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BC Forums => BC Modding => Topic started by: EDD_7 on December 12, 2010, 03:46:38 PM

Title: E7's Retextures WIP ( Eximius Class )
Post by: EDD_7 on December 12, 2010, 03:46:38 PM
Hello all

Well basicly i have so free time now and i want to start trying some retexture. As you can tell by the title Vlad's NX 91001 is first on my list to try out. I think i'll just explain the programs i use and what i use them for. This is so that anyone can pick up an easy way to do it.

So i use

- Inkscape ( Free vector software, i use it for the basic drawing out of the hull, aztecs and details )
- Gimp ( Free photo minipulation software, i use this for throwing all my vector exports together )
- Photoshop ( Not free, burnt a whole in my wallet, I will be usung this for the alpha channels )
- NanoFx Model Viewer ( Free modelviewer, I use it for viewing my textures on the model. All my screenshots are done in this )

So without any more typing i shall give you the first glimpse of my retexture. Note its note perfect and its taking a long time :P

Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Vladko1 on December 12, 2010, 03:54:42 PM
Very good progress! Im looking forward to see it finished ;) Tommorow I'll upload here better model without smooth errors for you ;)
Keep up with the good work  :thumbsup:
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: EDD_7 on December 12, 2010, 04:55:33 PM
Very good progress! Im looking forward to see it finished ;) Tommorow I'll upload here better model without smooth errors for you ;)
Keep up with the good work  :thumbsup:

That'll be rather handy :) thanks

Right last little update before i go bed, Tweaked the escape pods so there not in the phaser array, and i've started on the raised section at the back. I need to compensate for the phasers there aswell but thats a very rough start. Also please ignore the missing escape pods on the other side i didn't mirror them :P

Aaaand i didn't mention before but advice, method, critisisms, and feeback is greatly accepted :)
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: deadthunder2_0 on December 12, 2010, 04:57:05 PM
I have a rework of the HP with better torpedo systems and icons if you want it
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: MarkyD on December 13, 2010, 08:20:48 AM
I think its a good start there Edd  :thumbsup:
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Vladko1 on December 13, 2010, 09:43:06 AM
A clean model without smooth errors, just exported from max. Only needs to place the textures on the sections. (Don't worry the model is with the right UV map) :)
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: EDD_7 on December 13, 2010, 09:46:29 AM
I think its a good start there Edd  :thumbsup:

Always promising. Thanks  :thumbsup:

I've had my first succesful windows added and improved various parts of the hull. I've also been gathering ideas for the rest of the ship, should look alright if all goes well :)

A clean model without smooth errors, just exported from max. Only needs to place the textures on the sections. (Don't worry the model is with the right UV map) :)

Thanks i'll convert that later and keep working on it  :yay: What registry should this ship have?
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: King Class Scout on December 13, 2010, 10:08:19 AM
USS Rand

the forgotten (sort of) cast member of TOS.  Grace Lee Whitney fought off an addiction (i believe) that had got her canned.  but she cameoed several times (and here biggest bit with trek outside of TOS was in the flashback anniversary ep of Voyager)  still, i think she should have a nod.
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Vladko1 on December 13, 2010, 10:19:54 AM
I think there is no need of the windows on the thicker hull plates (the place(like ring)the darker armour) because there the windows are on the top of the rooms and there is no logic :P (just advice, i hope you understood me) :)
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Captain_D on December 13, 2010, 05:21:05 PM
Some beautiful work you've done there so far, very nice. :thumbsup:
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: EDD_7 on December 14, 2010, 08:14:26 AM
Some beautiful work you've done there so far, very nice. :thumbsup:
Thanks, i've impressed myself with how well its came out. You should see my previous 2 attempts of retexturing  :hithead: awful is an understatement for those :P

Ok the top of the saucer is nearing completion, i'm just wondering whether to have the registry in a different place compared with the sovereign. Any suggestions? I have one idea i'm trying.

So at the moment i've started on the nacelles, I've also made the thicker hull look alot more armoured and darker, and given the front windows a green glow, just an idea backed up by some waffle i made up :P, Basicly something to do with power to the thicker hull. Otherwise i think the windows are done.

So now its eye candy time...
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: EDD_7 on December 15, 2010, 04:54:21 PM
@Vladko1 the model with the fixed errors is actually abit worse after i've finished converting it, so i'm gonn ahave to stick with the one i've got.  :idk:

Anyways, apart from the registry the top of the saucer is done, a few windows i may remove later, and perhaps a better spec map. Now i'm going to move onto the enginerring section. See what you think. 

Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Dalek on December 15, 2010, 06:04:10 PM
You may want to be careful with the consistency of the hull plating. On some sections, like where the registry will go, you've got a lot of small hull plates, but on the outer edge of the saucer, there are less and far larger. Just something you might want to consider. :)
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: JamesTiberiusKirk on December 16, 2010, 12:44:07 PM
looks better already! and by the way, its the Noble class.
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Vladko1 on December 16, 2010, 12:57:18 PM
Try to smooth the saucer again, with automatic smooth groups option then ;) If you are using Max, with around 0.30 smooth should smooth everything without errors :P Good job btw :P
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: EDD_7 on December 16, 2010, 04:51:00 PM
You may want to be careful with the consistency of the hull plating. On some sections, like where the registry will go, you've got a lot of small hull plates, but on the outer edge of the saucer, there are less and far larger. Just something you might want to consider. :)

Well it was my attempt of armour plating, since i think thats the main ida Vlad was trying to get across with his textures.

Try to smooth the saucer again, with automatic smooth groups option then ;) If you are using Max, with around 0.30 smooth should smooth everything without errors :P Good job btw :P

Thanks dude, I just converted it thorugh blender. Max would make me bankrupt :P

looks better already! and by the way, its the Noble class.

That sounds about right. Sooo now i give you my first ever attempt of a registry, i read a few tutorial.. picked bits out and stuck them together. By the way does anyone have any tutorials on registry lights. Anyway some pics.......
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: 086gf on December 16, 2010, 11:21:39 PM
By the way does anyone have any tutorials on registry lights.

I know i've seen atleast one around here somewhere.
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: deadthunder2_0 on December 17, 2010, 02:26:35 PM
No, its not a Noble class, the one without the pod is a Noble Class. This ship is the "Online Class" in other words, it has no name.
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Vladko1 on December 17, 2010, 02:29:21 PM
This is his own retexture, so he can name as he want's the ship ;) + this ship isn't cannon :P
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: deadthunder2_0 on December 17, 2010, 04:45:16 PM
Vlad, the USS Noble is a Noble Class, This ship does need a name, but i disagree with Noble seeing that that's a totally different class of ship.
And there is something about STO being canon because it was endorsed by CBS or something.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on December 20, 2010, 02:50:16 AM
Ok i'll name the NX 91001 the USS Icarus...so near but yet so far :P

Now on another note i wanted to try doing some Terran Empire ships, so i decided to work on WileyCoyote's latest JJprise. Basicly not much work on my part except adding a new layer or tow onto each texture :P, but the effect is good.

