :thumbsup:
Title: Re: [Regal] Class
Post by: Kirk on July 17, 2010, 03:22:19 PM
You mean texture them instead of poly modeling them?
Yes I do, as clay modeling them in is not an option. The reason I say this is because BC's engine doesn't render shadows and does a poor job of lighting in general. Adding more modeled details on such a small scale will only serve to make these issues more noticeable. In a better engine I'd say go for it, but not in Bridge Commander.
Title: Re: [Regal] Class
Post by: Locke on July 20, 2010, 01:13:35 AM
Well, back finally with an update!  I've been trying to get my texturing method down right, and so far I think I'm on the right track.  Try to ignore the obvious issues and tell me what you think of the saucer top.  It's obviously too dark, which I'll be working on.  But what about the panels themselves?  Are they too "alien" or something?  I can't quite put my finger on it, but something just doesn't seem right.
Title: Re: [Regal] Class
Post by: hobbs on July 20, 2010, 07:19:10 AM
well i like what you've done, especially the modelled in escape pods (i may do the same on my ships but indent them :) )

i think the issue you have with the panneling / aztecing? is that its simply quite different to standard starfleet style. iff you look at earlier ships like the ent-1701A to the galaxy and nebula's then you will see that the style they show is more.... symmetrical and also less of an unusual shape for the panels.
what i mean is they are standard shapes like squares and rectangles not trapezoids or quadrilateral shapes.

in general your panels look ok to me but i would say that i have only a couple of preferences:
1) i prefer the symmetrical style.
2) i prefer the lighter colouring of the 1701A and D not the grey scale that seems to be on most ships now.

conclusion

i like your styling, and the only "something" i can see is that its very different to original ships but it seems like the correct way to go after the soverign class and her sister classes such as the norway, steamrunner and others.

(make her bluey-white and i'll lover her lol)
Title: Re: [Regal] Class
Post by: Dalek on July 20, 2010, 07:33:53 AM
Based on the scaled images you've shown of the Regal compared to other vessels, I think there should be a bit more hull panelling to give it a greater sense of size.
Title: Re: [Regal] Class
Post by: Locke on July 21, 2010, 12:13:52 PM
Fixed some stuff!  I redid the paneling on the saucer top, as well as started a panel series on the bottom of the saucer.  It's a bit different than usual, but I kinda like it.  Also, the registry and name are mainly placeholders.  Although I'm thinking about leaving the "SX" for the first ship, and continuing with the prefix as SSC-[number].  Pretty much because I think the NCC line is too damn long at this point.  Even earlier numbers (Voyager and Defiant) are too much.  NCC-74656 is just too unmemorable.  I know there are some diehards out there that will tell me it's in the best traditions of Starfleet and whatnot, but I also know that it's completely arbitrary.  It doesn't actually mean a frakking thing.  Read what Matt Jefferies told the BBC (http://www.bbc.co.uk/cult/st/interviews/jefferies/page6.shtml) about where the "NCC" came from.  At least mine means a bit of something.  "S" for Ship and "SS" for StarShip.  Maybe the "C" means Continuation or Construction.

There is now a Federation symbol on the nose, since I don't want this ship to have any of the usual Starfleet insignia.  It won't have the chevron or the red stripes.  Blue ones are possible, but I'm not sure how that would look or where they would go.  Any suggestions on that?
Title: Re: [Regal] Class
Post by: hobbs on July 21, 2010, 12:54:07 PM
nice i like the paleness and the style

the scc-  seems fine to me too (looks at his nx 954266 hmm long reg lol)

the emblem on the front is cool
and using blue stripes sounds good

you're making a very cool looking design style

 :yay: :bow:
cookie to you
Title: Re: [Regal] Class
Post by: yanlou on July 21, 2010, 01:34:50 PM
you might want to change the direction of the underplating so it flows with the saucer shape instead of it going across it, itll make the hull texture more fluid and very nice ship i like how the design flows
Title: Re: [Regal] Class
Post by: Locke on July 21, 2010, 01:58:05 PM
you might want to change the direction of the underplating so it flows with the saucer shape instead of it going across it, itll make the hull texture more fluid and very nice ship i like how the design flows

Well, there's a certain reason I've got the textures flowing that way.  The designers worked with the Romulans to build this ship.  The underside panels are a legacy trait from the Warbirds.  If you look carefully, it is very similar to the wingspread of the newest Romulan emblem (http://tedra-and-koras-arts.net/koras/database/logos/Romulan-Logo-new.jpg).  It's a similar idea to what was proposed for the development concept of the Vorcha.  There will be at least one other part of the ship with Romulan influences, but I'll get to that later.

Hobbs: how about that blue? ;)
Title: Re: [Regal] Class
Post by: cinqnic on July 21, 2010, 03:16:03 PM
the fed emblem sounds good to me, it could be a Federation ship but not a part of starfleet if that make sense to u, there must be other part of the united federation of planets ie section 31 this ship could be a section 1 ship
Title: Re: [Regal] Class
Post by: yanlou on July 21, 2010, 03:31:18 PM
oops misunderstanding i should have said base texture my bad, sorry about that,
Title: Re: [Regal] Class
Post by: hobbs on July 21, 2010, 07:39:30 PM
the blue looks ok to me, but i thought you were meaning the normal red stripe would be blue to match the emblem of the UFP.

the fed emblem sounds good to me, it could be a Federation ship but not a part of starfleet if that make sense to u, there must be other part of the united federation of planets ie section 31 this ship could be a section 1 ship

or it could be a federation diplomacy ship, separate from starfleet as starfleet could be seen by some alpha/beta/ anyother quadrant powers as "military"  the Klingon's certainly do.
Title: Re: [Regal] Class
Post by: Nihilus on July 21, 2010, 08:29:05 PM
I don't think it's that far-fetched to have a non-Starfleet diplomatic vessel.  The Vulcans still have their own diplomatic ships so why not anyone else?  This ship makes an excellent post-Romulus destruction era ship.  The Romulans are scattered and rebuilding, so it makes sense that somewhere down the line Spock's Reunification movement, even in his absence, can sway some distraught Romulans into "coming home" to Vulcan.  This ship is the end result of years of Federation/Romulan peace.

