Author Topic: Intrepid Bridge v3 - BETA REMOVED  (Read 44235 times)

Offline Nebula

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« Reply #20 on: August 18, 2006, 01:41:12 PM »
WOW looks great
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Offline MickJo

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« Reply #21 on: August 18, 2006, 01:57:11 PM »
Very well done Sean, the rails look a little too low but thats wonderful work...

Dante

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« Reply #22 on: August 18, 2006, 05:34:55 PM »
Great improvements ;) My only crit is the angle of the helm consols, which seems too steep in the model. Check out these screen caps to see what I mean. http://voy.trekcore.com/gallery/albums/1x01/PDVD_115.jpg

http://voy.trekcore.com/gallery/albums/1x07/Eye_of_the_Needle_105.jpg

Offline Darkthunder

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« Reply #23 on: August 18, 2006, 07:01:13 PM »
I agree with Dante in regards to the helm console, but damn thats some mighty fine work :D
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Offline cpthooker

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« Reply #24 on: August 19, 2006, 09:56:15 AM »
i concour with helm angle and also the quality is still great :D

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Offline Darran

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« Reply #25 on: August 19, 2006, 11:13:39 AM »
I've always thought the intrepid helm was a LOT of console for one man, i mean look at the size of the galaxy helm compared to the intrepid

Offline Ryles

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« Reply #26 on: August 19, 2006, 02:37:53 PM »
It looks to me like there just alot of auxillary interfaces, say, in case something bad happens so that the Captain or First Officer don't need to go as far to get to a proper console.

Anyway, it keeps getting better and better. :)

Offline Phaser

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« Reply #27 on: August 19, 2006, 08:07:24 PM »
Simply amazing work.  The old Intrepid bridge has needed a facelift for a long time, but this rework of the mesh simply blows the original out of the water.  Well done!!

Offline ModderMan

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« Reply #28 on: August 21, 2006, 09:58:17 PM »
Wow

Jogi6

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« Reply #29 on: August 25, 2006, 12:04:47 PM »
Nice, nice can't wait....

AndrewJ

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« Reply #30 on: August 25, 2006, 10:36:16 PM »
Wow, the more I read this the more I am in awe at the work you guys are doing.

Offline Thunder

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« Reply #31 on: August 31, 2006, 07:26:54 PM »
The first intrepid Bridge was a dream come true all that time ago. But this is truely amazing. This will be the perfect to accompany LC's model.

Since we are able to walk round the bridge now, will you be modeling the Ready Room and the conference room?

I dunno if this has ever been asked before lol.

Offline Mark

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« Reply #32 on: August 31, 2006, 07:56:47 PM »
no, and no... its just not needed.. other then to be able to look at them they would be without  function

Offline Bren

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« Reply #33 on: August 31, 2006, 10:31:35 PM »
Anywho, that's immersion's purveiw. Mark, maybe you should ask LJ what must be done with the doors to make them functional for immersion?

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*uses brain*
Which you almost certainly already have. Sorry for being such a moron...
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Offline Mark

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« Reply #34 on: September 01, 2006, 05:38:59 AM »
I already know, but even if you can walk through the doors.. what then? just sit in the captains room and pretend to have a cup of coffee?

Offline Thunder

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« Reply #35 on: September 01, 2006, 06:32:35 AM »
ah i see your point mark lol

Offline Bren

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« Reply #36 on: September 01, 2006, 07:08:08 AM »
Quote from: Mark
I already know, but even if you can walk through the doors.. what then? just sit in the captains room and pretend to have a cup of coffee?


HOLY SH*T that'd rock! Be all like

"Computer, coffee, b*tch!"

Then you strike a crazy anime pose and scream

"QUICK EMBIBEMENT ATTACK!"

And drain the cup. Then the cup's like

"Woah! Holy sh*t, man! that's some crazy stuff!"

Or something.

But seriously, for immersion's purposes it's quite important to have these rooms, there could be first person missions where you're not the captain, for example. Going to talk to Janeway in her ready room.

I'm not saying you have to model the room, that can be done later. Just that for immersion's sake, perhaps you should consider making all doors on all bridges double sided and functional from now on, they can stay locked until there's something behind them.

Immersion or BP can be used later to add rooms behind the doors.
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AndrewJ

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« Reply #37 on: September 01, 2006, 10:09:10 AM »
Less talk more releasing of these kick ass bridges ! :lol:

Jogi6

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« Reply #38 on: September 02, 2006, 03:02:56 AM »
Strongly the beautiful bridge, hardly wait.
Have one question is ti posible to make the better damage of type that consoles explode etc... precisely like on the series.

Offline Nebula

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« Reply #39 on: September 02, 2006, 12:34:53 PM »
Quote from: Jogi6
Strongly the beautiful bridge, hardly wait.
Have one question is ti posible to make the better damage of type that consoles explode etc... precisely like on the series.


get BP core for some cool Bridge FX changes.
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