Bridge Commander Central
BC Forums => BC Modding => Topic started by: 007bashir on December 31, 2010, 02:27:13 PM
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Hi All
Here is my first ship i've created the last few days. It's mix between intrepid, NX and Nova. It wil be a bit smaller the Intrepid Class.
What do yu think?
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For 1st, not bad, Im sure some of the fine modders we got around will chime in. And share some tips
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hmm...something different.
I bet a lot of those tips will involve modifying the nacelles, and smoothing up the saucer (looks like the plan version (top down) needs rounded off).
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This needs some more Fat, the Side.jpg pic looks to skinny.
And Congrats on the Model, it's better than what ever i can make.
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Yeah i know. But stil have to add a shuttlebay
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Good luck with that.
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Thanks. Oh and happy new year.
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OK update-time:
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forgot one:
(http://)
What do you think? Any tipps?
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I would add an engineering section under the nacelles because the aft section looks way too thin to me. One good torp hit and BOOM! But that's just me. Looks really good for a first.
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Are you going for Enterprise Era ship here, or sleek 25th Century?
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More for the end of 24th or beginning of the 25th. But nx-era wouldn't sound bad. Maybe reverse-engineered?
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Maybe 2 variants, one from the Ent Era and one Post Nem Era..
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Maybe 2 variants, one from the Ent Era and one Post Nem Era..
Sounds good to me Vedic, would also make a good quad engine design too.
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/front_mdf_2.jpg)
I think it looks great for a first time too.
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forgot one:
(http://)
What do you think? Any tipps?
Phaser Strips on the Nacelles?
On a un-related note, i need to learn how to use Gmax
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Something I noticed,,may be the angle. Looks like it is off a bit.
(http://i1135.photobucket.com/albums/m633/Captain_D111_photo/top_mdf.jpg)
Also think it would look better to fatten it up underneath. Just some ideas/suggestions. :)
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ok fatten up what do you think now?
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She looks bigger but not by much, just a little more fatter and i would say you have it on the dot, granted its your model, so you have creative freedom to make it how ever you want.
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OK, i think i ceep it like that (for the aft part)
and something for quad-lover
any other suggestions to the model or any class names?
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The quad gets my vote. :D
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I wouldn't protest the quad, either
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Think your right on the money,,, :dance
Great job so far. :thumbsup:
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Good work so far, as the guys have already pointed out she needs more beef! (more bulk)
apart from that the necelles look a little simple, add a spin on them ;)
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A bit of TMP flair would be nice :angel
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thanks guys.I will look what i can do at weekend.
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Bonneville? Nantucket? Cooper? Soren (Vulcan)? Tremain?
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Keep the quads, bro. They fill her out nice. :]
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OK update:
Going on with quad. Maybe make the double later. Rebuilt the nacelles, without phasers at the moment.
Still have to add detail on the naccells but not shure what.
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OK did another version of the naccelle. How is it?
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I think you should have the Bussards and the Blue bit(forgot the name of that) stretch to about 50% of the Nacelle
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Super job so far
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I think you should have the Bussards and the Blue bit(forgot the name of that) stretch to about 50% of the Nacelle
I would agree. Not that much on the bussards though. Got a nice TOS influence going there. Nice job. :thumbsup:
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new version of the naccelle
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Upside down Nacelle?
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Not exactly. Just added a phaser array,and beefed up the front of the naccelle.
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just looked like you were going for an upside down style, and i think you should have a Phaser Ball turret instead of a strip
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or a pulse phaser. Now ii'm at work, so maybe at weekend i'll add something.
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Just added a small phaser on the naccelle.
Any other ideas for the bussards or something?
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if this is TOS ish, how bout a couple "clamps" for the bussard?
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sorry, what you mean with clamps?
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sorry, what you mean with clamps?
There are 3 tiny little "clamps" on the TOS Enterprise arranged in a triangular pattern. These are more noticeable on the NX-01.
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There are 3 tiny little "clamps" on the TOS Enterprise arranged in a triangular pattern. These are more noticeable on the NX-01.
Is this what you're talking about? Because it looks like there are four.
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Is this what you're talking about? Because it looks like there are four.
He's saying there are three on the TOS Ent, not saying there are also three on the ENT Ent. But he is saying that the clamps are more pronounced on the ENT Ent.
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Oh ok, i see what you mean. I'll try out.
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okay only added two small clambs.
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hmm...you may want to make them look more like they go with the nacelle style. a bit wider at least. they'd also make a good place to put a nav light later.
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Do you have any ideas what you actually planned your Nacelles to look like?
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hmm...you may want to make them look more like they go with the nacelle style. a bit wider at least. they'd also make a good place to put a nav light later.
I agree, The first clamp you had before you changed to these(picture newnaccelle5.jpg) looked about right to me. You could do a version of that one but about 25% smaller. Think it would look great IMHO. Just a suggestion.
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OK changed the clamps back to pic nr. 5 and made the hole naccelle wider. My general idea for the naccelle is a mix between Connie TOS/Galaxy Style.
Edit:
Pic
I think i'll go with Cooper as class name (thanks to locke)
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sorry for doble post, but i think i'll keep my ship as it is now. Moved the deflector to the ships upper side
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Yeah the way your going with the Nacelles i'd say that's a Post ENT pre-TOS ship.
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OK as i said, i wont add something else to the ship. For texuring i've seen somewere that i can do it with uw mapping (im using 3ds max 2010). Is that possible or are there other ways?
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Looks like she is coming along nice. A very sleek look.
nice work so far. :thumbsup:
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Thanks. maybe will do something this evening.n o i go to work and then to school. "AKA Real Life".
