Okay, I created a Type10Phaser.py sound file in scripts/custom/autoload with the following entries:
Foundation.SoundDef("sfx/Weapons/GalaxyDS9_phaser1.wav", "Type10Phaser Start", 1)
Foundation.SoundDef("sfx/Weapons/GalaxyDS9_phaser2.wav", "Type10Phaser Loop", 1)
Now I checked and rechecked, phaser 1 is the start, and phaser 2 is the loop when you play them in media player. Under fire sound in the ships HP file for each phaser, I have Type10Phaser (exactly as it is in the file). Now when I play the ship, and fire a phaser, the sounds are coming in reverse. But I've verified that the Phaser 1 is the start and phaser 2 is the loop.
I'm trying to the authentic fire sound for the Galaxy Class phaser with the sound of the phaser coming together then firing like in TNG.
And yes, I know that the DS9FX soundpack has the GalaxyDS9 Phaser 1/2 as well. And I've even tried using the "Galaxy2 Phaser" (below) as the fire sound in the ships HP and it still is backwards.
Foundation.SoundDef("sfx/Weapons/GalaxyDS9_phaser1.wav", "Galaxy2 Phaser Start", 1)
Foundation.SoundDef("sfx/Weapons/GalaxyDS9_phaser2.wav", "Galaxy2 Phaser Loop", 1)
I'm like so confused and very frustrated. Any suggestions?????