Author Topic: New Canon Voyager Crew and Uniform Mod - (BETA COMPLETE)  (Read 31527 times)

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #160 on: June 17, 2007, 05:27:56 PM »
Does it do an action when that happens?
It could be an animation it's performing.

well its when a torpedo hits the ship. i think its the swaying animation that causes it. you no the one when they lose thei balance. BTW did you look at the console report i sent you?

Offline MLeo

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #161 on: June 17, 2007, 05:41:41 PM »
I did.

Only an unrelated error.
Which seems a bit off to me. :P
I never got that error while developing that script. :S
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CaptainGMAN

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #162 on: June 17, 2007, 05:58:50 PM »
This is my console report I got.

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #163 on: June 17, 2007, 06:24:32 PM »
has it got anything to do with changing the helms or engineering from female to male and male to female?

Offline killeen21

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #164 on: June 17, 2007, 06:34:59 PM »
the EMH stays where it is - no jumping or anything else

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #165 on: June 17, 2007, 06:42:48 PM »
i've noticed that and also on the v3 intrepid bridge lt. ayala in the corner stays were he is. and sometimes male extra 1 who goes to the engineering section doesn't move, but he does on other bridges.

Offline Billz

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #166 on: June 17, 2007, 06:52:05 PM »
Console Dump. None of my crewmember extras jump infront of me during combat but I am also having the problem with WalkFX not working because of a extra crewmember standing infront of you (sometimes invisible, sometimes not). I am beta testing this mod for jb06.

Can't wait for 2014 to start.

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #167 on: June 17, 2007, 06:57:44 PM »
well myself and Billz are in the same situation my crew doesn't jump i just am blocked about a metre infront of me when i use walkfx.


Offline killeen21

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #168 on: June 17, 2007, 08:37:48 PM »
Has anyone tried this mod with a clean BC 1.1 install ?

Offline CaptainGMAN

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #169 on: June 17, 2007, 10:53:11 PM »
How clean?
And Torres is doing it to.

Offline killeen21

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #170 on: June 18, 2007, 05:21:33 AM »
How clean?
And Torres is doing it to.

well  - 1.1 patch and latest foundation system of course - I think that?s all that is required for this thing to work..

Offline MLeo

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #171 on: June 18, 2007, 06:15:46 AM »
From the console reports I've seen, nothing there.

I think it's a rogue animation somewhere in the characters.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline killeen21

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #172 on: June 18, 2007, 06:53:38 AM »
I was playing around with Photoshop a bit and I have created a new head for Seven
I have added a pic
I know that it still needs work - balancing the skin tone on the cheeks for example - but what do you think ? - yay or nay

I used a different head model  - I think its kiska?s head  - I know seven never wore her hair that way but I think the textures fit better on this model...

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #173 on: June 18, 2007, 07:02:07 AM »
well legacy is supposed to be making a new head for 7 of 9, thats why it looks unfinished in the beta.

and also your 7 of 9 head something just doesn't look right. no offence

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #174 on: June 18, 2007, 07:12:36 AM »
From the console reports I've seen, nothing there.

I think it's a rogue animation somewhere in the characters.

is there a way to narrow it down and find the animation?

Offline killeen21

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #175 on: June 18, 2007, 07:39:34 AM »
well legacy is supposed to be making a new head for 7 of 9, thats why it looks unfinished in the beta.
Ok I wasn?t aware of that.
I find it disturbing that there are only 2 different female head models available to choose from.

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #176 on: June 18, 2007, 07:43:50 AM »
well hopefully he can create a new 7 of 9 and torres head.

I'm still no closer in solving the jumping characters lol

the thing that i don't understand why the hell torres is jumping. all i can say for that is because CaptainGMAN is using the v2 intrepid bridge which had loads of bugs. the only other place were i've saw torres jumping is on the galaxy bridge and thats donkey's years old.

Offline MLeo

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #177 on: June 18, 2007, 07:51:08 AM »
I haven't checked yet. But you mostlikely enabled some animation somewhere.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Jb06

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #178 on: June 18, 2007, 07:52:56 AM »
ok well you've got the link to the mod and password, when you get chance can you look over it please. thank ~Jb06

Offline Mark

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Re: New Canon Voyager Crew and Uniform Mod - (BETA PHASE)
« Reply #179 on: June 18, 2007, 08:01:34 AM »
you guys do realise that there arent always 3 extras on every bridge? and also the each extra has its own scripts for each bridge which link it to the animations it should use?

It just seems to me that you are loading random anims for a bridge it was never meant to be used on