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So... After a weekend with skiing and now 3 weeks in military (just pass my second day) i have some updates:
started with texturing. Only textured the half of the ship. I hope you like it so far...
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Looks like your off to a good start.
Are the ovals windows or lifeboats? Pic is sort of small and can't see all the detail.
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no they are windows. I know those are to dark but cant make the lighter. the lifeboats are on the upper side. But now i have restarted the texture. There will be an upate soon.
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Windows are way too big, or the ship is alot smaller than I thought.
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I know. im going to change that in the new version im making
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I think i'll go with Cooper as class name (thanks to locke)
make a smaller one and cal it Mini Cooper
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A shuttle Class maybe...
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Update-time.
new and smaller windows and new lifeboats. The top of the Saucer is not yet finished.
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What program are you using to texture the model?
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I'm using GIMP. Why?
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Some Updates:
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I think you're off to a good start with this, particularly for a first WIP. You've done a good job with the mapping so far. I'd think you should study the textures of other ships as well, because right now the windows and life pods don't really look like what they're supposed to be. Thoughts?
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Hy DJ thanks for your input. Much apprechiated. Made the windows now smaller more of them. is it that what you meaned? Also changed the life boats... Some windows will be darkend also
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I recommend an aztec pattern, if you need one, i have on i can give you
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OK why not. See if i can use it and if it suits my ship.
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Here you go!
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thanks for that. Ill try something out.
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sooo... tryed some azteking, not really easy. Made the very light
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The hull pattern and reshaped windows are a step in the right direction. What you need to do with the windows and escape pods now is rotate them so that their bottom and top edges are parallel to the edges of the saucer.
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The hull pattern and reshaped windows are a step in the right direction. What you need to do with the windows and escape pods now is rotate them so that their bottom and top edges are parallel to the edges of the saucer.
Agreed, and well said.
Windows and hatches still look chaotic but much better.
Also was wondering the scale of the ship. Judging by the windows now, it would be around intrepid size or larger, that would factor in the textures as well.
She's coming along nicely. :thumbsup:
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I like the design, although the ship looks very "stretched" in the saucer section, although I'm sure with some phaser strips, windows and other details will help eliminate that stretch lookingness. Looks like a long range research vessel, It feels very TLE to me, like it should be flying along side the Ambassador to me. Maybe some post TMP hints and Pre TNG hints to give it that inbetween look the Ambassador had, just my thoughts though
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I need advice like that for mine. I've got everything else the way I pictured it, but I'm not sure what to do with the windows.
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tryed a new window pattern. Guys, is that better? Really dont know if that is the right track...
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Window positioning is much better, thou not perfect. Seems as the further forward you get on the ship, the more inaccurate the windows become in relation to the curvature of the saucer. Might wanna look into that.
As for a modelling/texturing suggestion, you should perhaps look into redoing the phasers to follow the hull lines in the textures. Looks a little weird with the phaser criss-crossing the texture of the saucer like that. Just a suggestion.
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I will redo the phasers. They look very odd. As for windows, have to look the others ships in BC. Just learning by doing :idk:
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after watching some pictures of voyager, i had some other idea for the windows. Is this a better direction (just made one hullplating with windows)
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This is either a ship for tiny people, or a giant ship.
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and another try
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This is either a ship for tiny people, or a giant ship.
"It could hold a crew of...tens of thousands."
"Or a crew of a thousand, ten miles tall."
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It is my intension to let appear the ship to be in sovereign size (without the naccelles)
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i hate windows. What about this ones?
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Getting close.
Take a look at the ones used on the Galaxy, Sovereign and such, they're a big part in starfleet design tng+ in my opinion. Can always mix it up with some square ones here and there, and portholes and such.
As of now though, those are simply way too big for that ship to be as long as the sovereigns hull.
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I know they are to big, but i think soveregin-size is overall to much for this ship. Added more windows and lifeboat hatches.
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A definite improvement, maybe a few less.
Looks a bit cluttered to me. alignment looks better now too. :thumbsup:
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I rhink if i dont light every single window, there will not be to much windows. I believe i keep the windows as they are. maybe in another ship i would make the the other way, but for the moment...
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To many Lifeboats, plus they don't really look Trekish Lifeboats.
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Well, you've got the windows looking much more window like now. Next time If you round the corners of the windows slightly then you'll really be rockin.
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Okay guys, after some jogging i got inspired a bit by wileys lifeboats. Made mine not triangular, but like a diamont.
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Looks good, but not a fan of the dot in the middle.
Maybe either lines like in a grill pattern. or removing the dot and leave as is. Just a suggestion.
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cap'n, your gonna give the poor bot a heart-attack! i like the diamond idea. i might just imitate it.
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Made some progress. Also tried something on bottom.
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I really like how its turning out, good job. It still feels like a post TMP Pre TNG ship to me
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Maybe ill change the timeframe to around TNG/VOY since the saucer has an elipse form.
Edit:
Made some progress with texturing.
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added some pics on upper post
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much better!
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Yeah. Now that you've got some hull lines, and the windows and escape pods are properly oriented, it's starting to shape up.
One thing you might consider... It's some advice I've given out before. Keep working on the ship. When you're finished, redo it. I don't mean delete it, but create it again in an improved form. A person learns a lot every time they make a new model, and you can apply what you've learned to the next one. Do a search for Aeries' work on the Mithra. It's never been released, but he sure came a long way in his modeling skill by redoing that ship three or four times. The final version was light years ahead of the first.
Not saying that you have to, but it's a great way to improve. You can take or leave it.
