Author Topic: Star Trek Online thread  (Read 168895 times)

Offline Ryles

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Re: Star Trek Online thread
« Reply #1400 on: February 14, 2010, 12:15:27 AM »
My Sovereign and Galaxy are both equipped with 4 Beam Arrays, 2 dual beam arrays forward, and an aft torpedo.  Running with max power to weapons, and using the EPS skills, I can destroy most things before the power wears off.

What I dont kill is usually crippled enough that the aft torp will take care of it.

Beyond that, tomorrow I'll be picking up a Mk X Tricobolt Device Launcher and replace the aft quantum. The Tri is on a minute long cool down and works like a heavy plasma torpedo - meaning it can be shot down - however, it also does a base kinetic damage of 12K, and is an AOE effect. I've read reports of it doing upwards to 60k damage... so it should be interesting.

Offline Dawg81

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Re: Star Trek Online thread
« Reply #1401 on: February 14, 2010, 09:49:27 AM »
has anyone tackled the crystaline entity mission? and if so whats the secret to beating it. Myself and other have tried to take it down but we barely scratched it at all

Offline Dalek

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Re: Star Trek Online thread
« Reply #1402 on: February 14, 2010, 10:15:21 AM »
Don't suppose you've tried communicating with it and using some sort of harmonic dissonance generator? Cos they did something like that to break it apart in TNG. :P
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

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Offline Dawg81

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Re: Star Trek Online thread
« Reply #1403 on: February 14, 2010, 11:27:04 AM »
dont have the option in this game

Offline Nebula

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Re: Star Trek Online thread
« Reply #1404 on: February 14, 2010, 11:29:40 AM »
wait wasn't there an energy dampening weapon... in STO?? I think it helped remove shields....
a higher level of this one may help.... 
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Offline Daystar70

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Re: Star Trek Online thread
« Reply #1405 on: February 14, 2010, 02:59:46 PM »
Stoked has an episode about beating the Crrrystaline entity and it has som ething to do with not using beam weapons and only torpedoes i'll check it and report back.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #1406 on: February 14, 2010, 07:14:54 PM »
I bought A Runabout for the heck of it.

I think the Runabout is the closest ship to scale to DS9. (its to small)

Offline majormagna

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Re: Star Trek Online thread
« Reply #1407 on: February 14, 2010, 07:24:25 PM »
 I'm a bit disappointed with the Exploration cruisers in STO, the models for the other cruisers looked good, at worst the non-canon designs were "ok". But the Galaxy model leaves a lot to be desired, the Celestial isn't particularly good and the Envoy is seriously aesthetically challenged.

 To be honest, there are really only 3 complaints I have with the Galaxy:
1, The saucer phaser array looks as though it's 360 degree coverage.
2, The nacelle pylons are just stuck on the bottom of the secondary hull, they should be flush with the bottom of it (This would also get rid of the bar from the neck that seems to be 2-3 decks tall).
3, Lack of other visual phaser arrays and torpedo tubes.

Replace the Envoy with the Ambassador and all will be forgiven. =D
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Offline Ryles

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Re: Star Trek Online thread
« Reply #1408 on: February 14, 2010, 09:43:42 PM »
The secret to the Crystaline Entity is not to destroy the large shards: when destroyed they become small shards. And the small shards heal the beast for 3% Each.... and one large shard can generate 5 to 10 small shards.

The major hurdle is coordination. People dont work as a team... and they destroy the wrong shards, and it makes things impossible.

Offline Dawg81

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Re: Star Trek Online thread
« Reply #1409 on: February 15, 2010, 08:36:30 AM »
the only prob is with that is the large shards only turn into smaller ones is when they collide with a ship but i appreciate any info on this u can give me

Offline Barihawk

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Re: Star Trek Online thread
« Reply #1410 on: February 15, 2010, 01:25:39 PM »
 You are highly to encouraged to shoot all shards except for the small ones. However, it's a waste of time to do so because it removes DPS from the Entity. However, if you are about to be hit by large shards, you NEED to shoot them to avoid being destroyed and therefore creating small shards.

Offline Dawg81

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Re: Star Trek Online thread
« Reply #1411 on: February 15, 2010, 01:33:59 PM »
and its those small shards that turn back towards the entity and recharge its health

Offline Hellsgate

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Re: Star Trek Online thread
« Reply #1412 on: February 16, 2010, 03:17:21 AM »
http://www.trekspace.org/photo/albums/jason-hauck-star-trek-online

Here's more, from another one of my STO Screencap Archives.



