Author Topic: Star Trek Online thread  (Read 167662 times)

Offline Nebula

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Re: Star Trek Online thread
« Reply #940 on: December 17, 2009, 12:22:09 AM »
Did anyone read the comments on that article?  :funny

some of the conversations....
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Offline Dawg81

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Re: Star Trek Online thread
« Reply #941 on: December 17, 2009, 02:40:12 PM »
the beta opens on the 12th

Offline Daystar70

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Re: Star Trek Online thread
« Reply #942 on: December 18, 2009, 03:49:14 AM »
They just opened up more slots for closed i knwo someone who got an invite yesterday im crossing my fingers ")

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #943 on: December 18, 2009, 05:37:41 AM »
Both me and a friend of mine applied for the closed beta (he even has a "promised" closed beta slot due to lifetime Champions sub). Neither of us are in yet.
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Offline Villain

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Re: Star Trek Online thread
« Reply #944 on: December 18, 2009, 06:09:51 AM »
Closed betas operate in waves. The earliest is usually for family and friends or workmates. The second is usually for "special" cases, like pre-orders, or similar. Then you have the invitational version.

Reason being is that do you really want future players to see the content at it's worst?


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Offline Daystar70

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Re: Star Trek Online thread
« Reply #945 on: December 18, 2009, 07:24:46 AM »
I'm not sure if the rest of you have heard, but in terms of the Klingons....it's monster PvP like LOTRO, i'm afraid. Everyone does indeed have to play starfleet, according to tons of beta leakers who violated the NDA in zone chat in champions online (idiots), they were trying NOT to violate the NDA (and i do not consider what i am posting part of the violation as i am 1. not in beta 2. reporting "rumors" as we cannot confirm the information as yet.)

What is confusing is the information is both contradictory and not, i know cryptic mentioned in one youtube recent interview they will introduce klingon faction tutorials later, which supports the leaks, the trailers clearly show teh choice of the "greater klingon empire" being Klingon, nausican, orion, Gorn.

The Beta leakers claim like Lotro, you can customise for pvp, Klingon and or Romulan characters (or gorn etc in empire) and they are pvp only, the devs may even allow Borg characters later, but if none of you have played LOTRO like i have this i can assure you, is NOT a bad thing.

I really enjoyed the system Lotro used to offer a quick point system for playing the enemy in pvp, it was fun as heck.

Offline 086gf

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Re: Star Trek Online thread
« Reply #946 on: December 18, 2009, 03:02:49 PM »
Heres a few dozen new images and specifics for the Klingons

http://trekmovie.com/2009/12/15/sto-update-new-trailers-screenshots-deluxe-digital-edition-details-more/

http://trekmovie.com/2009/12/18/first-details-on-klingon-gameplay-for-star-trek-online/

Klingon gameplay is one of Star Trek Online?s most unique features. It exists as an additional advancement path for players, and offers different gameplay options to players more interested in player-vs.-player (PvP) combat.

Klingon Captains have the same number of skills available as their Federation counterparts, including the same professions. Your Klingon Captain can be a Science, Engineering or Tactical officer. However, they must advance through PvP, as they will not have access to robust player-vs.-environment (PvE) content at launch.

Players will be able to create a Klingon character after they unlock the first sector block of Federation content, about five hours into the game. Their Klingon character will begin at a rank approximately equal to the Federation character that unlocked the content.

That?s not to say Klingons won?t be a robust faction. While they are PvP-focused, PvP in Star Trek Online is something we designed from the ground up to be a viable advancement path, meaning both Klingon and Federation players can reach a rank of Admiral solely through PvP. Players can engage in team vs. team, Federation vs. Klingon, Klingon vs. Klingon and Federation vs. Federation combat. What?s more, certain PvP maps will have PvE objectives over which opposing players can struggle.

There are a number of different types of PvP scenarios available.

?Challenges allow two teams to square off in a private instance created for them on-the-fly.
?Arena maps are team-vs.-team matchups in instances, played either by teams that challenge one another, or by randomly-assigned teams created via a global queue system.
?Scenarios feature objective-oriented gameplay like Assault and Area Control. The Assault scenario is straightforward: Move forces from your area to the opponents?, inflicting more casualties than you suffer. The Area Control scenario is more subtle: Capture key objectives and hold them longer than your opponents to win the day.
?War Zone maps are static maps that are always open for players to join. Both factions may enter this may enter this map, which has Open Mission-style PvE objectives to achieve, with the twist that members of opposing factions can hinder each other?s progress via PvP.

Klingons also progress through their ships in their own way. Rather than gaining access to a standard Cruiser, Escort or Science vessel, Klingons receive special variants of ships as they progress. As players achieve new ranks, new ships become available to them, like so:

Warrior
?B?rel Bird of Prey ? capable of cloaking in combat.

