Author Topic: Star Trek Online thread  (Read 167665 times)

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3940 on: April 02, 2013, 03:50:30 PM »
Difference here being that its 2 months before it goes live.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #3941 on: April 02, 2013, 06:33:26 PM »
Massive change log for Tribble today: http://sto-forum.perfectworld.com/showpost.php?p=8988361

Highlights:
- New Trait system in place
- Color Changer for UI templates
- Warp Cores for everyone
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3942 on: April 02, 2013, 07:01:29 PM »
That would explain when they emphasized the Romulan "Singularity Core" on the expansion's page. They way they were talking about it did make it sound like its own item.

Plus the patch notes also specifically mention Matter/Antimatter Warp Cores. So they're probably going to release different types of cores in the future.

Friend of mine made a video showing off the UI Schemes, tribble is locked right now so all you can see is the login screen. They also updated the UI to have a dark inline inside buttons and tabs.

The Klingon UI is also orange now. KDF players were complaining about seeing red all the time.


Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3943 on: April 02, 2013, 08:31:24 PM »
Kori.
Cor! I like the sound of what they're doing to traits and the warpcores. 
Damn it, I love the sound of the warp core thing!
For real, I'm actually looking forward to it.


Still, that UI :P
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Offline Joshmaul

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Re: Star Trek Online thread
« Reply #3944 on: April 02, 2013, 09:28:00 PM »
I wonder if this is intended as a replacement/augmentation/etc. for the impulse engine slot? I mean, some engines now (the Borg one comes readily to mind) allow you to go faster than warp 10 in sector space...in fact, my Fed sci VA's Odyssey with the full Borg set hits transwarp 19.88 in sector space. Without the quantum slipstream.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3945 on: April 02, 2013, 09:36:15 PM »
Warbirds have their new models, I think the Mogai have new models, and BOPs have a new name "T'Varo"


Offline Joshmaul

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Re: Star Trek Online thread
« Reply #3946 on: April 03, 2013, 12:36:16 PM »
I wonder if, like the temporary black hole effect we saw in the rather short trailer (showing the effects of a singularity core failure), the warp core explosion effects will be changed. I mean, some ships going boom just go boom, but in some cases - i.e. when the Enterprise-D's stardrive exploded from a warp core breach in Generations - it causes a shockwave.
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3947 on: April 03, 2013, 03:37:40 PM »
Be warned.  There seems to be a big big drop in performance from this patch.  I've lost nearly 30fps from my rough averages compared to the last patch (and holodeck) with the same settings.

What's strange though, is that even with lower settings, my frame rate isn't going up.  It seems to go up quite markedly, back up to pre patch levels when I alt tab out to post this though.  
Strange.


EDIT

New Devblog.

EDIT2
04/04/13

Yet another patch on holodeck!

THIS is what I like to see in patches! Lots of fixes.

EDIT3

Still down, not going to be up for a good few hours yet.
From what I'm told, they're making big infrastructure changes to their hardware.  But 3 extensions to the time?  :nono:
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3948 on: April 04, 2013, 03:22:52 PM »
bump

New 'Devblog'.  Even though it's called a "devblog" it's actually just an interview between stahl and Terrilynn shill.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3949 on: April 04, 2013, 04:18:25 PM »
Only thing I'm not liking about the Romulan faction, is the ability to use KDF or FED ships. Ships should stick to THEIR faction.

Hmm, according to that Q&A, the Romulan part of the expansion is going to a beta closed beta in 2 parts, first half the Story Missions later this month and the second half in May.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3950 on: April 04, 2013, 06:58:06 PM »
Dan has been responding to posts in the Blog thread, hes catalogued them all here
http://sto-forum.perfectworld.com/showpost.php?p=9037401&postcount=5

Offline Joshmaul

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Re: Star Trek Online thread
« Reply #3951 on: April 04, 2013, 08:16:04 PM »
Only thing I'm not liking about the Romulan faction, is the ability to use KDF or FED ships. Ships should stick to THEIR faction.

Much as I'm inclined to agree, chances are the Romulans will have less unique choices than the Klingons do. A good chunk of the Klingon fleet, it seems, is made up of alien auxiliaries - Nausicaan, Gorn, Orion, and of course that Fek'Ihri carrier at LG. The Federation is starting to show it too, with Vulcan, Andorian, and Caitian ships. The Romulans would have less available than that. It's lazy, but in a way, it makes a twisted kind of sense. That said, however, I think there has to be a line drawn somewhere. Like you can't have a Romulan crew flying an Odyssey or a Bortasqu'.
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Offline FarShot

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Re: Star Trek Online thread
« Reply #3952 on: April 04, 2013, 08:59:40 PM »
The race that so far would make the most sense are the Hirogen, and that would more or less be for the Tal'Shiar, not the Republic.

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3953 on: April 05, 2013, 08:32:11 AM »
Boys boys boys! You've all missed the one most important thing!

Invisitorps. Are. GONE!!

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Offline BFGfreak

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Re: Star Trek Online thread
« Reply #3954 on: April 05, 2013, 09:39:30 AM »
Aw, I was good at surviving those pesky invisitorps. I guess I should see about reinstalling it if they're finally getting around to fixing the game.
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #3955 on: April 05, 2013, 10:45:06 AM »
Aw, I was good at surviving those pesky invisitorps. I guess I should see about reinstalling it if they're finally getting around to fixing the game.

It seems that the borg have lost their torps completely.  Other than the borg v'ger like plasma balls, I haven't seen a single torpedo fired by a borg ship since last night.
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #3956 on: April 05, 2013, 11:21:16 AM »
Really? Haven't run an STF since the latest patch... Although, Borg didn't really use torpedoes alot in canon. Those "balls" that they launched against the Enterprise-D, drained their shields. Next change i'd like to see to the STO Borg, is a removal of ship shields. To compensate, I see 2 options:

- Give them a stacking resistance buff (which can be removed by the players)
- Passively increase their hull resistances

Both are possibilities, and would make them a bit more canon imho.
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Offline ShaunKL

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Re: Star Trek Online thread
« Reply #3957 on: April 05, 2013, 12:30:05 PM »
Torpedo boats would annihilate the Borg if they didn't have shields.  And the Borg shields were namedropped on rare occasion, I don't remember an exact episode though.  It looks canon enough for me since they removed shield FX from Borg ships.

EDIT: Cubes and tractor probes do in fact hit you with shield-drain torpedoes.
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline FarShot

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Re: Star Trek Online thread
« Reply #3958 on: April 05, 2013, 01:39:15 PM »
It would surprise me that the lowliest of Borg drones had personal shields that could completely block phaser fire while the cubes wouldn't. :P

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #3959 on: April 05, 2013, 03:14:34 PM »
New Dev Blog, Romulan Ships.

http://sto.perfectworld.com/blog/?p=858671