Author Topic: Wrong textures applied to hands  (Read 2664 times)

Offline killeen21

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Wrong textures applied to hands
« on: June 15, 2007, 12:11:33 PM »
Hi there

I wonder if anyone could help me with my gloves problem.

I have NifScope and I have added a screenshot of the problem

the gap between the index finger and the thumb has forehead textures applied - does anyone know how to realign the textures so that the colors match?

Is this possible with NifScope or do I need a different application for this?

any help would be appreciated...
thanks

Offline Nighthawk

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Re: Wrong textures applied to hands
« Reply #1 on: June 15, 2007, 01:29:37 PM »
I strongly recommend not to use NifSkope for direct modelling, unless you want to make small changes not related to mesh editing.
NifSkope is actually being developed, so it's better not to force it to do things it was not (yet) designed to do.
you'd better export that model to .obj, and import it into 3d max, or any other 3d editor that handles .obj (I personally use AC3D, but maybe Blender and Maya would also do.)

the problem itself is:
1- the yellow triangle is either badly mapped or
2- that triangle has another material.

if it's badly mapped, on the exported .obj (assuming you use 3D Max) apply an Unwrap UVW modifier and move the triangle to where it should be. then, export back to .3ds (3DS!!!!. .obj's don't keep hierachies AT ALL!!!! with 3ds you still have a bit of sorting, .objs will mess everything up.)

if it has another material, you can change materials directly on NifSkope, but be carefull with the structure (hierarchy). sometimes, the exported .nifs DON'T keep the hierarchy as they should, so you'll get a crash if you try to import it in BC. just to be sure it's correct, import it in MPE. if it loads, then it's ok, and you can put it into BC.

Offline killeen21

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Re: Wrong textures applied to hands
« Reply #2 on: June 15, 2007, 02:03:54 PM »
I have 3D Studio Max 7 but I have no experience in 3D editing/modelling.

I suspect the affected polygon you see in the pic above has forehead textures applied - as you know the head & the hand textures are in one tga file - the textures on the specific polygon between the thumb and the index finger seem to be "slipped" so that they don't show hand textures but instead forehead textures- because these textures look nearly the same in the original game no one had noticed it.
Affected are the male body models - the female ones don't have the error...

I could try to replace the male hands with the female ones - you shouldn't notice any differences since they look nearly the same..

So what exactly must I do to get rid of this stoopid error.
I have no idea how to approach the issue....

Offline Legacy

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Re: Wrong textures applied to hands
« Reply #3 on: June 15, 2007, 04:25:53 PM »
I strongly recommend not to use NifSkope for direct modelling, unless you want to make small changes not related to mesh editing.
NifSkope is actually being developed, so it's better not to force it to do things it was not (yet) designed to do.

I don't think you can use nifskope to edit that kind of stuff.

Quote
the problem itself is:
1- the yellow triangle is either badly mapped or

Bingo. That's it. I remember that from when i edited the BC bodies for the TOS-skirt female crew
It?s actually the forehead map as killeen stated.

Quote
if it's badly mapped, on the exported .obj (assuming you use 3D Max) apply an Unwrap UVW modifier and move the triangle to where it should be. then, export back to .3ds (3DS!!!!. .obj's don't keep hierachies AT ALL!!!! with 3ds you still have a bit of sorting, .objs will mess everything up.)

Yes, you need to backport it to max 3, fix the error, re-apply the skinning, and then re-export the body nif.
Lots of work.

Offline Nighthawk

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Re: Wrong textures applied to hands
« Reply #4 on: June 15, 2007, 04:27:45 PM »
ok, so, max 7 shouldn't be a problem.

import the model into 3d max, and apply a Unwrap UVW modifier
select the model, and go to Modifiers -> UV coordinates -> Unwrap UVW.
select the model again and go to the "modify" tab: right panel, top tabs, second tab from the left.
click on the UVW Mapping (should have a "+" in the left) and click on "Edit" (big button below the frame you're currently in).

that will take you to a small window, click the triangle you want to move and it should appear on that window marked on green.
move it to wherever you have the glove.

I'd post some pics to help you but I don't have Max here right now.
anyways, you can always access the Help on Max and search "UVW Mapping". what better help than that made by who wrote the program?


I don't think you can use nifskope to edit that kind of stuff.
that's why I posted "NOT to use...."
I've been trying some updates from the guys at NifTools, and each one was a headache, specially when it came to edition. exporting and converting is not that hard, tho. just keep your eyes open.

Offline Legacy

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Re: Wrong textures applied to hands
« Reply #5 on: June 15, 2007, 04:39:42 PM »
Which exactly bodies are you having troubles with? Female only?

i'll take a look at the weekend.

Offline killeen21

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Re: Wrong textures applied to hands
« Reply #6 on: June 15, 2007, 04:56:12 PM »
Which exactly bodies are you having troubles with? Female only?

i'll take a look at the weekend.

No it's only the male body models (BodyMaleL.NIF, BodyMaleM.NIF and BodyMaleS.NIF) the female ones are just fine...

maybe replacing the hand models would be easier - I have no clue - sorry

Offline Legacy

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Re: Wrong textures applied to hands
« Reply #7 on: June 15, 2007, 05:10:11 PM »
The hand models are attached to the body ones. Fix the mapping itself is a 2 minutes job, reskinning the character is what is more boring, but i did that before.

Offline killeen21

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Re: Wrong textures applied to hands
« Reply #8 on: June 16, 2007, 11:44:34 AM »
Thanks so much Legacy - I really appreciate your help!
Is there anything you need - my texture files for example?