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Nova Class WIP
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Topic: Nova Class WIP (Read 14736 times)
lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #80 on:
December 24, 2007, 09:29:43 PM »
yes dawg, i have done the launchers just then you bastard, :lol:
I was'nt happy with the arrays so ill redo them, it will take me about 30 mins
I have rescaled the saucer, does it look right now guys?
Logged
rengers
Posts: 351
Cookies: 306
ship modeler
Re: Nova Class WIP
«
Reply #81 on:
December 24, 2007, 09:35:47 PM »
much better now, I always liked the nova very much and you did an awsome job there
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"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)
Shadowknight1
Posts: 1684
Cookies: 71
Star Trek Into Darkness
Re: Nova Class WIP
«
Reply #82 on:
December 25, 2007, 12:14:20 AM »
I dunno, it seems that the engineering hull seems off...either that or the pylons. The pylons don't quite seem long enough. Do you have any direct views of the ventral side of the ship?
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To Boldly Go...Again.
lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #83 on:
December 25, 2007, 05:10:07 AM »
just a small texture update for everyone
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Centurus
If you're reading this, you're missing out on something better.
Posts: 444
Cookies: 70
BOW BEFORE THE POWER OF MY RUBBER CHICKENS!!!
Re: Nova Class WIP
«
Reply #84 on:
December 25, 2007, 05:29:24 AM »
Very nice. Loving the textures.
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DJ Curtis
Ship Builder
Posts: 1967
Cookies: 1412
I make ships.
Re: Nova Class WIP
«
Reply #85 on:
December 25, 2007, 07:35:36 PM »
nice metallic feel to the textures. Though you might want to reduce the lustre just a bit. The hull looks a bit too shiny imho.
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Asylum
Guest
Re: Nova Class WIP
«
Reply #86 on:
December 25, 2007, 08:05:36 PM »
nice job, mesh looks great, but the texture does look a little shiny but im sure ur way ahead of that already... great work
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lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #87 on:
December 25, 2007, 09:00:26 PM »
yeah i agree DJ, i was playing with the specs, ill tone them down a little
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eclipse74569
Roger Smith of the U.S.S. Lollypop, a good ship
Webmaster
Posts: 2240
Cookies: 65535
Re: Nova Class WIP
«
Reply #88 on:
December 26, 2007, 02:13:11 PM »
I like it...too bad I can't handle the high poly version LOL Good job though
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Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost. That is alchemy's first law of equivalent exchange. In those days we really believed that to be the world's one and only truth~Alphonse Elric
lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #89 on:
December 26, 2007, 07:19:21 PM »
the Rhode Island will be low poly for you guys who have low end systems
Here is a couple ingame shots of the nearly complete nova
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Aeries
Posts: 1446
Cookies: 226
Re: Nova Class WIP
«
Reply #90 on:
December 26, 2007, 07:39:43 PM »
*cuddles the Nova*
Rock-a-by Staaaar ship, on the tree top... when the solar wind blows, the warp drive will drop. When the 'drive drops, the Warp Core will breach... and 'boom' will go nova... crazy sadistic crew and all... O.o; Oh yeah... I'm a poet...
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Billz
Posts: 1697
Cookies: 45
Doctor who? ;)
Re: Nova Class WIP
«
Reply #91 on:
December 26, 2007, 08:16:26 PM »
I hope you are going to scale the ship appropiately to the LCVoyager. If you do, that would seriously rock.
Logged
Can't wait for 2014 to start.
lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #92 on:
December 27, 2007, 12:31:41 AM »
Ill scale it to Lc's Intrepid just for you, Billz 8)
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lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #93 on:
December 27, 2007, 12:38:11 AM »
is this about right?, i tried to match it up the best i could..
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lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #94 on:
December 27, 2007, 04:01:31 AM »
This will most likely be the last preview before posting on BCfiles,
All i gotta do is map the registry on the under side of the nacelles then she is all done,
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Billz
Posts: 1697
Cookies: 45
Doctor who? ;)
Re: Nova Class WIP
«
Reply #95 on:
December 27, 2007, 06:32:36 AM »
Theres a few things missing in the textures.
jb76 edit - in the future please do not link large images to this site... please instead upload them...
Logged
Can't wait for 2014 to start.
lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #96 on:
December 27, 2007, 07:09:37 AM »
yeah but im lazy and sick of fed ships!, haha
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Jb06
Posts: 1295
Cookies: 968
JL Studios Co-Founder
Re: Nova Class WIP
«
Reply #97 on:
December 27, 2007, 08:29:48 AM »
I'll be now taking over the texturing of the nova, as it seems lints too lazy ;)
i'll post some results in a few hours.
~Jb06
JLS
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Aeries
Posts: 1446
Cookies: 226
Re: Nova Class WIP
«
Reply #98 on:
December 27, 2007, 03:14:43 PM »
OH MY GOSH!
This nova will bear my metophorical children! lmao!
I can't WAIT to put this into BC in concert with the new Intrepid! I'm so excited!
Beautiful work!
-Aeries.
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lint
Posts: 599
Cookies: 211
Re: Nova Class WIP
«
Reply #99 on:
December 27, 2007, 10:06:57 PM »
yeah, im a bit lazy, i have some Non-fed stuff coming up that will make some of you wet your pants
Logged
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