Author Topic: Danube class interior  (Read 32408 times)

Offline Barihawk

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Re: Danube class interior - help wanted
« Reply #40 on: September 13, 2007, 12:13:46 PM »
looks good tho id recommend sticking to one colour scheme for the lcars and displays, at the min they look a bit of pick and mix  :wink:

otherwise excellent work

They are a bit of pick and mix :D
I just don't have the time to do entirely mine lcars panels from scratch so I photoshoped
together what I found on the net. Some of the color schemes don't mix all that well, I'll need
to do something about that, but it can wait until everything is done and I get to the nitpcik
stage :)

Don't worry, it isn't hard at all. LCARS.com or LCARSdevoloper.net have a color guide that you can use in conjunction with photoshop to make masterful panels! :).

Offline cpthooker

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Re: Danube class interior - help wanted
« Reply #41 on: September 13, 2007, 12:47:42 PM »
looks great

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Offline JimmyB76

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Re: Danube class interior - help wanted
« Reply #42 on: September 13, 2007, 12:53:11 PM »
LCARS.com or LCARSdevoloper.net
hmm - well LCARS.com seems to be about french cars, and LCARSdeveloper.net is a dead page lol :P

Offline ACES_HIGH

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Re: Danube class interior - help wanted
« Reply #43 on: September 13, 2007, 01:41:59 PM »
common mistake, it is actually http://www.lcarscom.net/

Offline newman

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Re: Danube class interior - help wanted
« Reply #44 on: September 13, 2007, 02:04:07 PM »
That's where I got most of the reference for the work done so far.

Offline newman

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view screens?
« Reply #45 on: September 13, 2007, 06:41:44 PM »
I was just wondering, has anyone ever experimented with multiple viewscreens?
The runabout has some windows in the back of the craft, and it would be very cool if I could have a secondary viewscreen behind them. Of course, to make the whole thing feel right the rear viewscreen would have to be "locked" to aft view at all times - I'm not sure if this is possible.
If it can't be done, I'll just have the windows "closed", but if someone has any knowledge about this I'd be interested to hear about it.

Offline Sean

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Re: Danube class interior - help wanted
« Reply #46 on: September 13, 2007, 06:50:12 PM »
as far as im aware, its not possible to have more than one viewscreen...

Offline Legacy

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Re: view screens?
« Reply #47 on: September 13, 2007, 10:22:21 PM »
I was just wondering, has anyone ever experimented with multiple viewscreens?
The runabout has some windows in the back of the craft, and it would be very cool if I could have a secondary viewscreen behind them. Of course, to make the whole thing feel right the rear viewscreen would have to be "locked" to aft view at all times - I'm not sure if this is possible.
If it can't be done, I'll just have the windows "closed", but if someone has any knowledge about this I'd be interested to hear about it.

If you have more than one viewscreen, max will consider them as a single object and project the viewscreen along all the extension of the meshes.
This will cause errors and depending on how they are set, crashes.
I hardly recommend that.

As for the view locked, Bridge plugin has a script to make the viewscreen to work like forward windos, locked up to front.
I know Mleo scripted it, though we never really used it so far.

Offline newman

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Re: Danube class interior - help wanted
« Reply #48 on: September 14, 2007, 03:40:03 AM »
Thanks for the info Legacy! Guess the rear windows will need to be shut - I'll make up something similar to what the side windows have. I'm happy to hear that the viewscreen can be locked to forward view, though, as the runabout doesn't really have a viewscreen, just forward windows.

Offline newman

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Re: Danube class interior - help wanted
« Reply #49 on: September 14, 2007, 01:46:24 PM »
Ok, I decided that Sean was right so I re-worked and finished the lcars panels. This time I paid more attention to where I'm putting each panel, so now if you look at the science station, you'll see sensor scans and analiyses, at the engineering station you'll see engineering readouts for a danube class vessel, at the helm you'll see helm controls.. I also tried to make the color palettes of the panels consistent to each other. Hope you like the results.
edit: as before, on some renders certain chairs are hidden to allow better view of the panels.

Offline Glenn

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Re: Danube class interior - help wanted
« Reply #50 on: September 14, 2007, 02:15:09 PM »
Very nice work indeed.... weldone!!   8)

Offline Nebula

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Re: Danube class interior - help wanted
« Reply #51 on: September 14, 2007, 02:40:22 PM »
That is freaking awesome
Canon is what people argue exists on ships that don't exist.

Offline Legacy

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Re: Danube class interior - help wanted
« Reply #52 on: September 14, 2007, 04:23:03 PM »
Very nice indeed.

Offline Sean

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Re: Danube class interior - help wanted
« Reply #53 on: September 15, 2007, 12:40:18 AM »
Ok, I decided that Sean was right so I re-worked and finished the lcars panels. This time I paid more attention to where I'm putting each panel, so now if you look at the science station, you'll see sensor scans and analiyses, at the engineering station you'll see engineering readouts for a danube class vessel, at the helm you'll see helm controls.. I also tried to make the color palettes of the panels consistent to each other. Hope you like the results.
edit: as before, on some renders certain chairs are hidden to allow better view of the panels.

looks much better, can tell some time went into that, amazed how such a small change of colouring improves the entire mesh :) take you time with it and dont rush through it and the rest will be of the same high quality that were seeing now

AndrewJ

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Re: Danube class interior - help wanted
« Reply #54 on: September 15, 2007, 12:50:22 AM »
SUPERB! brilliant work, I take my hat off to your sir on a job well done :D

Offline cordanilus

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Re: Danube class interior - help wanted
« Reply #55 on: September 15, 2007, 02:05:38 AM »
That's absolutely amazing! :D  Wow.

admiral homer

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Re: Danube class interior - help wanted
« Reply #56 on: September 15, 2007, 02:59:54 AM »
Which is the pic of the real set and the model i cant tell. Awsome job cant wait to see the final product its going to be amazing. Nice work

Offline newman

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corridor
« Reply #57 on: September 15, 2007, 10:04:48 AM »
..I really should be doing real, paying work right now, but I just can't tear myself away, this is too much fun :)
Anyway, I textured the corridor with the modules access behind the cockpit. It's a part of the ship there doesn't seem to be much reference material for. I managed to find some drawings/cutaways and I used them for reference. Hope you people like it.

Offline cpthooker

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Re: Danube class interior - help wanted
« Reply #58 on: September 15, 2007, 10:20:57 AM »
very nice

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Re: Danube class interior - help wanted
« Reply #59 on: September 15, 2007, 11:39:36 AM »
Jebus...damn thats nice work matey