Lieutenant
?Bird of Prey Mk. 1 ? capable of cloaking in combat.

Lieutenant Commander
?Bird of Prey Mk. 2 ? capable of cloaking in combat.
?Raptor Mk. 1 ? similar to Federation Escorts.

Commander
?Bird of Prey Mk. 3 ? capable of cloaking in combat.
?Raptor Mk. 2.
?Battle Cruiser Mk. 1 ? similar to Federation Cruisers, but feature more forward-facing guns.

Captain
?Bird of Prey Mk. 4 ? capable of cloaking in combat.
?Raptor Mk. 3.
?Battle Cruiser Mk. 2.

General
?Bird of Prey Mk. 5 ? capable of cloaking in combat.
?Raptor Mk. 4.
?Battle Cruiser Mk. 3
?Carrier ? a massive ship with multiple hangar bays capable of launching several smaller fighters.

In general, Klingon ships have more forward-facing weaponry than their Federation counterparts, and boast greater maneuverability. What?s more, Bridge Officer stations aren?t restricted by class, meaning Captains will be able to put any Bridge Officer they like into any station, regardless of their profession. In terms of ship customization, players will be able to alter the ship?s color and use several varying skins to change a ship?s look.
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Offline Daystar70

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Re: Star Trek Online thread
« Reply #947 on: December 18, 2009, 07:13:14 PM »
Now that all sounds quite awesome. :funny

Offline Lionus

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Re: Star Trek Online thread
« Reply #948 on: December 18, 2009, 08:39:18 PM »
Klingon ships and maneuverability in same sentence? They've ruined it.. It's the fed ships that are supposed to be agile..
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Offline Nebula

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Re: Star Trek Online thread
« Reply #949 on: December 18, 2009, 08:51:20 PM »
hello bops are quite maneuverable....
Canon is what people argue exists on ships that don't exist.

Offline BES

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Re: Star Trek Online thread
« Reply #950 on: December 18, 2009, 10:51:03 PM »
Klingon ships and maneuverability in same sentence? They've ruined it.. It's the fed ships that are supposed to be agile..

There are only a few Fed ships that can maneuver like a Bop and one of them being the Defiant.. and I dont think they added that to the game..

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #951 on: December 19, 2009, 12:03:05 AM »
There are only a few Fed ships that can maneuver like a Bop and one of them being the Defiant.. and I dont think they added that to the game..

Then you think wrong, since the Defiant is listed as a Tactical Escort on the STO homepage.
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Offline BES

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Re: Star Trek Online thread
« Reply #952 on: December 19, 2009, 12:24:24 AM »
There are only a few Fed ships that can maneuver like a Bop and one of them being the Defiant.. and I dont think they added that to the game..

Then you think wrong, since the Defiant is listed as a Tactical Escort on the STO homepage.

Doh..forgot it was called that...ROFL

Offline Villain

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Re: Star Trek Online thread
« Reply #953 on: December 19, 2009, 06:53:35 AM »
Haha, custom colours/skins only for Klingons.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline deadthunder2_0

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Re: Star Trek Online thread
« Reply #954 on: December 19, 2009, 04:53:28 PM »
you can probably change nacelle colors and the impulse colors for feds
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Offline Voyager16

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Re: Star Trek Online thread
« Reply #955 on: December 19, 2009, 05:02:08 PM »
Quote
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Offline 086gf

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Re: Star Trek Online thread
« Reply #956 on: December 19, 2009, 10:02:26 PM »
Where did you get that from?
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Offline Nebula

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Re: Star Trek Online thread
« Reply #957 on: December 19, 2009, 10:17:47 PM »
Canon is what people argue exists on ships that don't exist.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #958 on: December 20, 2009, 11:58:46 AM »
http://startrekonline.com/node/784

I find this part interesting
Quote
Red_Satyr: How will creature creation work for the Klingons? Would I be able to make a "human" captain (which doesn't seem likely canon-wise) or will we be able to make more unique type of aliens?

Alien creation for the Klingons will work much the same as for Federation Characters. However, they will have access to different pieces that Federation players won't have access too. It will be as robust as any of our other character creators though!

That really doesn't work... You could be a Bolian captain on a Klingon ship.

I mean really?

Offline Dalek

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Re: Star Trek Online thread
« Reply #959 on: December 20, 2009, 12:50:47 PM »
Thats exactly what he's saying won't happen. If you custom create a Bolian, fine. But there are default races you can pick such as Human, Andorian and Vulcan (and more) for Feds and Klingon, Gorn and other races for Klingon Empire.
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