Author Topic: Federation Damage FX - Update 12th May  (Read 5527 times)

Offline MLeo

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Re: Federation Damage FX
« Reply #40 on: March 16, 2008, 07:22:34 PM »
I think the damage texture would take over.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline ChronowerX_GT

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Re: Federation Damage FX
« Reply #41 on: March 16, 2008, 07:25:18 PM »
Is there any way to make the top layer tougher so it'll take quite a pounding to get through to the hull?


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline MLeo

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Re: Federation Damage FX
« Reply #42 on: March 16, 2008, 07:30:13 PM »
BC has no concept of multiple "hull" layers.

You can affect how much burn and how much holes you want (and how fast), this is done in the ship file (scripts/Ships). Most (if not all) stock files contain a description of the values there.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Jb06

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Federation Damage FX - Update 12th May
« Reply #43 on: May 12, 2008, 10:53:02 AM »
THREAD REVIVAL :D

Ryt i nearly forgot about this, if it wasnt for the heap load of damages textures being released. I really wanted to get these released way back before the Delta Quadrant Pack, but that just took main priority.

I havent worked on the majorly, but here are some screenies. I'll try get a new vid up as they are way different from th original video on the first page.

DJ won't be happy as i've ripped apart 2 of his prize winners, but i don't think he'll mind :D

Enjoy

~Jb06

Offline Aeries

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Re: Federation Damage FX - Update 12th May
« Reply #44 on: May 12, 2008, 12:24:32 PM »
Damn, DJ's babies just can't get a bloody break these days, can they? The poor things...

intrepid90

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Re: Federation Damage FX - Update 12th May
« Reply #45 on: May 12, 2008, 12:29:14 PM »
deer god, make it stop. :D
these textures are photorealistic.
you can see al the decks and holy moly.
when I saw the attached pics in small I thought: looks almost like flux's ones.
but this is THE top notch.

Offline majormagna

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Re: Federation Damage FX - Update 12th May
« Reply #46 on: May 12, 2008, 12:34:36 PM »
WoW! These are fantastic damage textures, by the way, are those force-fields I see?  :P
I really want to see these soon. They look great!
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Offline Vanguard

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Re: Federation Damage FX - Update 12th May
« Reply #47 on: May 12, 2008, 12:58:19 PM »
These are amazing, Fantastic work!


Offline Jb06

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Re: Federation Damage FX - Update 12th May
« Reply #48 on: May 12, 2008, 01:29:50 PM »
deer god, make it stop. :D
these textures are photorealistic.
you can see al the decks and holy moly.
when I saw the attached pics in small I thought: looks almost like flux's ones.
but this is THE top notch.

ah but these have been done for months so they couldn't have been like flux's :P

WoW! These are fantastic damage textures, by the way, are those force-fields I see?  :P
I really want to see these soon. They look great!

Yup there's force fields, red alert flashing, explosions, fires burning... a hole load of stuff going on.

Hopefully then i'll get these released pretty soon, so they're not gathering dust on my HDD.

~Jb06

intrepid90

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Re: Federation Damage FX - Update 12th May
« Reply #49 on: May 12, 2008, 03:00:42 PM »
I knew that you made them longer ago.
but from far they look simlilar. a bit.

Quote
Hopefully then i'll get these released pretty soon, so they're not gathering dust on my HDD.

I know a way to prevent this...release them NOW!! ;):D

Offline rengers

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Re: Federation Damage FX - Update 12th May
« Reply #50 on: May 13, 2008, 03:39:19 AM »
I love the force fields :D

damn good work there!
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Offline moed

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Re: Federation Damage FX - Update 12th May
« Reply #51 on: May 13, 2008, 01:31:56 PM »
nice dude... real nice


Offline Jb06

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Re: Federation Damage FX - Update 12th May
« Reply #52 on: May 13, 2008, 02:50:52 PM »
thanks everyone.

Right the read me's done & damage fx has been packed. Im off to get drunk so ill get SF to post them on BCF tomorrow :P

~Jb06


Offline ChronowerX_GT

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Re: Federation Damage FX - Update 12th May
« Reply #53 on: May 13, 2008, 03:35:48 PM »
Wow what have I been missing? These are amazing JB!!! I thought that Flux Capacitors were the best i've seen but these just blow them away.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Jb06

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Re: Federation Damage FX - Update 12th May
« Reply #54 on: May 15, 2008, 10:57:51 AM »
Right the only thing stopping its release is that i want to double check if i have permission off nanobyte... so if you're looking over this thread nano, say if its a ok ;)

~Jb06

Offline El

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Re: Federation Damage FX - Update 12th May
« Reply #55 on: May 15, 2008, 01:23:19 PM »
Right the only thing stopping its release is that i want to double check if i have permission off nanobyte... so if you're looking over this thread nano, say if its a ok ;)

~Jb06
Just drop him a PM, JB, here or over at www.nanofx.org.

Offline Jb06

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Re: Federation Damage FX - Update 12th May
« Reply #56 on: May 16, 2008, 11:09:44 AM »
Thanks Elm, done, received the A O.K from nanobyte... so im gona go ahead and lock this thread and make a new one in the downloads section once it's been posted.

~Jb06

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