And just to be nice i made a wallpaper for people as an early Christmas gift. So tell me what you think...
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: MarkyD on December 20, 2010, 03:12:22 AM
Nice work Ed  :thumbsup: Love the Terran ships.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Centurus on December 20, 2010, 07:14:58 AM
Must admit, I rather like the retexture of that ship, and I hate the Bastardprise.   :D  +1 for the fine job.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: King Class Scout on December 20, 2010, 08:19:13 AM
personally, I don't imagine a JJ TE would still have the "smooth hot rod" look

hmm...now I've got an idea of my own. time to dig out the Sketchbook...
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: tiqhud on December 20, 2010, 08:24:44 AM
More Terran Empire Ships.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: JamesTiberiusKirk on December 20, 2010, 08:29:18 AM
Vlad, the USS Noble is a Noble Class, This ship does need a name, but i disagree with Noble seeing that that's a totally different class of ship.
And there is something about STO being canon because it was endorsed by CBS or something.

totally different??? its only missing the pod!
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Maxloef on December 20, 2010, 09:01:34 AM
totally different??? its only missing the pod!

ahh look somone with common sense...i say noble :D
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on December 21, 2010, 10:02:27 AM
totally different??? its only missing the pod!
ahh look somone with common sense...i say noble :D

Thats ok then i'll stick with Noble but i'll do alternate textures for the Top Hull with different textures and levae a blank texture file for those who don't want that

In the meantime i've got ditracted again with the JJ univese and made Terran empire textures for the Kelvin. I have yet to finish retexturing any models, so i need to stop chasing ideas  :facepalm:.

Basicly i have a really good story line to fit in with these terran ships. And i was wondering if theres anyone out there who could modify the ships scripts so that they are Terran Empire ships and not just a retexture?

Heres some Pics of the Kelvin, and a Wallpaper.... i keep getting distracted by them as well lol  :P

( Please note the second image is without the latst damage textures. And the model had some smoothing problems after i converted it )
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: shade_30 on December 21, 2010, 10:24:41 AM
Modify the script in what way?
If it's nothing advanced I could do it for you
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: WileyCoyote on December 21, 2010, 10:31:40 AM
I always imagined the Terran Empire ships to have a darker hull color scheme. The Kelvin retexture does look nice, but I really need to build a better version.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: tiqhud on December 21, 2010, 10:47:39 AM
Modify the script in what way?
If it's nothing advanced I could do it for you
TE ships are not to much better than the regular Fed-s. with one or 2 exceptiions, the NX does have a cloak, after the vintaak incident, but it was destroied.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: King Class Scout on December 21, 2010, 12:32:34 PM
i've got a quick suggestion, here.  wiley suggested a darker texture...why not black it down so that it resembles the NX's?

okay, i whipped up a quick sketch of the TE JJprise (body only) that I'm gonna post elsewhere for some improvement suggestions.

something else I just thought of.  the Canary Yellow TE markings are the Prime Universe versions, mabey make the JJ TE ones a different color?
Title: Re: E7's Retextures ( Vladko1's NX 91001 )
Post by: Captain_D on December 21, 2010, 09:55:23 PM
That sounds about right. Sooo now i give you my first ever attempt of a registry, i read a few tutorial.. picked bits out and stuck them together. By the way does anyone have any tutorials on registry lights. Anyway some pics.......

Might think about bringing the registry down toward the center of that part of the section that you have placed it on. Looks sort of out of center there where you have it.  besides that, I think it looks good. :thumbsup:
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on December 22, 2010, 04:39:07 PM
Right i'm taking in alot of feedback and its all good. The NX-91001 is being neglected at the mo because i'm focusing on the Terran ships but i will get back on to it.

In the mean time i thing the Kelvin is about done and i decided to use NIFscope for viewing the ships textures. I've also done the Reliant's registry.

And.... Sovereign001 is doing me a big favour and is going to help me with the blast marks on the hull  :yay:

Picture time... enjoy
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Vedic on December 22, 2010, 05:11:16 PM
I think your Re-texturing is awesome, but i really just want to say that yellow needs to be more dark .
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Bones on December 22, 2010, 05:27:47 PM
it's purrrfect for me ;)
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Vedic on December 22, 2010, 08:05:09 PM
Ok after further looking at the images (i had nothing better to do), i now agree there fine, but just Imagen the Kelvins captain in the Mirror Universe.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Shadowknight1 on December 22, 2010, 09:22:45 PM
Ok after further looking at the images (i had nothing better to do), i now agree there fine, but just Imagen the Kelvins captain in the Mirror Universe.

He'd have a goatee and would've *****slapped Nero, but other than that, no difference. :evil:
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on December 23, 2010, 02:34:05 PM
He'd have a goatee and would've *****slapped Nero, but other than that, no difference. :evil:

Well here was my little story plot to these ships which may give you an idea to what the JJ Terran Empire is like:

During a routine fleet patrol of the neutral zone, the ISS Kelvin detected what seemed to be a lighting storm in space. Immediately the crew identified a large craft appearing from the storm, The Narada. During the commotion Captain Robau had decided to call an immediate offensive against the craft so that they could capture it. The command issued was for the ISS Centaurus and the ISS Truman, the other two vessels in the fleet, to engage the target and provide a distraction whilst the ISS Kelvin was to launch shuttles to board the vessel.

Split second decisions like this were the reason for Captain Robau's fleet command. Before the Narada was fully out of the storm, the fleet had engaged and started knocking weapon systems offline. The away teams in the shuttles also began there approach. Being certain that his plan would succeed Captain Robau led the away teams. However the near destruction of the Truman revealed an extreme miscalculation.

Aboard the Narada Nero and his crew had gathered control of the situation. The surprise attack through them completely off guard and 40% of there weapon systems had been damaged. However Nero acted quickly, he had jammed all communications within the area and concentrated the fire power of the Narada on to the nearest vessel, the ISS Truman.

On the bridge of the ISS Kelvin George Kirk, now acting captain watched these events unfold. Without a second thought he ordered his crew to place the Kelvin in front of the weapons fire coming from the Kelvin. Whilst doing this he allowed time for the ISS Truman to get to a safe distance as well as distracting the Narada's attention away from the incoming shuttles.

Alarms sounded on the Narada Bridge. 14 Shuttles, with a crew of 10 marines on each, had somehow broken through the shuttle bay doors, landed at key parts within the Narada and were disabling the vessel. After 12 minutes the Narada was unable to fire on the offending vessels, and more shuttles were on and intercept course. 3 minutes after that the bridge was taken. During the fight for the Narada?s bridge Nero was stabbed with his own spear by Captain Robau, but survived and held prisoner.
 
