Ok so you'll need two files (best will be if they are original bridge plugins - in this case Enterpise C bridge plugins)
first one is located in Scripts/Bridge/'filename'.py (filname will be constellation)
and you put there this :
##############################################################################
# Filename: [color=red]Constellation.py[/color]
#
# Confidential and Proprietary, Copyright 2000 by Totally Games
#
# This contains the code to create and configure the Enterprise C class bridge.
# It is only called by LoadBridge.Initialize("[color=red]Constellation[/color]"), so don't
# call these functions directly
#
# Created: 9/12/00 - DLitwin
###############################################################################
import App
#NonSerializedObjects = ( "debug", )
#debug = App.CPyDebug(__name__).Print
#debug("Loading " + __name__ + " module...")
###############################################################################
# CreateBridgeModel()
#
# Create the Enteprise C bridge model, viewscreen and main camera, attaching them
# to the Set passed in.
#
# Args: pBridgeSet - The Bridge set
#
# Return: none
###############################################################################
def CreateBridgeModel(pBridgeSet):
iDetail = App.g_kImageManager.GetImageDetail()
pcDetail = [ "Low/", "Medium/", "High/" ]
pcEnvPath = "[color=red]data/Models/Sets/ConstellationBridge/[/color]" + pcDetail[iDetail]
# Pre-load the Bridge model and viewscreen
App.g_kModelManager.LoadModel("[color=red]data/Models/Sets/EnterpriseCBridge/Constellation.NIF[/color]", None, pcEnvPath)
App.g_kModelManager.LoadModel("[color=red]data/Models/Sets/EnterpriseCBridge/ConstellationViewScreen.NIF[/color]", None, pcEnvPath)
# Load the viewscreen and set it up specially with SetViewScreen()
pViewScreen = App.ViewScreenObject_Create("[color=red]data/Models/Sets/ConstellationBridge/ConstellationViewScreen.NIF[/color]")
pBridgeSet.SetViewScreen(pViewScreen, "viewscreen")
# Setup bridge object
pBridgeObject = App.BridgeObjectClass_Create("[color=red]data/Models/Sets/ConstellationBridge/Constellation.NIF[/color]")
pBridgeSet.AddObjectToSet(pBridgeObject, "bridge")
pBridgeObject.SetTranslateXYZ(0.000000, 0.000000, 0.000000)
pBridgeObject.SetAngleAxisRotation(0.000000, 1.000000, 0.000000, 0.000000)
# setup hardpoints for Ambassadorbridge.
pPropertySet = pBridgeObject.GetPropertySet()
import Bridge.AmbassadorBridgeProperties
App.g_kModelPropertyManager.ClearLocalTemplates()
reload(Bridge.AmbassadorBridgeProperties)
Bridge.AmbassadorBridgeProperties.LoadPropertySet(pPropertySet)
# Create camera
lPos = GetBaseCameraPosition()
pCamera = App.ZoomCameraObjectClass_Create(lPos[0], lPos[1], lPos[2], 1.570796, -0.000665, -0.087559, 0.996159, "maincamera")
pCamera.SetMinZoom(1.0)
pCamera.SetMaxZoom(1.2)
pCamera.SetZoomTime(0.375)
pBridgeSet.AddCameraToSet(pCamera, "maincamera")
pCamera.Update( App.g_kUtopiaModule.GetGameTime() )
App.g_kVarManager.SetFloatVariable("global", "fZoomTuneState", 0)
# Load Ambassador bridge specific sounds
LoadSounds()
App.g_kModelPropertyManager.ClearLocalTemplates()
###############################################################################
# GetBaseCameraPosition
#
# Get the normal camera position for this bridge.
#
# Args: None
#
# Return: A tuple with the (x,y,z) location for the base camera position.
###############################################################################
def GetBaseCameraPosition():
return (0, 0, 10)
###############################################################################
# AdjustCameraPositionForBridge
#
# Adjust the position of the camera, based on the horizontal
# angle it's facing, based on the bridge that it's on.
#
# Args: fHorizAngle
#
# Return: The adjusted camera position.
###############################################################################
def AdjustCameraPositionForBridge(pCamera, fHorizAngle):
vLocation = App.TGPoint3()
apply(vLocation.SetXYZ, GetBaseCameraPosition())