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It's never been released,
Wasn't that supposed to be in bold capitals? :p j/k.
I like how this ship is shaping up. Nice one. :)
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thanks all for their comments. I allready planed to redo my the cooper class, but first off i would like to build it to to end and then redo.
Now i tried to texture the naccelles. Not yet the way i like it, but its shaping up.
Question: How do i rename my thread permanently?
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I wonder what this ship would look like if it was a Clay Render.
On the Nacelles Textures,: the Red Strips are Very Dominant.
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Yeah i know, too red. Replaced it with symple grey and something special...
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You can put some red stripes on them, just make them a lot thinner, and maybe less bright.
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OK made them lots thinner and not so long
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Question: How do i rename my thread permanently?
I think one of the admins would have to do it.
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I think one of the admins would have to do it.
Nope... If you go to your first post on the thread... Rename it and after that every new post will be under that.
~Jb
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You were right. Thanks for that.
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Striping looks much better now. Windows still look a tad off compared to the hull lines on the texture, but not by much.
Looking better every time I check the thread. :thumbsup:
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thanks D :)
Just a small update: Textured two top phasers
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keep at it!
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I know there is not much going on. think ill ceep my cooper back atm. But had another idea i would like to model. Something that is really neccessary.
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update: starbase 375
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Nice work. Those mesh errors on the centers of the lab rings- use the Weld Verticies option.
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small update
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looks great! cookie!
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looks great! cookie!
Same here, very nice start. :thumbsup:
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OK thanks guys for cookies. Update:
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Another cookie from me :)
You could go whole hog (so to speak) and with a few minor modifications do a new Regula (aka the horrible stock FedOutpost, possibly one of the worst models ever :D) and TMP Orbital Office. God knows they're needed, and essentially same model as/variations on SB375. Be much appreciated...
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Ill allready considered severall versions. But for the begining ill go with SB375
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sorry for double post. Made some progress.
I think i have the basic shape. Do some details now.
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looking cool :)
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Question: are you going to make that have an Open bay door?
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you mean that bay were they kept the dominion bug ship?
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Guess so, I didnt see episode, the bay doors on the saucer
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If you something like that, ill look if i can do something (or if my scils are good enough allready) :P
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Here is a variant for you to consider redoing
http://bridgecommander.filefront.com/file/Outpost152;67361
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maybe ill do that version. for now, update:
please ignor those errors. will fix them soon.
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fixed mesh errors and tweeked the alignmet. Post also actual Plycount. I know its very too much. will reduce the count now.
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Except for the ring with the spokes in it being round, (needs to be flat, as shown in DS9 pic above) it looks pretty spot-on.
Very nice. :thumbsup:
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oh yes your right, but dont know yet how to do that...
EDIT: corrected. Sometimes i could :hithead: myself
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update: reduced the polycount to 18820 polys and will reduce it more. Added some phaser strips. I know it was never on screen, but why not?
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I would keep canon... So no phaser banks as it's not designed for defense... repair is its main objective. Let the defensive ships do the defending, not the station:) That's the whole point in Bridge Commander.
Great lookin station btw
Cookie
~Jb
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I would keep canon... So no phaser banks as it's not designed for defense... repair is its main objective. Let the defensive ships do the defending, not the station:) That's the whole point in Bridge Commander.
Great lookin station btw
Cookie
~Jb
True, but it is your mod, so it is how you see fit. Maybe think of doing a version with and without. :)
Cookie from me too, Looks great so far. :thumbsup:
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Thanks guys. Maybe ill do a version with teeths.
dont know if i have time do go one further in the next couples of days. Will move to my first appartement on Fryday. So no internet for the moment.
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don't forget, guys, this particular base is included with KM, and it's fully armed. i even screwed around and made a flyable version (it's gone now, I had to restore some scripts to prevent crashing, and KM hardpoints are one of them). besides I've seen even the stock bases do some buttkicking when you turn them to freindly.
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hello guys
Finally i am back. had a lot to too for school and my new appartement. now i have some spare time.
Here is a little update on the starbase 375:
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update
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Nice start on the textures, but i'd take a look at the bottom bays, yours seems a tad too big ;)
~Jb
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ithought those are observation windows if you mean those.
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ithought those are observation windows if you mean those.
Well they look similar to the one's on the utopia planitia station which are bays, but i might be wrong.
~Jb
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Those lower windows are actually an Arboretum. Hence the greenish lighting.
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SMALL UPDATE
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Looks nice, but the textures look a little plain. Maybe add some faint hull plating, and some weathering. Which reminds me- I got to get mine textured. :funny
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Looking nice, Though you might want to consider recessing the bay (the part with the X) to give that part more depth.
Great job so far. :thumbsup:
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Looking nice, Though you might want to consider recessing the bay (the part with the X) to give that part more depth.
Great job so far. :thumbsup:
See what i can do about that. Will also try to add some plating/hull lines. Thanks for your comments.
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time to revive my thread:
realigned the parts, will now restart the texture.
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She looks great. :thumbsup:
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time to revive my threat:
(http://thebeastbeats.files.wordpress.com/2009/09/cornholio1.jpg)
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*provides TP for his Bunghole*
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(http://thebeastbeats.files.wordpress.com/2009/09/cornholio1.jpg)
Sorry, but english is not my native language. Move on!
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Restarted all over again:
Don't know how to proceed, any ideas? Its supposed to be a replacement for the constellation class. A bit more compact then the constellation
(http://imageshack.us/a/img805/5298/cooperscene1.jpg)
(http://imageshack.us/a/img515/663/cooperscene.jpg)
(http://img13.imageshack.us/img13/4585/cooperscene2.jpg)
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Not been on in quite some time, so much going on,,,Love it. :)
She still is pretty raw, but what stands out to me as it is now is the pylons. I think they would look better swept back more, sort of like a Constitution Class, instead of being so strait.