During the Battle of the Narada, George Kirk's wife had given birth to a baby boy. He was named after the battle and was hailed with a great future for being born with in the battle. He was named James Tiberius Kirk

25 years later, after a long research on the Narada with limited results and a successful interrogation of Nero, the Terran Empire learnt of a substance known as red matter that could create black holes. They also learnt that the chance to get hold of this substance would appear in the near future along with another craft from the future. Following this data the Empire launched there most advanced star ship, the ISS Enterprise, to capture this device for use against all rebelling races. The ISS Enterprise was to be captained by James Tiberius Kirk.

However just a few days before the launch of the Enterprise, Nero was rescued by rebels who learnt of where he was from. When this information was handed to Admiral Pike he ordered the immediate launch of the Enterprise as well as another 3 ships to stand guard over the captured Narada.

However the fleet around the Narada failed, the rebels lead by Nero had taken the Narada back. The race to secure the substance that could change the galaxy had begun.....


Very very rough story, and excuse any grammer errors :P I haven't flexed my mind with story writing in a while Enjoy.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: tiqhud on December 23, 2010, 03:08:11 PM
I kinda liked it. good flow
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on December 24, 2010, 01:36:54 PM
Right then things have picked up pace wise :D, I've just got Sovereign001's damage added textures back, and Shade_30 is editing the harpoints and scripts. All thats left to do is finish all the ID's and test out them out ingame once there complete.

So pictures and a wallpaper ( MERRY CHRISTMAS ) My next update i will give you Nif Scope Views of all the ships in the pack :)

And big thanks to Shade_30 and Sovereign001 for helping me out  :thumbsup: cookie to you both
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: WileyCoyote on December 24, 2010, 03:31:32 PM
That actually looks pretty cool!
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Vedic on December 24, 2010, 04:23:18 PM
The texture job is awesome i'll give you that, but i'd highly doubt the Empire would keep there ships that battered up.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on December 24, 2010, 04:34:10 PM
The texture job is awesome i'll give you that, but i'd highly doubt the Empire would keep there ships that battered up.

The idea is that there constantly fighting, conquering somewhere or other without a second thought, and to full of themselves to retreat for repair.

They'll wear the damage on there ships as badges of honour. Trying not to making them sound too klingon though
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: sovereign001 on December 24, 2010, 11:26:42 PM
Aah nice wallpaper edd! she looks beautiful on that wallpaper! Wonder how the reliant looks like ;)
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on January 06, 2011, 03:26:03 PM
OK big update.... kind of,

 1. after watching Wileycoyote modeling i decided to continue work on my Romulan Defiant. I'll post a pic when i'm happy it looks alright.

 2. Textures are done for the Terran Kelvin Pack, they are having there HP's edited to match there textures. The damage was textured on by Sovereign001 so Cookie :D, and i tweaked them a little, mainly on the Kelvin and reliant. Although is anyone elsethinking the roll bar thingys are too light ?

 and 3. PICTURES ... we all love them.  its a big image
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: sovereign001 on January 06, 2011, 04:03:58 PM
Where's my cookie!!! :bitch: :evil:

Damn i wished a big wallpaper :( but happy that you liked it man ;) Lots of work though :p
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Bren on January 07, 2011, 01:28:39 PM
Would you be willing to do a similar texture set for selected "prime" (as in, not mirror universe) ships? Mission/System scripters might find them useful for post-wolf 359, or Starfleet Reclamation Yard style scenes, they could use SDT to switch from standard textures to the beat-up versions.

The thought reminds me of the concept in that Stagate Universe episode recently, where they stumble upon the site of an ancient battle. Your textures really give the idea that these ships have been abandoned and nature has taken it's course (to an extreme degree - perhaps in a thick nebula or asteroid field... :P) over a couple of centuries or something.

Nice work, guys :)
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on January 07, 2011, 05:44:15 PM
Would you be willing to do a similar texture set for selected "prime" (as in, not mirror universe) ships?

Nice work, guys :)

Thank you, and you'd have to ask Sov about those textures :P he does all the damage and i guess if Shade feels like it he'll ive abit more scripting a go.


Damn i wished a big wallpaper :( but happy that you liked it man ;) Lots of work though :p

Heres a wallpaper i was trying out see what you think, and also a pic with updated spec maps
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: sovereign001 on January 07, 2011, 08:09:44 PM
looks great edd! and thx bren.

The damage textures are actually big crack brushes from deviantart i use.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Bren on January 07, 2011, 09:06:50 PM
I've just now realised what this reminds me of - Galactica from mid-season three on, after they go through that solar storm or whatever it was!
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Nihilus on January 07, 2011, 09:26:10 PM
Personally I think they look a little too damaged.  They look good, but it seems like a lot of that would compromise the hull integrity.  I get the badge of honor thing but I doubt they would want it to affect the ships ability to perform also.  Just my two cents.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: tiqhud on January 08, 2011, 08:57:39 AM
Personally I think they look a little too damaged.  They look good, but it seems like a lot of that would compromise the hull integrity.  I get the badge of honor thing but I doubt they would want it to affect the ships ability to perform also.  Just my two cents.

must agree here.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: EDD_7 on January 09, 2011, 12:32:40 PM
Personally I think they look a little too damaged.  They look good, but it seems like a lot of that would compromise the hull integrity.  I get the badge of honor thing but I doubt they would want it to affect the ships ability to perform also.  Just my two cents.

Ok i'll turn down the damage alittle by making it lighter and having it look more cosmetic than anything else. I'll then do a cmparison shot to see what people think.

In the meantime i'll post another wallpaper...
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: sovereign001 on January 09, 2011, 12:53:26 PM
why? the impacts aren't that deep? We saw voyager fighting almost an entire year and she was heavily damaged..

These ships have scars but they don't have decks exploded from inside out. Only disruptor scars or so.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Nebula on January 09, 2011, 02:20:10 PM
because....

1. these are retextures....
2. that would require remodeling the ships and also BUMP the poly count up quite a bit.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Dalek on January 09, 2011, 02:33:53 PM
Not to mention that Voyager although operating could barely handle a battle. I think the Empire would like all their guns working at their most effective capacity.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: deadthunder2_0 on January 09, 2011, 02:56:05 PM
I think that Phaser burns wouldn't damage a ship too much, but it could harden the hull like heating metal does.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Lionus on January 09, 2011, 04:19:32 PM
And hardened metal does NOT like kinetic energy.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Psyco Diver on January 09, 2011, 04:43:10 PM
I think that Phaser burns wouldn't damage a ship too much, but it could harden the hull like heating metal does.

