Author Topic: Star Trek Online thread  (Read 167628 times)

Offline Shadowknight1

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Re: Star Trek Online thread
« Reply #3160 on: March 24, 2012, 07:53:02 PM »
Well, my computer doesn't like it when I do it, but I kicked STO's graphics settings as high as my lappy can handle it.  Still aliasing, but what do you expect from an integrated stock graphics card?

My Odyssey-class cruiser, the U.S.S. Anglachel with Jem'Hadar shields and impulse engines.


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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3161 on: March 29, 2012, 01:38:55 PM »
April Calender update

Quote
APRIL 2012*

    29. Defera Event Update + More Timeslots
    29-2. Q XP Weekend
    29-2. IDIC Tribble Promotion
    1-7. Klingon Awareness Week (Community)
    5. New Klingon Mission
    5. First Contact Day
    5-9. First Contact Event
    12: New Lock Box
    13: New Horror-Themed Episode
    18: Foundry Challenge #2 Voting (Forums)
    26: C-Store Update

COMING SOON*
New Event in The Vault
Foundry Challenge #3
*Subject to change

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3162 on: March 30, 2012, 05:21:16 PM »
New Friday Screenshot


Offline Darkthunder

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Re: Star Trek Online thread
« Reply #3163 on: March 30, 2012, 05:48:47 PM »
Hope it becomes a revisitable locale, and not just tied to the "First Contact event".

About time they add Utopia Planitia shipyards. I'd love to see them add a "Ship Crafting" system at some point in the future. Allow players to build the ships that THEY want.
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Offline Shadowknight1

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Re: Star Trek Online thread
« Reply #3164 on: March 30, 2012, 09:01:14 PM »
Neat!  I'd love it if there were more places you could go to.  I personally think there should be more rooms on board your ship, like the officer's lounge and shuttlebay.

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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3165 on: March 30, 2012, 10:49:49 PM »
Hope it becomes a revisitable locale, and not just tied to the "First Contact event".

About time they add Utopia Planitia shipyards. I'd love to see them add a "Ship Crafting" system at some point in the future. Allow players to build the ships that THEY want.

Something with that much work put into it. I can't see it being just for the First Contact event.

There are interactive bits, you can change the hologram in the middle of the room.

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3166 on: March 31, 2012, 07:15:32 AM »
I'd like to be able to customize the load-out of the Aquarius and maybe just possibly be able to fly it :)
I'd also love to be able to change the interior layout along a system of modules with the differing modules (Ie rooms) give different buffs and abilities like consoles do.  You could even buy or sell the rooms on the exchange or craft them.
I miss :bigdance:

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3167 on: March 31, 2012, 08:52:23 AM »
They didn't want the Aquarius flyable via a power because they wanted the MVAM Escort to stay unique.

Now, customizable interiors is one of their "It would be nice/very long term goals" to do with the foundry. Same with Fleet Starbases.

Offline mckinneyc

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Re: Star Trek Online thread
« Reply #3168 on: March 31, 2012, 09:06:34 AM »
I'm bored with STO now, I reached level 50 a few weeks ago so am struggling to find things to so in it to keep me interested

Offline Lionus

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Re: Star Trek Online thread
« Reply #3169 on: March 31, 2012, 11:15:04 AM »
You can start farming dilithium and buy better gear with that, or convert it to C-points and buy ships and slots etc..
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3170 on: March 31, 2012, 11:22:39 AM »
I'm bored with STO now, I reached level 50 a few weeks ago so am struggling to find things to so in it to keep me interested

Try a new character/career then.
I miss :bigdance:

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3171 on: April 01, 2012, 10:32:48 AM »
Utopia Planitia will only be for the event, Oh well

http://forums.startrekonline.com/showpost.php?p=4134860&postcount=49

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3172 on: April 01, 2012, 01:09:59 PM »
Branflakes and Tumerboy are going all Mirror Universe on the Official Forums, check the dev tracker.

Update on UP

http://forums.startrekonline.com/showpost.php?p=4136009&postcount=7

Offline Shadowknight1

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Re: Star Trek Online thread
« Reply #3173 on: April 03, 2012, 03:13:46 PM »
Hooray for Utopia Planitia.

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Offline Killallewoks

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Re: Star Trek Online thread
« Reply #3174 on: April 04, 2012, 07:48:18 AM »
Im now on!  :yay:

<--- User name  :P

Offline Lionus

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Re: Star Trek Online thread
« Reply #3175 on: April 04, 2012, 10:25:56 AM »
And I am pimping my Excel Refit.  :evil:
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3176 on: April 04, 2012, 03:30:57 PM »

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3177 on: April 04, 2012, 03:35:56 PM »
Devblogs #37 and #38 are up.

I wish we could fly that pheonix but I'd bet that the mesh is going to be just as horrible as the rest of them!
I wonder what else is in store :D

EDIT

:bitch:
I miss :bigdance:

Offline Shadowknight1

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Re: Star Trek Online thread
« Reply #3178 on: April 04, 2012, 03:37:11 PM »
Wow...the space around my Odyssey is going to really start getting crowded. :funny

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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3179 on: April 04, 2012, 05:50:33 PM »
Devblogs #37 and #38 are up.

I wish we could fly that phoenix but I'd bet that the mesh is going to be just as horrible as the rest of them!
I wonder what else is in store :D

EDIT

:bitch:

I don't think CBS would allow them to make the Phoenix flyable. Plus I know I personally wouldn't like it flyable all the time. It would be cool for a mission, that is it.