Author Topic: Star Trek Online thread  (Read 167662 times)

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5020 on: April 02, 2014, 10:57:57 AM »
Awesome!  Shame about not being able to use them off Risa though.  

Shame? Do you want people running around in String Bikinis on ESD or in STFs? Unless that was sarcasm.

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It seems that they've locked out risa for the time being.

Yeah they deleted the map off the server for some reason. Any character that was on the map when it was deleted is stuck until they put it back in.


Offline captain_obvious

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Re: Star Trek Online thread
« Reply #5021 on: April 02, 2014, 11:48:36 AM »
Shame? Do you want people running around in String Bikinis on ESD or in STFs? Unless that was sarcasm.

Nope.  I was serious.  I mean, it's not going to harm us is it? OH wait, people want to RP and find bikinis more immersion breaking than invisible walls. *rolleyes*
We have mirror universe outfits, cropped tops, ferengi female "jackets" already fed side.  Don't even get me started on what orions can get!

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Yeah they deleted the map off the server for some reason. Any character that was on the map when it was deleted is stuck until they put it back in.

Probably to stop any more spoilers :(
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Offline FarShot

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Re: Star Trek Online thread
« Reply #5022 on: April 02, 2014, 12:03:47 PM »
I gotta say, Bikinis on ESD is definitely more immersion breaking than invisible walls.

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #5023 on: April 02, 2014, 12:04:31 PM »
We have mirror universe outfits, cropped tops, ferengi female "jackets" already fed side.  Don't even get me started on what orions can get!
They're fine, but swimwear isn't?  Double standards much?

Still, at least they're in game.  Should be thankful for that much at least.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5024 on: April 02, 2014, 01:52:52 PM »
Probably to stop any more spoilers :(

I wonder why it took so long, there were Devs (Borticus and EQAH) on the Risa map with us at least 4-5 hours before it went down. Maybe the higher ups didn't hear about it until then.

Nope.  I was serious.  I mean, it's not going to harm us is it? OH wait, people want to RP and find bikinis more immersion breaking than invisible walls. *rolleyes*
We have mirror universe outfits, cropped tops, ferengi female "jackets" already fed side.  Don't even get me started on what orions can get!

Well the Orion stuff is fine, they're Orions.

Some of the Swimwear is a lot more revealing then those other uniforms.

I was not talking about breaking immersion when I brought it up.

When it comes to other player's uniforms I don't care about the immersion, because there is really nothing you can do about it, but the swimwear would be a bit much.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5025 on: April 02, 2014, 03:11:45 PM »

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5026 on: April 02, 2014, 03:19:30 PM »
Useless blog is useless.

I suppose this is what you'd call a "filler". Since it reveals no new information about Season 9 (besides that the event itself exists). No information about rewards. Nothing.
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Offline AllotoniFan

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Re: Star Trek Online thread
« Reply #5027 on: April 02, 2014, 03:25:49 PM »
Does Cryptic actually bother to make full story arcs instead of STFs, PVEs and Featured Episodes?
Season 8 is full of them, but no compelling story.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5028 on: April 02, 2014, 04:10:00 PM »

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5029 on: April 02, 2014, 05:37:05 PM »
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #5030 on: April 02, 2014, 05:53:27 PM »
Does Cryptic actually bother to make full story arcs instead of STFs, PVEs and Featured Episodes?
Season 8 is full of them, but no compelling story.

Not really.  There's only 1 arc that they've come up with in recent times that I know of, and that's the romulan 1-50 arc that came out with LOR.
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Offline captain_obvious

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Re: Star Trek Online thread
« Reply #5031 on: April 02, 2014, 05:57:21 PM »
Okay, so basically, they've tried to turn what was originally a strategic decision into a tactical one and now that they've realised that it's not such a good idea (given that it gives a rather unfair advantage to battle cloakers) they're turning it back into a strategic advantage without actually changing the system revamp.

There goes the "oh, but they let us change rep powers on the fly as the situation demands" argument!  Now it's just a nerf.