I definitely like the Ventral aztecing.  Might I suggest SDC-1000 for "Starfleet Diplomatic Corps" or perhaps FDC-1000 for "Federation Diplomatic Corps"?  Then, you can keep the traditional stripes down the Hull and Nacelles, but paint them Blue instead of Red?  Then if you wanted to you could outline the Blue in Gold, reminiscent of Air Force One.  Although, that's been done before lol, (Battlestar Galactica).  

Just ideas I'm tossing out there.
Title: Re: [Regal] Class
Post by: Locke on July 22, 2010, 01:52:12 AM
I don't think it's that far-fetched to have a non-Starfleet diplomatic vessel.  The Vulcans still have their own diplomatic ships so why not anyone else?  This ship makes an excellent post-Romulus destruction era ship.  The Romulans are scattered and rebuilding, so it makes sense that somewhere down the line Spock's Reunification movement, even in his absence, can sway some distraught Romulans into "coming home" to Vulcan.  This ship is the end result of years of Federation/Romulan peace.

I definitely like the Ventral aztecing.  Might I suggest SDC-1000 for "Starfleet Diplomatic Corps" or perhaps FDC-1000 for "Federation Diplomatic Corps"?  Then, you can keep the traditional stripes down the Hull and Nacelles, but paint them Blue instead of Red?  Then if you wanted to you could outline the Blue in Gold, reminiscent of Air Force One.  Although, that's been done before lol, (Battlestar Galactica). 

Just ideas I'm tossing out there.

Yeah, this is exactly what I was going for.  I like "Federation Diplomatic Corps" instead of Starfleet.  Too much bad blood with the Romulans and Cardassians.  A civilian ship, crewed by both Starfleet AND civilians, is exactly what I wanted to convey.

That's the reason I placed "Alpha" as the name of the ship.  This one would be assigned to the Alpha Quadrant, another to Beta and so on.  So only four of the ships, total.

the blue looks ok to me, but i thought you were meaning the normal red stripe would be blue to match the emblem of the UFP.

I will be doing this, since I like the idea anyway.  But I wanted some blue or darker color hues so I could separate it more from the main military fleet.

oops misunderstanding i should have said base texture my bad, sorry about that,

I see.  Yeah, I noticed that as well.  Unfortunately, I'm using a pre-made texture system on that, and I can't get the look of that without some very time-consuming "hand-painting".  I don't think it will be that noticeable for the game, although it might need to be retextured if I end up porting it into another game (like Excalibur).
Title: Re: [Regal] Class
Post by: hobbs on July 22, 2010, 06:30:37 AM
That's the reason I placed "Alpha" as the name of the ship.  This one would be assigned to the Alpha Quadrant, another to Beta and so on.  So only four of the ships, total.

I will be doing this, since I like the idea anyway.  But I wanted some blue or darker color hues so I could separate it more from the main military fleet.

so it could be "Quadrant Class"

i like the idea of different colouring for the FDC 1000. so how about making it white like ncc1701A (waits for slap from everyone, sorry cant help it i like the old colours) 
Title: Re: [Regal] Class
Post by: yanlou on July 22, 2010, 08:23:38 AM
i understand what you mean about time consuming, it still looks really good, and i do like the rom style plating on the ventral side of the saucer, it fits really well
Title: Re: [Regal] Class
Post by: Locke on July 22, 2010, 04:34:40 PM
I texture-baked the escape pods onto the hull, which removed a large number of polys from the model.  Right now it stands at 7579.  I'll probably end up with 4x2048 textures total, and I'll scale some 1024 and 512 textures as well.

Making those windows was fairly complex!  I used Markyd's method, but I added a couple of steps of my own.  If anyone wants to know, I can show my process.  It takes a bit longer than the original . . .

I'm trying to figure out where best to put the registry.  I like the first one, but I don't know what to put between the escape pods on the upper surface if I leave it there.  The second version takes care of that, but looks a bit strange.

Next up: detail texturing and more windows! :facepalm: :hithead:
Title: Re: [Regal] Class
Post by: hobbs on July 22, 2010, 06:24:37 PM
i think it looks ok to move towards the escape pods but if you not happy with it there  what about putting an umbilical/docking connection point there instead.

so that when docked at a starbase it allows use of the station/ship turbolift system.

or a cargo door?

just throwing ideas at you lol

 :bow: looking good :) (wish i had thought of FDC damn it!)
Title: Re: [Regal] Class
Post by: Captain_D on July 22, 2010, 11:07:20 PM
Great progress on this,, looking very nice. Fed symbol is perfect. :thumbsup:

I would meet in the middle of the two pics, between the first and second possitions, and place it there.

Second one looks cluttered somehow.

,,,,,, what about putting an umbilical/docking connection point there instead.

so that when docked at a starbase it allows use of the station/ship turbolift system.

or a cargo door?

just throwing ideas at you lol,,,,,,

Agree with hobbs on that, some cool ideas there.
Title: Re: [Regal] Class
Post by: FarShot on July 22, 2010, 11:11:54 PM
I like this ship.  Out of all the recent ships, this one doesn't seem to be striving for a hot rod look.  It's like it's saying "I've got class, but there's no need to flaunt it."  Kinda like a Rolls Royce cruising down a street, nothing more, nothing less. ;)
Title: Re: [Regal] Class
Post by: Locke on July 23, 2010, 03:05:32 AM
All of the thoughts here are good!  I like how ya'll are responding to this design.  Originally, I thought that it would fade out since it wasn't a warship or cruiser.

