Care to expand on the Foundatino fixes (aside for the Registry.py fixes)?
Had to watch the football match

hehe
I wasn't refering to the registry.py fixes at all.
Fix 1: Small fix perhaps but requires overrides over 4 qb functions. To send ship descriptions to the correct players ship selection pane in qb selection menu. This is small overlooked bug, but and 2nd one is the actual implementation of using the hasTGLDesc line in the qb.py. Ship which has both tgl entry and string entry; tgl entry is always used.
Fix 2: Correct me if I'm wrong, it might be caused by NanoFX I really don't remember... Is actually the prevention of listing suns in the targetting menus.
Fix 3: Foundation "forgets" its mutator settings and this results in them becoming deactivated.
Fix 4: Exit game crash fix.
I'm not sure if it's the Easter Egg I'm thinking, or if it IS an easter egg, I fear of saying it incase of spoiling. It wouldn't have to do with the new Manual Wormhole entry, would it?
As jb06 said, not even close.
ya, Sovvy has done an incredible amount of fixes/changes since the last public build...
I always am amazed when I look at the changelog in the DS9FX Dev. Forums lmao
same - but i think Sovvy's last fix of that has been working... it has on my end the few times ive been able to fire up BC and so far yet, no one has reported problems with it...
At least nobody reported problems... yet...