Author Topic: Star Trek Online thread  (Read 167662 times)

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5180 on: August 15, 2014, 02:07:35 PM »
Since when has rank mattered in this game anyway? :p

It matters to those who take the "RP" in MMORPG serious. We should never have been made Admirals. Simple as that.
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Offline Joshmaul

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Re: Star Trek Online thread
« Reply #5181 on: August 15, 2014, 05:17:05 PM »
It matters to those who take the "RP" in MMORPG serious. We should never have been made Admirals. Simple as that.

I dunno about you, but I've RP'd myself as an admiral in some form or another for fifteen years. Indeed, when I first heard about it in Vegas, that was the first question I asked. (This was when it was under the aegis of Perpetual, I think. 06-ish, I want to say.)
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Offline FarShot

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Re: Star Trek Online thread
« Reply #5182 on: August 15, 2014, 09:56:50 PM »
Then RP it with your title and rank pips.  Imagine you're Picard who's been offered the admiralty several times.  For all intents and purposes you have the experience and knowledge of Picard in his Enterprise E prime and with the pips of a captain, but your expertise is called on for the Federation as an admiral.

Offline Joshmaul

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Re: Star Trek Online thread
« Reply #5183 on: August 16, 2014, 08:29:02 AM »
Then RP it with your title and rank pips.  Imagine you're Picard who's been offered the admiralty several times.  For all intents and purposes you have the experience and knowledge of Picard in his Enterprise E prime and with the pips of a captain, but your expertise is called on for the Federation as an admiral.

That's basically the solution, IMHO; leave in-game stuff (people referring to lower/higher rank and what not) where it is, but as an RPer, RP how you wish. TOR is very similar for Sith Lords and what not - for in-game questing purposes, they're big chief Sith dude, but for RP, some top-level folks play as apprentices. Things like that.
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Offline Vortex

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Re: Star Trek Online thread
« Reply #5184 on: August 16, 2014, 03:58:46 PM »
It matters to those who take the "RP" in MMORPG serious. We should never have been made Admirals. Simple as that.

I meant in terms of gameplay. Even cadets seem able to boss you about and all decisions seem to be made by the bridge crew. It's rather the wrong way around.

TOR is great for giving the player choices as to how conversations go and quests unfold. STO sucks at that, it's all far too linear.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5185 on: August 16, 2014, 05:06:21 PM »
I meant in terms of gameplay. Even cadets seem able to boss you about and all decisions seem to be made by the bridge crew. It's rather the wrong way around.

They've been getting better at it.. kind of, with the newer missions.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5186 on: August 18, 2014, 07:17:26 PM »
Redshirt is back, I'm guessing tribble update sometime this week.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5187 on: August 19, 2014, 06:19:12 PM »
First expansion 2 patch on tribble, server still down, patch notes not up, but you can patch, around 5GB with On Demand off. there is a lot of new maps in the download.

Offline ShaunKL

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Re: Star Trek Online thread
« Reply #5188 on: August 20, 2014, 03:33:04 PM »
Details from Geko on the level cap increase.

I'm a link!
Thanks for letting me know the forum was back up, guys.  I thought everyone died.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5189 on: August 20, 2014, 04:07:59 PM »
Oh boy, here we go again...

The main reason for changing the Reputation Passives into the newer "Reputation Traits", as well as limiting the amount of Traits at one time, was to prevent players who had "max traits dominating over new players with no traits". This idea of theirs for progression past level 60 sounds fine on paper. But what happens 6-12 months down the line, when a bunch of players have maxed out the new progression? Won't they again be dominating over the newly "dinged" level 60s? Sheesh...
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5190 on: August 20, 2014, 04:34:30 PM »
Tribble will be down for "a few days"

https://twitter.com/CrypticEQAH/status/501906918797873153

The files mention "Bluegills" and Bluegill nests, and some sort of hunt around them.

googling Bluegill and Trek gives me the Parasites from Early TNG, their Name in the novels are 'Bluegirlls"

http://memory-beta.wikia.com/wiki/Bluegill
http://en.memory-alpha.org/wiki/Neural_parasite_(24th_century)

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5191 on: August 21, 2014, 11:18:37 AM »
Took some screenshots of the new intrepid model. Tribble isn't actually up but demo recorder doesn't require a login, so I just copied over a demo file from Holodeck and loaded it. That also means the model isn't using the new Windows or Escape pods.

The Aeroshuttle is still missing.







Interior Pictures, all that is on tribble right now are maps used for missions, the full interior is not on tribble yet.
It looks to be pretty damn close to scale, but its hard to tell until we have NPCs/player walking around it.

Bridge:




Transporter Room/Hallway




Astrometrics:





Engineering:



Offline flarespire

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Re: Star Trek Online thread
« Reply #5192 on: August 21, 2014, 04:24:30 PM »
Overall I think they've done this very well, however, their UV mapping for some of the LCARS needs a lot of work....

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5193 on: August 21, 2014, 05:05:46 PM »
Overall I think they've done this very well, however, their UV mapping for some of the LCARS needs a lot of work....

If you're referring to the upper level of Engineering, I'm thinking its either still WIP, or you won't be going up there in that specific mission, its missing a lot of details.


Tribble is up
Patch notes

http://sto-forum.perfectworld.com/showthread.php?t=1200551

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5194 on: August 22, 2014, 09:21:48 AM »
So the Aeroshuttle is fully modelled, it is also completely separate from the intrepid model and it has its own entry in the part selection menu as well.




Uploaded some more shots here, including a couple of shots of the Aeroshuttle

http://minus.com/mbzD6xxmIKgTmv


Offline Vortex

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Re: Star Trek Online thread
« Reply #5195 on: August 22, 2014, 09:56:46 AM »
The interiors look good. I've never been a fan of Voyagers transporter room or engineering, mind.

I'm not much for the material on the ship itself.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5196 on: August 22, 2014, 10:43:33 AM »
I'm not much for the material on the ship itself.

Well they only made new Windows and Escape pods for the Intrepid. The hull texture is just the same "Type 2" that has been in the game since launch.

Offline Vortex

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Re: Star Trek Online thread
« Reply #5197 on: August 22, 2014, 12:03:29 PM »
Ah. That explains that, then.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5198 on: August 22, 2014, 12:38:41 PM »
I want to bring this detail up specifically

http://i1.minus.com/ibgoy5NShkk8gz.jpg

That name, right there, it is tiny, and you cannot even read it during normal gameplay as you can see below

http://puu.sh/b3kTI/58dbaab228.jpg

But I love that the model artist went to that much detail to match the model on the show.

I don't even think I would have noticed it missing if he had not put it there.

Offline 3 of 12

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Re: Star Trek Online thread
« Reply #5199 on: August 22, 2014, 01:12:59 PM »
While that is a nice detail, they did leave out the detailing that goes around the Aeroshuttle.

http://i.imgur.com/xhs5rAM.jpg

http://i2.minus.com/i2Y5ovOhtuSvh.jpg