EDIT

Oh, and they're also giving up on a change they made to one of the powers.  Now they're just going to scrap it and rebuild that power from scratch;
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+dmg trait would be changing into something else offensive that will be better in some circumstances but less of a general "you must take this" ability.

I had a feeling that the trait revamp would have some trouble, but I didn't think it would go like this.
IMO, they should just give up on the whole rep/trait revamp and make undine rep the last part of the rep system with something else taking its place as a "filler" in new updates.  Wait, didn't I say something along those lines a day or two back?  ;)
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5032 on: April 02, 2014, 06:10:57 PM »
In my opinion, the whole trait/skill system is inherently flawed to begin with. And as is plainly noticable, is becoming more flawed with Season 9.

I think they should just scrap the traits (racial, reputation, career etc) as well as the Skill Point system, and build a robust "Talent Tree" type system. Perhaps even extend Talent Tree's into "Ships", where every ship would have the same "basic" talents to choose from, as well as some that are specific to the ship "career" path, such as Escorts, Cruisers or Science vessels. These talents would then be done to either boost damage, survival, support, or a combination therein.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5033 on: April 03, 2014, 02:38:46 PM »
Huh, the Ent-F's councillor is this character from the Novel-verse. She even makes reference to Ezri and the Aventine.

http://memory-beta.wikia.com/wiki/Phillipa_Matthias

It was a fun short mission

Oh and Dev blog

http://sto-forum.perfectworld.com/showthread.php?t=1072681

Offline captain_obvious

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Re: Star Trek Online thread
« Reply #5034 on: April 03, 2014, 04:24:54 PM »
Yeah, it's pretty fun.  Though the ent f is mislabelled again. (as USS ODDYSEY, NCC 1701-F".)

plus some pretty awful builds on the ships.  Stuff like the bortas having a mk 1 quantum damage console when it doesn't have any quantum torps, or it having 2 cannon boff powers (CSV and CRF) when it lacks cannons.

What's even more hilarious to me, is that the ent f is less agile with its saucer off than my oddy is with its saucer still attached xD

The torp seems pretty fun though.
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5035 on: April 03, 2014, 07:15:48 PM »
Big tribble patch, some interesting changes
http://sto-forum.perfectworld.com/showthread.php?p=16134731#post16134731

Player, Ship, and Bridge Officer costumes no longer cost Energy Credits to customize.
    Removed the free costume change token from all player starships.
    All Costume changes are now free.
    All costume pieces found in the C-Store are still required to be purchased in order to be used.

Pressing the spacebar no longer skips cutscenes.
    This change was made in order to stop accidently skipping cutscenes which play in the middle of space combat.

The Foundry is back on Tribble!



Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5036 on: April 03, 2014, 09:36:23 PM »
3D earth is coming back, from the sounds of it, the High ups want people to be able to fly around it.

Some new cliky dialogue. On the new ESD and the old ESD if you click on the Nameless NPCs (Nameless as they don't have anything over their head) they will say random stuff.



Earth from the inside got a texture change


Offline captain_obvious

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Re: Star Trek Online thread
« Reply #5037 on: April 04, 2014, 08:46:45 AM »
Pressing the spacebar no longer skips cutscenes.
    This change was made in order to stop accidently skipping cutscenes which play in the middle of space combat.

Fuck.  Crap.  Honestly, I hate this change.  Though it might be tolerable if there were a toggle option to enable/disable skipping of cut-scenes.  Obviously on "disable" by default. 
Best of both worlds that way.
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5038 on: April 04, 2014, 09:33:06 AM »
As far as I know, "Escape" is still a valid method of skipping cutscenes. The removal of "Space" for skipping, is likely due to Fire All Weapons (which also uses Space).
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5039 on: April 04, 2014, 09:49:34 AM »
Fuck.  Crap.  Honestly, I hate this change.  Though it might be tolerable if there were a toggle option to enable/disable skipping of cut-scenes.  Obviously on "disable" by default.  
Best of both worlds that way.


As dark thunder said the escape key also skips cutscenes

I didn't even know the space bar skipped cutscenes until this patch it, I always used ESC