return vLocation
###############################################################################
# ConfigureCharacters()
#
# Configure the bridge crew to the set, which adds bridge specific animations
# to them.
#
# Args: pBridgeSet - The Bridge set
#
# Return: none
###############################################################################
def ConfigureCharacters(pBridgeSet):
# Configure bridge characters to our bridge
import Bridge.Characters.AmbFelix
import Bridge.Characters.AmbKiska
import Bridge.Characters.AmbSaffi
import Bridge.Characters.AmbBrex
import Bridge.Characters.AmbMiguel
import Bridge.Characters.AmbFemaleExtra1
import Bridge.Characters.AmbFemaleExtra2
import Bridge.Characters.AmbFemaleExtra3
import Bridge.Characters.AmbMaleExtra1
import Bridge.Characters.AmbMaleExtra2
import Bridge.Characters.AmbMaleExtra3
pAmbFelix = App.CharacterClass_Cast(pBridgeSet.GetObject("Tactical"))
pAmbKiska = App.CharacterClass_Cast(pBridgeSet.GetObject("Helm"))
pAmbSaffi = App.CharacterClass_Cast(pBridgeSet.GetObject("XO"))
pAmbMiguel = App.CharacterClass_Cast(pBridgeSet.GetObject("Science"))
pAmbBrex = App.CharacterClass_Cast(pBridgeSet.GetObject("Engineer"))
#pAmbFemaleExtra1 = App.CharacterClass_Cast(pBridgeSet.GetObject("FemaleExtra1"))
#pAmbFemaleExtra2 = App.CharacterClass_Cast(pBridgeSet.GetObject("FemaleExtra2"))
#pAmbFemaleExtra3 = App.CharacterClass_Cast(pBridgeSet.GetObject("FemaleExtra3"))
#pAmbMaleExtra1 = App.CharacterClass_Cast(pBridgeSet.GetObject("MaleExtra1"))
#pAmbMaleExtra2 = App.CharacterClass_Cast(pBridgeSet.GetObject("MaleExtra2"))
#pAmbMaleExtra3 = App.CharacterClass_Cast(pBridgeSet.GetObject("MaleExtra3"))
Bridge.Characters.AmbFelix.ConfigureForAmbassador(pAmbFelix)
Bridge.Characters.AmbKiska.ConfigureForAmbassador(pAmbKiska)
Bridge.Characters.AmbSaffi.ConfigureForAmbassador(pAmbSaffi)
Bridge.Characters.AmbMiguel.ConfigureForAmbassador(pAmbMiguel)
Bridge.Characters.AmbBrex.ConfigureForAmbassador(pAmbBrex)
#if (pAmbFemaleExtra1):
# Bridge.Characters.AmbFemaleExtra1.ConfigureForAmbassador(pAmbFemaleExtra1)
#if (pAmbFemaleExtra2):
# Bridge.Characters.AmbFemaleExtra2.ConfigureForAmbassador(pAmbFemaleExtra2)
#if (pAmbFemaleExtra3):
# Bridge.Characters.AmbFemaleExtra3.ConfigureForAmbassador(pAmbFemaleExtra3)
#if (pAmbMaleExtra1):
# Bridge.Characters.AmbMaleExtra1.ConfigureForAmbassador(pAmbMaleExtra1)
#if (pAmbMaleExtra2):
## Bridge.Characters.AmbMaleExtra2.ConfigureForAmbassador(pAmbMaleExtra2)
#if (pAmbMaleExtra3):
# Bridge.Characters.AmbMaleExtra3.ConfigureForAmbassador(pAmbMaleExtra3)
pCamera = App.ZoomCameraObjectClass_GetObject(pBridgeSet, "maincamera")
pCamera.SetTranslateXYZ(0, 0, 10)
###############################################################################
# LoadSounds()
#
# Load any Ambassador bridge specific sounds
#
# Args: none
#
# Return: none
###############################################################################
def LoadSounds():
# debug("Loading Ambassador door sound")
pGame = App.Game_GetCurrentGame()
pGame.LoadSoundInGroup("sfx/door.wav", "LiftDoor", "BridgeGeneric")
###############################################################################