Looking forward to seeing how she turns out.
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Yeah allready tought about it. Pics see later
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hi just found this thread...
i loved your original Cooper class...it looked like a replacement for the Cheyenne class so with your current version maybe have it between the Constellation and Cheyenne Classes.
so have tmp/ambasador style "neck" and have the nacelles mounted on the neck like the cheyenne.
seriously really like the original id love to beta it (subtle hint to release) if you want i could HP and get in game for you :D
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How about that for the pylons and nacelle position and as a neck? I still want it to be compact so there will not be a neck ala connie.
Need some opinions
(http://img35.imageshack.us/img35/443/cooperscene5.jpg)
EDIT:
Ribbing on the nacelle
(http://img560.imageshack.us/img560/5599/cooperscene6.jpg)
EDIT2:
Double Neck?
(http://img831.imageshack.us/img831/4913/cooperscene7.jpg)
(http://img600.imageshack.us/img600/7962/cooperscene8.jpg)
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Double Post (Sorry):
Put 3 hours work into the cooper:
(http://img839.imageshack.us/img839/4017/unbenannt1bi.jpg)
(http://img832.imageshack.us/img832/6989/unbenannt2xq.jpg)
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Last update for today. Not bad for a day imo...
(http://imageshack.us/a/img715/6764/cooperscene10.jpg)
(http://imageshack.us/a/img717/4071/cooperscene11.jpg)
seriously really like the original id love to beta it (subtle hint to release) if you want i could HP and get in game for you :D
Sure, at the beginning i want to try it my self,but will contact if i need help (that chance ist probably big)
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looking good dude... i may be under par in the modelling department but i have a suggestion about your phaser array...
it looks like you used a torus shape and chopped off half the circle....when i do my phasers i tend to use a tube and then chop off the part of the circle i dont want then cap the open ends and extrude-bevel the top polygon that way you get a (in my eye) realistic looking phaser array
just trying to help hope im not being too presumptuous.
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That is exactly what i did
Will try out your way (maybe not today, since my father went to hospital yesterday for a back operation so will visit him today).
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Hobbs, did you mean something like that?
(http://img713.imageshack.us/img713/5715/unbenannt3lj.jpg)
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Dont make them out a new object, Find the part u want to make them on and chamfer them from part of the mesh, then extrude
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You mean it can safe me from a higher poly count or less problems with unifing the mesh?
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You mean it can safe me from a higher poly count or less problems with unifing the mesh?
BOTH! :D :dance
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yes similar to that i'll try to upload what i used to do and the version phoenix said.
(http://i1065.photobucket.com/albums/u383/ussgriffin/phaser1_zpsd59ad844.png?t=1360022832)
(http://i1065.photobucket.com/albums/u383/ussgriffin/phaser2_zpse0a29249.png?t=1360022834)
in the second one look at the top left window view... im chamfering the edge then i would pick the end vertices and chamfer them then delete the inner lines and extrude the polygon then extrude-bevel again to get the desired look... then apply smoothing groups to the polygons except for the end 3 and the top one.
ps: yes you can do what you do ie extrude down on the top poly to make the "trough" effect
its how i do mine... hope its clearer to you than i fear this post is lol
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Okay, how is that?
(http://img27.imageshack.us/img27/7703/cooperscene12.jpg)
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looking good....
but what do you think? it is your ship so you have the phasers YOU want lol
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To be honest, i linke it more and more as i look to it.
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which version is it?
the part of the model version or the separate model?
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part of the model
EDIT:
Is there a way in 3ds max to align evering to the center?
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Soooh, put work in her the last 3 or 4 hours. Please say what you think?
Did i missed something that every ship should have?
Poly is 12'359 at the moment. Will reduce it when mesh is done. Its not yet unified!
(http://img849.imageshack.us/img849/8122/orthographic.jpg)
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Do you mean individual objects in the scene?
Select an object. Click on the Hierarchy tab. Click "Affect Pivot Only" and then "Center to Object". Then go to the XYZ coordinate entry area and enter 0 for the longitudinal axis (usually the X coordinate).
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looking good love the saucer :)
great work :yay:
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Quad nacelle..
(http://3.bp.blogspot.com/_kUDRn-sPqtE/TOw1XdUm3AI/AAAAAAAAALQ/HEShzQeX0MQ/s1600/homer_drool_1.gif)
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not bad
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Not bad at all 007!
Two things right off the bat though is that the nacelles appear a bit "clunky" for lack of a better word. The tips of the bussards IMO need to be more ovalish shaped for a more smooth/sleek look and the aft sections of the nacelles perhaps might look better if they were more angled.
Coming along nicely though. Keep up the good work!
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Yeah, thanks for the input. Im not satisfied with nacelles too. Will look into it. Maybe a mix of galaxy/sovereign class...
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hmmm that sounds like a win [galaxy/sov nacelle]
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Tryed something new with the nacelle. I only dont like is the front sight:
(http://imageshack.us/a/img844/967/cooperscene14.jpg)
(http://imageshack.us/a/img856/4031/cooperscene13.jpg)
(http://img844.imageshack.us/img844/7703/cooperscene12.jpg)
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putting my 2 cents have you thought the nacell design from the Ships of the Line calendar [2012] the Merian Class, but what you got is OK, I have to agree tho front view , not so good, .
Remember ultimutley [never can spell right] it is your model .
