Author Topic: Danube class interior  (Read 32417 times)

Offline newman

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Re: Danube class interior - help wanted
« Reply #20 on: August 30, 2007, 07:10:53 AM »
this is really cool!, defiantly would use walk FX on it! :D

If we manage to pull it off and release it as a mod, the readme will state walkfx as a recommended plugin. There isnt much room in the runabout cockpit, especially in the old version with the transporter right behind the chairs. In this version you will not be able to see much from the default position. Plus, there is the rear of the craft to explore as well. The latest version of walkfx is a small download, and it works stable with practically every bridge out there, at least every one I tried. So I cant imagine why someone wouldnt want to install it anyway - it is one of the coolest mods out there, especially if you consider the "coolness per KB" factor :)
For now, we have a modeller/texturer - that's me, and someone who can script for BC plugin and script it in-game - that's bsilver. We're still missing someone to help out with character animations/placement. If anyone can help out with this, it would be much appreciated. We don't need anything right now, it will take some time before we have the model ready and textured. Still, it would be nice to know that someone will be ready to help out once the model is ready and textured.

AndrewJ

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Re: Danube class interior - help wanted
« Reply #21 on: August 30, 2007, 10:18:34 AM »
Good on you mate, this bridge will shake BCfiles and really get you on the map for bridge design.

Don't know why no one else ever made such a bridge their is the demand for it. :D

Offline newman

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Re: Danube class interior - help wanted
« Reply #22 on: August 30, 2007, 10:38:56 AM »
Good on you mate, this bridge will shake BCfiles and really get you on the map for bridge design.

Don't know why no one else ever made such a bridge their is the demand for it. :D

Probably because making new bridges seems to be the hardest aspect of bc modding. There's a grand total of 3 guys out there who have all the neccesary skills and have been able to do it so far. I'm really just doing the easy part - modelling and texturing.
But placing and animating characters, and scripting the whole thing in-game is another story. At the moment, I still can't be sure I'll be successful in making this a full blown working bc mod. I'd like to learn to do it all, but lately I've had so much work it's been all but impossible to work on this project as it is. That's why this project stands the best chances of getting completed if someone who can help sees my screenshots, decides he likes the whole idea, and helps me out. If such a person comes along I'll make the time to finish the modelling and texturing. For now, all I can do is to just keep posting new screens as I work on it more, try and keep the thread alive, and hope someone with the right skills comes along.

AndrewJ

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Re: Danube class interior - help wanted
« Reply #23 on: August 30, 2007, 06:33:22 PM »
Well I honestly wish you the best of luck.

startrekw_george

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Re: Danube class interior - help wanted
« Reply #24 on: August 30, 2007, 07:55:53 PM »
if you can't get the programing done, you could at least release the compleated model so people can work with it, i am curently learning how to script bridges "i just started so im not signing up for a job or anyhting :P".

Offline newman

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Re: Danube class interior - help wanted
« Reply #25 on: August 31, 2007, 10:22:50 AM »
if you can't get the programing done, you could at least release the compleated model so people can work with it, i am curently learning how to script bridges "i just started so im not signing up for a job or anyhting :P".

I will reserve that option as a last resort. Hope it doesn't come to that, I'd rather like to see this one through. If you're learning bridge scripting - why don't you learn to script in character positions? :)

startrekw_george

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Re: Danube class interior - help wanted
« Reply #26 on: September 03, 2007, 11:39:48 AM »
...- why don't you learn to script in character positions? :)

because school just started actually, and i am in the IB program, so my free time is cut down to... 1min a day or so, i have a research paper due and it is only the first week of school o_o

but i will work on it :D

Offline newman

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Started on the texturing
« Reply #27 on: September 04, 2007, 03:38:01 PM »
Ok, some early-phase texturing screenshots. Still plenty to be done. Hope you guys like it so far.

Offline LJ

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Re: Danube class interior - help wanted
« Reply #28 on: September 04, 2007, 04:50:18 PM »
Those renders look amazing!  Well done!

I came up with a way the other night to place and animate the characters without making any new animations.  It's essentially some code ripped out of Immerson,  but I would be very happy to sort it out for you.  It was made for the X303 Stargate bridges which JLStudios are developing.

Also, I cannot model or texture or animate to save my life.  I am a programmer,  so everything I can do for you is script based.   :mrgreen:


Please take a look here if you get chance.  http://bcscripters.com/forums/index.php/board,19.0.html  It's a mod i'm developing and I think you would be interested.

Offline newman

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Re: Danube class interior - help wanted
« Reply #29 on: September 04, 2007, 05:08:11 PM »
Those renders look amazing!  Well done!