# UnloadSounds()
#
# Unload any Ambassador bridge specific sounds
#
# Args: none
#
# Return: none
###############################################################################
def UnloadSounds():
App.g_kSoundManager.DeleteSound("LiftDoor")
###############################################################################
# PreloadAnimations()
#
# Load any Ambassador bridge specific animations that are common
#
# Args: none
#
# Return: none
###############################################################################
def PreloadAnimations ():
kAM = App.g_kAnimationManager
kAM.LoadAnimation ("data/animations/Amb_door_L1.NIF", "Amb_Door_L1")
kAM.LoadAnimation ("data/animations/Amb_door_L2.nif", "Amb_Door_L2")
# Small animations
# Science Movement
kAM.LoadAnimation ("data/animations/Amb_stand_s_s.nif", "Amb_stand_s_s")
kAM.LoadAnimation ("data/animations/Amb_seated_s_s.nif", "Amb_seated_s_s")
kAM.LoadAnimation ("data/animations/Amb_face_capt_s.nif", "Amb_face_capt_s")
kAM.LoadAnimation ("data/animations/Amb_chair_s_face_capt.nif", "Amb_chair_s_face_capt")
kAM.LoadAnimation ("data/animations/Amb_face_capt_s_reverse.nif", "Amb_face_capt_s_reverse")
kAM.LoadAnimation ("data/animations/Amb_chair_s_face_capt_reverse.nif", "Amb_chair_s_face_capt_reverse")
kAM.LoadAnimation ("data/animations/EB_chair_S_in.nif", "EB_chair_S_in")
# Science Console Slides and Button Pushes
kAM.LoadAnimation ("data/animations/Amb_s_pushing_buttons_A.NIF", "EB_S_pushing_buttons_seated_A")
kAM.LoadAnimation ("data/animations/Amb_C_pushing_buttons_A.NIF", "EB_S_pushing_buttons_seated_B")
kAM.LoadAnimation ("data/animations/Amb_e_pushing_buttons_A.NIF", "EB_S_pushing_buttons_seated_C")
# Science Talking to other stations
# Engineer Movement
kAM.LoadAnimation ("data/animations/Amb_stand_e_s.nif", "Amb_stand_e_s")
kAM.LoadAnimation ("data/animations/Amb_seated_e_s.nif", "Amb_seated_e_s")
kAM.LoadAnimation ("data/animations/Amb_face_capt_e.nif", "Amb_face_capt_e")
kAM.LoadAnimation ("data/animations/Amb_chair_e_face_capt.nif", "Amb_chair_e_face_capt")
kAM.LoadAnimation ("data/animations/Amb_face_capt_e_reverse.nif", "Amb_face_capt_e_reverse")
kAM.LoadAnimation ("data/animations/Amb_chair_e_face_capt_reverse.nif", "Amb_chair_e_face_capt_reverse")
kAM.LoadAnimation ("data/animations/EB_chair_E_in.nif", "EB_chair_E_in")
# Engineer Console Slides and Button Pushes
kAM.LoadAnimation ("data/animations/Amb_e_pushing_buttons_A.NIF", "EB_E_pushing_buttons_seated_A")
kAM.LoadAnimation ("data/animations/Amb_s_pushing_buttons_A.NIF", "EB_E_pushing_buttons_seated_B")
kAM.LoadAnimation ("data/animations/Amb_C_pushing_buttons_A.NIF", "EB_E_pushing_buttons_seated_C")
# Engineer Talking to other stations
#
# medium animations
# Helm Movement
kAM.LoadAnimation ("data/animations/Amb_stand_h_m.nif", "Amb_stand_h_m")
kAM.LoadAnimation ("data/animations/Amb_seated_h_m.nif", "Amb_seated_h_m")
kAM.LoadAnimation ("data/animations/Amb_face_capt_h.nif", "Amb_face_capt_h")
kAM.LoadAnimation ("data/animations/Amb_chair_H_face_capt.nif", "Amb_chair_H_face_capt")
kAM.LoadAnimation ("data/animations/Amb_face_capt_h_reverse.nif", "Amb_face_capt_h_reverse")