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Actually, i wanted something linke hat when i redisigned it, but couldnt do it as iwanted. Maybe i give it another try tomorrow
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Looking good, you might want to make the pylons a bit slimmer though. They seem rather thick to me.
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New nacelle design:
(http://imageshack.us/a/img850/7294/cooper10.jpg)
(http://imageshack.us/a/img703/2977/cooper10aft.jpg)
(http://imageshack.us/a/img534/2002/cooper10front.jpg)
(http://imageshack.us/a/img213/9307/cooper10undersite.jpg)
(http://img805.imageshack.us/img805/8421/cooper10undersite2.jpg)
(http://img194.imageshack.us/img194/8425/cooper10side.jpg)
What does unifying a model means? Simply atach all parts together to one mesh? When i do that, a lot of normals are flipping then.
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Wow thats a great update dude :bow:
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now they look like Utility Knives. it works!
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I like the back ends but they look far too sleek at the front end
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now they look like Utility Knives. it works!
Nope, like a swiss army knife :D
@ Mc: Maybe i will widden them a bit...
BTW, the cooper stands @ 8300 poly
Can someone please tell me how to unify and delete unneeded verts?
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Kinda depends on what program you're using. I haven't read the entire thread, but it looks like Blender.
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Nope, 3ds max 2010
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Unified the mesh to one peace and added some smoothing to the naccelle
Lets play some chess:
(http://imageshack.us/a/img844/1870/coopercheck1.jpg)
(http://imageshack.us/a/img138/8966/coopercheck2.jpg)
I think i have a mapping error/streching on the bridge dome. What do you guys think?
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Its me again:
Texture Update:
(http://img163.imageshack.us/img163/1944/cooperfirsttext.jpg)
Note: I use DJ's texturing method:http://bc-central.net/forums/index.php/topic,8341.0.html (http://bc-central.net/forums/index.php/topic,8341.0.html)
(http://img24.imageshack.us/img24/5812/cooperfirsttext1.jpg)
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Update:
(http://img842.imageshack.us/img842/2957/cooperfirsttext2.jpg)
(http://img339.imageshack.us/img339/9792/cooperfirsttext3.jpg)
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looks good so far. :thumbsup:
but a few tips:
1. put your view into perspective before rendering ( ur using max so press 'P' to go to perspective, than 'U' to switch back to orthographic)
2. when saving your renders, turn your jpeg quality slider all the way up, and the other two to none, that will take out the blurriness...
keep up the good work :thumbsup:
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Update:
Nothing new on the model side but digged out a background story
Cooper Class
Named after one of the most successfully theoretical physicist of the 21st century, Dr. Sheldon Cooper, born in Galveston, Texas on Earth. He is best known for his attempts in proving the String Theory.
The ship is designed to be a cross between the successfull Intrepidclass long term science ship and the Prometheus class with a alot defence weapons.
The prototype USS Cooper was built in the late 2370's and made first flight in 2381 and prouved a importent role in the large scale Brog attack, known as the Destiny War.
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Update time:
proceeded with texture on the saucer and now the nacelles. Need to aligne the texture/mapping on the saucer
(http://imageshack.us/a/img600/7842/cooper21.jpg)
(http://imageshack.us/a/img94/5165/cooper20q.jpg)
(http://img211.imageshack.us/img211/4223/cooper22.jpg)
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if you dont mind a suggestion....
chamfer the edge of the saucer. either \ or /
but it looks great :D
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Yeah had that feeling too. Maybe tomorrow. Thanks for the suggeston
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cool :)
id go with a / chamfer as thats more modern to my mind... tos is \ also see how it would look with the same angel degree as the nacelles.
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*reads name origin, and facepalms*
they're right...needs some sort of saucer edge taper.
is there a stargazer A in the ship's future?
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Soooo....
Tryed to de-sharpen the saucer rim a bit and angeled it this way /
(http://img28.imageshack.us/img28/3904/cooper23.jpg)
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looking good :bow:
but....
... more pics please :D
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(http://imageshack.us/a/img823/5176/cooper6.jpg)
(http://imageshack.us/a/img545/2787/cooper5.jpg)
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Going by the latest screens, I'd decrease the thickness of the hull lines, desaturate the escape pods, and possibly add some azteching, though that depends on the era....
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the azteching was allready on the list. That about the thickness of the lines is a good idea... Also toned down the lifeboats
(http://img853.imageshack.us/img853/6854/cooper70.jpg)
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so I am the only one who noticed the inverted reg numbers on the right hand nacelles. better redo that.
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allready know that, will be fixed as soon as i can
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Looking very good 007.
One thing though is that the "sharpness" of the Bussards seem too harsh for lack of a better word.
I think a more rounded-off look would suit this design better.
Just my opinion :D
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Began with the saucer bottom:
(http://img94.imageshack.us/img94/3647/cooper80.jpg)
Need to push back the registry and correct the nacelle regs also...
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(http://img6.imageshack.us/img6/3757/cooperbottom10.jpg)
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I believe the magic word here is *mapping*
there are some errors there that are consistent with a bad mapping.
(http://i44.tinypic.com/205860m.jpg)
solution: don't simply "paint over the mesh"... separate the mesh into sections and then draw over each separate section.
I can tell by how the texture appears offset in some places, that you flattened the entire top part.
don't do that... flatten the *plating* if you must, but work with the *bridge* separately, for example
what software are you using?
(funny thing? as I wrote that, I was watching TBBT.... lol)
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I allready know those flaws you indicated. Im using 3ds max for everything. Those phasers aren't textured yet.
