Author Topic: Delta Quadrant Pack WIP - Final Stages  (Read 246480 times)

Offline Kirk

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Re: Delta Quadrant Pack WIP
« Reply #60 on: January 16, 2008, 04:33:22 PM »
Beautiful, I envy you guys. :D

Offline DL Forsaken

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Re: Delta Quadrant Pack WIP
« Reply #61 on: January 16, 2008, 04:40:30 PM »
How about doing a double mesh.. 1 mesh with the green inside.. and the second 1 with the gray outside with holes in it to see the green :P.. Just an idea :)

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #62 on: January 16, 2008, 04:54:14 PM »
How about doing a double mesh.. 1 mesh with the green inside.. and the second 1 with the gray outside with holes in it to see the green :P.. Just an idea :)

We want to keep the poly count down especially considering the size of the borg cubes.

~Jb06

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Offline cordanilus

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Re: Delta Quadrant Pack WIP
« Reply #63 on: January 16, 2008, 06:33:07 PM »
How about doing a double mesh.. 1 mesh with the green inside.. and the second 1 with the gray outside with holes in it to see the green :P.. Just an idea :)

Actually, I was thinking about something like that before but it remains untested.  I may give it a try but I don't know when.  Spare time is always scarce. :D

yanlou

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Re: Delta Quadrant Pack WIP
« Reply #64 on: January 16, 2008, 08:24:24 PM »
those borg cubes look reli nice, any wouldnt haveing a double mesh make it reli hard to map, plus the poly count as well, but it would be interesting tho, 

Offline Aeries

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Re: Delta Quadrant Pack WIP
« Reply #65 on: January 16, 2008, 08:42:40 PM »
I think the little green glows look a little "blotchy", like polka dots, maybe enhance them a little by.... oh, i don't know... spread them out a bit? Or maybe just dim them down a touch? I can't really say. :/

In any case, the cubes still look pretty cool. :)

Offline Shadowknight1

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Re: Delta Quadrant Pack WIP
« Reply #66 on: January 16, 2008, 08:48:39 PM »
Beautiful, I envy you guys. :D

I don't, I can't imagine how big a nightmare texturing a Borg Cube must have been.  Looks great though.

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Offline lint

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Re: Delta Quadrant Pack WIP
« Reply #67 on: January 17, 2008, 12:43:07 AM »
this is my first attempt at a base texture for the wells class,
BC does'nt have the ability to give it the chameleon effect it has in voyager unfortunatly,
So let me know what you guys think for a first try.

Offline Aeries

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Re: Delta Quadrant Pack WIP
« Reply #68 on: January 17, 2008, 12:51:14 AM »
It looks really good!
Maybe there's a way to give it the chameleon effect through specular maps? I don't really know how that would work, if at all... It's just a thought, anyways...  :)

EDIT: It looks really cool so far. :) The colors are awesome. ^_^

Offline lint

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Re: Delta Quadrant Pack WIP
« Reply #69 on: January 17, 2008, 12:53:38 AM »
yeah, i had a thought about specs, but im not too sure if that would do the trick

Offline Aeries

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Re: Delta Quadrant Pack WIP
« Reply #70 on: January 17, 2008, 12:54:31 AM »
There's only one way to find out!!  :D

Best of luck!
-Aeries.

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #71 on: January 17, 2008, 03:18:47 AM »
I think the only thing that still needs tweaking on these ships are the glows

I think the little green glows look a little "blotchy", like polka dots, maybe enhance them a little by.... oh, i don't know... spread them out a bit? Or maybe just dim them down a touch? I can't really say. :/

In any case, the cubes still look pretty cool. :)

~Jb06

Offline Bren

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Re: Delta Quadrant Pack WIP
« Reply #72 on: January 17, 2008, 07:51:17 PM »
Speculars can be coloured, so the Aeon specs will work for the chameleon effect. It won't change colour as the angle of the light changes, but it will suffice.

The Borg cobe textures can be improved one of two ways:
1. Remove the green blotches, and render the textures to a flat polygon with the same texture used as a bump map, and a few low-powered green omni lights close to the surface, then use the render as the texture.

2. Model the maze of pipes and greebles, with full lighting, render them, and use that as the texture.

Either way, simply painting the lighting on will always look like a cartoon.


2 models, with a casing of greeble, and innards of green glow, do not look as good as you'd think. I built a voyager style cube a few years back, with just such an arrangement. The inner part glared out the gaps, it didn't look too pretty, I can tell you. I never released due to crappy textures.
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Offline lint

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Re: Delta Quadrant Pack WIP
« Reply #73 on: January 23, 2008, 01:36:21 PM »
Hey All
I have decided yo give you all a little early treat and a preview of things to come,
In a few days i will be releasing The Raven for everyone to download,
i have been taking my time with the Textures (for once) and still have some more details to add so if you think it looks a little bare dont worry, cause there will be more to the textures upon release,
I also need to model a few more bits and pieces,
In the mean time, here are some pics!.

Offline Darkthunder

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Re: Delta Quadrant Pack WIP
« Reply #74 on: January 23, 2008, 01:45:15 PM »
Looks amazing (actually) :P

Although sadly, I think you've got a fairly high polycount on this one as well? Looks to be really smooth at some places. Texturing has definitely improved thou, i'll give you that.
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Offline lint

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Re: Delta Quadrant Pack WIP
« Reply #75 on: January 23, 2008, 01:49:48 PM »
its about 15k, and i know that for a fact :D,
it wont be above 17k, im getting good keeping them low opposed to my 45k,  :lol:

Offline Bones

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Re: Delta Quadrant Pack WIP
« Reply #76 on: January 23, 2008, 02:03:53 PM »
Like all ships from you OUTSTANDING, that welles class look amazing also glad to see raven :D keep'em comin' mate :D

intrepid90

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Re: Delta Quadrant Pack WIP
« Reply #77 on: January 23, 2008, 03:21:13 PM »
holy maria thats just awesome.
have a cookie ;)

Offline Kirk

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Re: Delta Quadrant Pack WIP
« Reply #78 on: January 23, 2008, 05:22:00 PM »
Super - Duper! Eagerly awaiting release!  :D

Offline Billz

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Re: Delta Quadrant Pack WIP
« Reply #79 on: January 23, 2008, 07:19:02 PM »
Nar?!?

Looking excellent.
Can't wait for 2014 to start.