kAM.LoadAnimation ("data/animations/Amb_chair_H_face_capt_reverse.nif", "Amb_chair_H_face_capt_reverse")
kAM.LoadAnimation ("data/animations/EB_glance_h_m.nif", "Amb_glance_h_m")
kAM.LoadAnimation ("data/animations/EB_glance_h_m_reverse.nif", "Amb_glance_h_m_reverse")
kAM.LoadAnimation ("data/animations/Amb_seated_H.nif", "Amb_seated_h")
#kAM.LoadAnimation ("data/animations/Amb_interaction_H.nif", "Amb_interaction_h")
kAM.LoadAnimation ("data/animations/EB_hit_h.NIF", "Amb_hit_h")
# Helm Console Slides and Button Pushes
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_H_console_slide_A")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_H_console_slide_B")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_H_console_slide_C")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_H_console_slide_D")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_H_pushing_buttons_A")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_H_pushing_buttons_B")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_H_pushing_buttons_C")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_H_pushing_buttons_D")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_H_pushing_buttons_E")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_H_pushing_buttons_F")
# Helm Talking to other stations
kAM.LoadAnimation ("data/animations/EB_H_Talk_to_C_M.NIF", "EB_H_Talk_to_C_M")
kAM.LoadAnimation ("data/animations/EB_H_Talk_to_E_M.NIF", "EB_H_Talk_to_E_M")
kAM.LoadAnimation ("data/animations/EB_H_Talk_to_S_M.NIF", "EB_H_Talk_to_S_M")
kAM.LoadAnimation ("data/animations/EB_H_Talk_to_T_M.NIF", "EB_H_Talk_to_T_M")
kAM.LoadAnimation ("data/animations/EB_H_Talk_fin_C_M.NIF", "EB_H_Talk_fin_C_M")
kAM.LoadAnimation ("data/animations/EB_H_Talk_fin_E_M.NIF", "EB_H_Talk_fin_E_M")
kAM.LoadAnimation ("data/animations/EB_H_Talk_fin_S_M.NIF", "EB_H_Talk_fin_S_M")
kAM.LoadAnimation ("data/animations/EB_H_Talk_fin_T_M.NIF", "EB_H_Talk_fin_T_M")
# XO Movement
kAM.LoadAnimation ("data/animations/Amb_seated_C_M.nif", "Amb_seated_c_m")
kAM.LoadAnimation ("data/animations/Amb_stand_C_M.nif", "Amb_stand_c_m")
kAM.LoadAnimation ("data/animations/EB_face_capt_c1.nif", "Amb_face_capt_c1")
kAM.LoadAnimation ("data/animations/Amb_face_capt_c.nif", "Amb_face_capt_c")
kAM.LoadAnimation ("data/animations/Amb_face_capt_C_reverse.NIF", "Amb_face_capt_C_reverse")
kAM.LoadAnimation ("data/animations/EB_face_capt_c1_reverse.NIF", "Amb_face_capt_c1_reverse")
kAM.LoadAnimation ("data/animations/EB_hit_c.NIF", "EB_hit_c")
#Commander interaction
kAM.LoadAnimation ("data/animations/Amb_C_pushing_buttons_A.NIF", "EB_C_pushing_buttons_seated_A")
kAM.LoadAnimation ("data/animations/Amb_C_pushing_buttons_A.NIF", "EB_C_pushing_buttons_seated_B")
kAM.LoadAnimation ("data/animations/Amb_s_pushing_buttons_A.NIF", "EB_C_pushing_buttons_seated_C")
kAM.LoadAnimation ("data/animations/Amb_e_pushing_buttons_A.NIF", "EB_C_pushing_buttons_seated_D")
kAM.LoadAnimation ("data/animations/Amb_s_pushing_buttons_A.NIF", "EB_C_pushing_buttons_seated_E")
kAM.LoadAnimation ("data/animations/Amb_e_pushing_buttons_A.NIF", "EB_C_pushing_buttons_seated_F")