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yes, but I mean not only the phasers... the sensor (thruster?) pods are actually painted over the *hull*.
what I mean is, cut those modules away, and paint the entire plating alone, and paint the sensors over in another place, or another file altogether.
use Unwrap UVW instead of UVW Mapping, and do cut the mesh into different objects (assuming you won't be doing any further modelling over it.... otherwise you'll be doing twice the work), or assign different material IDs.
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corrected those thrusters, sensor pallet and obs windows. Still alot of work but seeems to be a bit better. You gave me an idea with the mapping. The phasers and the neck aft of the bridge will be done later.
(http://img153.imageshack.us/img153/7294/cooper10.jpg)
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Can a moderator please delete all previous posts before this one?
Have a knew concept. JJ Oberth...
(http://img20.imageshack.us/img20/2981/7vp6.jpg)
(http://imageshack.us/a/img10/184/f5o6.jpg)
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Never been a fan of the Oberth class. Interesting start, though. Looking forward to seeing how it goes.
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(http://img541.imageshack.us/img541/5695/y5s2.jpg)
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Now that I like!! (Maybe push the nacelles up a little?)
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JJ-era ships are tricky and very difficult to build. The curves and contours are very close to TNG-level. Though me and others make it look easy, we have years of practice.
Though some of your shapes are simplistic, you could easily do an Oberth-Kelvin variant.
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Never been a fan of the Oberth class. Interesting start, though. Looking forward to seeing how it goes.
Leave the room NOW! :bitch:
:D
looking good dude... work on it slowly, you know refine the shapes and such and its a winner great job, better than my first wip lol
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Looking good 007!
Needs a bit of refining here and there, but very nice design... and pretty good modeling too!
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Definitely interesting :thumbsup:
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thanks for your comments
replaced the nacelles. still need alot of work but looks better for the start i think.
(http://imageshack.us/a/img689/8761/g8jy.jpg)
(http://imageshack.us/a/img713/7486/rm51.jpg)
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wow awesome redo of the nacelles dude :)
yep i can see this turning out great as i said though take your time (something i have finally learnt lol)
cookie sent as im liking this.
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Thanks for the cookie hobbs
latest nacelle development:
(http://imageshack.us/a/img23/9868/gcvl.jpg)
(http://imageshack.us/a/img801/8070/wc1v.jpg)
(http://imageshack.us/a/img844/9729/uwfx.jpg)
Somehow i think the nacelles are to skinny to the end, or what do you guys think?
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IMO, I think the nacelles fit the ship design, to big and it would look like the engine off a connie, stuck onto this, when the ship is smaller.
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Sometimes, real life sucks! After I have an knee injury for 3 months allready, a french man crashed in my car, and now my wallet has been stolen last night :bitch:
Had to do something and that is the result:
(http://imageshack.us/a/img14/9027/jtjo.jpg)
(http://imageshack.us/a/img194/1456/jm0t.jpg)
(http://imageshack.us/a/img842/8823/48ny.jpg)
another variant. which nacelle position looks better? The ones in the upper images or the new one below?
(http://img534.imageshack.us/img534/3618/qmmp.jpg)
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Might I suggest the instead of doing TOS nacelle variations look at the Vengence's nacelles and chop them like the prime Oberth
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Maybe that's a good way to go. It would be more in fitting to the shape of the Prime Oberth that way.
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I'm not sure if such a nacelle would suit the rest of the JJ-design. I want more a jjprise design than a veangance design imo. For that, the whole ship would need to be mor angular...
But, i see what can do
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You could keep the main body of what you have. Maybe you could do JJ-verse versions of the Oberth nacelle and put them on there sides or something.
What you seem to be going for is a "TOS-JJ-Oberth". If that's what you're after, then you're on the right path.
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i will keep the nacelles as they are, but put in somewhere else, more like the original one...
(http://imageshack.us/a/img20/4802/6olr.jpg)
(http://imageshack.us/a/img809/4504/hvhp.jpg)
(http://imageshack.us/a/img694/6875/ywpe.jpg)
(http://imageshack.us/a/img13/9006/a4fw.jpg)
(http://img12.imageshack.us/img12/2521/xwhk.jpg)
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Looking much better. Have a cookie!
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latest update:
(http://img853.imageshack.us/img853/6395/dboj.jpg)
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nice touch, cookied :D
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At the moment she sits around 18k polies
I have to correct the errors the naccelle's fins, but i don't know how. Any thoughts?
(http://img69.imageshack.us/img69/215/qkxb.jpg)
(http://img199.imageshack.us/img199/3358/aip1.jpg)
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I'd target weld the verts to the verts to there right.
That should clear the problem
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A long time ago, in an computer far far away
Its Update Time:
(http://i90.photobucket.com/albums/k263/007bashir/aft_zpsfeff1685.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/aft2_zps7d74b918.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/top34_zps1bf90f3c.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/front_zpsd54810d8.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/front34_zps269bb8ab.jpg)
so, what do you think?
I'm planing to texture it in the next couple of weeks
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Looking good. Only change I would make would be to have the nacelles lean slightly outward. Possibly scale them up just a little, but not much. Overall, she's a nice looking design.
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It may be me, but it looks like the top hull should be shorter, and the secondary hull should be longer...
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Yes, i know what you mean. I had the same thougt about the sec hull yesterday, but then maybe the pylons Need to be sweeped back, so that the ship is more balanced. I'll post a pic from the side view asap as it is now.
As for a paint scheme i may do a mix between the kelvin and the JJprise, as i think the JJOberth was designed between the Kelvin and the JJprise (as seen in the nacelles).
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... maybe the pylons Need to be sweeped back, so that the ship is more balanced.
