Author Topic: Lurok legacy bridges  (Read 7151 times)

Offline Morgan

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Re: Lurok legacy bridges
« Reply #40 on: June 07, 2018, 10:42:06 PM »
Well, I'm glad you were able to get the sets working in game. :)
Once I stopped being boneheaded that is lol

Thanks for your help and putting up with my stubbornness!

Offline Lurok91

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Re: Lurok legacy bridges
« Reply #41 on: June 08, 2018, 09:04:20 AM »
 :D :thumbsup:

Last ones:

Intrepid (Voyager) Bridge v5 (will overwrite intepridbridgev3)
https://www.sendspace.com/file/hek7h2

Voyager Crew Mod (canon voices)
https://www.sendspace.com/file/qwfbnr

(if works and proves popular, I also have an ENT crew mod with canon voices)

Some Miranda variant video!


Once bridges are working ok and bugs sorted out, please feel free to make available  :)

Offline yochenhsieh

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Re: Lurok legacy bridges
« Reply #42 on: June 08, 2018, 10:11:55 AM »
Bug report:
Bridge: Nemesis sovereign
Problem: Incorrect crew position as seen in screenshots :s




Bridge: Miranda Saratoga (Miranda TNG)
Problem: Game crashed if I looked at Saffi....


Offline Lurok91

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Re: Lurok legacy bridges
« Reply #43 on: June 08, 2018, 11:25:52 AM »
Just a general heads-up: these are not public downloads but for experienced modders/scripters to help resolve any scripting or other  issues before official release .

1.  Don't download!
2.  Wait for bug feedback and solutions posted here
3.  Wait for official download  :)

Offline Morgan

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Re: Lurok legacy bridges
« Reply #44 on: June 08, 2018, 12:04:56 PM »
:D :thumbsup:

Last ones:

Intrepid (Voyager) Bridge v5 (will overwrite intepridbridgev3)
https://www.sendspace.com/file/hek7h2

Voyager Crew Mod (canon voices)
https://www.sendspace.com/file/qwfbnr

(if works and proves popular, I also have an ENT crew mod with canon voices)

Some Miranda variant video!


Once bridges are working ok and bugs sorted out, please feel free to make available  :)
Lurok, what do I gotta do to get my hands on that JJ bridge and USS Rhode Island bridge?  :D

Offline Lurok91

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Re: Lurok legacy bridges
« Reply #45 on: June 08, 2018, 12:13:37 PM »
BR (I think) has the Rhode Island and JJ bridges.

Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #46 on: June 08, 2018, 02:32:08 PM »
BR (I think) has the Rhode Island and JJ bridges.

Yes, I have the Rhode Island bridge set. On the JJ stuff, I have the Kelvin Crew, I think you did a Kelvin bridge (not sure though). On the Rhode Island bridge, I'll pack it up and post a link later on. :thumbsup:




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Offline Morgan

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Re: Lurok legacy bridges
« Reply #47 on: June 08, 2018, 02:35:59 PM »
Yes, I have the Rhode Island bridge set. I'll pack it up and post a link later on. :thumbsup:
I love you  :bow:

Lurok - I'll help out with testing these other bridges as well.  I need to create a new test install and I'll have time today.

Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #48 on: June 08, 2018, 03:40:06 PM »
* PDWNova Bridge v.1.0 (Rhode Island):
https://drive.google.com/file/d/1LZopqEYISA1kqo40JwFxuQONRGRPfLc5/view?usp=sharing

I had to repack this from my install. I think I've gotten everything into the .rar. :D

BR32


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Offline Morgan

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Re: Lurok legacy bridges
« Reply #49 on: June 08, 2018, 04:42:58 PM »
Got it ingame and working.

As far as bugs go, there's an area right between the captain's chair and Saffi that you can't walk between (fourth screenshot shows where), and Felix's chair starts off sideways (corrects when you select him), but otherwise this one is golden.

Thank you for uploading BR and Lurok for all your bridge work over the years!

Offline Lurok91

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Re: Lurok legacy bridges
« Reply #50 on: June 08, 2018, 07:45:25 PM »
On the JJ stuff, I have the Kelvin Crew, I think you did a Kelvin bridge (not sure though).

I did do a JJ Kelvin retexture of Prometheus bridge as placeholder until I got round to doing a proper canon Kelvin bridge.  But sadly never started  :doh:

JJEnterprise Bridge should be in this download.


https://www.sendspace.com/file/7vwa7u

Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #51 on: June 09, 2018, 06:34:04 PM »
I did notice the DS9 Saratoga set overwrote my nebula animations.  :bigcry

This is easily fixed.  :thumbsup:

I'll be streamlining the scripts (and animations) for the DS9 Saratoga set, so it won't overwrite the established nebula animations.