kAM.LoadAnimation ("data/animations/Amb_e_pushing_buttons_A.NIF", "EB_C_pushing_buttons_seated_G")
kAM.LoadAnimation ("data/animations/EB_X_pushing_buttons_A.NIF", "EB_X_pushing_buttons_A")
kAM.LoadAnimation ("data/animations/EB_X_pushing_buttons_B.NIF", "EB_X_pushing_buttons_B")
kAM.LoadAnimation ("data/animations/EB_X_pushing_buttons_C.NIF", "EB_X_pushing_buttons_C")
kAM.LoadAnimation ("data/animations/EB_X_pushing_buttons_D.NIF", "EB_X_pushing_buttons_D")
kAM.LoadAnimation ("data/animations/EB_X_pushing_buttons_E.NIF", "EB_X_pushing_buttons_E")
kAM.LoadAnimation ("data/animations/EB_X_pushing_buttons_F.NIF", "EB_X_pushing_buttons_F")
kAM.LoadAnimation ("data/animations/EB_X_pushing_buttons_G.NIF", "EB_X_pushing_buttons_G")
# XO Talking to other stations
kAM.LoadAnimation ("data/animations/EB_C_Talk_E_M.NIF", "EB_C_Talk_E_M")
kAM.LoadAnimation ("data/animations/EB_C_Talk_G2_M.NIF", "EB_C_Talk_G2_M")
kAM.LoadAnimation ("data/animations/EB_C_Talk_G3_M.NIF", "EB_C_Talk_G3_M")
kAM.LoadAnimation ("data/animations/EB_C_Talk_TH_M.NIF", "EB_C_Talk_TH_M")
kAM.LoadAnimation ("data/animations/EB_C_Talk_S_M.NIF", "EB_C_Talk_S_M")
# Guest Animations
kAM.LoadAnimation ("data/animations/EB_L1toX_M.nif", "EB_L1toX_M")
kAM.LoadAnimation ("data/animations/EB_seated_X_m.nif", "EB_seated_X_m")
kAM.LoadAnimation ("data/animations/EB_face_capt_X.nif", "EB_face_capt_X")
kAM.LoadAnimation ("data/animations/EB_face_capt_X_reverse.NIF", "EB_face_capt_X_reverse")
kAM.LoadAnimation ("data/animations/EB_hit_x.NIF", "Amb_hit_x")
# Extras
kAM.LoadAnimation ("data/animations/Amb_L1toG3_S.nif", "Amb_L1toG3_S")
kAM.LoadAnimation ("data/animations/Amb_L1toG3_M.nif", "Amb_L1toG3_M")
kAM.LoadAnimation ("data/animations/Amb_L1toG3_L.nif", "Amb_L1toG3_L")
# kAM.LoadAnimation ("data/animations/Amb_L2toG1_S.nif", "Amb_L2toG1_S")
# kAM.LoadAnimation ("data/animations/Amb_L2toG1_M.nif", "Amb_L2toG1_M")
# kAM.LoadAnimation ("data/animations/Amb_L2toG1_L.nif", "Amb_L2toG1_L")
kAM.LoadAnimation ("data/animations/Amb_L2toG2_S.nif", "Amb_L2toG2_S")
kAM.LoadAnimation ("data/animations/Amb_L2toG2_M.nif", "Amb_L2toG2_M")
kAM.LoadAnimation ("data/animations/Amb_L2toG2_L.nif", "Amb_L2toG2_L")
# kAM.LoadAnimation ("data/animations/Amb_G1toL2_S.nif", "Amb_G1toL2_S")
# kAM.LoadAnimation ("data/animations/Amb_G1toL2_M.nif", "Amb_G1toL2_M")
# kAM.LoadAnimation ("data/animations/Amb_G1toL2_L.nif", "Amb_G1toL2_L")
kAM.LoadAnimation ("data/animations/Amb_G2toL2_S.nif", "Amb_G2toL2_S")
kAM.LoadAnimation ("data/animations/Amb_G2toL2_M.nif", "Amb_G2toL2_M")
kAM.LoadAnimation ("data/animations/Amb_G2toL2_L.nif", "Amb_G2toL2_L")
kAM.LoadAnimation ("data/animations/Amb_G3toL1_S.nif", "Amb_G3toL1_S")
kAM.LoadAnimation ("data/animations/Amb_G3toL1_M.nif", "Amb_G3toL1_M")
kAM.LoadAnimation ("data/animations/Amb_G3toL1_L.nif", "Amb_G3toL1_L")
# Large animations
# Tactical Movement
kAM.LoadAnimation ("data/animations/Amb_stand_t_l.nif", "Amb_stand_t_l")
kAM.LoadAnimation ("data/animations/Amb_seated_t_l.nif", "Amb_seated_t_l")
kAM.LoadAnimation ("data/animations/Amb_face_capt_t.nif", "Amb_face_capt_t")
kAM.LoadAnimation ("data/animations/Amb_chair_T_face_capt.nif", "Amb_chair_T_face_capt")
