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SFX not working
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Topic: SFX not working (Read 1444 times)
Jb06
Posts: 1295
Cookies: 968
JL Studios Co-Founder
SFX not working
«
on:
October 10, 2007, 12:52:22 PM »
Right i've had three people report that the sfx for the dauntless's torps do not work, thought myself and several hundred people, the sfx work for them. So my question... why are some not getting the sfx and some are?
thanks
~Jb06
JL Studios
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MLeo
Retired Staff
Posts: 3636
Cookies: 833
Software Simian
Re: SFX not working
«
Reply #1 on:
October 10, 2007, 12:57:14 PM »
Have you asked if they have had trouble with other sounds as well (from other mods or just sounds in general)?
[EDIT] Also, how long is the sound?
This could be related:
http://www.gamedev.net/community/forums/mod/journal/journal.asp?jn=300672&reply_id=3076410
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I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...
"It was filed under 'B' for blackmail."
- Morse, Inspector Morse - The dead of Jericho.
Jb06
Posts: 1295
Cookies: 968
JL Studios Co-Founder
Re: SFX not working
«
Reply #2 on:
October 10, 2007, 12:58:34 PM »
I'm waiting for their reply on it. The torps off the dauntless are the ones from the lcintrepid pack, so i would of thought they will have the same problem with that pack aswell.
~Jb06
JLS
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MLeo
Retired Staff
Posts: 3636
Cookies: 833
Software Simian
Re: SFX not working
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Reply #3 on:
October 10, 2007, 12:59:32 PM »
Please see the edit in my previous post as well.
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I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...
"It was filed under 'B' for blackmail."
- Morse, Inspector Morse - The dead of Jericho.
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SFX not working