Lurok, let me know if you want this for the final release.


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Offline Lurok91

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Re: Lurok legacy bridges
« Reply #52 on: June 10, 2018, 01:35:16 PM »
 :thumbsup:

It's a tricky one re: some of the bridges.  The 3rd Era Neb is a great bridge, but it's less canon than the newer versions so would almost work better today as a variant (like Norway or Steamrunner).   But if we can give downloaders choices that's probably best  :)

I will also re-upload Intrepid Bridge to Downloads section later.

Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #53 on: June 10, 2018, 11:08:26 PM »
:thumbsup:

It's a tricky one re: some of the bridges.  The 3rd Era Neb is a great bridge, but it's less canon than the newer versions so would almost work better today as a variant (like Norway or Steamrunner).   But if we can give downloaders choices that's probably best  :)

I will also re-upload Intrepid Bridge to Downloads section later.


Excellent, I've already got the Saratoga set in game, as a separate entity. Just need to work out some animation kinks, and I'll send you the link. :)

Now, now NO teasing about the Norway Bridge variant, (my poor little bridge lovin' heart can just take so much...)  :P





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Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #54 on: June 15, 2018, 10:37:21 AM »
@ Lurok: Ok, here is the DS9 Saratoga set. This will NOT overwrite any previous nebula
animations released by 3rdEra.

Still having issues with the Tactical bot- sitting vs. standing. I'm thinking this is a conflict with my Generations mod. See if you have any problems on your end. This should show up in your bridge menu, without a sub-category.

** Edit ** 7/31/18

I was doing this backwards. Nothing wrong with Lurok's DS9 Saratoga set. :D

My aim should have been to make the Nebula v3 set compatible, so the Nebula v.4 set would not overwrite the previous mod (the Steamrunner retexture).

On this score I have one bug, the Helm will not align properly; but that's a WIP. :wink:

After chatting with Lurok by PM today, the Bridges will be release to the public (though, not all at once).

I still have to take screen pics. The sets will be posted at both BCC and BCF @ Gamefront as a back up. I'll post and download links under Lurok's original post, for easy reference.



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Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #55 on: August 03, 2018, 08:52:43 PM »
**Bug Report**

I've found some issues with the Scimitar Bridge set. These are just cosmetic and fixable. Such as the viewscreen clipping the bridge, the Reman bots head bobbing and the tool tip character boxes having Starfleet names.

No need in making up Reman names (though I tried, lol). I can negate the tool box, specific to the Scimitar bridge; not affecting the install in general.

Stay tuned...













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Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #56 on: August 23, 2018, 04:50:35 PM »
Reman Bridge **Update**

It took me about two weeks, but I was able to knock most of the bugs out of this mod. The only things I could not fix....

* Clipping from the view screen while cloaked.

* This is a two-tier bridge set, in WalkFX, you will not be able to walk up the stairs.

* Shinzon's bot will have the tendency to fall threw the bridge set.


What I was able to accomplish, customizing the crew's names, also canceled out the head bobbing, which was a minor script error.

Other than that, the set is ready for publication. :)

* Reman Scimitar Bridge v.1.0:
http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=37










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Offline Lurok91

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Re: Lurok legacy bridges
« Reply #57 on: August 24, 2018, 10:57:48 AM »
Well done  :thumbsup: - and sorry for any bugging issues  :(.   

Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #58 on: August 24, 2018, 08:09:46 PM »
Well done  :thumbsup: - and sorry for any bugging issues  :(.   


No Problem, Lurok. :D

I've been having a blast debugging the sets. Like solving a puzzle. :P

Debugging gives me a better insight on how bridge sets work.

This brings me to the Delta Flyer set. Remember, you made a experimental spherical view screen, cutting out the side windows of the cockpit. This gives the player a 180* perspective.

Testing this in quickbattle was a sight to see! I caught an explosion off to the starboard viewport! Though not 100% perfect, it really made the battle that much immersive.










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Offline Blackrook32

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Re: Lurok legacy bridges
« Reply #59 on: September 01, 2018, 11:43:52 PM »
** Delta Flyer ** Update

After going over the scripts, the Flyer is good to go! :thumbsup:

With the experimental view screen sphere, one may want to take heed, if you have vertigo...

Next up are the Nemesis Sovereign-E, the JJ Enterprise and Defiant set w.red alert.

* L91 Delta Flyer v.1.1:
http://www.bc-central.net/forums/index.php?action=downloads;sa=view;down=39





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