So my question is: How do you create a hardpoint?
How to learn to Hardpoint in 5 steps:
Step 1: Get the MPE
Step 2: open up a hardpoint file relevant to the ship your making (in your case and Akira, in FourChan's case, the Springfield)
Step 3: Backup the hardpoint, then mess around with it in MPE, and save, run BC, and see what happens.
Step 4: take note of what happens, and repeat step 3 until you have a Hardpoint that you like
Step 5: Show your work to other people and get input from them
Thats all that I did to learn how to hardpoint, along with a few other things. tutorials don't really help, or, atleast, they didn't help me one bit, you just need to get your feet wet and keep walking in until you're swimming
I thought, by making a folder of the new ships, than put all the original Akira files in it, and than use the method to make it a seperate ship.
But it wont get ingame etc.
I think thats because of the HP,
I completley removed the nacelles, (+ the torpedo launcher, because it connects the Warp engines)
So my thought is, that the HP is wrong 'cause of the model changing.
about that issue, the flaw would not be from a wrong hardpoint. the ship does not get automatically plugged into the game when you add a model file and a HP.
here's a simple list of the requirements for a new ship:
model file in:
BCDirectory/data/models/ships/nameofship/
(you have that)
textures for the model, which you probably also have
hardpoint file in
BCDirectory/scripts/ships/hardpoints
This file is the hardpoint, as I described above. just start with the Akira hardpoint in MPE, and mess around with it to
create the HP you want.
nameofship.py file in
BCDirectory/scripts/ships
This is the most important file to have, because it specifies the directory to find the model and textures in, as well as the
hardpoint file name. you need to go into that py file and setup the correct ship name and directories for the hp and
model. This is probably one of your problems.
nameofship.py file in
BCDirectory/scripts/custom/ships
This file actually adds the ship to the game in a menu. it specifies which menu it appears under, maximum warp speed,
cruise warp speed, etc. luckily for us, the Bride Commander Ship Menu Creator can be used to make these files.
Here's the link:
http://bridgecommander.filefront.com/file/Bridge_Commander_Ship_Menu_Creator;91634Once you have all of that done, then you have yourself a ship, regardless of its hardpoint
But, anyway, back to the topic of the thread:
FourChan, my advice for Hardpointing that I lent earlier is what I recommend for anyone who tries to hardpoint, or anything else, for that matter (except, of course, for diffusing bombs, don't mess around with those if you don't know what to do

)