@BES: That looks very much like my ship. I finally managed to get to Tier 3 before the beta went down. I went with a 100% stock appearance of the Olympic Class. Although it felt like the ship was made of glass in combat, compared to the Nova Class (Tier 2). Thou, by then I was going up against Romulan Warbirds, and Valdore Escorts, so that could have something to do with it.
Note: If you play as a Science Captain, in a Science ship, past level 20 (Commander rank) you should always have an Engineer in a Cruiser, doing the tanking
I dont know :-) I went engineer...and all my stats when I created my custom character were for ship combat...nothing for ground...im not exactly sure if that helped or not ...but I was also using 5000 capacity shields with a total of 220 recharge(preferably ones with only 5 bleed-through) ...
So basically I had 2 engineers ...myself and an engineering officer
and I had 2 science officers
and I only needed 1 tactical officer with torpedo high yield ability
top that off with:
plasma torpedo MK IV or higher
2X dual phaser arrays MK IV or higher
for forward weapons
and
quantum torpedo launcher MK 3 or higher
plasma beam mk IV or higher
for the rear weapons
Then you have a ship that can effectively take the shields out on battleships with 6 other bad guys on you with shield power at 100/100
main features you should look for when getting officers are energy siphon and I think the other one is called boost aux power ...those can be used at the same time and shields power can be boosted from 100/100 to like 150ish and weapon power from 50/50 to 90..
Also you need brace for impact(to reduce damage taken by torpedoes) and polarize hull(for those pesky bad guy ships that try to tractor you)
Throw a hull repair console in the mix (+11 or higher)
top that off with abilities to take aux subsystems out ..like shields and you will be a mean little ship :-)
hopefully they dont change those things since the beta...then what I posted here will probably be useless...