kAM.LoadAnimation ("data/animations/Amb_face_capt_t_reverse.nif", "Amb_face_capt_t_reverse")
kAM.LoadAnimation ("data/animations/Amb_chair_T_face_capt_reverse.nif", "Amb_chair_T_face_capt_reverse")
kAM.LoadAnimation ("data/animations/Amb_seated_T.nif", "Amb_seated_t")
kAM.LoadAnimation ("data/animations/EB_hit_t.NIF", "Amb_hit_t")
# Tactical Console Slides and Button Pushes
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_T_console_slide_A")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_T_console_slide_B")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_T_console_slide_C")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_T_console_slide_D")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_T_pushing_buttons_A")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_T_pushing_buttons_B")
kAM.LoadAnimation ("data/animations/Amb_T_pushing_buttons_A.NIF", "EB_T_pushing_buttons_C")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_T_pushing_buttons_D")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_T_pushing_buttons_E")
kAM.LoadAnimation ("data/animations/Amb_H_pushing_buttons_A.NIF", "EB_T_pushing_buttons_F")
# Tactical Talking to other stations
kAM.LoadAnimation ("data/animations/EB_T_Talk_to_H_L.NIF", "EB_T_Talk_to_H_L")
kAM.LoadAnimation ("data/animations/EB_T_Talk_to_G2_L.NIF", "EB_T_Talk_to_G2_L")
kAM.LoadAnimation ("data/animations/EB_T_Talk_to_G3_L.NIF", "EB_T_Talk_to_G3_L")
kAM.LoadAnimation ("data/animations/EB_T_Talk_fin_H_L.NIF", "EB_T_Talk_fin_H_L")
kAM.LoadAnimation ("data/animations/EB_T_Talk_fin_G2_L.NIF", "EB_T_Talk_fin_G2_L")
kAM.LoadAnimation ("data/animations/EB_T_Talk_fin_G3_L.NIF", "EB_T_Talk_fin_G3_L")
return
###############################################################################
# UnloadAnimations()
#
# Unload any Ambassador bridge specific animations that are common
#
# Args: none
#
# Return: none
###############################################################################
def UnloadAnimations ():
kAM = App.g_kAnimationManager
kAM.FreeAnimation("Amb_Door_L1")
kAM.FreeAnimation("Amb_Door_L2")
# Small animations
# Science Movement
kAM.FreeAnimation("Amb_stand_s_s")
kAM.FreeAnimation("Amb_seated_s_s")
kAM.FreeAnimation("Amb_face_capt_s")
kAM.FreeAnimation("Amb_chair_s_face_capt")
kAM.FreeAnimation("Amb_face_capt_s_reverse")
kAM.FreeAnimation("Amb_chair_s_face_capt_reverse")
kAM.FreeAnimation("EB_chair_S_in")
# Science Console Slides and Button Pushes
kAM.FreeAnimation("EB_S_pushing_buttons_seated_A")
kAM.FreeAnimation("EB_S_pushing_buttons_seated_B")
kAM.FreeAnimation("EB_S_pushing_buttons_seated_C")
# Science Talking to other stations
# Engineer Movement
kAM.FreeAnimation("Amb_stand_e_s")
kAM.FreeAnimation("Amb_seated_e_s")
kAM.FreeAnimation("Amb_face_capt_e")
kAM.FreeAnimation("Amb_chair_e_face_capt")
kAM.FreeAnimation("Amb_face_capt_e_reverse")
kAM.FreeAnimation("Amb_chair_e_face_capt_reverse")
kAM.FreeAnimation("EB_chair_E_in")
# Engineer Console Slides and Button Pushes
kAM.FreeAnimation("EB_E_pushing_buttons_seated_A")
kAM.FreeAnimation("EB_E_pushing_buttons_seated_B")
