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So how does that translate to the "setradius" property of an entire ships hull?If it has a large radius, does it mean that if any part of the hull is hit then the whole ship takes damage (in other words, the damage is "spread out") while conversely, if it's a small radius only the particular part of the hull (say the port nacelle of a Fed ship) will take damage?
Quote from: moed on August 25, 2008, 07:46:44 PMSo how does that translate to the "setradius" property of an entire ships hull?If it has a large radius, does it mean that if any part of the hull is hit then the whole ship takes damage (in other words, the damage is "spread out") while conversely, if it's a small radius only the particular part of the hull (say the port nacelle of a Fed ship) will take damage?Kirk--- gave a very good explanation, but to be Honest and realistic, the Hull ought to have a radious as large as the model itself, after all the hulls is the ships skin, and should get damage.
I can see that portion getting/showing damage and maybe a bit more in the immediate surrounding vicinity but not the entire hull should show damage.