I like Hobbs's suggestion of the cargo door.  Something like two tapered wedges sculpted around the edge?  I'm away from my computer for the next couple of days, so I can't do any modifications, but when I get back I think that will be where I go with this.
Title: Re: [Regal] Class
Post by: Nihilus on July 23, 2010, 03:24:56 AM
You know, it doesn't look like she has a big shuttle bay in the back.  Considering her diplomatic duties, it seems should have a grand shuttle bay for Dignitary shuttles.  They would also most likely have big receptions for the arriving dignitaries as well.  Or course you could always assume they use the Transporters more, but it seems like some species would like to arrive in a nice fancy shuttle to show how important they are.
Title: Re: [Regal] Class
Post by: Lurok91 on July 23, 2010, 06:51:16 AM
 I like how ya'll are responding to this design.  Originally, I thought that it would fade out since it wasn't a warship or cruiser.

That's what makes it different and interesting.  Cookie for pushing the envelope  :)
Title: Re: [Regal] Class
Post by: yanlou on July 23, 2010, 10:37:44 AM
 i think the registry looks gd on the second pic, will you be adding grid lines to the saucer, like voyageresque lines
Title: Re: [Regal] Class
Post by: Locke on July 23, 2010, 12:57:09 PM
i think the registry looks gd on the second pic, will you be adding grid lines to the saucer, like voyageresque lines

If you look closely, there are already some faint lines, and I don't know if I'll be brightening them.  But since you mention it, I'll see what I can work on.

You know, it doesn't look like she has a big shuttle bay in the back.  Considering her diplomatic duties, it seems should have a grand shuttle bay for Dignitary shuttles.  They would also most likely have big receptions for the arriving dignitaries as well.  Or course you could always assume they use the Transporters more, but it seems like some species would like to arrive in a nice fancy shuttle to show how important they are.

The shuttlebay at the rear of the ship is actually HUGE!  The size of the ship is misleading.  This thing is well over 800 meters, which puts it (sizewise) between the Sovereign and the Excalibur.  That being said, the bay at the back is not the only one: there is another right behind the reception room.  That's why that blank spot is there: a large shuttle (I already have one in mind ;)) fits just below the decking and rises out of the top, to ferry diplomatic personnel to and from the ship.  That way, they arrive and are immediately brought to that room.  Sort of an "initiation" into the diplomacy of the Federation.

That's what makes it different and interesting.  Cookie for pushing the envelope  :)

Thank you, sir! :yay:
Title: Re: [Regal] Class
Post by: Locke on July 27, 2010, 03:06:29 PM
Here are a couple of new renders.  As you can see by the first two shots, that shuttlebay is fairly large.  Or at least, it's around the same size as the one at the rear of the Sovereign.  I know the Sov has another one at the base of the primary hull, but I don't feel it's necessary to have such a huge hangar structure on a diplomatic cruiser.  Just some room for a few shuttles and perhaps a runabout, which should fit with plenty of room.  I intend the shuttlebay at the rear to extend nearly back to the middle of the nacelle pylons, which should accommodate 5 or 6 Type XI's, numerous smaller shuttles, and at least two Danube class runabouts.  I'm even thinking of including a Korolev diplomatic shuttle (like in the second pic) as a standard compliment of the shuttles.  The third shot shows an executive shuttle seen in some of the movies.  You can see by the size of the bay that it can hold (probably) a runabout if need be.  NOTE: This is NOT the shuttle that will be housed here eventually.  That one is still under construction . . . ;)
Title: Re: [Regal] Class
Post by: Captain_D on July 28, 2010, 01:30:51 PM
Looking great, nice work so far. :thumbsup:
Title: Re: [Regal] Class
Post by: Locke on July 28, 2010, 04:07:16 PM
What do ya'll think?  Too many windows?
Title: Re: [Regal] Class
Post by: Dalek on July 28, 2010, 04:25:34 PM
Looks absolutely spot on. :)
Title: Re: [Regal] Class
Post by: Nihilus on July 28, 2010, 04:48:10 PM
Looking good  :thumbsup:
Title: Re: [Regal] Class
Post by: hobbs on July 28, 2010, 04:53:26 PM
agreed

spot on  :yay: :bow:

cookie


though i'd remove the windows below the phaser strip
Title: Re: [Regal] Class
Post by: deadthunder2_0 on July 28, 2010, 05:42:39 PM
they look a lil too big, but nice job
Title: Re: [Regal] Class
Post by: Nihilus on July 28, 2010, 05:49:05 PM
I don't think the windows look too big.  As a diplomatic ship, it makes sense to have grand windows for the guests.  Just imagine what their rooms look like.  Just picture the most luxurious hotel now and upgrade it with 24th century technology lol.