Depends, burn a piece of metal hot enough you will burn through and get to the soft and tasty insides, hmm I'm hungry.....
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: FarShot on January 09, 2011, 04:59:16 PM
Well, yeah, that's continuous burning, but once the burning is done and it's cooled down to, say, the temperature of space, the metal becomes harder sometimes.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Nihilus on January 09, 2011, 05:36:53 PM
Well the burn marks aren't all that big of a deal but on some of the textures it appears the hull has several major cracks throughout it and it seems like those would pose a problem.  As for Voyager, should could barely go Warp without chunks of hull plating being torn off.  Plus Voyager had no Starbase to go home too.  I would assumes the Terrans would.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: Lionus on January 09, 2011, 05:59:08 PM
and being Terran Empire, while sitting on a space dock, they're easy targets for internal political plotting, backstabbing, poisoning, sabotage.. oh wait, that's happening anyways.
Title: Re: E7's Retextures ( Vladko1's NX 91001 + WileyCoyote's JJprise V3.0 )
Post by: shade_30 on January 09, 2011, 10:33:47 PM
Judging from your wallpaper/render, I'd take it you want the phasers to remain red? =p

Textures look fine to me, makes it more interesting to imagine what kind of horrors or glorious battles they have faced =p
(And I doubt these buggers would like to hang around starbases for too long)
HP's are coming along, been quite busy lately but it's tuning down now, so got more time to work on them =)
Title: Re: E7's Retextures And Models
Post by: EDD_7 on February 16, 2011, 04:57:44 PM
Well its been a while, the other projects are still going there just moving slowly  :) but they will be done..eventually.

I've been seeing alot of modeling done recently and i thought i might have a go again, This time i'm going for a small science vessel Its also a cross between the Sabre/Intrepid/Sovereign. Smoothing groups are just for play at the moment and won't be final. Roughly sitting at 2000 polys. The attached image is what i'm aiming at detail wise.

All for fun and practise  ;) , Suggestions are gladly accepted. Oh and i'm using Gmax so no renders
Title: Re: E7's Retextures And Models
Post by: Vedic on February 17, 2011, 03:46:24 PM
Nice Start, on what ever it.
Title: Re: E7's Retextures And Models
Post by: EDD_7 on February 17, 2011, 04:12:53 PM
Nice Start, on what ever it.

:P its just what ever i feel looks good at the time, so i started it as a simple TOS shaped saucer ... not any more though.

Continued with "it" and refined the sides and started some work on the bottom of the saucer. I'm thinking of having the nacelles fall under the saucer, and perhaps having a pod on it somewhere depending on how it looks. 2 deflectors by the way  :D .


Another pic

EDIT: experiment with the deflectors
Title: Re: E7's Retextures And Models
Post by: Vedic on February 17, 2011, 04:38:41 PM
Well "It" looks a lot better now, looks like late 24th Century, Scout/Science ship.
Title: Re: E7's Retextures And Models
Post by: nicholson on February 18, 2011, 01:02:03 PM
looks a fair amount like this http://www.subspace-comms.net/index.php?topic=3618.0, but with a shorter, thinner engineering hull
Title: Re: E7's Retextures And Models
Post by: EDD_7 on February 18, 2011, 05:07:50 PM
looks a fair amount like this http://www.subspace-comms.net/index.php?topic=3618.0, but with a shorter, thinner engineering hull

wow it is pretty close to that actually, but where i'm heading it won't look anywhere near that :P

some more pics, generally its starting to get tedious and i'm wondering how the great BC modders do it :) . just under 5000 polies. all sort of smoothing still to be done, and the underside needs abit more detail somehow. i'll build the bridge next then the pylons....then come up with some sort of Nacelle.......and after all that i need to figure out how to attach it all.  :hithead:
Title: Re: E7's Retextures And Models
Post by: Vedic on February 18, 2011, 09:20:14 PM
Looks like an Nova Replacement, And your trying to squeeze this thing under 5k Poly?
Title: Re: E7's Retextures And Models
Post by: EDD_7 on February 20, 2011, 03:56:15 PM
Looks like an Nova Replacement, And your trying to squeeze this thing under 5k Poly?

No i'm trying to squeeze it under 10k polys, its just that bit thats 5k, And yes i was thinking the same thing about the nova replacement.If i can get it complete I want one of the registries to be the "USS Equinox 72381-A"

Now what looks better, pylons up or down. I want the pylons down because it not seen often but i'll go with what looks right.
Title: Re: E7's Retextures And Models
Post by: Vortex on February 20, 2011, 06:41:29 PM
I think up looks better, at least with those pylons.
Title: Re: E7's Retextures And Models
Post by: Darkthunder on February 20, 2011, 08:20:23 PM
I'd go with Pylons Up on that design, provided the nacelles aren't being blocked in the forward view by the saucer.
Title: Re: E7's Retextures And Models
Post by: Vedic on February 20, 2011, 11:50:47 PM
it depends on what Nacelles, you use. But ATM, i like them facing down. 
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: EDD_7 on February 23, 2011, 05:09:03 PM
I've decided the pylons are going down :D

I've also built some quite funky nacelles for my standards lol. Bridge section is next and some more details to the saucer section. i've also landed he with a name, USS Solstice NX 150792, Science vessel to the core :)

Pictures...what do you think
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: shade_30 on February 23, 2011, 05:12:04 PM
Looks nice Edd :thumbsup:
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: WileyCoyote on February 23, 2011, 05:19:40 PM
That ship looks a slight bit like my Argonaut class. Looks nice though.
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: Captain_D on February 23, 2011, 05:59:21 PM
With the down position of the pylons, I think the aft section would make a nice platform for a Nebula Style weapons pod. Or possibly a Miranda or Akira style weapons bar.

Don't know if you want to go that way design wise, just an observation. :)

Looks neat so far.
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: moed on February 23, 2011, 07:54:21 PM
Not bad at all! I like where you're going with this.
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: EDD_7 on February 24, 2011, 04:31:05 AM
Looks nice Edd :thumbsup:

Not bad at all! I like where you're going with this.

Thanks :D

That ship looks a slight bit like my Argonaut class. Looks nice though.

 ;) that because your live stream tutorial showed me alot of usefull modelling methods, wasn't meant to look like your ship, sorry if does. Although i have something else planned for the indent in the front, the deflector is something to fall back on.

With the down position of the pylons, I think the aft section would make a nice platform for a Nebula Style weapons pod. Or possibly a Miranda or Akira style weapons bar.

I am intending to go down that route, heres where i want the pod placement. I haven't had time to build a pod but i put 2 smalle nacelles in its place. Its looking like a melbourne variant of the nebula at the moment. Although it doe give me alot of room to make variants of the ship.

