Author Topic: idea for Nemesis shielding  (Read 4100 times)

Offline Erk

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Re: idea for Nemesis shielding
« Reply #20 on: August 01, 2007, 09:56:57 PM »
the generations shields look to be the closest to nemesis as we'll get with this game. i suggested making the shield bubble smaller, so stray torpedoes wont bring the tip of your shields down. i wonder tho, you know how torpedoes often leave a small explosion or smoke on your shields? what if those animations were manipulated into a shield texture, so when a torp hits you get a blue glow instead of a small explosion.

Offline Vortex

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Re: idea for Nemesis shielding
« Reply #21 on: August 02, 2007, 02:50:44 PM »
The script for the "burn" shield textures could have something in it to de-activate the script when the shield "bubble" fails/would fail.

If that's possibble at all.

The textures would also just have to flash, but it may be possible to animate them like the CGSov bussards.

Hopefully. :lol:

Offline MLeo

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Re: idea for Nemesis shielding
« Reply #22 on: August 02, 2007, 02:58:54 PM »
The script for the "burn" shield textures could have something in it to de-activate the script when the shield "bubble" fails/would fail.

If that's possibble at all.

The textures would also just have to flash, but it may be possible to animate them like the CGSov bussards.

Hopefully. :lol:
The only aspects of shields that can be configured from scripts are:
colour and per shield vector it's strength and recharge time.
That's it (aside from power usage and such, but that isn't dealt with in the shield class, but in the PoweredSubsystem class).

That's it.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline DJ Curtis

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Re: idea for Nemesis shielding
« Reply #23 on: August 02, 2007, 11:20:32 PM »
Man, I can't believe people are still asking about this.

If MLeo says it can't be done.  It can't.

Offline JimmyB76

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Re: idea for Nemesis shielding
« Reply #24 on: August 03, 2007, 09:04:03 AM »
indeed... 

Offline MLeo

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Re: idea for Nemesis shielding
« Reply #25 on: August 03, 2007, 09:27:17 AM »
Let me put it like this, I don't see it happening.
At the very least, not properly in a way that won't drag out a lot of "negative comments".
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.