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Attention 3rd Era members! Permission request!
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Topic: Attention 3rd Era members! Permission request! (Read 2896 times)
Nighthawk
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Posts: 750
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Attention 3rd Era members! Permission request!
«
on:
May 16, 2007, 09:06:24 PM »
I'm gonna convert some of your bridges for movie footage. That's actually not BC based, but a complete rendering of the bridge in Max.
Plans include a Sovereign bridge (stock, retextured) and if I'm lucky with the conversion, the Intrepid and the Defiant too.
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Mark
Retired Administrator
Posts: 1930
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Re: Attention 3rd Era members! Permission request!
«
Reply #1 on:
May 17, 2007, 02:49:13 AM »
Youll be lucky to get the bridges into max with textures.. if you do you can send the stock bridges our way
As for the models, if you want to use for renders thats fine, as long as you dont forget to credit the people who worked on them.
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Nighthawk
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Posts: 750
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Re: Attention 3rd Era members! Permission request!
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Reply #2 on:
May 17, 2007, 09:20:42 AM »
hehe, yeah, thanks...
you're right. actually the Sovereign bridge is a hell of a mess: duplicated vertices, overlapped faces, blocks out of place..... not to mention it came without UV mapping, so I have to remap it myself >.<
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Mark
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Re: Attention 3rd Era members! Permission request!
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Reply #3 on:
May 17, 2007, 09:29:57 AM »
you can use nifskope view to convert the model to obj and then import the obj to MAX.. it looses mapping and smoothing groups but itll probably be better then what you have atm.
Im working with the NifTools team to hopefully get a max importer made using the niftools library, that would be able to import everything 100%.
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Nighthawk
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Posts: 750
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Re: Attention 3rd Era members! Permission request!
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Reply #4 on:
May 17, 2007, 11:51:22 AM »
ooookay..... I preety much solved the problem....
now I know what the manteinance guys felt in Nemesis when fixing the damages......
next: mapping, smoothing, and lighting. next, porting, then, start filming!
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LJ
Retired Staff
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Re: Attention 3rd Era members! Permission request!
«
Reply #5 on:
May 17, 2007, 11:55:17 AM »
Ok - i'll ask.. How did you do it? :mrgreen:
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Nighthawk
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Posts: 750
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Re: Attention 3rd Era members! Permission request!
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Reply #6 on:
May 17, 2007, 11:59:49 AM »
I ported the crappy thing to Autocad, then used referenced rotation with snapping to align the blocks to the grid.
then, I merged the blocks together taking the holes in the main structure as guide.
was a big jigsaw puzzle.......
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Darkthunder
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Re: Attention 3rd Era members! Permission request!
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Reply #7 on:
May 17, 2007, 02:01:12 PM »
I'm thinking the 3rd Era will want a copy of your fixed up stock mesh, for future updating
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Mark
Retired Administrator
Posts: 1930
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Site Co-Founder
Re: Attention 3rd Era members! Permission request!
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Reply #8 on:
May 17, 2007, 02:13:04 PM »
No, I already have a mesh at that stage using niftools... hopefully I can find someone willing to update the max tools so itll import the whole thing
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Nighthawk
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Posts: 750
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Re: Attention 3rd Era members! Permission request!
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Reply #9 on:
May 17, 2007, 02:30:47 PM »
I've just dl'ed nifskope....
?.? I wish I knew about it before....... -.-
I accidentally ported it to .obj without keeping the mapping coordinates, so if you just keep that checkbox activated, I think Max should not have problem on loading the textures.
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Mark
Retired Administrator
Posts: 1930
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Re: Attention 3rd Era members! Permission request!
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Reply #10 on:
May 17, 2007, 03:08:13 PM »
I imported the material library with it but it lost the maps still, however it kept the mapping co-ords
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Attention 3rd Era members! Permission request!