EDIT: Have you considered adding blue and gold stripes around the hull at all?  I can think of two places that might look good with them.  At least they look good in my head lol.
Title: Re: [Regal] Class
Post by: Locke on July 30, 2010, 04:25:17 AM
Nihilus is right: the windows ARE large, but only because the interiors of the ship are fairly large.  The diplomatic decks of the ship are each 6 meters tall, instead of the usual 3.  This gives the saucer only 15 decks; 6 of which are the 6 meter variety, the rest being 3 or 4 meters.  Interestingly enough, the Atrium (the forward room with the oval windows) is located on decks 10 and 11!  The first 7 decks are mainly quarters for the crew and command staff.  Decks 8 through 13 are the diplomatic decks, each with its own atmosphere controls for different environmental conditions.  Decks 14 and 15 are also crew quarters, but more for enlisted than for officers of any kind.  Steerage would be an appropriate term for this area.
Title: Re: [Regal] Class
Post by: Locke on August 05, 2010, 06:04:35 PM
It's actually starting to look like a ship, now . . . :dance
Title: Re: [Regal] Class
Post by: metalnick on August 05, 2010, 07:20:39 PM
Cool stuff man. Can't wait to blow some holes in it with a Vorcha..... :evil:
Title: Re: [Regal] Class
Post by: Locke on August 06, 2010, 02:40:13 AM
Cool stuff man. Can't wait to blow some holes in it with a Vorcha..... :evil:

Good luck on that: she has a little trick up her sleeve that will tilt some advantage! :evil:
Title: Re: [Regal] Class
Post by: Captain_D on August 06, 2010, 05:18:30 AM
Man, She is looking slick. This project has turned out great so far. :thumbsup:
Title: Re: [Regal] Class
Post by: TheConstable6 on August 06, 2010, 09:25:56 AM
Good luck on that: she has a little trick up her sleeve that will tilt some advantage! :evil:

Though no self-respecting Starfleet bureaucrat will dare use it  ;)
Title: Re: [Regal] Class
Post by: Locke on August 06, 2010, 12:56:39 PM
Though no self-respecting Starfleet bureaucrat will dare use it  ;)

That's why they have Romulans aboard!
Title: Re: [Regal] Class
Post by: Lionus on August 06, 2010, 01:12:19 PM
Oi! No spoilers!
Title: Re: [Regal] Class
Post by: GMunoz on August 06, 2010, 09:58:12 PM
That's a nice little ship.
Title: Re: [Regal] Class
Post by: Commander_One on August 06, 2010, 10:21:16 PM
It's actually starting to look like a ship, now . . . :dance

Great Job!  I love the design and the color scheme is awesome.  It's nice to see a ship all glistening with white hull textures! 
Title: Re: [Regal] Class
Post by: Locke on August 07, 2010, 04:50:17 AM
Thank you, Commander.  (Feel like I'm addressing Riker, there . . .)  Forgotten there for a bit, but I'm back to work on it, seeing if I can finish it before the end of August.  Hopefully . . .

That's a nice little ship.

[Worf]Little?![/Worf]

Oi! No spoilers!

Don't worry, Lionus: it isn't the spoiler you're thinking of.  A special branch of Starfleet has been dispatched to ascertain the viability of the system in question.  More information will be forthcoming when Mr. Sloan . . . I mean, Mr. Someone, returns from his assignment to Romulan space. ;)
Title: Re: [Regal] Class
Post by: FarShot on August 07, 2010, 09:08:33 AM
Is it called a cloak?
Title: Re: [Regal] Class
Post by: deadthunder2_0 on August 07, 2010, 01:32:33 PM
well romulans are on the verge of collapse, so it makes sense to start using cloaks
Title: Re: [Regal] Class
Post by: Locke on August 07, 2010, 02:15:48 PM
FROM THE DESK OF ADMIRAL WINTERS

Concerning Romulan Technology and the Regal Series Diplomatic Cruiser

There have been certain concerns recently that the Regal ship class is being outfitted as another Starfleet weapons platform, and is now a diplomatic cruiser only in name.  While this is not entirely true, I would stress that the purpose of this ship class is to promote peace and wellbeing amongst all races of the galaxy through diplomatic channels.  The ship is merely there to facilitate this process, and protect those members of the diplomatic community that reside on it.  To this goal, the Federation Diplomatic Corps has flatly refused to include any sort of cloaking device, Romulan or otherwise, onboard the Alpha or any of her planned sister ships.  We are currently pursuing other means of protection, which will be revealed to the public when the FDC deems it necessary.
Title: Re: [Regal] Class
Post by: Nihilus on August 07, 2010, 02:25:28 PM
FROM THE DESK OF ADMIRAL WINTERS

Concerning Romulan Technology and the Regal Series Diplomatic Cruiser

There have been certain concerns recently that the Regal ship class is being outfitted as another Starfleet weapons platform, and is now a diplomatic cruiser only in name.  While this is not entirely true, I would stress that the purpose of this ship class is to promote peace and wellbeing amongst all races of the galaxy through diplomatic channels.  The ship is merely there to facilitate this process, and protect those members of the diplomatic community that reside on it.  To this goal, the Federation Diplomatic Corps has flatly refused to include any sort of cloaking device, Romulan or otherwise, onboard the Alpha or any of her planned sister ships.  We are currently pursuing other means of protection, which will be revealed to the public when the FDC deems it necessary.

HOWEVER, that doesn't mean she doesn't have two or three Defiant Class escorts which are Phase Cloaked at all time :evil:

Kidding aside, I can see this ship being escorted by Galaxy or Sovereign Class ships to certain diplomatic functions.  Kind of like in "Amok Time" when Starfleet wanted their Constitution Class Ships at the President's Coronation.  Or say, if they needed to Diplomatically talk to the Klingons for some reason, it would be better to show up with a Sovereign Class than say an Olympic Class.
Title: Re: [Regal] Class
Post by: hobbs on August 08, 2010, 07:06:36 PM
Great Job!  I love the design and the color scheme is awesome.  It's nice to see a ship all glistening with white hull textures! 

