Author Topic: LifePod Interior  (Read 7958 times)

starfleetadmiral

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Re: LifePod Interior
« Reply #20 on: June 30, 2007, 03:38:31 AM »
How about having a Tactical and Engineering "arm" console on the far end of each bench (Just one of each in total, mind)?

Offline Mark

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Re: LifePod Interior
« Reply #21 on: June 30, 2007, 05:43:08 AM »
what would the tactical console do? remember this thing has no weapons.

starfleetadmiral

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Re: LifePod Interior
« Reply #22 on: June 30, 2007, 06:27:33 AM »
I know. But Tactical would be in charge of keeping track of all vessels in the area. Or replace Tactical with Comms or the XO's Console. Just some ideas.
And you might want to put a Replicator in there as well? What's the point of escape if you starve to death.

Offline Mark

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Re: LifePod Interior
« Reply #23 on: June 30, 2007, 08:14:37 AM »
I know. But Tactical would be in charge of keeping track of all vessels in the area. Or replace Tactical with Comms or the XO's Console.

Remember the vessel is very limited, i doubt they would put any kind of complex sensor array on it - an extra station for it would be overkill.

Quote
And you might want to put a Replicator in there as well? What's the point of escape if you starve to death.

This is a small vessel with very little power, theres no way they would have a replicator. I am intending to add some ration packs laying around though.

Offline Blackrook32

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Re: LifePod Interior
« Reply #24 on: June 30, 2007, 12:04:30 PM »
Wow! That really looks cool, Mark. I hope you make room for all the bots. IMO, the Life Pod should be a bit over-crowded. With people making regular trips to the replicator or the head, lol. The ration packs are a good ideal. If your looking for extra crewmen? I have (15) custom characters too choose from. -BR32


" Fortune Favors the Bold "

Offline MickJo

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Re: LifePod Interior
« Reply #25 on: June 30, 2007, 08:00:56 PM »
Great work Mark. Adding more than simple controls is a bit excessive for an escape pod, most basic functions will already be pre-programmed.

archhanny

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Re: LifePod Interior
« Reply #26 on: July 29, 2007, 10:11:00 PM »
awesome idea, hope it gets released soon! as i am presently messing with my abandon ship mod and it just needs one last thing.............................THIS!         
                           and just a quick question (well afew)

1, How hard would it be to make a Delta Flyer  (or any shuttle craft for that matter) bridge?
2, are there any plans to make a Delta Flyer bridge?

Offline Legacy

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Re: LifePod Interior
« Reply #27 on: July 30, 2007, 06:32:36 AM »
awesome idea, hope it gets released soon! as i am presently messing with my abandon ship mod and it just needs one last thing.............................THIS!         
                           and just a quick question (well afew)

1, How hard would it be to make a Delta Flyer  (or any shuttle craft for that matter) bridge?
2, are there any plans to make a Delta Flyer bridge?


Aham- We have a thread for this kind of questions, it`s sticked at the top of the page.
As for how hard, it`s not exactly hard, but it`s tedious and takes a lot of time (which most of us don`t have right now)

Offline Mustang

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Re: LifePod Interior
« Reply #28 on: July 30, 2007, 10:29:05 AM »
Totally. Frigging. Awesome.

I know I've been wondering for a while when an escape pod bridge would be released. This'll really add to the game, if I can figure out how to script it in...

startrekw_george

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Re: LifePod Interior
« Reply #29 on: August 05, 2007, 03:41:45 PM »
i think the first escape pod bridge looks better, the newer one seems to big for an escape pod.

Offline StarTrekMike

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Re: LifePod Interior
« Reply #30 on: September 07, 2007, 04:24:28 PM »
All this is very exciting...it was always kind of a letdown to evacuate the ship and still have the full bridge.
 
  Though I am forced to wonder how one would set up the scripts to switch bridges mid battle...but I am not a coder and have no real knowlege of such things.
 
  I am sure you folks will make this amazing.
 
 Mike
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startrekw_george

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Re: LifePod Interior
« Reply #31 on: September 08, 2007, 02:18:27 PM »
they have that script in KM 1.0.

Offline Cube

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Re: LifePod Interior
« Reply #32 on: September 08, 2007, 07:52:07 PM »
i think the first escape pod bridge looks better, the newer one seems to big for an escape pod.

Escape pods are bigger than most would guess.

Offline newman

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Re: LifePod Interior
« Reply #33 on: September 19, 2007, 05:00:45 AM »
Escape pods are bigger than most would guess.

That would depend on the craft it's originally from. As Mark didn't really say to what ship the pod belongs, he can pretty much do anything he wants :)
I would imagine that the Delta Flyer's pod we actually see in Voyager (very claustropfobic) is  a lot smaller then, say, the Galaxy's.. that said, I personally prefer the first concept shown here, it looks great.

...

1, How hard would it be to make a Delta Flyer  (or any shuttle craft for that matter) bridge?
2, are there any plans to make a Delta Flyer bridge?


You know, I've been thinking about having a go at modelling and texturing the Delta Flyer bridge
for some time now, after I'm done with the stuff I'm currently working on. If, say, the guys from 3rd era wanted someone to do it for them, I'd be happy to oblige ;)

Offline Sean

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Re: LifePod Interior
« Reply #34 on: September 19, 2007, 05:23:33 AM »
right guys, mark hasn't posted in this thread for over a month. can the next reply be from only Mark when he has an update.