kAM.FreeAnimation("EB_E_pushing_buttons_seated_C")
# Engineer Talking to other stations
# medium animations
# Helm Movement
kAM.FreeAnimation("Amb_stand_h_m")
kAM.FreeAnimation("Amb_seated_h_m")
kAM.FreeAnimation("Amb_face_capt_h")
kAM.FreeAnimation("Amb_chair_h_face_capt")
kAM.FreeAnimation("Amb_face_capt_h_reverse")
kAM.FreeAnimation("Amb_chair_h_face_capt_reverse")
kAM.FreeAnimation("Amb_seated_h")
#kAM.FreeAnimation("Amb_interaction_h")
kAM.FreeAnimation("Amb_hit_h")
# Helm Console Slides and Button Pushes
kAM.FreeAnimation("EB_H_console_slide_A")
kAM.FreeAnimation("EB_H_console_slide_B")
kAM.FreeAnimation("EB_H_console_slide_C")
kAM.FreeAnimation("EB_H_console_slide_D")
kAM.FreeAnimation("EB_H_pushing_buttons_A")
kAM.FreeAnimation("EB_H_pushing_buttons_B")
kAM.FreeAnimation("EB_H_pushing_buttons_C")
kAM.FreeAnimation("EB_H_pushing_buttons_D")
kAM.FreeAnimation("EB_H_pushing_buttons_E")
kAM.FreeAnimation("EB_H_pushing_buttons_F")
# Helm Talking to other stations
kAM.FreeAnimation("EB_H_Talk_to_C_M")
kAM.FreeAnimation("EB_H_Talk_to_E_M")
kAM.FreeAnimation("EB_H_Talk_to_S_M")
kAM.FreeAnimation("EB_H_Talk_to_T_M")
kAM.FreeAnimation("EB_H_Talk_fin_C_M")
kAM.FreeAnimation("EB_H_Talk_fin_E_M")
kAM.FreeAnimation("EB_H_Talk_fin_S_M")
kAM.FreeAnimation("EB_H_Talk_fin_T_M")
# XO Movement
kAM.FreeAnimation("Amb_seated_c_m")
kAM.FreeAnimation("Amb_stand_c_m")
kAM.FreeAnimation("Amb_face_capt_c1")
kAM.FreeAnimation("Amb_face_capt_c")
kAM.FreeAnimation("Amb_face_capt_C_reverse")
kAM.FreeAnimation("Amb_face_capt_c1_reverse")
kAM.FreeAnimation("Amb_hit_c")
# XO Console Slides and Button Pushes
kAM.FreeAnimation("EB_C_pushing_buttons_seated_A")
kAM.FreeAnimation("EB_C_pushing_buttons_seated_B")
kAM.FreeAnimation("EB_C_pushing_buttons_seated_C")
kAM.FreeAnimation("EB_C_pushing_buttons_seated_D")
kAM.FreeAnimation("EB_C_pushing_buttons_seated_E")
kAM.FreeAnimation("EB_C_pushing_buttons_seated_F")
kAM.FreeAnimation("EB_C_pushing_buttons_seated_G")
# XO Talking to other stations
kAM.FreeAnimation("EB_C_Talk_E_M")
kAM.FreeAnimation("EB_C_Talk_H_M")
kAM.FreeAnimation("EB_C_Talk_T_M")
kAM.FreeAnimation("EB_C_Talk_S_M")
# Guest Animations
kAM.FreeAnimation("EB_L1toX_M")
kAM.FreeAnimation("EB_seated_X_m")
kAM.FreeAnimation("EB_face_capt_X")
kAM.FreeAnimation("EB_face_capt_X_reverse")
kAM.FreeAnimation("Amb_hit_x")
kAM.FreeAnimation("EB_X_pushing_buttons_A")
kAM.FreeAnimation("EB_X_pushing_buttons_B")
kAM.FreeAnimation("EB_X_pushing_buttons_C")
kAM.FreeAnimation("EB_X_pushing_buttons_D")
kAM.FreeAnimation("EB_X_pushing_buttons_E")
kAM.FreeAnimation("EB_X_pushing_buttons_F")
kAM.FreeAnimation("EB_X_pushing_buttons_G")
#Extra
##kAM.FreeAnimation("Amb_L1toG3_S")
##kAM.FreeAnimation("Amb_L1toG3_M")
##kAM.FreeAnimation("Amb_L1toG3_L")
# kAM.FreeAnimation("Amb_L2toG1_S")
# kAM.FreeAnimation("Amb_L2toG1_M")
# kAM.FreeAnimation("Amb_L2toG1_L")
##kAM.FreeAnimation("Amb_L2toG2_S")
##kAM.FreeAnimation("Amb_L2toG2_M")
##kAM.FreeAnimation("Amb_L2toG2_L")
# kAM.FreeAnimation("Amb_G1toL2_S")
# kAM.FreeAnimation("Amb_G1toL2_M")
# kAM.FreeAnimation("Amb_G1toL2_L")
##kAM.FreeAnimation("Amb_G2toL2_S")
##kAM.FreeAnimation("Amb_G2toL2_M")
