Author Topic: Something I threw together  (Read 19302 times)

Offline Nighthawk

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Re: Something I threw together
« Reply #120 on: October 08, 2007, 12:18:25 PM »
Ok, now THAT one I like. It's still a little complicated, but perfect for a more modern Akira. I may decide to make a pre-TNG Akira bridge someday based off yours, but this is perfect for the era BC is set in.
lol, and even this was meant to be pre-tng!

Offline Rat Boy

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Re: Something I threw together
« Reply #121 on: October 08, 2007, 12:30:31 PM »
It's an interesting concept, but I'm wondering if it'd be a simpler matter for you just to have something permanently in place.  Scripting it might be a bear, especially if you're doing two of them.
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Offline Barihawk

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Re: Something I threw together
« Reply #122 on: October 08, 2007, 12:32:31 PM »
Ok, now THAT one I like. It's still a little complicated, but perfect for a more modern Akira. I may decide to make a pre-TNG Akira bridge someday based off yours, but this is perfect for the era BC is set in.
lol, and even this was meant to be pre-tng!

In that case, you need MORE WOOD PANELLING! :P

Offline Nighthawk

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Re: Something I threw together
« Reply #123 on: October 08, 2007, 01:27:15 PM »
It's an interesting concept, but I'm wondering if it'd be a simpler matter for you just to have something permanently in place.  Scripting it might be a bear, especially if you're doing two of them.
indeed. I want to ask Legacy or MLeo how is it done, and what I need. if it's too hard, then I think I'll screw it and use a fixed pannel, but it's something I'd like to see added.

EDIT: definitely, MSDs are not my strenght  :( , but it wouldn't be a proud federation bridge without one, despite the crappyness. I'll try my best at it, but if after that it still doesn't please me, I'll go search one on the web, or ask for one here.

Offline cpthooker

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Re: Something I threw together
« Reply #124 on: October 08, 2007, 03:43:46 PM »
Good start

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Offline Nighthawk

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Re: Something I threw together
« Reply #125 on: October 08, 2007, 05:15:28 PM »
last one and I rush out of work before my boss catch me lol

Offline Barihawk

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Re: Something I threw together
« Reply #126 on: October 08, 2007, 05:47:18 PM »
Perhaps you should slow down the animation just a tad, it looks like the display is just flipping at the speed of sound.

Also, shouldn't the Captain have something? Perhaps a popup on the chair itself?

Offline Billz

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Re: Something I threw together
« Reply #127 on: October 08, 2007, 06:12:25 PM »
Sean already gave you an Akira MSD on page 3. You could use that one.
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Offline Rat Boy

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Re: Something I threw together
« Reply #128 on: October 08, 2007, 09:51:32 PM »
Perhaps you should slow down the animation just a tad, it looks like the display is just flipping at the speed of sound.

Also, shouldn't the Captain have something? Perhaps a popup on the chair itself?

Nah, he's got enough on the armrests to keep him occupied.  And I agree on the animations; don't overdo it.  If you're going to put in something retractable, make it quick yet subtle.  Actually, if I might suggest something if you're still keen on doing this, put in a permanent pedestal and have the screen pop in and out of that rather than have the whole thing come out of the floor.  I'd also recommend moving them to the opposite sides of the XO/VIP chairs so the captain's not (hypothetically) tripping over them.
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Offline Nighthawk

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Re: Something I threw together
« Reply #129 on: October 09, 2007, 02:21:14 PM »
Actually, if I might suggest something if you're still keen on doing this, put in a permanent pedestal and have the screen pop in and out of that rather than have the whole thing come out of the floor.  I'd also recommend moving them to the opposite sides of the XO/VIP chairs so the captain's not (hypothetically) tripping over them.
went on that.
reshaped and re-animated.
I have a second version for it, in case this doesn't work.

can anyone explain me how does the process of animation work in-game? I mean, what's done to have this animations, besides the ovbious need of models

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Re: Something I threw together
« Reply #130 on: October 09, 2007, 04:11:20 PM »
wow if you can pull this off in game it would be freaking awsome

Offline Nighthawk

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Re: Something I threw together
« Reply #131 on: October 10, 2007, 03:39:48 PM »
ah!, finally something I can use to draw...!
Autocad is powerfull, but not accurate for this, that's evident lol.

I never thought I was going to use Max for 2d drawing. in fact, I used to hate Max.

Offline Legacy

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Re: Something I threw together
« Reply #132 on: October 10, 2007, 08:56:18 PM »
ah!, finally something I can use to draw...!
Autocad is powerfull, but not accurate for this, that's evident lol.

I never thought I was going to use Max for 2d drawing. in fact, I used to hate Max.

Err, photoshop is your friend.
If you rather use vectors, well go for coreldraw or illustrator.

Offline Nighthawk

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Re: Something I threw together
« Reply #133 on: October 10, 2007, 11:06:22 PM »
I'm good at corel, but the compy is not mine, and max is the only common tool I have.
would do for now

EDIT: LC, any ideas if the bridges support materials with bump mapping?

Offline Legacy

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Re: Something I threw together
« Reply #134 on: October 11, 2007, 07:59:32 PM »
EDIT: LC, any ideas if the bridges support materials with bump mapping?

Do you think there's any reason why we would not be using then if the engine could?
There's no way to make the engine support normal maps, and as you know, bump mapping cannot be runned in real time, only normal mapping.

Offline Cpt. Brahms

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Re: Something I threw together
« Reply #135 on: May 27, 2008, 08:46:41 PM »
Great work! Like the way you did the chairs, and the console behind the capt. chair :D

Offline limey BSc.

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Re: Something I threw together
« Reply #136 on: May 27, 2008, 10:47:02 PM »
Dude, this thread is over 7 months old!
MUSE!!!


Offline El

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Re: Something I threw together
« Reply #137 on: May 29, 2008, 01:06:37 PM »
Great work! Like the way you did the chairs, and the console behind the capt. chair :D

Cpt Brahms, please do not resurrect old threads.

El