Author Topic: Teeths Rebalance to KM1.0 (WIP)  (Read 13356 times)

teeth_03

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #20 on: April 06, 2008, 09:41:14 AM »
I divided all the pulse weapon damages by 4 and reuploaded as 1.2,but I havent tested it online.

I was going to one night but the 2 guys I was gonna test with kept getting checksum errors :/

TBH,I cant get my head out of Call of Duty 4 to work on the rebalance much,but it is progressing.

I still need to know if theres any specific 'bugs' in KM1.0 you want me to fix while im at it? I still have to fix the ship icon for the Norway,for example.

Some of the weapon icon locations are off a bit,but I dont know how I would go about finding correct positions.

For now tho,im worried about how the ships work,before worrying about stuff like icons,etc etc.

I'm pretty sure I read somewhere that the subsystem locations were off in some ships,can anyone elaborate on that?

btw,Jimmy,did you add me to MSN?

Offline JimmyB76

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #21 on: April 06, 2008, 10:01:28 AM »
btw,Jimmy,did you add me to MSN?
heya!  ya i think i did, tho i havent been on MSN much at all the past few weeks...  been really busy with overtime at work, so i havent really been home much at all...
hopefully i can get back to regular hours soon...

Offline SMBW

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #22 on: April 06, 2008, 11:51:49 AM »
I still need to know if theres any specific 'bugs' in KM1.0 you want me to fix while im at it? I still have to fix the ship icon for the Norway,for example.

Some of the weapon icon locations are off a bit,but I dont know how I would go about finding correct positions.
[...]
I'm pretty sure I read somewhere that the subsystem locations were off in some ships,can anyone elaborate on that?

I think the Akira?s warpcore is outside the ship and some more things (check the galaxy's impulse engines) but I'm not able to remember them at the moment. Most of them are posted in the km forums.

There are some people who would like to see an extra Mutator for the inaccurate phasers and some models are not very popular (I think the Nebula was always discussed - although I can't find anything wrong with her...)

To edit weapon icon locations you could try to use the Tactical Display Editor:
http://bridgecommander.filefront.com/file/Tactical_Display_Editor;16233

That's everything I know of atm...
Don't part with your illusions. When they are gone you may still exist, but you have ceased to live.  - -  Mark Twain

Sorry for my bad English!

teeth_03

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #23 on: April 07, 2008, 09:13:47 AM »
thanx,ill try to force myself to work on it sometime this week

I did already move the Akira warp core,but thats the only one I moved,it was kinda obvious,lol


teeth_03

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #24 on: July 30, 2008, 07:01:59 PM »
I decided to dig up some stuff and go ahead and upload what I have finished to BCfiles

http://bridgecommander.filefront.com/file/Teeths_Rebalance_to_KM10;92550

basically,ive been out of Trek since the last update,and well,the STO site came up and gave me a little bit of interest again.

So please,if you think KM1.0 needs a rebalance,try mine out and give me any kind of Feedback please

Offline JimmyB76

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #25 on: July 30, 2008, 07:43:16 PM »
*moved to Downloads*

teeth_03 please feel free to edit the original post :)

teeth_03

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #26 on: July 30, 2008, 10:06:19 PM »
roger that

I want everybody to know that,I havent worked on this since April,I just decided to upload it out of the blue,so somethings might still be iffy that I forgot to fix or whatnot.

However,I wont know to fix anything if no one gives me any feedback,its the main reason I stopped working on it before,lack of interest from anyone else.

If you want to continue playing the same unbalanced mod,go for it. I applaud the KM team's effort,but they have all appearently moved onto better things in life and cant work on it anymore (key word: appearently).

I want to thank anyone who tries out the rebalance and gives me any feedback. Tho I dont agree with some of the things they done,I definetely want to thank the KM team for what they have done for BC.

Offline Dalek

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #27 on: July 31, 2008, 07:37:02 AM »
Good work teeth_03! It's good to rebalance things, makes things more "canon" I suppose. Gave you a cookie!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

teeth_03

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #28 on: July 31, 2008, 12:09:32 PM »
actually,canon was a secondary concern for me,the main one was Gameplay

:D

if the game were canon,you would just hail the enemy and ask them not to shoot you,or shoot 1 phaser burst to disable all of their weapons,lol

Jokes aside,I think in the quest to be as canon as possible,a lot of developers lose track of the gameplay mechanics,and forgot that they're making a game,and not a technical manual with starship blueprints.

