Author Topic: Star Trek Online thread  (Read 167664 times)

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Star Trek Online thread
« Reply #4960 on: March 20, 2014, 03:16:17 PM »
Awesomely enough, the bays do line up with the studio model, even if the door spacing might be off.  Depends on whether this will be one of the two 5 door sides or the 3 or 4.  I'm glad someone in the art department is OCD enough to make all these details mostly accurate.

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4961 on: March 20, 2014, 03:41:39 PM »
Taco has an eye for detail, I'm sure hes passed it on to his team as well. He likes to make things Canon as possible while feeling like the 25th century aesthetic.

You're talking about this area right? I asked Taco and he said "That's our thinking."


Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Star Trek Online thread
« Reply #4962 on: March 20, 2014, 05:16:10 PM »
Yeah, that.  Two of the four quadrants have 5 doors, one 4, and the last 3, last I remember from studying the studio models anyways.

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4963 on: March 20, 2014, 05:40:38 PM »
Well the STO model is symmetrical so they all have 5 doors.

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4964 on: March 20, 2014, 10:03:36 PM »
Took some screenshots of Updated Areas








Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4965 on: March 21, 2014, 03:08:27 PM »
 Reputation System "Redesign"

http://community.arcgames.com/en/news/star-trek-online/detail/3038363

Basically all the other reps are adopting the Dyson Sphere rep system.

Offline captain_obvious

  • The captain of obvious-ness
  • Posts: 1703
  • Cookies: 54
    • ARmy Rumour SErvice- British Army Unofficial community
Re: Star Trek Online thread
« Reply #4966 on: March 21, 2014, 04:42:15 PM »
Yay, servers are down.
I miss :bigdance:

Offline 3 of 12

  • Posts: 260
  • Cookies: 15
Re: Star Trek Online thread
« Reply #4967 on: March 21, 2014, 05:14:02 PM »
Reputation System "Redesign"

http://community.arcgames.com/en/news/star-trek-online/detail/3038363

Basically all the other reps are adopting the Dyson Sphere rep system.

Figures that they'd implement this as soon as I'm about to finish up the current reps -.-

Offline Darkthunder

  • Vice Administrator
  • Posts: 2321
  • Cookies: 1527
Re: Star Trek Online thread
« Reply #4968 on: March 21, 2014, 08:34:49 PM »
To be fair thou, they did say before the Season 8 stuff was released, that the Dyson system may be adopted for the older reps. Which I'm happy to see, they are finally doing. Might give me a reason to finish up the reps on my alts.
Official BCC Discord · https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline 3 of 12

  • Posts: 260
  • Cookies: 15
Re: Star Trek Online thread
« Reply #4969 on: March 21, 2014, 11:05:53 PM »
True I guess and I'm actually glad that they're finally doing it. Just wished that they had added it in sooner.

Offline Darkthunder

  • Vice Administrator
  • Posts: 2321
  • Cookies: 1527
Re: Star Trek Online thread
« Reply #4970 on: March 22, 2014, 12:29:02 AM »
True I guess and I'm actually glad that they're finally doing it. Just wished that they had added it in sooner.

Leave it to Cryptic to take their time on things that matter most to players, while things that matter more to them (Cryptic) are fixed within hours/days :P
Official BCC Discord · https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline captain_obvious

  • The captain of obvious-ness
  • Posts: 1703
  • Cookies: 54
    • ARmy Rumour SErvice- British Army Unofficial community
Re: Star Trek Online thread
« Reply #4971 on: March 22, 2014, 10:49:18 AM »
I miss :bigdance:

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4972 on: March 22, 2014, 11:44:43 AM »
Interesting that they're called it "8472 Counter Command" instead of Undine.

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4973 on: March 24, 2014, 04:38:55 PM »

Offline captain_obvious

  • The captain of obvious-ness
  • Posts: 1703
  • Cookies: 54
    • ARmy Rumour SErvice- British Army Unofficial community
I miss :bigdance:

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4975 on: March 25, 2014, 04:10:33 PM »
I wouldn't call it a nerf, less powers but they're more powerful.

It is like going from 8 dimes to 4 nickles.

Offline captain_obvious

  • The captain of obvious-ness
  • Posts: 1703
  • Cookies: 54
    • ARmy Rumour SErvice- British Army Unofficial community
Re: Star Trek Online thread
« Reply #4976 on: March 25, 2014, 05:22:27 PM »
I wouldn't call it a nerf, less powers but they're more powerful.

It is like going from 8 dimes to 4 nickles.

Except that you can only use 2 of those nickles.
I miss :bigdance:

Offline Darkthunder

  • Vice Administrator
  • Posts: 2321
  • Cookies: 1527
Re: Star Trek Online thread
« Reply #4977 on: March 25, 2014, 05:28:45 PM »
I wouldn't call it a nerf, less powers but they're more powerful.

It is like going from 8 dimes to 4 nickles.

Current:
8 passives / 1 active (per rep)
16 ground passives (4 reps)
16 space passives (4 reps)

New:
Maximum 4 ground passives
Maximum 4 space passives
Maximum 4 actives

How is it NOT a nerf, when you go from 16 passives from any given region (ground/space), to 4? Even if you consider that of the 8 passives per rep, you only have access to 4 of them currently (2 space / 2 ground), that's still a 50% nerf.

"I wouldn't call it a nerf, less powers..."

Nerf and less powers are kinda the same thing here, are they not?
Official BCC Discord · https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline captain_obvious

  • The captain of obvious-ness
  • Posts: 1703
  • Cookies: 54
    • ARmy Rumour SErvice- British Army Unofficial community
Re: Star Trek Online thread
« Reply #4978 on: March 25, 2014, 05:34:09 PM »
I'd agree with kori, IF the passives were to be made truly epically powerful.  But they aren't lol.

That said, the passives did need some changes imo (that placate one in particular)
I miss :bigdance:

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Star Trek Online thread
« Reply #4979 on: March 25, 2014, 08:52:53 PM »
New player head models and 'complexions'

http://sto-forum.perfectworld.com/showpost.php?p=15934061&postcount=1

Exterior Map got an update

Earth is 2D now, though it has animated clouds.