That would be good.
Are those impulse engines final? Something about them (or the aft section in general) doesn't look very JJprise-like.
I guess rule-of-cool would dictate some oversized extruding exhausts or something...
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Shortned the prime hull, made the saucer smaller and gave some more lengh to the pod
enlarged the impulse drive for more JJ feeling
backsweeping pylons
(http://i90.photobucket.com/albums/k263/007bashir/topaft_zps95eb7652.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/front_zps16f71e2f.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/top_zpsd8ec23ce.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/sidebottom_zps621a2d6d.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/side_zps391b99e9.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/aft_zps6a0ed3b5.jpg)
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This still does not scream JJ-Oberth to me. It might look better it this was using Kelvin-tech.
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This still does not scream JJ-Oberth to me. It might look better it this was using Kelvin-tech.
Hmmm. I may like where this is going.
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that's why i said something between kelvin and JJ
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Double Post:
Scraped the sec hull with the deflector and built a new one. Moved the forward topedo laucher to the prime hull.
(http://i90.photobucket.com/albums/k263/007bashir/top5_zps729d4225.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/bottom_zpsd6856ea5.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/side4_zps10ba2409.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/side3_zpse04de398.jpg)
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started with some textures
(http://i90.photobucket.com/albums/k263/007bashir/texturestart_zpsf35e9257.jpg)
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That's looking good. Not sure about the red. A more subtle colour may work better there. White or faint yellow, maybe.
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Great work so far, looks good.
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thanks :D
Added some more texture and changed the grill color.
Edit: added impulse drive and registry
(http://i90.photobucket.com/albums/k263/007bashir/texturetopaft_zps0043ba35.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/texturetop2_zpsd70318f5.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/impulsedrive_zpsc1c63712.jpg)
yes, i know the impulse crystal is rubish. Maybe get ridd of it and replace it with a set of phasers...
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Could you please change the aztec for the saucer to a radial arrangement?
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Sure, as soon a i get home tomorrow
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If you're texturing the impulse crystal on, add dark lines to look like frames to hold the glass/ transparent aluminium domes. Should be okay then. (If you're good on poly count, maybe model the detail in there.)
Textures are looking good, that blue works much better. If anything, I'd say it's just a little to dark. The Kelvin wasn't as dark as most people seem to think, if that's the look you're going for.
One last thing, maybe make the name and registry a little bigger. It may help to sell the size of the ship better.
All in all, it's looking great.
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yes, i know the impulse crystal is rubish. Maybe get ridd of it and replace it with a set of phasers...
I like them!
Even though they are (afaik) not used in JJverse, something would be missing without them. :(
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small update
(http://i90.photobucket.com/albums/k263/007bashir/top_zps66598e2e.jpg)
Need something to allign the registry correctly
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Registries are my Achilles heel as well.
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I like them!
Even though they are (afaik) not used in JJverse, something would be missing without them. :(
Not used on any of the Kelvin era ships but there is one on the Enterprise. http://movies.trekcore.com/gallery/albums/xihd/trekxihd1006.jpg
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exept, that it is pretty tinny...
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don't use arc tool on text ;) create path of circular shape then type on the path ;) letters won't distort
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Yes, allready thought about that. Just hadnt the time for it...
Edit:
Renewed the registry and impulse crystal (now as vents)
(http://i90.photobucket.com/albums/k263/007bashir/registry_zps274f5add.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/impulsedrive2_zps1d5514dc.jpg)
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Aztecing on the saucer section looks weird ... you might try using polar coordinates for better effect (it's not the best way to make aztecing for sound parts but it will do ;) )
also I think those brown bits of armor should be more copper in color than brown and perhaps slightly desaturated, so the color won't be so obvious ;)
other than that, it's shaping up nicely ;)
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Looking great!
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thanks a lot...
(http://i90.photobucket.com/albums/k263/007bashir/bottom_zps78ce95ea.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/top3_zps7c467a2c.jpg)
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Did some work on the Pod. Going for a darker look and feel to reflect, that the pod can be detached or replaced, so it doesn't look like the ship is one piece
(http://i90.photobucket.com/albums/k263/007bashir/bottom_zpsdcd6e984.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/bottompod_zpsc3b3d9bc.jpg)
by Night
(http://i90.photobucket.com/albums/k263/007bashir/byight_zpsee2d84fa.jpg)
Still need to add some hull lines, not hust atzeking. As such, i just looks plain...
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I'm beginning to really like this ship :thumbsup:
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some more:
(http://i90.photobucket.com/albums/k263/007bashir/bottompod20_zps9ddcdc1a.jpg)
"Lights on!"
(http://i90.photobucket.com/albums/k263/007bashir/lightson_zpscd325c86.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/impulseglowtest_zpse520da9a.jpg)
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:thumbsup: :thumbsup:
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made some more progress
(http://i90.photobucket.com/albums/k263/007bashir/newest_zpsde423b1e.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/newestnight_zpsd3c9075a.jpg)
Still not sure about the atzeking on top and bottom saucer...
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Soooo, I think i made some progress with the saucer acteking. What do you think?
(http://i90.photobucket.com/albums/k263/007bashir/aztek_zps412ff00b.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/aztekbottom_zpsd0ba4c60.jpg)
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much better ;) great work :thumbsup:
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Tryed some work with spec map. Don't bad for the first time i think...
(http://i90.photobucket.com/albums/k263/007bashir/spec_zps15839345.jpg)
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Ehh, that typeface is overused and doesn't the ship of the era. If you want the ship's registry to look good, please do it right. I don't want to sound mean, using old Starfleet Bold Extended BT/Millenium font without the colored outline looks like a rushed job.