Offline Dalek

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #29 on: July 31, 2008, 01:18:38 PM »
Werlll, it don't matter to me. I suppose what I meant by canon was...:

Sovie + phaser at NX = lots of damage  :D
Sovie + phaser at Connie original = damage  :)
Sovie + phaser at Connie TMP = slightly less damage than last time  :|

...and it goes on to...:

Sovie + Quantum Torpedoes at Borg Tactical Cube = One p***ed of Borg Collective  :( :shock: :?  :assimilate
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Voyager16

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #30 on: August 01, 2008, 12:13:49 PM »

but they have all appearently moved onto better things in life and cant work on it anymore (key word: appearently).


Not True.

Offline JimmyB76

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #31 on: August 01, 2008, 12:27:12 PM »
the KM Team are continuing to work on KM1.1 - but life sometimes gets in the way and people cant be as speedy as they were before...
but the team is still at it, and they are still working on a KM update...

Offline Dalek

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #32 on: August 01, 2008, 12:28:49 PM »

but they have all appearently moved onto better things in life and cant work on it anymore (key word: appearently).


Not True.
the KM Team are continuing to work on KM1.1 - but life sometimes gets in the way and people cant be as speedy as they were before...
but the team is still at it, and they are still working on a KM update...

According to my eyes, this discussion has come out the blue?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Voyager16

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #33 on: August 01, 2008, 01:02:45 PM »
no, Teeth said that we "appearently moved onto better things in life and cant work on it anymore"
I only stated that, thats not true.

Offline Dalek

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #34 on: August 01, 2008, 01:05:25 PM »
Oops. It's just that the first quote was underlined and I didn't see anything underlined in the whole thread. Sorry!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Voyager16

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #35 on: August 01, 2008, 01:34:42 PM »
okay no problem :P

teeth_03

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #36 on: August 01, 2008, 02:48:02 PM »
well,BC is about the only trek game with an active online community that I have any interest in playing,so I'm just doing what I can.

I didnt mean any disrespect,I just came to the [wrong] conclusion that they stopped working on it. I dont talk to any members of the team,and their forum posts hint at the really vauge possibility that they were still working on it,so I wasnt sure.

I would,however,like to know whether or not my rebalance is an improvment on the existing KM1.0 or not. I used Excel to do all the balancing,I input comparative values and such and have macros setup to search for and replace values in the .py's. So even if my balance is 'wrong', I can just as easily change some values in my charts and redo everything without that much effort.

So if anyone,especially members of the KM team,thinks my balance is off,let me know and I can talk to them about the values I have in my charts and I can tweak things to their liking.

Offline Dalek

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #37 on: August 01, 2008, 04:36:28 PM »
Hey, if it turns out they do want to change it slightly? Well done for having a very good attempt at this.

well,BC is about the only trek game with an active online community that I have any interest in playing.

Hehe.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Blue alert:)

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #38 on: August 25, 2008, 07:39:17 PM »
hi Please let me know if you need any beta testers i play game all the time and would love to beta test, not good at making mods but love beta testing, and i thing your rebalence is what km 1.0 needs

please let me know :D

teeth_03

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Re: Teeths Rebalance to KM1.0 (WIP)
« Reply #39 on: September 26, 2008, 07:53:25 AM »
its been about 2 months since working on it, but if you guys do wanna beta test,try to find someone else you can try it online with, since this is a MP mod. You can try to hit me up at the email address in the readme,just use a appropriate subject title.

I left for a while seeing as,from what I could tell, some people think I dont know what im doing, without even testing the mod. I never said the balance was perfect, thats why I posted this,so people could test it and give me feedback on what to fix balance wise.

That is,if you are content with the way KM1.0 is already balanced. Otherwise, if you guys want,I can help to fix the balance, but I would need some beta testers to give me feedback on what to fix,since this is hard to test by myself.

I also stated before that I would go along with the KM team if they wanted me to follow some guidelines about balancing, for maybe KM 1.1. If the team wants me help out with the balancing their way,thats fine too. However,I balance ships linearly by using a system of numbers and Excel. They could give me the data for the system and I could do the balancing,for example.

I would love to get back in BC again,but I find that KM1.0 is just annoying,its always Federation ships,and its always the select few. I would just like a little diversity in multiplayer games. Thats just my goal here