Author Topic: Delta Quadrant Pack WIP - Final Stages  (Read 248446 times)

Offline Nebula

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1440 on: March 23, 2011, 01:14:32 PM »
hmmm... here is a thought... take a pic of the beefing room from EF and place it there? XD
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Offline eclipse74569

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1441 on: March 23, 2011, 01:23:27 PM »
hmmm... here is a thought... take a pic of the beefing room from EF and place it there? XD

OMG Neb with a good idea???  Where's Dante when you need him? :P

All kidding aside, That really IS a good idea Neb!  Otherwise it's looking excellent JB :)
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Offline Jb06

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1442 on: March 23, 2011, 01:48:23 PM »
hmmm... here is a thought... take a pic of the beefing room from EF and place it there? XD

Good idea, but I don't have EF :P But if anyone can that would be great ;)

~Jb

Offline leemason

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1443 on: March 23, 2011, 04:05:43 PM »
I thought the cgi voyager pack was a work of art JB. The type 8, type 9 and the delta flyer models. Forget it the whole pack is the first thing I always reinstall when I do fresh install of bc.

Offline battlestartriton

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1444 on: March 23, 2011, 05:28:49 PM »
The wait is almost over  :yay:

P.D.

Are u by any chance also updating the mesh of the VOY or just the textures?

Offline Jb06

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1445 on: March 23, 2011, 06:57:33 PM »
As it was Luiz original mesh with a few tweaks to make it look like the Cgi version, we are unable to edit the mesh, but as they are my textures we can change them. So thanks again Luiz ;)

Offline eclipse74569

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1446 on: March 23, 2011, 11:26:15 PM »
Hey JB, here's a good shot of the briefing room courtacy of EF and 3d printscreen (As I didn't like the screengrabs I made in EF...) probably all you need :D

Hopefully this helps!
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Offline Jb06

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1447 on: March 24, 2011, 09:56:00 AM »
Cheers eclipse ;) Cookie & added the briefing room.

Right I've added more details to the saucer, redone the sensor array from V1, bridge area, the pics say it all ;) Ive only got to add the escape pods then that's the top complete.


Enjoy

~Jb

Offline Saquist

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1448 on: March 24, 2011, 01:05:32 PM »
I don't think the window pictures are necessary.  It seems distracting because they're obviously aren't going to move approapriately to the angle you view them in game. 

I suppose you could actully make rectangular rooms on the interior and put the images on the floors and that might be an equivalent effect but I think the standard effect of glowing windows is just fine for me.

Offline cordanilus

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1449 on: March 24, 2011, 01:43:03 PM »
I think the pictured rooms are fantastic.  Now I know where to target when I don't like them that day.   :evil: he he he

Offline Lurok91

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1450 on: March 24, 2011, 01:51:14 PM »
Saquist is right but I just consider them a bit of fun  :dance    Unless zooming in that close doubt will ever notice anyway...

What's more important is great to see you all fired up again  :)   Nice work so far on this and others...  Have another cookie

Offline Jb06

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1451 on: March 24, 2011, 02:02:55 PM »
Cheers guys. Well Janeway in her readyroom was in the original V1.0, but quite blurry. So V2.0 I wanted to carry the theme on, but better :D

Escape pods on the saucer are done, sensor things on the sides done, RCS thrusters completed, and thats it for today ;)

Enjoy

~Jb

Offline ACES_HIGH

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1452 on: March 24, 2011, 03:18:20 PM »
I don't think the window pictures are necessary.  It seems distracting because they're obviously aren't going to move approapriately to the angle you view them in game. 

I suppose you could actully make rectangular rooms on the interior and put the images on the floors and that might be an equivalent effect but I think the standard effect of glowing windows is just fine for me.

actually that's how the studio model was designed, IIRC, there are pieces of film in all the large windows

Offline Tuskin38

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1453 on: March 24, 2011, 03:35:04 PM »
Hey JB, here's a good shot of the briefing room courtacy of EF and 3d printscreen (As I didn't like the screengrabs I made in EF...) probably all you need :D

Hopefully this helps!

3D printscreen....?

Offline Bren

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1454 on: March 24, 2011, 06:58:41 PM »
I think it's a screengrab app.
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Offline flarespire

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1455 on: March 24, 2011, 07:05:46 PM »
3D printscreen....?

3D printscreen is a method of capturing all onscreen 3D data into a single file, for example, 3DviaPrintscreen, this saves all 3D screencaps as a .3DXML file, which can then be converted in max with the appropriate plugins.

Offline Nihilus

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1456 on: March 24, 2011, 08:58:09 PM »
She's looking really sweet.  I take it you're using these as a reference?

http://drexfiles.wordpress.com/2011/02/06/uss-voyager-cgi-pictorial/

Offline eclipse74569

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1457 on: March 24, 2011, 09:43:20 PM »
3D printscreen is a method of capturing all onscreen 3D data into a single file, for example, 3DviaPrintscreen, this saves all 3D screencaps as a .3DXML file, which can then be converted in max with the appropriate plugins.

This!

Thanks JB OM NOM NOM!!!!
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Saquist

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Re: Delta Quadrant Pack WIP - Last 2 Ships...CGI Voyager + YOH V.25
« Reply #1458 on: March 25, 2011, 12:13:54 AM »
Cheers guys. Well Janeway in her readyroom was in the original V1.0, but quite blurry. So V2.0 I wanted to carry the theme on, but better :D

Escape pods on the saucer are done, sensor things on the sides done, RCS thrusters completed, and thats it for today ;)

Enjoy

~Jb

Shouldn't that phaser array be straight from the aft Side elevation? 
Rick Sternback was just saying that the CGI model Voyager on the show had this same problem with the front phasers because of how the texture was applied.

Offline Jb06

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Re: Delta Quadrant Pack WIP - CGI Voyager V2.5 + Think Tank
« Reply #1459 on: March 25, 2011, 07:38:12 AM »
Well as I said before I cannot alter the mesh so don't look for errors in the mesh :P

Right Ive been doing both CGI Voy and the Think Tank, the Think Tank literally has taken 10 minutes to get up to this stage.

Cheers to Cord for building it & thanks to limey for finally mapping the mesh :P

Enojy

~Jb