Author Topic: Starfleet Generic Bridge Module (All Eras)  (Read 37016 times)

Offline Barihawk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #40 on: May 31, 2008, 12:16:06 PM »
Major bump! Yeah, it's my topic, so so what!

I have somehow (with a little help from God, Bhudda, Allah, and Scotty) managed to get my copy of Bridge Commander working again!

After I get all my mods reinstalled and check out some of the new stuff (like DJ Galaxy, lol), and THEN finish my ship overhauls for Legacy, I will get back to work on this project.

Let's see if all that fun stuff I learned over the past 5 months will help out! :D

Offline JimmyB76

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #41 on: May 31, 2008, 12:45:09 PM »
great news!

Offline FekLeyr Targ

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #42 on: May 31, 2008, 01:55:32 PM »
Agreed with JB76. Welcome back, Barihawk.
TaH pagh, Tah be.

Offline Barihawk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #43 on: May 31, 2008, 03:20:53 PM »
The problem is that I have to completely start over :P

But, I am assuming that my permissions to use Doc McCoy's resources as far as displays is still good so this shouldn't take horrendously long. But then again, I have to start it first :P.

Offline Bones

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #44 on: May 31, 2008, 04:58:14 PM »
It's always good to see another retextures ;) of course no problem with permissions here :D I have those displays I showed you finished and animated so I'll send them tomorrow.

Glad you're back :D

btw. you may be interested in my brand new control pads for Ent-A/B, Excel, Miranda bridges (late TMP style) they should fit perfectly with your new helm/tactical control pads ;)

Offline Barihawk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #45 on: May 31, 2008, 05:15:05 PM »
I will totally take them.

Email is still barihawk@hotmail.com

To be honest, I may just use them. Redoing the helm pads (yeah, I lost them) would take forever. You'd get more credit than Allah on my list though, but not as much as Scottie :D. We will see.

Offline Bones

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #46 on: May 31, 2008, 06:36:04 PM »
well at least I've beat God and Bhudda in this one :D

Offline Barihawk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #47 on: July 19, 2008, 03:05:21 PM »
Sorry about the absence, I am in the process of moving across the state.

Quick poll:

Would you rather I use the Frontier/3rd Era Ambassador Bridge or C-Bridge for the work?

Would you rather me emphasize on photorealistic computer paneling (with reflections) or on extra textures?

I will try to work on it a bit this summer, but it is very annoying as I must use my parent's computer for the internet, then unplug everything and hook it into mine in order to edit textures or test things out ingame. The wonders of a one-computer house and dialup. In about a month I should be settled down in little Nacogdoches with (hopefully) cable internet so work will progress much faster.

Offline JimmyB76

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #48 on: July 19, 2008, 03:25:59 PM »
no worries :)  life gets busy, thats how it is :)

Would you rather I use the Frontier/3rd Era Ambassador Bridge
id vote for that...


Offline Kirk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #49 on: July 19, 2008, 05:16:32 PM »
Extra textures, no reflections! They never look natural.

Offline ChronowerX_GT

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #50 on: July 19, 2008, 06:35:40 PM »
Sorry about the absence, I am in the process of moving across the state.

Quick poll:

Would you rather I use the Frontier/3rd Era Ambassador Bridge or C-Bridge for the work?

Would you rather me emphasize on photorealistic computer paneling (with reflections) or on extra textures?

I will try to work on it a bit this summer, but it is very annoying as I must use my parent's computer for the internet, then unplug everything and hook it into mine in order to edit textures or test things out ingame. The wonders of a one-computer house and dialup. In about a month I should be settled down in little Nacogdoches with (hopefully) cable internet so work will progress much faster.

You could go to McDonalds and use the free Wi-Fi :D


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Barihawk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #51 on: July 19, 2008, 10:47:34 PM »
It would look a little odd to sit at McDonalds with a 30 lb case, monitor, and key/mouse combo :P.

As for the reflections, they would be rather subtle. The method I will be using to create them should see to that. They will not be nearly as gouche as the Galaxy Reflections bridge, but subtle like the Intrepid Reflections which I actually like.

Offline Darkthunder

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #52 on: July 20, 2008, 01:05:29 AM »
It would look a little odd to sit at McDonalds with a 30 lb case, monitor, and key/mouse combo :P.

As for the reflections, they would be rather subtle. The method I will be using to create them should see to that. They will not be nearly as gouche as the Galaxy Reflections bridge, but subtle like the Intrepid Reflections which I actually like.

Reflections in BC looks un-natural and should not be used in my opinion.
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Offline Kirk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #53 on: July 20, 2008, 02:00:31 AM »
Reflections in BC looks un-natural and should not be used in my opinion.
QFT!

Offline Aeries

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #54 on: July 20, 2008, 02:16:27 AM »
It would look a little odd to sit at McDonalds with a 30 lb case, monitor, and key/mouse combo :P.

Dude. Do it.
Reflections = evil.

Offline limey BSc.

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #55 on: July 20, 2008, 06:27:12 AM »
I liked the CONCEPT behind the reflections, unfortunately, because curves are made out of lots of straight lines, it doesn't look very good on the implementation. You could do what the bridge loading screens in KM did, and just texture in a static reflection. It wouldn't show the extras moving about, but would add to the realism a bit.
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Offline Barihawk

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #56 on: July 20, 2008, 05:00:02 PM »
That's actually exactly what I was going to do, Limey :P. Just take a screenshot for the angle I want from just above the panel itself, reverse the image and transparently add it on to the panel. It would be very subtle. For an example, look at the C-Bridge ceiling window.

Offline limey BSc.

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #57 on: July 20, 2008, 05:35:32 PM »
Even then, it would take quite some work to make it look convincing I think. But I think the end result would likely be worth it.
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Offline ChronowerX_GT

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #58 on: July 21, 2008, 03:38:21 PM »
Reflections in BC looks un-natural and should not be used in my opinion.
QFT!

I've been meaning to ask what QFT means... :D

The Intrepid reflections looked fine to me. As for the Galaxy relfections, i've never tried them.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Aeries

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Re: Starfleet Generic Bridge Module (All Eras)
« Reply #59 on: July 21, 2008, 03:39:27 PM »
I've been meaning to ask what QFT means... :D

Quoted For Truth.