JJ-Enterprise nacelle/engineering hull registry: http://www.dafont.com/fear-factor.font?text=NCC-1701
for the rest: Microgramma/Eurostile
For the Kelvin, you need something that is squarish in shape something like:
http://www.dafont.com/bombardier.font?fpp=100&text=NCC-0514
You need a font that is not quite TOS, but staying away from pre-established fonts found on traditional Trek websites.
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I will try it, as you suggested. It is not easy to find proper ones for that era...
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Nice work on this Bashir!
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how is that for a change?
(http://i90.photobucket.com/albums/k263/007bashir/registry20_zps0ab6c7d0.jpg)
Yes, i know that the nacelle reg is still a bit dissorted... (mapping issue)
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Looks better. I'd loose the curve on the name if I were you, keep that bit straight. Everything else looks great.
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Looks much better. I agree with Vortex, lose the curved U.S.S. Grissom text, make it straight. You could also tighten up the spacing for the nacelle's NCC-0638 registry.
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I like this! Looking good :thumbsup:
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Worked a bit one regs, bridge and pylons
(http://i90.photobucket.com/albums/k263/007bashir/pylons_zps10e3954a.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/regbridge_zps24dbae13.jpg)
Progess is far to slow. I hate mapping :banghead:
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How time goes by
Put a lot of work in my Kelvin/JJ Oberth:
(http://i90.photobucket.com/albums/k263/007bashir/oberthortho1_zps395db455.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/oberthortho2_zps0f1f87ab.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/oberthortho_zps0532020b.jpg)
Still not satisfied with the registry glows as the jjprise has several small lights not only a big one. It not even had one on nacelle regs...
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nice!
well done on the ship... ive never figured out how to do reg glows as for my texture efforts... you surpass me sir
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Lights are not to bad but needs more fall off. Below are the reg lights for my JJprise and the Excelsior. The old primeverse ships have a single reg source light were as the JJverse has multiple lights.
The other thing I would look at is the windows. Try adding some shadows and something to break up the large white boxes. I general use a picture of the interior or can add a pattern like Wiley, this will help with the scale and break up the large white boxes.
Hope this helps.
(https://farm4.staticflickr.com/3894/14782153654_fa82b27d7a_o_d.jpg)
(https://farm4.staticflickr.com/3849/14782153664_3184f06856_o_d.jpg)
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Wiley has a reg spot tutorial in here, somewhere. that should also help.
HOBBS: graduated reg spots are hard to pull off with paintshop, and utterly impossible with 7 due to how the spot effect is scripted.
bashir: if I remember right, nacelle reg spots in the JJverse are downcast instead of backcast.
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Wiley has a reg spot tutorial in here, somewhere. that should also help.
HOBBS: graduated reg spots are hard to pull off with paintshop, and utterly impossible with 7 due to how the spot effect is scripted.
bashir: if I remember right, nacelle reg spots in the JJverse are downcast instead of backcast.
agreed but there MUST be a way
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you can use the paintshop spotlight macro, but it automatically blacks out the background completely, and auto deletes any selections that could have been used for alphas. I believe baz once explained to pre make the spots, then paste over the selection/Alpha
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I'll keep it, as it is now. No more changes. At least on this model...
(http://i90.photobucket.com/albums/k263/007bashir/thatsit1_zpsb0d54344.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/thatsit3_zps64f21537.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/thatsit2_zps72996fea.jpg)
I need someone who can export and HP my Oberth Class Kelvin/JJ Style. Alternatively, is there a tutorial?
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I thought there was a HP tutorial either here or at the Filefront forums, but I can't find it anymore.
-If you want to HP it yourself, the 'modelpropertyeditor.html' file that comes with the SDK has an overview->the Q&A is important.
Alternatively, I could try to HP the ship (but Hobbs is likely better at that than I am). I have some free time in august.
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she is ingame and being hardpointed by Hobbs:
(http://i90.photobucket.com/albums/k263/007bashir/ScreenShot016_zpsa3b6327d.png)
Oh, and much earned cookie for Hoobs
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Pretty nice Bashir!
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thanks.
The ship is in pre-betatest. I will call out for testers i a couple of days.
Meanwhile:
Sovereign/saber hybrid
(http://i90.photobucket.com/albums/k263/007bashir/soviesaberhybrid_zpsd29e30e0.jpg)
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oooo.... i like that :)
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some progress:
(http://i90.photobucket.com/albums/k263/007bashir/soviesaberhybrid1_zps77694b79.jpg)
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She stands now at 26k polys. Need to reduce that furder till finished. What do you guys think of it?
(http://i90.photobucket.com/albums/k263/007bashir/soviesaber1_zps4ec17ba4.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/soviesaber2_zpsf4c01443.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/soviesaber3_zps4fb0b37f.jpg)
The bottom pod serves as a torpedo pod and a third impulse drive but can be refited or replaced with other modules.
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she is looking great 007Bashir very nice little ship :) i want to fly her :D
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thanks hobbs. Now, update:
(http://i90.photobucket.com/albums/k263/007bashir/soviesaber4_zps5af7d13b.jpg)
(http://i90.photobucket.com/albums/k263/007bashir/soviesaber5_zpsd68a7ff7.jpg)
She stands just under 11'000 Polys. Is that good enough for BC?
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c'mon, I could handle Baz's 54k JJprise refit with a texture reduction on a crappy stock graphics card. it's fine.
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Agreed with KSC anything under 20K with 1024 textures will run fine.
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I am looking for two or three testers for my JJ/TOS Oberth Class ship? Please PM