Author Topic: KDF veS mupwI' class (Hammer of War) concept work  (Read 1495 times)

Offline Raven Night

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KDF veS mupwI' class (Hammer of War) concept work
« on: March 05, 2014, 04:05:43 PM »
Here is the next one in the que, the Warhammer. This is a large BOP, not as large as the Nethak of course, but around 340 meters. This vessel was designed for combat, not transport (since that role was already filled by the Nethak) and carries troops and supplies but very little cargo. It is intended as a replacement for the "King Kvort".

She has heavy armor, strong weaponry (especially in alpha strike capacity) and a powerful cloak. The cannons in the wings are actually 4 standard medium range heavy disruptors, like on the Courage, packed into a single cannon build. This allows a powerful rapid fire barrage from each cannon, with almost constant fire, or a very powerful single shot. She also has front and rear torp launchers and a strong compliment of medium and defensive disruptor cannons.

It is likely more weapons will be added to the ventral hull. The wings have 3 positions...cruise (as shown), combat (15 degrees minus Y axis) and warp/landing (15 degrees plus Y axis). The wings do not move that high for landing, so a wide area is required to land.

So far I have made a few notable changes to the original mesh...I have altered the coil assemblies on the wings so that the bulk of the coil is part of the wing and rotates inside a socket in the hull. I also altered the fore armor a bit, and extended/modified the Impulse drive area to give the ship a bit more "balance" in appearance. The wings are my next focus.

Here are the pics.






Offline 086gf

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #1 on: March 05, 2014, 11:22:40 PM »
Very cool design RN. Is that a small shuttle bay on top of the drive section?
All hail the messiah!

Offline Raven Night

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #2 on: March 06, 2014, 07:33:48 AM »
Yes. Originally I designed it as a deflector, but then realized I had no place to put a shuttle bay due to the rear torpedo launcher...so I decided to place the deflector above that area instead and make the larger door the entrance to a bay.

Offline Lord Tribble

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #3 on: March 06, 2014, 06:10:07 PM »
Nice!
Glad you raised the 'coils' (what are those things supposed to be anyway?) up a bit. A bop doesn't feel like a bop without that sort of structure. It's one of those little design traits that characterise them.

Looking forward to see where you take the wings!

Offline hobbs

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #4 on: March 07, 2014, 04:27:48 PM »
awesomeness again dude :)

those bits that lord tribble mentioned... are they ejection hatches? for a Klingon warp core? (but i guess doing that would not be honourable lol) or something like that... maybe they open for maintenance of engine components  :idk:
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Raven Night

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #5 on: March 09, 2014, 05:29:17 AM »
I'm not sure what bits you mean. If you could be more specific I could probably let you know. Thanks for the compliments guys.

An update to share...didn't like the fact she really didnt have any kind of rear storage bay access at all, so I moved the blister and torp launcher and added a bay with a rear hatch.


Offline hobbs

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #6 on: March 09, 2014, 06:47:04 AM »
sorry I meant the "spare tyre" bits

edit: just found this, its the parts labelled "Main reactors"

"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Lord Tribble

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #7 on: March 09, 2014, 09:27:01 AM »
I was referring to the bits labelled 'radiation baffles' on that image

Offline hobbs

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #8 on: March 09, 2014, 11:48:28 AM »
I was referring to the bits labelled 'radiation baffles' on that image
:doh:
yeah kind off realised after reviewing the thread. sorry lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Raven Night

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #9 on: March 09, 2014, 09:45:42 PM »
I see that they are marked as radiation baffles, which I think is another way of saying warp coils. Like the coils inside a warp nacelle, just much thinner and exposed to space. As to the "spare tire", that would be the port and starboard reactors used to power ship systems and the impulse drive.

I believe, if I am not mistaken, that the core is only used to charge the coils for warp travel, and it was explained that the moving wings increase efficiency or increase shield effectiveness, depending on position. Low is higher shields, high is more efficient warp.

So the "spare tires" are the reactors, port and starboard, and the coils are the warp coils for warp travel.

Offline Raven Night

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #10 on: March 11, 2014, 06:43:15 AM »
Ok, made quite a few notable changes to the mesh. First, I redesigned the impulse drive to be similar to the Courage...I think it's a better "BOP" like impulse drive. I also moved the "spare tire" to the wing, added an assembly around it, and cleaned up the side of the impulse drive. I also altered the forward torpedo launcher to have a more traditional BOP launcher look.

The biggest change was the reshaping of the wings. I decided to go with the more swept BOK wings instead of the originals...I think the shape is much better, and the BOK still has quite a few details to set it apart from this ship, so I think it works.

Overall I think it gives it a better profile and makes it look much more aggressive.










Offline Raven Night

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #11 on: March 11, 2014, 06:18:13 PM »
Sorry about all the pics, have the smoothing completed. She is ready for textures. By the way, I forget to answer the comment earlier about the thick wings...I realize they are thicker than normal, but I had to make them thick to support the massive cannons on each wing tip.






Offline nxadam1701

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #12 on: March 11, 2014, 06:20:57 PM »
That is logical!
It's beautiful! Thank you

Adam

Offline Lord Tribble

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #13 on: March 11, 2014, 07:28:27 PM »
By the way, I forget to answer the comment earlier about the thick wings...I realize they are thicker than normal, but I had to make them thick to support the massive cannons on each wing tip.

Fair enough, still looks cool  ;)

Might I make a suggestion regarding the wings? Perhaps try a little more of a bend between the main wing and the gun eg;


Again, just one of those little characteristic bop profile things

Offline starship

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #14 on: March 11, 2014, 08:42:47 PM »
It's promising to be a beauty!
My unique suggestion, is to make the neck a little longer. ;)

Offline Raven Night

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #15 on: March 12, 2014, 01:34:15 AM »
Ok, I'm not sure if I did it or not, but here it is with the adjusted weapon angle...it does have a more "BOP" kind of shape to the wing with the adjusted angle.

Tell me what you guys think. This is the lowest wing position, the "combat" position. I think it might need a bit more adjustment, it doesn't look quite right at the moment.


Offline Lord Tribble

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #16 on: March 12, 2014, 03:18:17 AM »
were the other pics the combat position?
If so, maybe leave the wing rotation where it was or put it somewhere between the two.
The weapon angle looks good :thumbsup:

Offline 007bashir

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #17 on: March 12, 2014, 03:19:15 AM »
in wouldn't bend the wing as tribble sugested, but cant point out why :idk:

Offline Raven Night

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #18 on: March 12, 2014, 04:02:58 AM »
The other pics are the cruise position. I should have put up pics for all positions. Here you go.

You have combat, then cruise, then warp/landing...I had to push the landing angle up 15 degrees to Y30 to clear enough for the landing gear...since the cannons are now angled lower.


Offline KrrKs

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Re: KDF veS mupwI' class (Hammer of War) concept work
« Reply #19 on: March 12, 2014, 07:45:39 AM »
i wouldn't bend the wing as tribble sugested, but cant point out why :idk:
I also like the original version better. The more angled pods look like the ship uses inline-skaters instead of weapons.

Regarding starship's suggestion, I'm not sure. Flight position looks great with the neck as is.
Can we see a side view with wings in attack position, please?