I came up with a way the other night to place and animate the characters without making any new animations.  It's essentially some code ripped out of Immerson,  but I would be very happy to sort it out for you.  It was made for the X303 Stargate bridges which JLStudios are developing.

Also, I cannot model or texture or animate to save my life.  I am a programmer,  so everything I can do for you is script based.   :mrgreen:


Please take a look here if you get chance.  http://bcscripters.com/forums/index.php/board,19.0.html  It's a mod i'm developing and I think you would be interested.

I'm delighted to accept your offer. Welcome aboard! Looks like we might just get this thing in-game one day :)
As for your talents, it's exactly what we need. I can model and texture, and bsilver offered to tinker with the bc plugin scripting, so we need someone to fill in the gap.
Using already existing character placement/animations and scripting sounds good,
I wasn't planing od doing anything complicated with the characters anyway - they'll just sit at their posts. As the cockpit is a bit crowded, however, I was thinking of placing two or three of the crew in the back room.
BTW, those forums you linked look interesting. Do you think I should post the danube there too?

Offline Billz

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Re: Danube class interior - help wanted
« Reply #30 on: September 04, 2007, 05:18:40 PM »
Very good so far. Any plans on doing the refit configuration?


Practically the same, with just slightly different chairs and a tactical station were the transporter originally was.
Can't wait for 2014 to start.

Offline newman

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Re: Danube class interior - help wanted
« Reply #31 on: September 04, 2007, 05:26:21 PM »
Very good so far. Any plans on doing the refit configuration?


Practically the same, with just slightly different chairs and a tactical station were the transporter originally was.

Yes, as I stated in the first post the idea is to make the late ds9 version as well, both would install as separate bridges in-game. The task is very easy modelling and texturing-wise, once I have the 'old' version it'll be very easy to do the new one.
Scripting-wise, I'm no expert, but I'm guessing that all the work done for one version could be easily applied to the other, as they are quite similar both in size and character/duty stations placement.

Offline Billz

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Re: Danube class interior - help wanted
« Reply #32 on: September 04, 2007, 05:38:15 PM »
I'm sorry. I should have read the whole of the first page instead of a quick glance. I usually know better then this.
Can't wait for 2014 to start.

Offline newman

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Re: Danube class interior - help wanted
« Reply #33 on: September 04, 2007, 05:41:09 PM »
No problems, man. I think we all skip ahead at threads sometimes ;)

Offline Billz

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Re: Danube class interior - help wanted
« Reply #34 on: September 04, 2007, 05:48:26 PM »
Quick question though: Where is the players position going to be? There isnt even enough positions for all the characters in the game in both versions?

(5 crew members + the player on a 4 position bridge)
Can't wait for 2014 to start.

Offline newman

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Re: Danube class interior - help wanted
« Reply #35 on: September 04, 2007, 06:41:13 PM »
Yes, the cockpit is not a big place, and for that reason I was planning on placing some characters in the back of the craft. I'm thinking felix and kiska should stay in the cockpit, I can put brex or miguel on the computer terminal in the back and sit the rest (larsen and either brex or miguel) at the table you can see in the screenshots.
As for default player position, it will be somewhere behind the helm and tactical duty stations, I just don't know how far back: in front or behind the transporter.
I'll need to experiment to come up with the best position.
Walkfx will be needed to fully enjoy the mod, especially the 'old' version with the transporter in the cockpit as it has even less room in the cockpit (due to the transporter).

startrekw_george

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Re: Danube class interior - help wanted
« Reply #36 on: September 04, 2007, 08:58:22 PM »
woh!, looks awesome!!!

Offline newman

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port and starboard lcars panels
« Reply #37 on: September 13, 2007, 10:21:52 AM »
..I managed to steal a few hours to work on the panels. Still need to do the forward stations.
The chairs in the following renders are hidden to allow better view of the panels, so don't worry - they'll be back :)

Offline Sean

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Re: Danube class interior - help wanted
« Reply #38 on: September 13, 2007, 10:43:25 AM »
looks good tho id recommend sticking to one colour scheme for the lcars and displays, at the min they look a bit of pick and mix  :wink:

otherwise excellent work

Offline newman

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Re: Danube class interior - help wanted
« Reply #39 on: September 13, 2007, 11:09:19 AM »
looks good tho id recommend sticking to one colour scheme for the lcars and displays, at the min they look a bit of pick and mix  :wink:

otherwise excellent work

They are a bit of pick and mix :D
I just don't have the time to do entirely mine lcars panels from scratch so I photoshoped
together what I found on the net. Some of the color schemes don't mix all that well, I'll need
to do something about that, but it can wait until everything is done and I get to the nitpcik
stage :)