Author Topic: TMP Enterprise interior  (Read 82389 times)

Offline Aeries

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Re: TMP Enterprise interior
« Reply #140 on: June 18, 2008, 08:25:41 PM »
Looks like you have some verts to weld on the exterrior of that pod.

admiral homer

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Re: TMP Enterprise interior
« Reply #141 on: June 19, 2008, 03:46:35 AM »
Unfortually it cant b part of Excal as it is set in post nemesis times. I still think it could make a great mod for BC, love the shuttle interior mate keep it up  :D

Offline limey BSc.

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Re: TMP Enterprise interior
« Reply #142 on: June 19, 2008, 08:43:34 AM »
Just cos it can't be in the initial release of Excal doesn't mean it can't be used. It would make and awesome mod for it.
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #143 on: June 19, 2008, 10:43:19 AM »
After I have finished the shuttle I will add the control room to the shuttle bay and then that will be it.

I'll put the finishing touches to the rest of the models thus far and get it ready for release.

Any body who wishes the model to mod would they start to make themseleves known so we can sort out how to transfer the models.

I'm flattered that a few people would like to see this in Excal, but as I keep getting reminded Excal is post Nemesis only!!!! Lol feel that this is a little anal but hey it their game. Not sure I want them to use it now, after such a warm reception (joke). But Anyway  I thank you all who have commented (even the picky ones).

Not sure what my next project should be yet, might do a Nemesis era interior lol. Or just a bridge.
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Offline Kirk

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Re: TMP Enterprise interior
« Reply #144 on: June 19, 2008, 10:48:46 AM »
Well, you could easily refit some of your models to be TNG era.

Offline Villain

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Re: TMP Enterprise interior
« Reply #145 on: June 19, 2008, 10:55:27 AM »
After I have finished the shuttle I will add the control room to the shuttle bay and then that will be it.

I'll put the finishing touches to the rest of the models thus far and get it ready for release.

Any body who wishes the model to mod would they start to make themseleves known so we can sort out how to transfer the models.

I'm flattered that a few people would like to see this in Excal, but as I keep getting reminded Excal is post Nemesis only!!!! Lol feel that this is a little anal but hey it their game. Not sure I want them to use it now, after such a warm reception (joke). But Anyway  I thank you all who have commented (even the picky ones).

Not sure what my next project should be yet, might do a Nemesis era interior lol. Or just a bridge.

 You never know, mate! There may be a use for it in Excal at some point! As for what next, a suggestion would be a bridge, as it'd be usable now. :P But they're your projects, so they're your choices! :) Keep up the brilliant work, and have a cookie.


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Offline Excal_Luke

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Re: TMP Enterprise interior
« Reply #146 on: June 19, 2008, 11:33:58 AM »
Some exceptional work youve produced here, cookie for you

Offline Augur89

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Re: TMP Enterprise interior
« Reply #147 on: June 19, 2008, 12:05:49 PM »
Does that mean, that the original release of Excalibur will only contain TNG era and post Nemesis ships and bridges?

Of course, it would be very nice to see it in a mod for BC, but somehow i doubt, that it will be possible to leave the bridge in BC within the next time.

Offline Aeries

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Re: TMP Enterprise interior
« Reply #148 on: June 19, 2008, 04:14:48 PM »
After I have finished the shuttle I will add the control room to the shuttle bay and then that will be it.

I'll put the finishing touches to the rest of the models thus far and get it ready for release.

Any body who wishes the model to mod would they start to make themseleves known so we can sort out how to transfer the models.

I'm flattered that a few people would like to see this in Excal, but as I keep getting reminded Excal is post Nemesis only!!!! Lol feel that this is a little anal but hey it their game. Not sure I want them to use it now, after such a warm reception (joke). But Anyway  I thank you all who have commented (even the picky ones).

Not sure what my next project should be yet, might do a Nemesis era interior lol. Or just a bridge.

As for nemesis era interiors, do the whole interior of something that's your own design. I'd love to see what kind of ORIGINAL works you can come up with. :]

Excalibur will likely have modding capabilities, as it's being developed by people in this community. The game itself is set in the Post-nemesis era, thus, the stock bridges, interiors, ships, etc, are all post-Nemesis... why have TMP stuff when it's completely wrong for the storyline? Much like Bridge commander, as I already said, it'll likely be open to modders, and thus content of all eras will likely be developed. Just because it's not of immediate use doesn't mean it won't make an interesting contribution in the future. Just hang onto it, refine and improve upon it over time, texture it, etc... and just keep improving on it until Excalibur comes out and you have a better idea of what the game is all about and what it could handle.Then make your decision.

Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #149 on: June 19, 2008, 06:19:41 PM »
Excal will be modifiable. That was one of the intentions. In fact it's intended to be more modifiable than BC.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline baz1701

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Re: TMP Enterprise interior
« Reply #150 on: June 20, 2008, 04:34:50 AM »
I'm offering one last chance for people to submit their ideas for the model (not upgrade to TNG era!!)

Then I feel its time to finish the model.
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Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #151 on: June 20, 2008, 06:59:07 AM »
Would you mind if I play around with the textures a bit when you release it?


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline baz1701

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Re: TMP Enterprise interior
« Reply #152 on: June 20, 2008, 07:12:42 AM »
you can do what you like with it afterwards, just as long as I get credit for the original mesh.
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #153 on: June 20, 2008, 04:18:13 PM »
Guess I can't stop tinkering with it

Now how a nacelle room, based on the 1701-D's from "eye of the beholder"
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Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #154 on: June 20, 2008, 05:34:48 PM »
Verrrryyy Nice


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

admiral homer

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Re: TMP Enterprise interior
« Reply #155 on: June 21, 2008, 06:33:49 AM »
loving this new section, i like the fact that ur showing us things that we wouldnt of thought of

Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #156 on: June 21, 2008, 07:36:30 AM »
About the rooms, how about one of those rooms in the warp naccelles like we saw in TNG?

I said it a few pages back :D


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Picky

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Re: TMP Enterprise interior
« Reply #157 on: June 22, 2008, 04:56:32 AM »
Fantastic mod! I have a doubt: BC actually hasn't a mod to go through the decks, Walk FX make you able to walk on a carpet but I don't think that with Walk FX you can take the turbolift and go to the deck 12... So You have to build all the rooms on a single deck or you could use the "free float" version of Walk FX. What do you think?

Offline Aeries

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Re: TMP Enterprise interior
« Reply #158 on: June 22, 2008, 10:45:05 AM »
Fantastic mod! I have a doubt: BC actually hasn't a mod to go through the decks, Walk FX make you able to walk on a carpet but I don't think that with Walk FX you can take the turbolift and go to the deck 12... So You have to build all the rooms on a single deck or you could use the "free float" version of Walk FX. What do you think?
if you read back you'd see that this mod isnt really going to work for bc. Period. Excalibur, maybe. But not bc.

Offline baz1701

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Re: TMP Enterprise interior
« Reply #159 on: June 23, 2008, 09:32:51 AM »
has anyone got Movie era charactor models made? I have seen the main crew in the file section just wondered if anyone had done the other uniforms (engineers, crew man jumpsuits).

I have never made a charactor from scratch so this would be a short cut, and help would be great.
Whatever knocks us back, can only make us stronger.