You really shouldn't mix weapons like that. Pick a specific type and stack them. I only use phasers and photons but chances are my ship could outdamage someone with your setup because of their lack of specialty.
I would have to agree to this. I will give an example why. Now, I do not remember what weapons types have what stats on it so I am going to just make some up.
Ship #1 Weapon Load OutTier 4 Exploration Cruiser:4 Forward Weapon Slots
- 1 Phaser Array with a +%0.1 to accuracy
- 1 Disruptor Array with a +20 Crit Severity
- 1 Plasma Torpedo Launcher
- 1 Quantum Torpedo Launcher
3 Aft Weapons Slots
- 1 Poleron Array with a %2.5 chance to reduce enemy subsystem ratings by 25
- 1 Plasma Array with a %5 chance to do DoT
- 1 Photon Torpedo Launcher
So lets do the run down to what ship number one has. This will be assuming the the captain in question does not have skill points towards any weapons.
With his Arrays he can do:
+%0.1 to accuracy
+20 Crit Severity
%2.5 chance to reduce enemy subsystem ratings by 25
%5 chance to do DoT
Ship #2 Weapon Load OutTier 4 Exploration Cruiser:4 Forward Weapon Slots
- 2 Phaser Array with a +%0.1 to accuracy
- 2 Photon Torpedo Launcher
3 Aft Weapons Slots
- 2 Phaser Array with a +%0.1 to accuracy
- 1 Photon Torpedo Launcher
Now lets do the run down on ship #2
With his Arrays he can do:
+%0.4 to accuracy
Now, lets compare the two fighting against each other with their Arrays (I will get into Torpedoes in a moment).
Ship 1 fires both of his forward arrays at ship 2 coming at him allowing him a +%0.1 accuracy bonus for just that phaser array and if he deals a critical hit with his disruptor array he will do a +20 to the crit damage for just that disruptor array.
Ship 2 fires both of his forward arrays at ship 1 allowing him a +%0.4 accuracy bonus per array.
Ship 1 turns about to give a broad side to ship 2 allowing him a +%0.1 to accuracy for just that phaser array, a +20 Crit Severity for just that disruptor array, a %2.5 chance to reduce enemy subsystem ratings by 25 for just that poleron array, and a %5 chance to do DoT for just that plasma array.
Ship 2 returns the favor bearing down all 4 arrays on ship 1 granting him a +%0.4 per array fired.
When looking at the load out on ship 1, it sounds good with all of the stats but its only for each array of that type. Since ship 2 picked all phaser arrays he is multiplying what each array can do.
Now for the torpedoes.
There are things to consider when picking torpedoes:
- Cooldown for a given torpedo
- Global cooldown for all torpedo slots
- Stats (This is an important consideration but I will not get into that for this)
First off lets see what the cooldown timer is for each torpedo type (just showing the cooldown for the examples above).
Photon-6 second cooldown
Quantum-8 second cooldown
Plasma-8 second cooldown
Now the global cooldown for torpedo slots is 3 seconds
Lets take a look at our ships load out of torpedoes.
Ship 1 has:
1 Plasma Torpedo Launcher
1 Quantum Torpedo Launcher
1 Photon Torpedo Launcher
Ship 2 has:
3 Photon Torpedo Launchers
Now lets compare the two firing torpedoes at each other.
Ship 1 fires a plasma torpedo at ship 2. He has a 3 second global cooldown plus a 8 second cooldown. After the 3 seconds are down he fires a quantum granting him another 3 second global cooldown plus the 8 second cooldown for his quantum torp. He then would have to wait 2 seconds (8 second cooldown minus the two 3 second global cooldowns) before his plasma torpedo is ready before he can fire and again after the 3 second global cooldown he would have to wait another 2 seconds before he can fire another quantum torp.
Ship 2 rattles off his photon torpedo giving him a 3 second global cooldown plus a 6 second cooldown for his photon torpedo. After the 3 second global cooldown is up, he fires his other photon torpedo giving him the 3 second global cooldown plus the 6 for the torpedo. By the time the global cooldown is up his other photon torpedo is ready, giving him a constant stream of photon torpedoes to launch at the other ship.
You may think for ship 1 that the 2 second wait is no big deal, but when you are facing an opponent who is unleashing a constant stream of photon torpedoes at you, it really seems to take forever.
Now this is just my opinion but I would go for the load out of ship 2.