Just an example and a close up of the nacelles for people to see (there not not fully smoothed yet...like the rest of the ship), sorry for the lack of decent images, Gmax can't render and i have no AA
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: Vedic on February 24, 2011, 05:06:58 AM
Small hangar in the front?
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: EDD_7 on February 25, 2011, 12:06:49 PM
Small hangar in the front?

Yup exactly right, so i think i'm nearly done all components for the ship, little bits to add here and there. just under 10k.. just..by something like 100 triangles
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: Captain_D on February 27, 2011, 12:54:36 PM
Very nice, can't wait to see the variants you come up with.
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: Starforce2 on February 27, 2011, 09:20:35 PM
the nacelles look silly. A weapons pod of some kind or a detachable single part hull vessel (meaning inboard engines) would look better imho.
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: JamesTiberiusKirk on February 28, 2011, 06:36:06 AM
the nacelles look silly. A weapons pod of some kind or a detachable single part hull vessel (meaning inboard engines) would look better imho.

maybe both.
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: Killallewoks on February 28, 2011, 11:56:28 AM
Small nacelles are nothing new look at the Melbourne sub type nebula.
Title: Re: E7's Retextures And Models ( Solstice Class WIP )
Post by: Vortex on February 28, 2011, 01:09:45 PM
I think a pod would make it to similar to the Luna class.

Maybe expand the back of the bridge super stricture and have it taper down into the hull? Might look good, maybe if you streamed it into the pylons as well...
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 03, 2012, 09:11:11 AM
Ok so basicly i've set my self a new year's resolution to finish the texturing jobs i've started here (scraping the modeling for now as i'm not ready for that just yet). More importantly start on a retexture i promised to Starforce2 over a year ago... sorry dude.. i completly forgot  :facepalm: .

Anyway i hope to finish all the following:

- Terran JJ textures (WileyCoyote's JJprise and Kelvin)
- Vladko1's NX 91001
- SFP Interceptor Class

To start with i've been taking on the SFP Intecptor Class for a retexture for a few days now. Although i work relatively slow i'm making progress. I've attached 2 images. the first is of the original textures, the second is where i'm currently. I'm not happy with the escape pods i'll revisit those later, but i've got the basic hull layout and ive kept to the original colour scheme without it looking too weird. Anyway advice on how to improve the textures are very welcome. :)
Title: Re: E7's Retextures WIP
Post by: FarShot on January 03, 2012, 12:32:30 PM
Sweet, I love your work and am glad to see you up and running again.  It's looking great. :thumbsup:
Title: Re: E7's Retextures WIP
Post by: Captain_D on January 03, 2012, 12:53:36 PM
Coming along quite nicely so far. :thumbsup:

 A unique aztek pattern would make things pop out.
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 03, 2012, 03:20:31 PM
Sweet, I love your work and am glad to see you up and running again.  It's looking great. :thumbsup:

Thanks  :thumbsup:

Coming along quite nicely so far. :thumbsup:

 A unique aztek pattern would make things pop out.

thanks and i've added the Aztec, it was in the first one put it was very light. Its abit heavier now and i've added a fair bit of detail to it. Some of which i'll go over again..like the spine where i've made the borders to thick  :facepalm:. Anyway thats it for tonight, Enjoy
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 04, 2012, 07:30:32 AM
Top Saucer and spine nearly complete. Bottom Saucer and nacelles have been started.
Title: Re: E7's Retextures WIP
Post by: Bones on January 04, 2012, 07:55:50 AM
Beautifull, she looks so clean now  :thumbsup: have a cookie !
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 05, 2012, 04:25:23 PM
Getting somewhere now, underside nearing completion, then the nacelles need abit of neatening up, and i really need to sort out the forward deflector  :facepalm:. I can then add the federation red paint. I also call for possible improvements and critisism. Thank you, and enjoy!
Title: Re: E7's Retextures WIP
Post by: Lionus on January 05, 2012, 07:49:34 PM
 :lostit: Only 2 phaser arrays? That ship better have long legs and thick hide..
Title: Re: E7's Retextures WIP
Post by: Captain_D on January 05, 2012, 08:01:57 PM
:lostit: Only 2 phaser arrays? That ship better have long legs and thick hide..

Would have to agree with that, guessing you probably haven't got to the rest yet.  :)

The bottom aft section could use something there too, looks a bit bare. Perhaps some more of the lighter plate sections would even it out.

Very nice so far. :thumbsup:
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 06, 2012, 03:20:26 PM
Something abit different, this is a quick Alpha channel and Spec map test made in the NanoFx Viewer.  :thumbsup:
Title: Re: E7's Retextures WIP
Post by: MarkyD on January 06, 2012, 03:26:09 PM
Textures look spot on and in NANO look fab mate. My only crit is the minor hull panelling that seems to be square and flat and does not flow? (aztec)

Either way she looks great, nice job  :thumbsup:
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 08, 2012, 03:20:16 PM
Textures look spot on and in NANO look fab mate. My only crit is the minor hull panelling that seems to be square and flat and does not flow? (aztec)

Either way she looks great, nice job  :thumbsup:

I have an idea on how to fix that :D and thanks  :thumbsup:

I haven't been able to do much else to anything recently but i rememberd i had a retexture of a Hatak. If people are interested i may release it. Heres the retexture shots...
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 11, 2012, 05:36:03 PM
Nearly finished now, just the side of the saucer to match up right, the rear section, a few more registry areas, and a few additions and tweaks. :D I've changed the Aztec to a Hull plate patern, i think it looks better.

Feedback very much needed please. Thank you  :) and enjoy the pics!

(http://i956.photobucket.com/albums/ae43/Mr_E7/InterceptorWIP.png)
(http://i956.photobucket.com/albums/ae43/Mr_E7/InterceptorWIP2.png)
Title: Re: E7's Retextures WIP
Post by: FarShot on January 11, 2012, 05:42:11 PM
Looks beautiful!  Still waiting on your Noble Class retex though. :P
Title: Re: E7's Retextures WIP
Post by: Lurok91 on January 12, 2012, 06:10:31 AM
Me Likee  :thumbsup:
Title: Re: E7's Retextures WIP
Post by: starfox1701 on January 12, 2012, 06:05:52 PM
Yes very nice
Title: Re: E7's Retextures WIP
Post by: tiqhud on January 13, 2012, 09:08:44 AM
that does look well  :D
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 13, 2012, 05:24:57 PM
Thanks everyone, and i will completely restart my Noble Class textures and they will be so much better  :yay:

Annndddddd.... Done, just a few minor tweaks are left but nothing major will change. I will need some one to to test the texture for me as i don't have BC installed. He who speaks first will get :P... i need cool screenshots aswell.. Textures are 2048x2048!

Anyway Pictures...