##kAM.FreeAnimation("Amb_G2toL2_L")
##kAM.FreeAnimation("Amb_G3toL1_S")
##kAM.FreeAnimation("Amb_G3toL1_M")
##kAM.FreeAnimation("Amb_G3toL1_L")
# Large animations
# Tactical Movement
kAM.FreeAnimation("Amb_stand_t_l")
kAM.FreeAnimation("Amb_seated_t_l")
kAM.FreeAnimation("Amb_face_capt_t")
kAM.FreeAnimation("Amb_chair_T_face_capt")
kAM.FreeAnimation("Amb_face_capt_t_reverse")
kAM.FreeAnimation("Amb_chair_T_face_capt_reverse")
kAM.FreeAnimation("Amb_seated_t")
kAM.FreeAnimation("Amb_hit_t")
# Tactical Console Slides and Button Pushes
kAM.FreeAnimation("EB_T_console_slide_A")
kAM.FreeAnimation("EB_T_console_slide_B")
kAM.FreeAnimation("EB_T_console_slide_C")
kAM.FreeAnimation("EB_T_console_slide_D")
kAM.FreeAnimation("EB_T_pushing_buttons_A")
kAM.FreeAnimation("EB_T_pushing_buttons_B")
kAM.FreeAnimation("EB_T_pushing_buttons_C")
kAM.FreeAnimation("EB_T_pushing_buttons_D")
kAM.FreeAnimation("EB_T_pushing_buttons_E")
kAM.FreeAnimation("EB_T_pushing_buttons_F")
# Tactical Talking to other stations
kAM.FreeAnimation("EB_T_Talk_to_H_L")
kAM.FreeAnimation("EB_T_Talk_to_G2_L")
kAM.FreeAnimation("EB_T_Talk_to_G3_L")
kAM.FreeAnimation("EB_T_Talk_fin_H_L")
kAM.FreeAnimation("EB_T_Talk_fin_G2_L")
kAM.FreeAnimation("EB_T_Talk_fin_G3_L")
return
of course this bridge will use all animation and sounds from original bridge (ent-c/amb) except of model/textures directory, If you want to make other bridge based on enterprise-c/ambassador model change lines marked in red for desired
Then you need autoload plugin in Scripts/Custom/Autoload/'filename'.py (name will be ConstellationBridge.py)
and you put there these :
import Foundation
# Uncomment the below to enable!
Foundation.BridgeDef('[color=red]Constellation', 'Constellation'[/color], dict = {
'modes': [ Foundation.MutatorDef.Stock ],
'locations': {
'AmbHelm': [ 'data/animations/Amb_stand_h_m.nif', 'Amb_stand_h_m' ],
'AmbTactical': [ 'data/animations/Amb_stand_t_l.nif', 'Amb_stand_t_l' ],
'AmbCommander': [ 'data/animations/Amb_stand_c_m.nif', 'Amb_stand_c_m' ],
'AmbScience': [ 'data/animations/Amb_stand_S_S.nif', 'Amb_stand_s_s' ],
'AmbEngineer': [ 'data/animations/Amb_stand_e_s.nif', 'Amb_stand_e_s' ],
'AmbGuest': [ 'data/animations/Amb_stand_X_m.nif', 'Amb_stand_X_m' ],
},
"bridgeSound": {
"LiftDoor": {"volume": 1.0,"file": "sfx/EntC/door.wav", "group": "BridgeGeneric"},
"AmbBridge": {"volume": 0.3,"file": "sfx/EntC/ambience.wav", "group": "BridgeGeneric"},
"RedAlertSound": {"volume": 1.0,"file": "sfx/EntC/red.wav", "group": "BridgeGeneric"},
"YellowAlertSound": {"volume": 1.0,"file": "sfx/EntC/yellow.wav", "group": "BridgeGeneric"},
"ViewOn": {"volume": 1.0,"file": "sfx/EntC/hail.wav", "group": "BridgeGeneric"},
"ViewOff": {"volume": 1.0,"file": "sfx/EntC/hail.wav", "group": "BridgeGeneric"}},
"LoadingScreen": "data/Icons/LoadingScreens/AmbLoading.tga",
} )
this is homemade method I bet there are more professional but this is the only I know at this time and is quite easy (I hope)
just in case you have problems with it I attach scripts 'Constellation.py' should go to Scripts/Custom/Autoload folder and 'ConstellationBridge.py' to Scripts/Bridge folder