Author Topic: Star Trek Online thread  (Read 411482 times)

Offline Dalek

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Re: Star Trek Online thread
« Reply #300 on: April 29, 2009, 08:43:58 AM »
It looks disgusting. Mirandas are one of those ships which you can barely customise without making it look crap. No decent trekker would wreck a Mirry.
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Offline Billz

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Re: Star Trek Online thread
« Reply #301 on: April 29, 2009, 09:26:13 AM »
Have you linked to the right screenshot because that one that pops up for me when clicking that link is an Akira, with slight model adjustments and 'Cryptic' as the registery for advertising purposes.
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Offline Dalek

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Re: Star Trek Online thread
« Reply #302 on: April 29, 2009, 09:32:30 AM »
If you naviagte to the STO Screenshots section, it should be the most recent picture.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline Lionus

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Re: Star Trek Online thread
« Reply #303 on: May 01, 2009, 03:45:08 AM »
That abomination should be called USS OMFG.  :shock:
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Offline NeoKaede

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Re: Star Trek Online thread
« Reply #304 on: May 01, 2009, 06:13:02 AM »
http://www.startrekonline.com/screenshots?img=66

I see Klingons have updated their fleet since the end of TNG :lol:

Offline Villain

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Re: Star Trek Online thread
« Reply #305 on: May 01, 2009, 06:55:42 AM »
Pimp My Starfleet.

That is all.

(Actually no it's not. Am I the only one thinking that Akira's model belongs in BC back when we didn't have uber rigs to run super high-detail stuff? The character models are loads better looking, why not spend as much time on the ships, which you'd see JUST as much? ...)


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Barihawk

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Re: Star Trek Online thread
« Reply #306 on: May 01, 2009, 09:27:30 AM »
Because at some point you are going to have hundreds, if not thousands of those ships onscreen at the same time. That would be why.

Offline Villain

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Re: Star Trek Online thread
« Reply #307 on: May 01, 2009, 09:40:15 AM »
As opposed to having hundreds if not thousands of those character models in one hub at one time?

Most MMO's cap an instance at say 200/300 people. With LOD's, you don't need it to look hideous.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Barihawk

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Re: Star Trek Online thread
« Reply #308 on: May 01, 2009, 09:53:08 AM »
Having played EVE, which the devs of STO came from, I have seen instances (the actual english term, not game term) where thousands of ships have gathered in the same battle. From interviews with Cryptic, they are using EVE as a model of what the game engine should do.

I can see a cap in hubs, but not out in space.

Offline Villain

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Re: Star Trek Online thread
« Reply #309 on: May 01, 2009, 11:24:36 AM »
Having played EVE, which the devs of STO came from, I have seen instances (the actual english term, not game term) where thousands of ships have gathered in the same battle. From interviews with Cryptic, they are using EVE as a model of what the game engine should do.

I can see a cap in hubs, but not out in space.

EVE was click based, not real time control. Unless STO changed at some point and I'm unaware it was RTC not click.

...And weren't Cryptic making this? As in, Matt "Positron" Miller and his goons that ditched City of Heroes to make the exact same game over again? :P


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Barihawk

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Re: Star Trek Online thread
« Reply #310 on: May 01, 2009, 01:20:30 PM »
I'm sick of your devil's advocacy. Go read some interviews with Cryptic about the game, this has all been addressed, straight from the horse's mouth.

Offline Dalek

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Re: Star Trek Online thread
« Reply #311 on: May 01, 2009, 01:32:51 PM »
Ouch. Not all people are in the loop. I know that I'm a bit slow on Excalibur and I don't get slated for it. Although it is a bit obvious that Cryptic is making this...

So before we all drift offtopic, lets go ontopic! Why should the Miranda stay yet the Connie doesn't (from what we've seen). I can imagine a 25th Century STO style Connie.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline FarShot

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Re: Star Trek Online thread
« Reply #312 on: May 01, 2009, 04:55:04 PM »
Connie is probably not efficient.  You can blow the ship in half by firing at the neck.

Offline Dalek

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Re: Star Trek Online thread
« Reply #313 on: May 01, 2009, 05:00:13 PM »
Same could be applied to the Mirry warp pylons and the pylons holding up the weapons pod.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #314 on: May 01, 2009, 05:12:39 PM »
I'm sick of your devil's advocacy. Go read some interviews with Cryptic about the game, this has all been addressed, straight from the horse's mouth.

Where do you get your information from if I may ask? Cryptic Studios is a Bay Area based game development company (i.e San Fransisco), and have been since the get-go. CCP (creators of Eve Online), is an Icelandic game development company. While certain staff members now working at Cryptic, might've come from CCP. I have not seen any information specifically linking the two.

In any case, there are virtually ZERO similarities between STO and EVE, other than that they both are science fiction, and involve starship combat.
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Offline FarShot

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Re: Star Trek Online thread
« Reply #315 on: May 01, 2009, 05:38:17 PM »
Same could be applied to the Mirry warp pylons and the pylons holding up the weapons pod.

They're much smaller though.  Besides, the STO Mirry looks like it only in shape.  It seems as if nothing else was retained.

Offline Barihawk

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Re: Star Trek Online thread
« Reply #316 on: May 01, 2009, 07:35:07 PM »
Darkthunder, it was stated in an interview that some site did (I'd have to do some serious digging at TrekMovie to find it, it was around two months ago) that one of the project leaders used to work at CCP. He said that EVE was a good model of how Space Games should pan out and while STO is not going to use EVE's control scheme or similar functions, he does believe that "players should be able to see hundreds of ships onscreen to give the feeling that you are part of a living, breathing universe. This is what EVE got right and we will definitely try to mimic that feeling."

The quote is paraphrased, but it was stated. I've been following the game for more than six months, I'm not making this up.

EDIT: I was mistaken, upon finding the interview. He is a player of EVE but the quote still stands and has been edited into it's actual form. In the interview he talks a lot about EVE and some similarities it will have with STO, but also differences.

Offline Dalek

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Re: Star Trek Online thread
« Reply #317 on: May 02, 2009, 12:13:47 PM »
Just something to emphasise the whole customise your ship. With the Mirry as our example!

http://www.zam.com/story.html?story=17843

Most of this we already know, but its the picture that counts for me.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Barihawk

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Re: Star Trek Online thread
« Reply #318 on: May 02, 2009, 02:51:42 PM »
Damn, that's some insane customization. My Excelsior is going to be so badass :).

Offline FarShot

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Re: Star Trek Online thread
« Reply #319 on: May 02, 2009, 08:03:56 PM »
I'd like to see a 25th century Connie.  I hope they do one.