agreed :) finally a true starfleet ship :D
Title: Re: [Regal] Class
Post by: flarespire on August 08, 2010, 07:28:25 PM
ive been keeping an eye on this, and wow this has come along way, wish i had this sorta modeling skill, but nether the less i cant wait to use this ingame(if my PC allows me, the hunk off almoast behaving crud.....)
Title: Re: [Regal] Class
Post by: Locke on August 09, 2010, 12:51:26 AM
Well, with the 1024 texture set (or even the 768 set) you'll most certainly be able to use it.  I have a pretty crummy machine, so I design to accommodate it.  The poly count is only around 7500, so it won't be heavy on any machine.
Title: Re: [Regal] Class
Post by: flarespire on August 09, 2010, 05:08:45 AM
thats good to know, but what i meant by a almoast behaving PC is that 15% of the time it will refuse to run bridge commander then i have to back route load it up....
Title: Re: [Regal] Class
Post by: MarkyD on August 11, 2010, 01:17:28 PM
Good start with the textures  :thumbsup:
Title: Re: [Regal] Class
Post by: Locke on August 13, 2010, 12:24:09 AM
Thanks, Mark.  Good to hear from an oldie in the biz! :D

Now she has glows! At least, a few.  Windows and such . . . :funny
Title: Re: [Regal] Class
Post by: FarShot on August 13, 2010, 12:48:26 AM
I would look into putting some transparency into those big windows... looks like they could easily get sucked into space.
Title: Re: [Regal] Class
Post by: Locke on August 13, 2010, 01:55:21 AM
Well, I've seen translucent materials.  I just need to know how to make them . . .
Title: Re: [Regal] Class
Post by: Captain_D on August 13, 2010, 05:27:48 AM
It's alive,,,IT'S ALIVE!,,,,  :funny

Looking good to me. :thumbsup:

The blue window textures should have more detail though, like Voyager's windows, to go with the modeled rooms better.
Title: Re: [Regal] Class
Post by: hobbs on August 13, 2010, 07:48:14 AM
wow! thats so cool!  :bow:  :bow:

cookie for your skill my friend!
Title: Re: [Regal] Class
Post by: Locke on August 13, 2010, 11:40:39 AM
Quote
The blue window textures should have more detail though, like Voyager's windows, to go with the modeled rooms better.

Working on that now!

EDIT: Lots of talk around here about STL Checks.  Why is this so important?  I ran a check on another mesh of mine a couple of minutes ago, and it came up with 436 errors, mostly open edges.  What's the deal?
Title: Re: [Regal] Class
Post by: oldmangreg on August 13, 2010, 05:09:25 PM
Very interesting ship. I like how the nacelles are sort of a echo of the Akira's.
Title: Re: [Regal] Class
Post by: oldmangreg on August 13, 2010, 05:17:41 PM
Well, I've seen translucent materials.  I just need to know how to make them . . .

Easist way in Max is to set the material to antitrophic and apply a Falloff map to both opacity and refraction (you could set some to specular level, diffuse level, etc, but I usually don't bother with those settings). Play with the colors too. Of course, this works better if you have actual rooms to see.
Title: Re: [Regal] Class
Post by: flarespire on August 13, 2010, 05:33:55 PM
Lots of talk around here about STL Checks.  Why is this so important?  I ran a check on another mesh of mine a couple of minutes ago, and it came up with 436 errors, mostly open edges.  What's the deal?

im having the same problem on the solaris class it is fixable, just hard to figure out how, but you'll fix it i know that!  :thumbsup:
Title: Re: [Regal] Class
Post by: Locke on August 13, 2010, 05:38:15 PM
im having the same problem on the solaris class it is fixable, just hard to figure out how, but you'll fix it i know that!  :thumbsup:

Actually, the mesh I was referring to is the final version of the Sentinel class I created a couple of months ago.  Converted just fine, and no one has said anything about it.  So why is it important to eliminate these "problems" if they aren't noticeable?
Title: Re: [Regal] Class
Post by: flarespire on August 13, 2010, 05:41:36 PM
i dunno, i think its that when BC creates vox files it can kinda screw them up on damaging(and the usual delete and correct are created doesnt apply to it)....but im not entirely sure, hopefully its nothing though...
Title: Re: [Regal] Class
Post by: Locke on August 14, 2010, 03:51:40 AM
There were no damage issues of any kind with the Sentinel.  I remember that it damaged quite well, in fact. :dontcare:

Anyway, back to the Regal!  New windows and glows for said windows.  How do they look?
Title: Re: [Regal] Class
Post by: oldmangreg on August 14, 2010, 04:10:03 AM
Can't really tell, but I guess all the "glowing" windows have rooms that you can see? Other than that looks cool.
Title: Re: [Regal] Class
Post by: Locke on August 14, 2010, 12:49:20 PM
Actually, the windows are all texture illusions.  When you get closer the illusion breaks and it looks weird, but for BC, this should do nicely.
Title: Re: [Regal] Class
Post by: oldmangreg on August 14, 2010, 05:38:37 PM
that's cool.
Title: Re: [Regal] Class
Post by: Captain_D on August 16, 2010, 11:57:12 AM
Much better. :thumbsup:
Title: Re: [Regal] Class
Post by: hobbs on August 16, 2010, 05:25:10 PM
awesome work !  :yay: :bow:

(hey locke, you ever thought about useing your pic at the bottom of your posts... the Psycadelic pic... as the deflector array (after removing the symbol in the middle))
Title: Re: [Regal] Class
Post by: flarespire on August 16, 2010, 08:48:49 PM
yeah hobbs, if he monotones it to say a blue or yellow(Ent-E reference) it would make a brillinat deflector, or if monotoned red it could be a bussard texture too....
Title: Re: [Regal] Class
Post by: Locke on August 17, 2010, 04:27:35 PM
Nope.  Can't say as I've ever thought about that before.  Although it might work . . . maybe on another ship . . .

"Anything you can do, I can do better!  I can do anything better than you!"

