Author Topic: Star Trek Online thread  (Read 167667 times)

Offline 3 of 12

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Re: Star Trek Online thread
« Reply #5280 on: September 20, 2014, 09:35:41 PM »
I see a lot of Dawnstar and Probert's Ambassador in it's design.

Offline Joshmaul

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Re: Star Trek Online thread
« Reply #5281 on: September 21, 2014, 06:18:47 AM »
I was just thinking that too; the deflector dish, mainly.
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Offline nxadam1701

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Re: Star Trek Online thread
« Reply #5283 on: September 21, 2014, 05:54:17 PM »
I see a lot of Dawnstar and Probert's Ambassador in it's design.

Wouldn't be surprise if it was referenced for this design.

Offline Joshmaul

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Re: Star Trek Online thread
« Reply #5284 on: September 21, 2014, 08:04:14 PM »
Yeah, I'm seeing more of that proto-Amby design now. A ship worth flying around in, rather than the TRON rejects we're getting. :D
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Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5285 on: September 22, 2014, 01:18:21 PM »
If it's a full-fledged Tier 6, here's what I hope might be similar to it's official stats:

Guardian Cruiser
Commander Engineer
Lt Commander Universal
Lt Commander Tactical
Lieutenant Science
(possibly) Ensign Engineer

4 Engineering Consoles, 4 Tactical Consoles, 2 Science Consoles

I'd also like to see more "nimble" Cruisers, so I'm hoping for at least a Turn Rate of 8 or 9. Wasn't the official stats gonna be released today? (or at least, sometime this week)
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Offline hobbs

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Re: Star Trek Online thread
« Reply #5286 on: September 22, 2014, 05:11:41 PM »
is that a "bumper" on the front of the saucer lol (bumper as in the bit on the front and back of a car) i supose its needed for "ramming speed" :D
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Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5287 on: September 22, 2014, 05:27:30 PM »
Here are the official stats DT, + other T6 ships. You were kind of close

http://www.arcgames.com/en/games/star-trek-online/news/detail/7006953

Offline nxadam1701

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Re: Star Trek Online thread
« Reply #5288 on: September 22, 2014, 06:05:57 PM »
Kinda like the Guardian Class. Dauntless ehhh. We will see how they fly soon enough.

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Offline FarShot

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Re: Star Trek Online thread
« Reply #5289 on: September 22, 2014, 06:25:49 PM »
That front end is something that a few of the Type 6/25th Century designed ships have, including the Odyssey.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5290 on: September 23, 2014, 07:01:13 AM »

Offline Vortex

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Re: Star Trek Online thread
« Reply #5291 on: September 23, 2014, 09:32:05 AM »
What the hell is with those micro-nacelles?

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5292 on: September 23, 2014, 10:31:45 AM »
Looks like it's the same piss-poor designer who designed the OLD Intrepid (with the glowing in front impulse engines). Overall it's not a bad looking design, and the stats are okay (except for the crappy turn rate). But those pylons are a complete killer for me. Without any alternate parts to choose from, I'll stick with my Fleet Excelsior (Tier 5-U)
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Offline flarespire

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Re: Star Trek Online thread
« Reply #5293 on: September 23, 2014, 11:46:34 AM »
What the hell is with those micro-nacelles?
Some sort of redundant low warp backup system? Honestly I have no clue I'm taking as much a stab in the dark as you are...

Although saying that Id rather have the Guardian class as my T6 ship than one of those angular tron rejects...

Offline nxadam1701

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Re: Star Trek Online thread
« Reply #5294 on: September 23, 2014, 12:09:09 PM »
That's exactly what it has to be, it can't be attached to an auxiliary vessel from that location, it appears to be an addition pair of low warp nacelles like on one of those Nebula Prototype schematics online (Melbourne I believe.) I guess it can maintain warp indefinitely by switching to the low warp ones while the larger ones cool down. Hideous but they never listen to the fans anyways.

Offline FarShot

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Re: Star Trek Online thread
« Reply #5295 on: September 23, 2014, 03:23:22 PM »
I'd also like to submit the idea that they are some form of warp-plasma-based slower-than-light propulsion system as an alternative, similar to what the Defiant is able to use at times.

Offline Tuskin38

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Re: Star Trek Online thread
« Reply #5296 on: September 23, 2014, 03:54:40 PM »
They do leave blue trails like the normal warp nacelles, so they are engines.


Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5297 on: September 23, 2014, 04:24:04 PM »
So, new blog is out, this time it's about Captain Specilizations:
http://www.arcgames.com/en/games/star-trek-online/news/detail/7007273-captain-specializations

Is it just me, or does anyone else think it's time to scrap the entire skill/trait system, and build a new unified system from the ground up starting at Level 1? We've got:
- Skill Point system, which currently maxes out at 300k Space, and 100k Ground
- Traits (currently limited to 4 space traits / 4 ground traits / 4 active traits)
- and now... Captain Specializations, which seems to be an advanced form of the trait system (but unlimited)

Their argument for limiting Traits to 4 / 4 / 4, was due to power creep, and the imbalance between Veteran Players, and a freshly minted Level 50 Player with no traits unlocked from the Reputation system. How does this new Captain Specialization system not do exactly the same imbalance, if not worse?
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Offline FarShot

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Re: Star Trek Online thread
« Reply #5298 on: September 23, 2014, 05:34:21 PM »
It says the amount of abilities you can unlock are unlimited, but there's a finite number of abilities and you can only have one primary and one secondary active.  That's balanced.

Offline Darkthunder

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Re: Star Trek Online thread
« Reply #5299 on: September 23, 2014, 05:47:28 PM »
Still missing the point; If a player has unlocked every single ability in this new specializations system, versus a player who is at level 50 and just starting out, how is it not more imbalanced now, compared to how the Trait system -used to be- ?

I understand the whole "only one primary and one secondary active". A player who has unlocked every single ability, has a multitude of new options to choose from, which a fresh level 50 (or even a fresh level 60) may not have access to.
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