Author Topic: New Canon Voyager Crew and Uniform Mod - (BETA COMPLETE)  (Read 31554 times)

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #140 on: June 14, 2007, 05:09:05 PM »
Hands and face should now match. any more adjustments needed?


Offline CaptainGMAN

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #141 on: June 15, 2007, 12:18:25 AM »
Looks good.

Offline Legacy

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #142 on: June 15, 2007, 06:31:29 AM »
I think this one looks just fine, no more headache with him.

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #143 on: June 15, 2007, 10:07:14 AM »
Ok progress report

Red uniform - complete

Gold uniform - complete

Teal uniform - complete

Seven of Nine's uniform - finishing final texture

Tuvok head - complete

Chakotay head - complete

Paris head - complete

Kim head - complete

Torres head - hopefully awaiting new head thanks to legacy, textures might need adjusting

Lt. Ayala head- complete - unless anyone has any suggestions

Seven of nine head - hopefully awaiting new head again thanks to legacy  :D. also textures might need adjusting.

EMH head - adjusting texture

sfx for helm, engineering, tactical, science and XO - complete

i will try to get final screenshots up soon, but i've dropped my laptop and it's beyond repair, then one i use for bc, so i will have to transfer my 10 gb install onto the desktop, which isn't top notch. it's a good job i back up my work on and external h/d.   :D

what do people think... mutator controlled or a complete override? i haven't had much experience creating a mutator controlled mod, i just hope it will allow the characters to change from males to females/females to males and the voice change.

Offline JimmyB76

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #144 on: June 15, 2007, 10:09:27 AM »
i think people would be happier with a mutator, to be honest...
if youre unsure about setting it to be mutator-controlled, i would recommend posting a new thread in the Scripting Forum asking how to do so; this way here not only will it teach you, but others as well :)

Offline Legacy

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #145 on: June 15, 2007, 11:09:48 AM »
Mutator forever, gives you freedom to choose and later come back.

Captain_Sisko

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #146 on: June 15, 2007, 11:51:45 AM »
So, what about the progress? Paris and B'Elana are very impressive, very good work. When am I able to download that plugin or when do you finish?

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #147 on: June 15, 2007, 12:05:56 PM »
So, what about the progress? Paris and B'Elana are very impressive, very good work. When am I able to download that plugin or when do you finish?

don't understand what you mean in the first sentence. thanks for the comment, but b'elanna should be getting a better head soon so she should look even better.

which plugin are you talking about? mutators?
I think i should be finished probably next week or the week after. all depends on how quick the new heads an be created, and that there are no problems with it.

I might need a beta tester or two soon to check there having no problems.

Offline killeen21

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #148 on: June 15, 2007, 12:36:08 PM »
I might need a beta tester or two soon to check there having no problems.

I would love to beta test this excellent mod!
Concerning the mutators I agree with JimmyB76.

if you make this mod a mutator you have to create new mutator character scripts in scripts/bridge/characters for each crewmember you want to replace.

and you also need to create a new mutator script in scripts/custom/autoload -this is where you can paste the name of your mutator and the file paths to the modified character scripts

I have added the mutator tutorial from SuperSmeg - you may find it useful I have also added some sample script files from my evil uniforms mutator which I have made recently.

Hope this helps a bit...

Captain_Sisko

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #149 on: June 15, 2007, 12:59:57 PM »
Ok, well, I'm so excited about that mutator, can't wait until it'll be released  :) i modded already much: Intrepid , NX and Prometheus Bridge and a ship mod and my friend gets angry about my modding because he has to rig his game, too to play with me in the multiplayer, that's stupid!  :x

Offline JimmyB76

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #150 on: June 15, 2007, 02:11:34 PM »
When am I able to download that plugin or when do you finish?
just an FYI - never ever ever ever ask when a mod will be complete lol  just a forum-etiquette thing :)

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #151 on: June 15, 2007, 04:10:51 PM »
OK i've now made the mod mutator controlled except for the sfx because i don't have a clue yet. i have posted a thread in the scripts section concerning the matter so hopefully someone can help me include them

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod (Pic Heavy)
« Reply #152 on: June 16, 2007, 12:20:05 PM »
Everything is now included in the mutator... sound...heads... uniforms. and all appears to be working. i'm just checking there's nothing flagging up then i will have a couple of people beta test. the new heads that legacy is making shouldn't conlfict with anything so i can add them in at the end.

Offline Jb06

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If your wanting to beta test this mod apply by pm and say why should should beta test it.
I will let all the people who apply no if they have been selected or not.

DO NOT APPLY IN THE THREAD

THANKS ~Jb06

Offline Jb06

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Ok i don't no if anyone can sort this problem out. its seems that one of the extra characters shows up infront of you with there arms wide apart on all bridges. sometimes he is visible and sometimes he not. the area were he is, you are unable to walk using walkfx. it also seems to be about a metre infront of you.

SO any suggestions on fixing it?


Offline MLeo

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Re: Other Problems!!
« Reply #155 on: June 17, 2007, 07:32:07 AM »
Give me a console report.

More than likely it will say something there.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Mark

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what extra are you trying to load him as? every extra has to be animated manually.

Offline killeen21

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The crewmembers are jumping in front of you every time an enemy torpedo hits the ship.
I remember that someone else has reported this problem but I can?t remeber which forum it was..

I have opened the console but I can?t find any valuable info on that kind of thing - but maybe I`m just blind - I have added two pics - the console report is incomplete - is there a way to export this to a text file? 


Offline MLeo

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #158 on: June 17, 2007, 05:18:53 PM »
Does it do an action when that happens?
It could be an animation it's performing.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline JimmyB76

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #159 on: June 17, 2007, 05:24:16 PM »
is there a way to export this to a text file? 
yes - you have DS9FX installed, and with DS9FX, hitting shift-p prints a text doc of the full console report which would be located in your custom/DS9FX folder (this is described in the ds9fx manual ;) )