Seems that STO came up with the same idea (and indeed, the same name) as I did:

The Federation Diplomatic Corps (http://www.startrekonline.com/season_two)

Oh, well.  Looks like a case of parallel evolution.  The release was in July, and that's when I started coming up with the FDC on my own.  Of course, I can't prove it, but whatever.  Hope no one gets in a tizzy over it.

Seems crappy, since I wanted the FDC to be my territory.  Guess I just got there a little too late.


EDIT: Credit to Nihilus for the prefix "FDC". ;)
Title: Re: [Regal] Class
Post by: hobbs on August 17, 2010, 04:38:33 PM
Hate when that happens

you know what i think lol

It was a cool idea (the STO version is less cool lol)

and your ship is awesome anyway!
Title: Re: [Regal] Class
Post by: Captain_D on August 18, 2010, 12:56:10 PM
STO is set in the future from Nemesis, You can be in charge of the beginnings of FDC.  :D

I like your take on it with this ship better too.
Title: Re: [Regal] Class
Post by: Locke on August 27, 2010, 02:48:28 PM
A new update!  Not much else, but I thought I'd get this thread resurrected so I can get some feedback.  All this is without glows (I'll be adding those soon) but what do ya'll think of the "vents" on the pylons, as well as the blue stripes at the rear edges?  Other than that, I've decided to go ahead with the modeled-on escape pods for now.  If I find that they just don't render well in-game, I'll go ahead and texture-bake them into place.
Title: Re: [Regal] Class
Post by: Villain on August 27, 2010, 03:41:18 PM
Actually, I quite like that.
Title: Re: [Regal] Class
Post by: Locke on August 27, 2010, 04:36:54 PM
I'm in need of assistance with scripting for this.  If there's anyone with projectile script experience that would like to help me create a script, please PM me.
Title: Re: [Regal] Class
Post by: MarkyD on August 28, 2010, 09:34:44 AM
If you show a wire of the escape hatches, I will see there is anything i spot, include the hull area around them. I like the forward observation lounge, good job.
Title: Re: [Regal] Class
Post by: deadthunder2_0 on August 28, 2010, 05:01:58 PM
What color do you want your torpedo to be?
Choose a script of a torpedo of the same color, and change the damage and speed properties
Title: Re: [Regal] Class
Post by: Locke on September 02, 2010, 07:35:55 PM
Things are starting to get close to beta.  I've gotten nearly all the modeling finalized, and the texturing is about a week away from finished.  Other than that, I've been working on glows.  How does it look so far?
Title: Re: [Regal] Class
Post by: oldmangreg on September 02, 2010, 08:07:41 PM
Looks great. Still not sure about the front end of the nacelles, but whatever.
Title: Re: [Regal] Class
Post by: shade_30 on September 03, 2010, 06:27:14 AM
She looks great. :thumbsup:

Something about the tip of the nacelles bugs me however, maybe try making the red part less wide? (so it doesn't look like it melts in with the blue, and it matches with the bands above/below)
Title: Re: [Regal] Class
Post by: Locke on September 04, 2010, 03:08:50 AM
She looks great. :thumbsup:

Something about the tip of the nacelles bugs me however, maybe try making the red part less wide? (so it doesn't look like it melts in with the blue, and it matches with the bands above/below)

Actually, I was trying to go for just that effect: the merging of the bussard and the warp coils/field emitters.  But you're the second person to say you don't like that, so maybe I should take a second look into it . . .
Title: Re: [Regal] Class
Post by: Captain_D on September 04, 2010, 03:22:30 AM
Coming along very nice to me. Great job.  :thumbsup:
Title: Re: [Regal] Class
Post by: MarkyD on September 04, 2010, 09:56:43 AM
Looks great  :thumbsup:
Title: Re: [Regal] Class
Post by: shade_30 on September 04, 2010, 03:18:48 PM
Actually, I was trying to go for just that effect: the merging of the bussard and the warp coils/field emitters.  But you're the second person to say you don't like that, so maybe I should take a second look into it . . .

I don't particularly dislike it but, yeah, it just looks, odd imo, the idea is fine =)
Title: Re: [Regal] Class
Post by: Locke on September 07, 2010, 05:12:30 PM
Closing in on a finalized set of textures.  Still need to add some detailing (tansporter emitters, tractor emitters, etc) but the main bits are nearly done! :dance

EDIT: I'm trying to decide what to do about those "bay windows" at the rear of the lower hull section.  They just don't seem to fit, but I can't decide what else could go there.  Any ideas?
Title: Re: [Regal] Class
Post by: hobbs on September 07, 2010, 05:47:02 PM
personally i like it (them windows i mean)
Title: Re: [Regal] Class
Post by: shade_30 on September 08, 2010, 04:21:57 PM
They are quite nice, but I can agree with you, they do look a bit out of place.
'fraid I don't have any ideas about it thought =(
Title: Re: [Regal] Class
Post by: Locke on September 08, 2010, 10:03:46 PM
A few more.  Panels are done, along with lighting.  Just sensors, transporters and little stuff left.
Title: Re: [Regal] Class
Post by: Captain_D on September 10, 2010, 12:56:49 PM
Man, that looks so sweet. Outstanding work. :thumbsup:

A well earned cookie for you.
Title: Re: [Regal] Class
Post by: Locke on September 12, 2010, 03:04:36 AM
Okay, I need to know if anyone sees any texture problems or areas that need retexturing.  I'm about to start the HP for this bug. ;)
Title: Re: [Regal] Class
Post by: 007bashir on September 12, 2010, 06:14:33 AM
Looks good. But the area between the impuls engines and the shuttlebay looks a bit naked. Some plating would be nice.
Title: Re: [Regal] Class
Post by: Captain_D on September 13, 2010, 09:15:30 PM
Looks good. But the area between the impuls engines and the shuttlebay looks a bit naked. Some plating would be nice.