(http://i956.photobucket.com/albums/ae43/Mr_E7/InterceptorWIP3.png)
(http://i956.photobucket.com/albums/ae43/Mr_E7/InterceptorWIP4.png)
Title: Re: E7's Retextures WIP
Post by: FarShot on January 13, 2012, 05:49:16 PM
I will need some one to to test the texture for me as i don't have BC installed. He who speaks first will get :P... i need cool screenshots aswell.. Textures are 2048x2048!
I want! :D
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 14, 2012, 11:13:44 AM
I want! :D

And so you shall recieve, i'll package it up and send you the new textures, just make sure you have the original release. I've had a quick go in BC (on my brothers laptop :P) and all looks fine. Heres a pic. I might give everything a little bevel so it doesn't look flat but otherwise i'm really happy with my retesture :D

(http://i956.photobucket.com/albums/ae43/Mr_E7/ScreenShot012.jpg)
Title: Re: E7's Retextures WIP
Post by: starfox1701 on January 14, 2012, 04:31:43 PM
So are you going to release these?
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 15, 2012, 06:57:14 AM
So are you going to release these?

I am indeed. If theres interest in the Hatak Mothership on the previous page then i'll release that aswell.FarShot is currently testing the textures ingame and will post some more ingame shots, then when i'm happy with it i'll pass it on to Starforce2 to see how he wants them releasing.

In the meantime herei is an Awesome shot of it in the NanoFX Viewer: http://www.stexcalibur.com/forum/index.php?action=dlattach;topic=4537.0;attach=31979;image

Title: Re: E7's Retextures WIP
Post by: Maxloef on January 15, 2012, 07:08:40 AM
looking awsome! keep it up
Title: Re: E7's Retextures WIP
Post by: FarShot on January 15, 2012, 04:02:13 PM
I had to learn how to take screenshots but I'm proud of the results. :P

(http://i250.photobucket.com/albums/gg271/ryanfarshot/int1.png)
(http://i250.photobucket.com/albums/gg271/ryanfarshot/int2.png)
(http://i250.photobucket.com/albums/gg271/ryanfarshot/int3.png)

EDIT:  Looks like Photobucket downsized them from 1920 x 1080.  I'll upload them elsewhere I guess.  I miss you attachments. :(
Title: Re: E7's Retextures WIP
Post by: EDD_7 on January 15, 2012, 05:30:29 PM
WOW absolutely Brilliant  :yay: I love the first one especially, i'm glad the textures came out so well. Cookie in thanks FarShot. I might make some alternate registries for it...
Title: Re: E7's Retextures WIP
Post by: Starforce2 on January 16, 2012, 07:11:24 PM
looks great. You up for some more.? I think I got some old sfc models by mindblip that are so old they predate graphics cards with the horsepower to actualy let you see weapons so none are on the hull.
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: EDD_7 on January 17, 2012, 03:21:12 PM
looks great. You up for some more.? I think I got some old sfc models by mindblip that are so old they predate graphics cards with the horsepower to actualy let you see weapons so none are on the hull.

hmmm go on then, give me another which you think looks the best and i'll do that one  :P

In the meantime i've started my next project because i love this ship... so do alot of people... and it deserves a Retexture. Here is where i'm at after a quick bit of texturing. I'm going to individually place each aztec to give it that extra edge :D. Once again i'm going for 2048x2048 textures.

(http://i956.photobucket.com/albums/ae43/Mr_E7/EximiusWIP.png)
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: Phoenix Bondi on January 17, 2012, 09:05:52 PM
YES!!!!!!
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: admiral horton on January 17, 2012, 09:44:47 PM
Yes I to am glad u r redoing this one
One suggestion is to add phaser arrays the original textures there is no phaser arrays
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: starfox1701 on January 18, 2012, 10:06:36 AM
Hell if you can model them on the ship. Its not like the ship is all that heavy poly wise :D
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: EDD_7 on January 18, 2012, 04:58:01 PM
One suggestion is to add phaser arrays the original textures there is no phaser arrays
Hell if you can model them on the ship. Its not like the ship is all that heavy poly wise :D

The problem is i haven't a clue where the phasers are meant to be , and i don't have the programs to add modeled arrays on.

Anyway Progress... ALOT OF WINDOWS :P and before anyone says, yes i know i missed the dash in the registry, ill fix it.

(http://i956.photobucket.com/albums/ae43/Mr_E7/EximiusWIP-1.png)
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: 007bashir on January 18, 2012, 05:31:39 PM
Me neither. Arnt there some scematic on the net?

Now, that is how i like it. Cookie


Edit: was just scroling threw google. There is no pic or scematic showing paser stripes. Only the pulse phasers are visible.
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: Captain_D on January 18, 2012, 08:32:59 PM
,,,,,,Now, that is how i like it. Cookie,,,,,,

Agreed, and very nice so far.  :thumbsup:

Cookie
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: Saquist on January 18, 2012, 09:02:36 PM
It's like a new scout class vessel
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: 086gf on January 18, 2012, 09:14:25 PM
It's like a new scout class vessel

You sure you don't mean battlecruiser?;) Its about as long as an Ambassador afterall.
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: Starforce2 on January 19, 2012, 12:50:14 AM
eximus is one of my old favorites too. good choice.
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: EDD_7 on January 20, 2012, 03:24:50 AM
Thanks everyone.

Heres the latest, alots been texture on the underside but i'm waiting before i show that off to you. I'm now working on the Nacelles and aft section. Enjoy  :thumbsup:

(http://i956.photobucket.com/albums/ae43/Mr_E7/EximiusWIP-2.png)
Title: Re: E7's Retextures WIP (Eximius Class Retexture)
Post by: Darkthunder on January 20, 2012, 05:06:18 AM
Certainly a major improvement over the old textures. Really could use a higher detailed model thou :)
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: EDD_7 on January 24, 2012, 04:25:47 PM
Been working on another SFP vessel, basicly a kitbash of the Miranda and its providing me a challange. Heres just a quick preview not much to show at the moment apart from lots of hull lines. I'm saving the nacelles untill last, mainly because i know i'll enjoy texturing them the most.

(http://i956.photobucket.com/albums/ae43/Mr_E7/SFPTMP.png)
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: Maxloef on January 24, 2012, 07:13:11 PM
hehe thats my peregrin your retextureing ;)
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: EDD_7 on January 25, 2012, 05:11:05 PM
hehe thats my peregrin your retextureing ;)

Ahhh i wondered where Starforce got it from :P i thought it might have been one of yours. Is the retexture for the Aftermath TMP pack? i need informing further, i've just been asked to texture it so i am doing lol.

Heres alittle update...

