I relented and made a new character so I could try out that new fed tutorial. A pakled named Things, Looks For Things; Licence to search.
Anyway, I like the idea and the general direction of what they did do, but it's not good at all lol. There's a lot of very unpolished stuff in there (stuff like NPCs getting caught in loops, doors vanishing instead of being blasted away thus allowing enemies to fire at you but not vice versa, script triggers not catching on that you actually are in the room etc etc). I had to relog a total of 8 times in order to get things to work and fire off as they should. If I had to do that, what kind of chance does a newbie have of getting through if it happens to them?
Not to mention that god-awful VO for that captain. He kept drifting between "poor Sean Connery impersonator" and "terrible Aussie". I actually cheered when he died! hah.
The worst part though, was the lack of any kind of time spent with mechanics on the ground. Stuff like "Flanking" and "expose/exploit". Basic stuff that is very important on the ground and was touched on very briefly by the old tutorial has been completely left out. Not a single mention of it, how it affects enemies or you.
That new boff is well done though. Her VO seems to get her down very nicely indeed. Ditto the vulcan science/com officer. Pity that the Vulcan was only a green boff with basic traits though. If they were superior traits she'd be a keeper in my ground boff team!