Let me spell it out for you then:
Remove the Armor visuals from the game, period. No visuals attached to the armor item itself (already done), and no possibility of using those armor bits in the Costume Tailor either. While were at it, remove those soon 5-year old "kit" pieces that they recently added to the Tailor.
The fact is, these devs may claim to "love Trek", but it's becoming exceedingly hard to understand how that might be, when they purposefully add these sort of things which directly go against both the look and feel of what makes Star Trek, Star Trek. JJ Abrams did the same mistake with the new movies, with adding lens flare effects everywhere, "pulse" type phasers, which were more reminiscent of Star Wars blasters/turbolasers, and the overall "Apple" aesthetics of the ships interior. This is just a short list of my "issues" with the JJ movies.
STO will remain on my harddrive until Delta Rising is out, and I've had a chance to run through the new story missions (once). At current, I see no reason to keep the folder after I'm done with the episodes. I'll list reasons why I've played STO within the past 6 months:
- Duty Officer Assignments
- STFs (space)
- Occasional episode replay
For the past month or so, Duty Officers have been bugged to the point of requiring several minutes to "complete" despite already being DONE after logging in (24+ hours after assignment start). As a result, "Doffing" has become a hell of a lot more tedious to the point of me simply not doing it anymore. I still run an occasional STF for some extra Dilithium, and Marks. Dilithium is being slashed in half in Delta Rising (the new Advanced is the old/current "Elite", and awards 480 Dilithium, down from current 960 Dilithium). Add to that, forcing the old "optional" objectives onto the mission, as well as adding new optionals. I may be in a fleet, but for the most part I end up running these STFs in a pug (due to lack of players). And you just know, pugs will fail even harder, when STFs become harder. Thus, two of my current activities are effectively no longer interesting for me. Which leaves mission replays (which I've done oh so many times before...)
R&D, done "Beams" upto Level 15, found out the [Arc] weapons was limited to 1 per ship, and quit caring about their "crafting" system. But the worst of all, is the new "Upgrade gear" system, which takes a lot of upgrade tokens, and a lot of Dilithium. Rather just buy new Mk XIV weapons from some future store, rather than put myself through having to upgrade each individual item several times over. So I guess you could say, these upgrades are what finally broke the camels back...