U.S.S. Saskatchewan
Constellation A-Class
"Acting Captain" Commander Reg Barclay (2407)





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Offline 1DeadlySAMURAI

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Re: Star Trek Online thread
« Reply #1413 on: February 16, 2010, 05:14:38 PM »
I'm almost at lieutenant commander now. One more mission could do it.

Offline Dawg81

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Re: Star Trek Online thread
« Reply #1414 on: February 16, 2010, 06:35:31 PM »
im currently at Lt Commander 7

Offline Biggins

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Re: Star Trek Online thread
« Reply #1415 on: February 16, 2010, 07:36:12 PM »
Will there be a trial for STO? I'd like to know if I could run it in my computer  :funny I know there was a beta a while back but at the time I didn't have the chance to try to get a beta key.
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Offline Billz

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Re: Star Trek Online thread
« Reply #1416 on: February 16, 2010, 08:00:47 PM »
Will there be a trial for STO? I'd like to know if I could run it in my computer  :funny I know there was a beta a while back but at the time I didn't have the chance to try to get a beta key.

System specs.
http://www.1up.com/do/newsStory?cId=3176891

If your computer meets any of the requirements, then you can play STO. Just be sure that your bank account balance can support you playing it, seeing as it is a MMO and they inevitably cost ALOT of money, lol. :D
Can't wait for 2014 to start.

Offline Biggins

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Re: Star Trek Online thread
« Reply #1417 on: February 16, 2010, 08:18:25 PM »
Indeed, my friend used to play WoW for some time, that certainly leeched his bank account. Thanks for the specifications :)
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Offline Daystar70

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Re: Star Trek Online thread
« Reply #1418 on: February 16, 2010, 08:35:59 PM »
I am close to  Lt.comm 8. Won't be long till commander! I bought an escort and ugh i do not like them at all. I am sticking to cruisers, being tactical relates most;y to ground action, your BO's are what effect ship stuff. Oh btw the new profile pic is the real me head on superman body with a "G"  (super G my name is George and super G is a version of me like superman in a photomanip/3-d old comic i did last year with friends as characters and a current school project).

Offline Spade

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Re: Star Trek Online thread
« Reply #1419 on: February 17, 2010, 01:38:18 AM »
I am close to  Lt.comm 8. Won't be long till commander! I bought an escort and ugh i do not like them at all. I am sticking to cruisers, being tactical relates most;y to ground action, your BO's are what effect ship stuff. Oh btw the new profile pic is the real me head on superman body with a "G"  (super G my name is George and super G is a version of me like superman in a photomanip/3-d old comic i did last year with friends as characters and a current school project).

I did not like the tier 2 escort either, however, the tier 3 is another story. I really like the Akira. If fitted right and you have the right BOff skills in place, you can rip just about anything apart.

My Akira has the following in place:

My character:

Class:
Engineer

Abilities:  
Rotate Shield Frequencies
Evasive Maneuvers
Brace for Impact
EPS Power Transfer

My BOffs:

Tactical (LtCdr Slot):

Torpedo: Spread
Cannon: Scatter Volley
Cannon: Rapid Fire

Tactical (Ens Slot):

Torpedo: High Yield

Engineer (Lt Slot):

Emergency Power to Shields
Extend Shields

Science (Lt Slot):

Science Team
Tyken's Rift

Ship Weapons:

Forward:

Dual Heavy Plasma Cannons x2
Photon Torpedo x1

Aft:

Plasma Array x1
Photon Torpedo x1



Basically what I do is at about 13km out I prep my Cannon: Scatter Volley, Torpedo: Spread and my EPS Power Transfer, that way the cooldown timer has gone down a bit before I start a battle so I can use it again sooner in the middle of the fight.

Once I am in range I hit them with a Tyken's Rift and unleash the scatter volley and torpedo spread. If needed, I activate Science Team and or Rotate Shield Frequencies depending on how bad my shields are at the time. I continue to fire my cannons and when the global cooldown on my Rapid Fire is done I hit the baddies with that. I have my Aft plasma array set to auto fire so when I pass them up it fires immediately and by that time the cooldown on the Torpedo: Spread ability is finished so I will either use that or use Torpedo: High Yield.

After that initial strike I usually keep looping around for more alpha strikes while hitting them every now and then with another Tyken's Rift, all the while keeping up on my shields. Being an engineer with a tactical escort ship has it benefits too as I have the extra abilities of Rotate Shield Frequencies and EPS Power Transfer giving me a total of five shield booting abilities (when you count Shield Batteries) which enables me to stay in a fight much longer than the typical escort ship.

 

Another ship I suggest people try is the tier 2 science ship, this is another ship where if you equip it just right, you will have no equal. I would have gone for the tier 3 science ship but I never liked the Daedalus/Olympic look.