I agree, or maybe a pin stripe down the spine with another Federation symbol in the center, like the one on the saucer.

Other than that, looks awesome to me. :thumbsup:
Title: Re: [Regal] Class
Post by: Locke on September 14, 2010, 01:10:41 AM
Thanks, guys!  I kinda took a bit of both your suggestions and put them in.  Check out the new render below.

Now it's going into NIFSkope and then on to the MPE settings!  Hooray! :yay:
Title: Re: [Regal] Class
Post by: 007bashir on September 14, 2010, 01:50:42 AM
Yes thats better. Much better.
Title: Re: [Regal] Class
Post by: bankruptstudios on September 14, 2010, 06:13:37 AM
This is really nice, cookie :thumbsup:
Title: Re: [Regal] Class
Post by: Locke on September 14, 2010, 05:31:16 PM
Okay, speedbump. :roll

When I open NifSkope I get the first image.  When I open the SAME FILE in MPE I get the second image.  The little bits in the distance on the MPE shot are the other parts of the ship.  What gives?
Title: Re: [Regal] Class
Post by: Jb06 on September 14, 2010, 06:07:25 PM
your nif structure is messed up that's why it appears like that in mpe

~Jb
Title: Re: Regal Class
Post by: Locke on September 15, 2010, 02:21:42 PM
Anyone ever spend an hour-and-a-half working with MPE only to hit a button and crash the thing (for the 3rd or 4th time!) and want to throw a coffee cup through your screen?

Or is it just me?

This is by far the most frustrating part of creating a ship . . . :mad: :bitch:
Title: Re: Regal Class
Post by: Adonis on September 15, 2010, 05:24:32 PM
Anyone ever spend an hour-and-a-half working with MPE only to hit a button and crash the thing (for the 3rd or 4th time!) and want to throw a coffee cup through your screen?

Or is it just me?

This is by far the most frustrating part of creating a ship . . . :mad: :bitch:

The MPE has it's own personality so to speak, you gotta go careful with it. When I started using it, the first few hours was finding ways of crashing it so I don't do it when I really need stuff saved  :funny
Title: Re: Regal Class
Post by: Locke on September 16, 2010, 01:21:03 AM
Well, now fun bizarre stuff is happening . . . I saved when I left the house earlier, and now when I open up the same file again, there's nothing there!  I had a dozen or more items added to the ship, and now they don't show up in MPE at all.  But opening up the actual script with Notepad++, I can see that they are all still actually in the script.  Why would they not be showing up in MPE?  More and more frustration . . . :bitch: :hithead:
Title: Re: Regal Class
Post by: Bones on September 16, 2010, 02:16:31 AM
you have a property out there named with a digit only (1,2,3,4,etc.) I've already been through this  ;) but knowing MPE it might be several other things causing same problem :P
Title: Re: Regal Class
Post by: Locke on September 16, 2010, 05:12:27 AM
Well, I'm getting fed up with this.  If I can't figure it out by tomorrow night, I'm just gonna put it away.  Alternatively, if I give up, someone else could take it over.  Any takers?
Title: Re: Regal Class
Post by: Locke on September 17, 2010, 02:02:35 AM
Ummm . . . does MPE have an issue with someone trying to include two warp cores in the file?  That might be why I'm having trouble . . . :hithead:
Title: Re: Regal Class
Post by: Bones on September 17, 2010, 02:41:08 AM
could be tho I'm not sure... you can always try ;)
Title: Re: Regal Class
Post by: Locke on September 17, 2010, 02:44:38 AM
Screw it.  That didn't help me a bit.  There's another hour absolutely wasted out of my life.  I surrender.  No more.  Files are going on the shelf. :idk:
Title: Re: Regal Class
Post by: hobbs on September 19, 2010, 07:15:35 AM
i'll have a look at it if you want to send me your files... not saying i can sortit but i can try and help if you want

send it to my yahoo email and i'll give it a go
Title: Re: Regal Class
Post by: Locke on October 27, 2010, 03:49:32 AM
Well . . .

It's been over a month, and I haven't been able to contact [the person I gave the mesh to].  He's not responding, so I'm looking for someone else to help me out with this.

I had a massive HD meltdown recently and lost the ability to actually play BC, so I can't test any MPE changes I make.  This is unfortunate, since I really wanted to get this ship into the game.  I have several things I wanted to accomplish with this mesh in regards to the hardpointing.  Some of it is fairly unique to Fed ships, so if anyone is looking for a short MPE job, please let me know by PM.
Title: Re: Regal Class
Post by: Starforce2 on November 20, 2010, 10:46:26 PM
well, I may consider it but I don't know when I'd get to it so at this point, it's a no. But I do like the ship.
Title: Re: Regal Class
Post by: Locke on January 18, 2012, 09:44:04 PM
Thread resurrection!

I recently got my computer back up and running, and I'm now attempting to get some of the projects going again.  Specifically, this one.  But I'm trying to do the MPE stuff again, and it's defeating me.  Again. :roll

So I need help.  Again.  Anyone willing to take a look at the file?

(http://img690.imageshack.us/img690/5389/regalressurection.jpg)
Title: Re: Regal Class
Post by: cordanilus on January 18, 2012, 10:21:21 PM
I could check out the nif structure of the file and give you a report, if you want.  If the problem is simple, I could just fix it and send it back to you.  What say you?
Title: Re: Regal Class
Post by: moed on January 19, 2012, 02:03:27 PM
Forgot about this one.

Great work!

IMO though, the bussard ram scoops need to be a bit more pointed. I think it would match the streamlined lines of the ship better.
Title: Re: Regal Class
Post by: Locke on January 19, 2012, 02:41:21 PM
Cordanilus, I'm gonna give it another go.  But if I can't manage anything viable in a couple of days, I will send it over to you.

