Author Topic: TMP Enterprise interior  (Read 82418 times)

Offline baz1701

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Re: TMP Enterprise interior
« Reply #260 on: January 07, 2009, 11:57:43 AM »
it is the same size as my last version, I'm building it around it.
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #261 on: January 08, 2009, 09:22:14 AM »
todays updates.

Second lift door fitted.

helm console built
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Offline tiqhud

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Re: TMP Enterprise interior
« Reply #262 on: January 08, 2009, 09:43:38 AM »
Nice bridge , there .
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you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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Offline Johnnymuffintop

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Re: TMP Enterprise interior
« Reply #263 on: January 09, 2009, 04:38:45 AM »
Very nice! Very nice, indeed.

I'd love to see a different captains chair though, that one doesn't seem like it's "the best seat in the house" to quote Trip.

Maybe something like the new chair: http://img.trekmovie.com/images/st09/st09_hr_kirkbridge.jpg

Offline baz1701

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Re: TMP Enterprise interior
« Reply #264 on: January 09, 2009, 08:22:52 AM »
It is a canon TWOK bridge not a trek XI bridge.

If I can get this one build and working in the game then I will be building more bridges until then I'm sticking to this one.
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #265 on: January 09, 2009, 06:51:30 PM »
rebuilt weapons console / area

added science, comms and engineering stations
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Offline tiqhud

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Re: TMP Enterprise interior
« Reply #266 on: January 09, 2009, 07:09:34 PM »
not bad, Ive always like this bridge, well realy any bridge. Oh forgot have cookie toooo.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline pano27

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Re: TMP Enterprise interior
« Reply #267 on: January 10, 2009, 05:32:21 PM »
it's coming along nice but im not sure of the layout. I found this picture some time back. I know its from the motion picture and not khan because of where the science station is but i do know that the bridge was still full of those stand up consoles.

Offline baz1701

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Re: TMP Enterprise interior
« Reply #268 on: January 10, 2009, 05:34:13 PM »
way ahead of you. first stand up console in place and also fixed the error I made with the sit down consoles. and added the light ring.
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Offline pano27

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Re: TMP Enterprise interior
« Reply #269 on: January 10, 2009, 05:41:02 PM »
sweetness, i hope if this one works out you might think of doing the reliant bridge too. They arent all that much different, just have to move some stuff around a little bit. I have a modified avenger doc mccoy did for me that i play with, so ive always hoped for an old style bridge.

I personally cant wait to see how it all turns out

Offline baz1701

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Re: TMP Enterprise interior
« Reply #270 on: January 10, 2009, 05:45:16 PM »
if it works it can be "redressed" to form any of these bridges: -
TMP - Enterprise
TWOK - Relient
TSFS - Enterprise or Grissom
TVH - Enterprise-A

TNG - Enterprise-C, Enterprise-D battle bridge, Stargazer.

So as you can see this set got arround.
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Offline Shino Tenshi

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Re: TMP Enterprise interior
« Reply #271 on: January 10, 2009, 05:48:29 PM »
You sure about the Ambasador bridge?

Well, either way you did a great job so far. ;)

Offline baz1701

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Re: TMP Enterprise interior
« Reply #272 on: January 10, 2009, 05:50:45 PM »
just double checked and the Ent-c was the second battle bridge set redressed.
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #273 on: January 10, 2009, 08:15:25 PM »
all the stations are now mocked up just have to finish them off and add the little bits of detail around the bridge before I turn to textures
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Offline Bones

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Re: TMP Enterprise interior
« Reply #274 on: January 11, 2009, 02:33:13 PM »
Wow this looks great :D I wish this could be portet for BC :)

Offline baz1701

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Re: TMP Enterprise interior
« Reply #275 on: January 11, 2009, 05:05:38 PM »
Well you textures enhance the look
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #276 on: January 11, 2009, 05:27:13 PM »
I had a quick shift of the funature around to re-config for the Reliant
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Offline pano27

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Re: TMP Enterprise interior
« Reply #277 on: January 12, 2009, 08:31:48 AM »
 :dance

sweet!

Offline baz1701

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Re: TMP Enterprise interior
« Reply #278 on: January 13, 2009, 04:58:04 AM »
Last night I exported to nifskope and the model held up at least 80%.

So the question is does a bridge mesh have to be attached together to maintain odject position?

Also why do I get arrow type shapes appear after I convert to 3ds?

Still have to convert the textures to glow maps so they did not export either.
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Offline limey BSc.

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Re: TMP Enterprise interior
« Reply #279 on: January 13, 2009, 06:04:09 AM »
Last night I exported to nifskope and the model held up at least 80%.

So the question is does a bridge mesh have to be attached together to maintain odject position?

Also why do I get arrow type shapes appear after I convert to 3ds?

Still have to convert the textures to glow maps so they did not export either.

I take it you're exporting from something other than Max 3? If so, yes, as far as I know, everything needs to be a solid mesh to export correctly.

What do you mean by arrows? Can you get a pic?
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