Author Topic: Changing Red Alert Effects  (Read 8737 times)

Offline Kirk

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Re: Changing Red Alert Effects
« Reply #20 on: August 13, 2008, 12:27:16 PM »
Excellent Mark, thank you very much! Do I have permission to release this with my NX bridges sounds and loading screens?

Offline JimmyB76

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Re: Changing Red Alert Effects
« Reply #21 on: August 13, 2008, 03:46:41 PM »
the ceiling does look much better now and the bridge seems much better at red alert...  :)

I did make one other minor change, but im gonna wait and see if anyone actually notices it :P
was it a door animation?

Offline Mark

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Re: Changing Red Alert Effects
« Reply #22 on: August 13, 2008, 04:49:22 PM »
Hmm, I didnt realise that you wanted to release this officially - im afraid that this version of the bridge has missing animations and other errors that I would not be happy to see released.

I have also spent a lot of time completly replacing the ceiling which I feel should eventually be released as a part of a whole new set rather than just part of an improvements pack.

Because of that, im sorry but my answer must be no. If you add me on MSN we might be able to find something you can release though

Offline JimmyB76

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Re: Changing Red Alert Effects
« Reply #23 on: August 13, 2008, 06:19:37 PM »
did you add new lightmaps?  the bridge seems so much better lit somehow?  or maybe it is those little overhead seemingly-adjustable lights that are scattered along the ceiling?  maybe its the consoles?
lol - i feel really dumb and noobish trying to spot the things, other than the entire ceiling (that much i did notice right away)...  in all honesty, tho ive always had the bridge in my install since day one, but ive only played it maybe a few times literally...  and it has been a long time lol  so im not too familiar with how it was to now...
so the blindingly obvious is dense to me, i must admit lol :P

Offline Kirk

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Re: Changing Red Alert Effects
« Reply #24 on: August 13, 2008, 08:21:11 PM »
I have also spent a lot of time completly replacing the ceiling which I feel should eventually be released as a part of a whole new set rather than just part of an improvements pack.
That I noticed right away and was quite pleased with.

Also, I added you on MSN.

Offline JimmyB76

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Re: Changing Red Alert Effects
« Reply #25 on: August 19, 2008, 07:37:31 AM »
quick question - will the Transport Bridge work with using these changes as a base?  id assume to keep the new nif and such, and not allow the Transport Bridge ceiling textures and such to overwrite, but allow the other textures to?
i havent yet tried it out, but i noticed in the readme it says
Quote
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Note
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Because of the alert change, the original textures will no longer work properly with this.

i just wasnt sure...

Offline Kirk

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Re: Changing Red Alert Effects
« Reply #26 on: August 19, 2008, 07:56:02 AM »
You can try, but from what I remember Mark telling me, something strange will happen with the textures.

Offline JimmyB76

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Re: Changing Red Alert Effects
« Reply #27 on: August 19, 2008, 08:04:38 AM »
aah i see...