(http://i956.photobucket.com/albums/ae43/Mr_E7/SFPTMP-1.png)
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: Starforce2 on January 26, 2012, 12:43:34 AM
damnit I was going to surprise him lol. Oh well...carry on.. :bow:
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: EDD_7 on January 27, 2012, 09:53:31 AM
damnit I was going to surprise him lol. Oh well...carry on.. :bow:

Fair enough lol

Details are being added to thr top and bottom and i've added the aztec pattern in. I have to say i'm getting the hang of TMP textures. what do you all think so far

EDIT: Updated Image with a better aztec and more or less completed top and underside!

http://i956.photobucket.com/albums/ae43/Mr_E7/3Dview-1.png
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: Starforce2 on January 27, 2012, 01:07:59 PM
looks good so far.
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: EDD_7 on January 29, 2012, 12:11:05 PM
The same textures on the Aftermath Miranda. Still plenty to do but its getting there  ;) enjoy!

http://i956.photobucket.com/albums/ae43/Mr_E7/3DviewMiranda.png
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: pepperman on January 29, 2012, 07:20:34 PM
Great job on these retextures.  Are you posted the finshed results up some place for dowload and if sio, where?

Thanks,

Pepperman
Title: Re: E7's Retextures WIP (Eximius Class + SFP TMP Vessel)
Post by: Starforce2 on January 30, 2012, 10:31:56 PM
I have the interceptor, which needs an hp touchup and that will be out, probably the next item on my list. I am working with a few people on getting things retextured and released. The aftermath peregrine when done will take an hr assuming nothing buggers.
Title: E7's Retextures WIP (TMP Peregrin Finished..Well Almost)
Post by: EDD_7 on February 07, 2012, 04:08:48 PM
Just to say the TMP Peregrin is finished apart from registry glows. Textures are 2048, not sure they will be for the release though, thats up to Starforce and Maxloef to decide. I've attached 3 images for you to enjoy from the NanoFX Viewer (For Specs and Glows). I'll get back on to the Eximius at sompoint. Enjoy  :thumbsup:

http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-07205637.png
http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-07205750.png
http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-07205313.png
Title: Re: E7's Retextures WIP (TMP Peregrin Finished..Well Almost)
Post by: Phoenix Bondi on February 07, 2012, 04:48:49 PM
Just to say the TMP Peregrin is finished apart from registry glows. Textures are 2048, not sure they will be for the release though, thats up to Starforce and Maxloef to decide. I've attached 3 images for you to enjoy from the NanoFX Viewer (For Specs and Glows). I'll get back on to the Eximius at sompoint. Enjoy  :thumbsup:

WOW, JUST WOW!!!
Title: Re: E7's Retextures WIP (TMP Peregrin Finished..Well Almost)
Post by: moed on February 07, 2012, 05:59:39 PM
Excellent work... those extended nacelles make this ship look like the bastard child of a Miranda and TOS/TNG Romulan Warbird.

Look forward to this.

Cookie.
Title: Re: E7's Retextures WIP (TMP Peregrin Finished..Well Almost)
Post by: Starforce2 on February 08, 2012, 12:13:35 AM
I see a couple blank voids on the underside of the wings near the hull. Miss something?

anyways:
http://www.inpayne.com/models/kitbash/trekpage_peregrine.html The design is here.
Title: Re: E7's Retextures WIP (Norway Class)
Post by: EDD_7 on February 16, 2012, 04:31:33 PM
Been able to through abit of texturing work into a model over a few weeks ,due to a slight relaxation in corsework, and as it was going well i thought i'd ask for permmision off Maxloef to retexture the entire thing. So i give you the Aftermath Norway Class sporting some new paint :P. Not many references to work on for this so i did my own thing and compared it to Excalibur's Norway. This is the current outcome, i'm throwing lots of detail into it because i know BC hasn't got a Hi-Res version.Still plenty to do, Enjoy  :thumbsup:

http://i956.photobucket.com/albums/ae43/Mr_E7/Norway_Class.png
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: starfox1701 on February 16, 2012, 05:57:58 PM
Very sweet :yay:
Title: Re: E7's Retextures WIP (TMP Peregrin Finished..Well Almost)
Post by: Saquist on February 16, 2012, 06:14:41 PM
Just to say the TMP Peregrin is finished apart from registry glows. Textures are 2048, not sure they will be for the release though, thats up to Starforce and Maxloef to decide. I've attached 3 images for you to enjoy from the NanoFX Viewer (For Specs and Glows). I'll get back on to the Eximius at sompoint. Enjoy  :thumbsup:

(http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-07205637.png)
(http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-07205750.png)
(http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-07205313.png)

Boy's got talent along with an eye for design.
Title: Re: E7's Retextures WIP (Norway Class)
Post by: Lurok91 on February 17, 2012, 04:55:57 AM
Been able to through abit of texturing work into a model over a few weeks ,due to a slight relaxation in corsework, and as it was going well i thought i'd ask for permmision off Maxloef to retexture the entire thing. So i give you the Aftermath Norway Class sporting some new paint :P. Not many references to work on for this so i did my own thing and compared it to Excalibur's Norway. This is the current outcome, i'm throwing lots of detail into it because i know BC hasn't got a Hi-Res version.Still plenty to do, Enjoy  :thumbsup:

 :thumbsup:  Looking forward to this.  Don't think there's a decent Norway out there for BC.
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: Bones on February 17, 2012, 07:26:50 AM
Great textures, I love the way you textured shuttlebays on that Miranda variant  :thumbsup:

About the Norway, I think you might wanna check the size of the escape pods ;) they look kinda small compared to windows.

keep it up !
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: 086gf on February 17, 2012, 01:19:25 PM
Well, he did say that he's still got stuff to add like more pods and phasers.
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: EDD_7 on February 24, 2012, 06:10:59 PM
Great textures, I love the way you textured shuttlebays on that Miranda variant  :thumbsup:

About the Norway, I think you might wanna check the size of the escape pods ;) they look kinda small compared to windows.

keep it up !

Norway windows in my mind are pretty big, design feature :D, i've added phaser arrays, i've been working on bits you can't see in this shot (that i'm not ready to show yet) But i've not had that much time to play with it. Something i would like advice on is a kind of aztec or paneling effect to make it look fuller, heres what i have...