Moed: I'm not really gonna change the structure much at this point.  I replaced the forward windows, but that's about it.  From this point on it's more about the hardpoint files than anything else.
Title: Re: Regal Class
Post by: Captain_D on January 20, 2012, 01:12:23 PM
Nice Screenshot of the ole' girl.

Glad to see you back up and running. Been looking forward to this one. :)
Title: Re: Regal Class
Post by: Locke on January 27, 2012, 02:24:54 PM
Huh.  How about that?  I still suck at this. :roll

So cordanilus, you still up for checking it? :D :kiss:
Title: Re: Regal Class
Post by: cordanilus on January 27, 2012, 05:02:52 PM
Sure, I can take a look at it. :D  My email is in my profile.
Title: Re: Regal Class
Post by: cordanilus on January 28, 2012, 03:04:37 PM
The NiNode structure was incomplete, from exporting.  I have fixed this and the ship does show in game.

(http://i155.photobucket.com/albums/s318/cordanilus/ScreenShot1441a.jpg)

Nice ship for sure. :D

P.S.
Hey, you know...I forgot to check this in the MPE.  lol
Title: Re: Regal Class
Post by: Starforce2 on January 29, 2012, 12:53:00 AM
that is once nice ship. You don't see to many good voyager variants around.
Title: Re: Regal Class
Post by: Locke on January 31, 2012, 11:12:33 AM
So now I'm working on the MPE settings, and they're frustrating as hell! :P  And my BC installation crashed again after adding some stuff.  And then it died again.  Fun times had by all!  So now I have to reinstall before I can get anything else built.  So patience is required, but I will persevere and continue working on this.  Let's just hope this isn't a lost cause! :hithead:
Title: Re: Regal Class
Post by: starship on January 31, 2012, 04:44:13 PM
Cool little ship. :)
Title: Re: Regal Class
Post by: Locke on January 31, 2012, 08:43:17 PM
(http://www.tabloidprodigy.com/wp-content/uploads/2011/07/klingon.jpg)
"Little?"
Title: Re: Regal Class
Post by: Starforce2 on January 31, 2012, 10:32:02 PM
well as soon as I verify the mpe on my end aint fubar I'll be up for it. I got a einherjer2 that wont take hp's, even after the second attempt(same error) maybe cord can look at it. Going to give tiq the first dibs on that when I give him your norway refit to turn it around for me. I don't have nifscope whatever. not a clue how it works but meh..
Title: Re: Regal Class
Post by: cordanilus on January 31, 2012, 10:45:40 PM
Sure, will take a look if Tiq cannot change it's orientation.  Need the practice, have to document stuff now.  lol :-P

@Locke
Don't give up.  If you want some help, don't be afraid to ask.
I'm not the king at HP'ing but I'm sure Tiq and Starforce are willing to give you a few tips.

And this ship is sooo little, it's bigger than the sovereign. :-P
Title: Re: Regal Class
Post by: Locke on February 01, 2012, 12:14:31 AM
Worf is offended.  Let it be known throughout the quadrant.  Beware the wrath of the House of Kahless! ;)

As for the MPE stuff, I'm working on it.  Slowly but surely.  When I get something worth reporting I will repost.  Until then, feel free to bash Starship.  He deserves it! :P
Title: Re: Regal Class
Post by: Lurok91 on February 01, 2012, 05:54:13 AM
Been looking forward to this one so glad you've taken up cudgels again  :thumbsup:  +1 motivation cookies to you and cord.
Title: Re: Regal Class
Post by: starship on February 01, 2012, 06:44:18 AM
(http://www.tabloidprodigy.com/wp-content/uploads/2011/07/klingon.jpg)
"Little?"

Excuse me lt. Worf, I had no intention in offending.  :hithead: Please, don?t fire the phasers!!! :D
Title: Re: Regal Class
Post by: Starforce2 on February 01, 2012, 01:41:17 PM
you do remember how to fire phasers... :funny
Title: Re: Regal Class
Post by: EDD_7 on February 01, 2012, 04:40:44 PM

In terms of Locke's Regal class, its an allround a nice design, and it has some very interesting Nacelles  :thumbsup:
Title: Re: Regal Class
Post by: Locke on February 04, 2012, 08:43:44 PM
Okay.  This is weird.  I loaded the Regal into BC and tried to start up, but I got the "Creation failed: Set display mode failed" error.  Yet when I edit options.cfg to start in windowed mode, it works.  I can fly the Regal all over the place and use the weapons, but if I try to get out of windowed mode, it crashes.  I'm assuming that this is some scripting conflict that I introduced, but I have no idea of how to go about identifying it.  Anyone got any ideas? :hithead:
Title: Re: Regal Class
Post by: Killallewoks on February 04, 2012, 09:27:49 PM
Okay.  This is weird.  I loaded the Regal into BC and tried to start up, but I got the "Creation failed: Set display mode failed" error.  Yet when I edit options.cfg to start in windowed mode, it works.  I can fly the Regal all over the place and use the weapons, but if I try to get out of windowed mode, it crashes.  I'm assuming that this is some scripting conflict that I introduced, but I have no idea of how to go about identifying it.  Anyone got any ideas? :hithead:

Did you change your resolution in notepad? If so use wordpad. Might help? Also have you changed resolutions KM?
Title: Re: Regal Class
Post by: Locke on February 04, 2012, 09:40:44 PM
No didn't change with Notepad.  It was set at 1280x1024 in non-windowed mode.  I added the Regal and then it gave me the error message when I tried to start.  So I used Notepad++ to change the resolution to 800x640 and put it in windowed mode and then it worked.  And what do you mean about "changed resolutions KM"?  Kobayashi Maru?  What about it?