Oh and thanks to all for the praise :D Oh and enjoy my stylised render!

http://i956.photobucket.com/albums/ae43/Mr_E7/Norway_Class_2.png
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: admiral horton on February 24, 2012, 10:06:22 PM
great job
R u going to release these in a pack or one at a time, but i cant wait til u do release it
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: Bones on February 25, 2012, 04:54:38 AM
for speculars you could make hull panelling lines weathered (only on speculars )also you could mke similiar specularity like LC did on his Intrepid (grain filter nd only few panels darker than the rest of the ship)
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: EDD_7 on February 25, 2012, 05:28:12 AM
great job
R u going to release these in a pack or one at a time, but i cant wait til u do release it

Well they should be being released seperatly, I've sent 2 off to Starforce to release (Interceptor and TMP Peregrin). The Norway and Eximius will be released by me so it might be abit quicker.. once i get it done of course. I am however considering getting some help to put ID maps on the norway.

for speculars you could make hull panelling lines weathered (only on speculars )also you could mke similiar specularity like LC did on his Intrepid (grain filter nd only few panels darker than the rest of the ship)


Yeah I keep looking at LC's Intrepid textures and considering what route to take. I mean theres no obvious aztec to the norway and i don't think it would work anyway. But its whether to use the grain filter might be worth giving it a try when i get to the specs. Cheers bones  :thumbsup:
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: Phoenix Bondi on February 25, 2012, 06:36:38 AM
Norway windows in my mind are pretty big, design feature :D, i've added phaser arrays, i've been working on bits you can't see in this shot (that i'm not ready to show yet) But i've not had that much time to play with it. Something i would like advice on is a kind of aztec or paneling effect to make it look fuller, heres what i have...

Oh and thanks to all for the praise :D Oh and enjoy my stylised render!

(http://i956.photobucket.com/albums/ae43/Mr_E7/Norway_Class_2.png)

you know what, for a model ported out of legacy between you and max, she looks bl**dy nice
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: EDD_7 on February 28, 2012, 03:11:54 PM
It's that time again where i quickly pop the textures and model into the NanoFX viewer to give me some encouragement and motivation. Mainly because i end up looking at my textures and thinking "meh". However doing this lets me see how it'll look in game. The textures are not complete and will still take alot of work to get there, but enjoy anyway :)

http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-28195233.png
And i've not shown you it from the back, i'm still not sure about the under saucer!
http://i956.photobucket.com/albums/ae43/Mr_E7/nFX_mview_2012-02-28200018.png
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: Maxloef on February 28, 2012, 03:23:00 PM
great work!, maybe some light paneling to the spec and diff map for the light detail
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: starfox1701 on February 28, 2012, 09:40:39 PM
She looks good except why is the hanger door all blue?
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: Nebula on February 28, 2012, 09:56:15 PM
The thing is soooo flat why not add some feet?
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: Darkthunder on February 28, 2012, 11:31:29 PM
2 landing feet (1 in each pylon), and 2 on the saucer, Voyager-style would look pretty interesting. May or may not be canon, but it would still be a good thing to add.
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: EDD_7 on June 04, 2012, 06:17:50 PM
WOW i haven't updated this in a while :P

I'll keep it short and sweet, Norway Class Base textures, including Alpha channels, are complete. i just have to play with the specular map. Enjoy!

(http://i956.photobucket.com/albums/ae43/Mr_E7/Norway.png)
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: moed on June 04, 2012, 06:57:53 PM
Outstanding! I've always really liked the Norway Class.

You've done it justice.  :thumbsup:
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: starship on June 05, 2012, 06:59:59 AM
Looks perfect I must say!  :yay:
Title: Re: E7's Retextures WIP ( Norway Class )
Post by: Phoenix Bondi on June 05, 2012, 07:14:37 AM
very nice :D
Title: Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
Post by: EDD_7 on June 07, 2012, 07:28:41 AM
Thanks all.

I'll need a someone to test the textures to the Norway class and make sure the glows and stuff are all ok. I think you'll need the aftermath mod if you want to test. Also i've made version 2.0 Nebulea textures for ingame. Heres a screenshot.

(http://i956.photobucket.com/albums/ae43/Mr_E7/ScreenShot029.jpg)
Title: Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
Post by: Killallewoks on June 07, 2012, 07:30:19 AM
Hey Ed, I have aftermath installed I'l test them out if you want.  :)
Title: Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
Post by: EDD_7 on June 08, 2012, 05:42:58 AM
Hey Ed, I have aftermath installed I'l test them out if you want.  :)

Excellent, I shall prepare the files and PM you a link when they are ready. Would you also like to test my new nebulea textures aswell?
Title: Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
Post by: Killallewoks on June 08, 2012, 07:18:25 AM
Excellent, I shall prepare the files and PM you a link when they are ready. Would you also like to test my new nebulea textures aswell?

Of course!  :D
Title: Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
Post by: newhalo123 on June 08, 2012, 08:47:54 AM
Why would we need Aftermath? I have enough trouble as it is getting Bc to not crash. lol.  :banghead:
Title: Re: E7's Retextures WIP ( Norway Class Tester Required + Nebulea V2.0 )
Post by: King Class Scout on June 08, 2012, 12:39:11 PM
got a suggestion, newhalo...should about half the mutators back off, BC with KM has trouble with older graphics cards and ginormous built in memory leaks (the spell checker recognized the word ginormous?  LOL)

I'm liking the look of those nebulas

hope the norway came out alright
Title: Re: E7's Retextures WIP ( Eximius Class )
Post by: EDD_7 on June 11, 2012, 05:10:48 PM
With the new norway textures and nebula effects being complete and tested it allows me to get back to everyone's favourite ship, the Eximius class. I now hold sympathy to all those who have placed the aztec of the sovereign as it is tedious :). Heres how it currently looks. I plan on 2 versions of the textures, NX (First Contact colours) and NCC (Nemesis colours).

http://i956.photobucket.com/albums/ae43/Mr_E7/Eximius2.png
Title: Re: E7's Retextures WIP ( Eximius Class )
Post by: 007bashir on June 11, 2012, 05:14:57 PM
That thing looks fabulous. Cant wait so see the rest.
Title: Re: E7's Retextures WIP ( Eximius Class )
Post by: EDD_7 on June 15, 2012, 05:45:08 PM
Progress, Top of the saucer section nearly done. Main texture work has been done detailing the bridge section, and heading back towards the impulse. Not bad for a 10 year old ship  :)

And i've just noticed i've got the registry wrong.... again, I will fix that  :hithead:

(http://i956.photobucket.com/albums/ae43/Mr_E7/Eximius.png)
Title: Re: E7's Retextures WIP ( Eximius Class )
Post by: Vortex on June 15, 2012, 06:31:50 PM
OOOOHHHHHH Boy does she look good.
Title: Re: E7's Retextures WIP ( Eximius Class )
Post by: moed on June 15, 2012, 08:14:33 PM
Doing a great job on her EDD!

Too bad I can't get that damn ship to work on my install  :banghead:
Title: Re: E7's Retextures WIP ( Eximius Class )
Post by: Eloi on June 15, 2012, 08:20:15 PM
Given the age of the mesh, that retexture look fantastic!
Title: Re: E7's Retextures WIP ( Eximius Class )
Post by: TheConstable6 on July 12, 2012, 01:52:17 PM
Nice work  :yay: